C++ :: How Are Members Accessed In AMP Restricted Methods

May 17, 2013

Suppose I have a class "A", which has a method "void AMP_call()" that calls paralel_for_each in which another method, "float amp_function(float) restrict(amp)". When I call that method, can it then use members of "A"?

class A {
void AMP_call();
float amp_function(float) restrict(amp); // do something on a device
float allowed_variable;
std::vector<bool> not_allowed;

[Code] ....

Another way to frame my question, perhaps to make it easier to understand what I am after, would be that I want to know what happens if an amp-restricted method is called where the body of the class itself (which is not amp-compatible and afaik doesn't have to be since it's not passed to the device) may contain members that are not amp-compatible.

All of the msdn blogs I could find deal with which functions and methods can be called from within a parallel_for_each loop, but not with which variables are available to the lambda function itself.

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C++ :: Nested Classes - How Members Be Accessed Through Object Of Enclosing Class Type

May 18, 2013

"A nested class has free access to all the static members of the enclosing class. All the instance members can be accessed through an object of the enclosing class type, or a pointer or reference to an object."

How can the members be accessed through an object of the enclosing class type? I understand the pointer and reference part because for them you dont need the full definition, but for creating a object you do?

Also it has free access to all static members because the nested class is part of the enclosed class and with static it exists in everything inside the enclosing class? Right or am I missing something?

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C++ :: Restricted And Non-restricted Data Structure Can Be Used Together In A Program?

Feb 23, 2013

can restricted and non restricted data structure be used together in a program ?

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C++ :: Non-restricted And Restricted Linear Data Structure

Feb 9, 2013

Can linear and non linear data structure can be used together in a program...

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C++ ::  How To Know If Variable Has Been Accessed

Jul 21, 2014

How to tell whether a variable has been accessed in memory, no matter what it's been used for... Whether it's actually been set to something else, or whether it's been get for an operation or function call that doesn't actually do anything to affect the variable itself. Either way the variable has been "accessed" for something.

I'm not entirely certain that it's possible to detect a program getting the variable but I know that programs exist where they can trace what has accessed a certain part of memory... CheatEngine is one example, although I'm not entirely sure whether this can only detect changes in the variable and then trace what did it

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C++ :: Storing Constant - Frequently Accessed Data

Sep 9, 2013

I'm redesigning some code and I'm wondering what the best ways to store and access certain data is. The characteristics are as followed:

1) Based on data from a file, a distance matrix (N x N) is calculated.
2) Once the matrix is complete, the data will never change (unless a new file is read, but I can work around that by iteratively calling the problem with a new datafile on as command line parameter).
3) The data from the matrix is accessed billions of times from pretty much every other line of code.

In my old version, I had a class "Data" which a sub-class "Data::Distance" and I would put a reference in every other class that needed it. Now, my class hierarchy will be much flatter (basically all logic will be in one class; other classes will be POD structs).

Given the characteristics of the Distance table, is there a way to store them in a very efficiently-accessible way? Does it matter if it's stored in the main class where all the action happens in contrast to being a different class? Does making it static improve the performance? Casting it to const? Anything?

Again, the data is accessed billions of times so even minor differences can save a lot of time.

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C++ :: Private Data Member Is Accessed And No Error

Apr 24, 2014

Here in below code, the private data member is accessed directly using dot operator IN COPY CONSTRUCTOR and the program runs without error.

#include <cstdlib>
#include <iostream>
using namespace std;
class array {
int *p;
int size;
public:
array(int sz)

[code]....

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C# :: Static And Delegate - Cannot Be Accessed With Instance Reference

Feb 25, 2014

I'm getting some errors while i try to make a program code in C#Net. Here is the part of code that are returning error and a printscreen...

public static void Func_Register(string function, Del func) {
funcs.Add(function, func);
return;
}

Image 1: [URL] ....

private void console_Load(object sender, EventArgs e) {
CAPI.SetRTB(cmd_text);
CAPI.Func_Register("Console.Test", test);
CAPI.Func_Register("APP.Exit", Application.Exit);

[Code] .....

Image 2: [URL] ....

The idea of the code is to make a console to parse some commands. And have some commands with arguments and others no. Without the static the program return other error that is...

Image 3: [URL] ....

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C++ :: Globally Declared Arrays Accessed By Multiple Functions

Mar 15, 2013

I currently have globally declared arrays, which are accessed by multiple functions. I want to turn the program so that the arrays are no longer globally declared, but are passed to functions by reference.

I have one problem with passing the arrays: I found that, through debugging, I HAVE TO resize the array when I pass it by reference. For instance, I was using int a[10] when it was globally declared, when it is passed by reference with size 10, it does not work, instead it should be higher than 10 (certain number). Why is this happening? I do not get it...

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Visual C++ :: Operator Overload Not Defined Error When Type Accessed Through Const Struct

Oct 17, 2012

I have a basic vector/point class where I've overloaded a bunch of arithmetical operators:

Code:
#pragma once
class point {
public:
point() {
}
point(float p_x, float p_y, float p_z) : x(p_x), y(p_y), z(p_z)

[Code] ...

I can use it fine like

Code:
point p(50,50,50);
point q(50,50,50);
point t = p * q + q;

However when I put this point type into a struct and try to access the members after passing it through by const reference:

Code:
struct sextic {
point a,b,c,d,e,f,g;
};
inline static sextic sexticDifference(const sextic &p_sextic1, c

[Code] ....

This gives me an "operator not defined" error for compilation.

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C++ ::  Virtual Methods With MI

Jan 6, 2014

I have questions about multiple inheritance and virtual methods. I have a class called solid. All objects of this class have hitboxes and can collide with others. I have the following methods:

void testCollision(something begin, something end);
/* This method takes a container's begin and end iterators to test if the object collides with any other object of the list of all the solids currently in the game area. Each time there is a collision, it calls collide(other) and other.collide(*this) */

virtual bool collide(solid& other);
/* This method always returns false and does nothing */

This class will be inherited by another class which will have overloads for a few specific collisions. For example:

class player : public solid{
public:
bool collide(projectile& other);
bool collide(enemy& other);
bool collide(wall& other);
};

My question is quite simple actually. If I have a loop which calls testCollision() with all elements in the list of all solids (a list of pointers to solids to be exact) and there is a collision between the player and a projectile, will testCollision call player::colide(projectile& other) or will it call solid::collide(solid& other). And in any case, did I understand how to use the virtual keyword? If I'm right, it should call the player::colide method if it's there for the specific type, else it will call the solid::colide which only returns 0, ignoring collision.

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C++ :: CPP File With Methods

Feb 15, 2012

I have h-file with definition of 3 classes. And cpp-file with realization methods of this classes. And when I compile the project errors - LNK2019 is apperead... How make that methods become visible?

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C++ :: Delete All Parent Methods Of A Given Name?

May 7, 2013

I'm writing a sorted vector implementation and trying to do it as simply as possible.

Right now, I'm declaring the sorted vector with a protected subclass of vector, then using the "using" keyword to explicitly inherit all methods that aren't related to adding new elements to the vector (so I can control the order).

Eg:

Code: template<typename T, class Cmp = std::less<T>>
class sorted_vector : protected std::vector<T>{
public:
typedef typename std::vector<T>::iterator;
using std::vector<T>::operator=;
using std::vector<T>::assign;
using std::vector<T>::get_allocator;
using std::vector<T>::at;
using std::vector<T>::operator[];
//...
};

Obviously, this is annoyingly redundant. So what I'd like to do is something using the new "delete" keyword from C++11. Is there any quick, expressive way of deleting specific methods?

Also, it's pretty annoying to have to typedef base_class::type type to inherit a type from a base class. Is there a shorter way to do that?

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C++ :: Accessing Setter Methods

Nov 21, 2013

How to i access setter from within a setter?

I know that getter methods can be access like

Code: getAccounts().getAccountNumber();

// for example but for setters how do i do it? this doesnt seem to work though

Code: setAccounts().setAccountNumber(accountNumber);

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C# :: Package Methods In Struct

Oct 20, 2012

Is it common practice to package methods with other elements(string-s, int-s, float-s, array-s...) of struct?

Than struct acts as a class or is acting similar to class and that have no sense to me? I am new to OOP .

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C++ :: How To Call Methods Of Class

Feb 27, 2014

how to call the methods of the class.I have an object call v which is an array and I don't how to call the methods of the class. The error is here:

v.readDates(v[a]);

#include "Date.h"
#include <iostream>
using namespace std;
int main(){
int a;
cout << " HOW MANY DATES DO YOU HAVE? " << endl;

[code]....

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C++ :: Add And Overwrite Class Methods Through Lua

Oct 9, 2013

I'm using lua 5.2.2 with luabind 0.9.

I'd like to be able to add additional class-methods through lua for any classes that I've bound in c++, but I'm unsure how to do it.

The problem is that luabind uses a function as the __index-metamethod for any bound classes instead of a table, so I don't see a way to access the class-methods at all.

e.g., I'm binding my classes like this:

luabind::module(lua) [
luabind::class_<testClass>("TestClass")
.def(luabind::constructor<>())
.def("TestFunc",&TestFunc)
];

What I essentially want to do is to add a lua-function to the list of methods for this class, and be able to overwrite existing ones:

local t = tableOfClassMethods
local r = t.TestFunc -- Reference to the c++-function we've bound
t.SomeFunction = function(o) end -- New function for all objects of this class
t.TestFunc = function(o) end -- Should overwrite the c++-function of the same name

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C++ :: Using Tea Algorithm Methods From Wikipedia?

May 8, 2013

i have been trying to call out the tea algorithm from wikipedia. However i keep getting a segmentation fault. Am i calling it out the wrong way? Below are the snippets

methods taken from wikipedia

void encrypt (uint32_t* v, uint32_t* k) {
uint32_t v0=v[0], v1=v[1], sum=0, i; /* set up */
uint32_t delta=0x9e3779b9; /* a key schedule constant */
uint32_t k0=k[0], k1=k[1], k2=k[2], k3=k[3]; /* cache key */
for (i=0; i < 32; i++) { /* basic cycle start */
sum += delta;

[code]....

i tried to encrypt a test text and casting it to the uinstd32_t type. However it always gives me a segmentation fault.

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C++ :: Difference Between Methods And Objects?

Feb 2, 2014

What is a method and what is an object?

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C++ :: Creating Methods For Class List?

Jul 3, 2013

Creating the methods for class List

main.cpp Code: #include "List.h"
int main( )
{
List la; // create list la
la.push_front( "mom" );
la.push_back( "please" );
la.push_back( "send" );
la.push_back( "money" );
la.push_front( "hi" );
cout << "
la contains:
" << la << '

[code]...

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C# :: Are Methods Stored In Heap Or Stack?

Jan 29, 2012

I know that memory addresses in the stack can contain either values or references to other memory addresses, but do these memory addresses also contain methods or are the methods themselves located in the heap?

The confusion comes from the fact that in C# a delegate variable can be assigned either a method's identifier, an inline function, a lambda expression, or a new instance of the delegate type with the method's identifier passed as an argument to the constructor. My guess is that assigning the method's identifier directly to the delegate variable is just a simplified way of calling the delegate type's constructor with the method's identifier as an argument to the parameter, something that the compiler handles for you.

But even in this last case, the delegate variable is said to point toward the method itself. In that case, does it mean that methods are stored in the heap, just as reference type values are?

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C++ :: Override Few Methods In FILE Class

Oct 30, 2013

I need to override a few methods in FILE class so i defined few methods as

EnCrpt * fp;
fp * fopen(const char * filename, const char * mode);
int fwrite(const void * p,int length,int readLenth,FILE * fpp = NULL);
int fread(void * p,int length,int readLenth,FILE * fpp = NULL);
int fseek(FILE * fpp = NULL,long offset, int whence);
long ftell(FILE * fpp = NULL);
int feof(FILE * fpp = NULL);
int fflush(FILE * fpp = NULL);
int fclose(FILE * fpp = NULL);

I will call fread method in my encrypted file class .. similar to other methods.. is this correct ? can NULL file pointer create issue ?

Because i have so many place where FILE class called i don't want to change everywhere to call encrypted file class so i am override these methods to encrypted file class instead of standrd FILE class

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C# :: Windows Form Applications Using Methods?

Sep 30, 2014

I need to write a windows form application that allows the user to enter a credit card number and credit card type and then determines whether it is a valid number using the following rules:

1.) the first number is:

a. 4 for visa
b. 5 for master card
c. 37 for american express
d. 6 for discover

2.) passes the mod 10/ luhn check, which is calculated as:

a. from right to left, multiply every other digit by 2. when doubling a digit results in a two digit number, add the numbers to get

a single digit. ( like 6 * 2 = 12 therefore 1 + 2 = 3).

b. add all the single digits from 2a

c. add all the odd places from right to left in the card number

d. sum the results fro steps 2b and 2c

e. if the resulting number in 2c is divisible by 10, the card number is valid otherwise it is invalid.

The chapter is introducing methods so that is the main thing i will be using for each step.

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C# :: How To Combine 2 Methods To Make SQL Class

Jun 17, 2014

I am given 2 methods and they want me to create a stand alone class for sql that will change the sql string.

my question is how can i take these 2 methods and make one class out of them that will used on various other forms.

#1

public string AuthenticateWithDB(CUiPontisDatabaseSpecification pdb, string sUserId, string sPassword,
bool bCreatePersistentCookie)

#2

public static void ChangeConnection(Util.ODBC.ODBCDSN odbcInfo, CPonDatabaseVendorType dbType, string uid, string password)

they want it so they can use it like

CUiHttpSessionManager.SimpleDataConnectionString = SomeNewClass.CreateSimpleDataConnectionString()

where some new class is my new class

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C++ :: Template Classes And Inline Methods

Aug 17, 2012

I have a template class which defines a few heavy methods. For now, they are defined in the same .h file as the class definition, but i`d like to have them in a separate .cpp file.

A situation i find you describe in the FAQs arises: [URL] ....

Problem: the export keyword has been deprecated in c++0x, if i recall correctly, and has never been implemented in any of the compilers i am using (msvc, gcc).

#Including the the .cpp file after the class definition (as described in the second post of the FAQ) works.

another question: i have methods that dont use any template code. Can i somehow declare them as such? (more of an esthecial question, which would make it easier to distinguish between template and non.template code).

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C++ :: Char Arrays - Getting User Input Through Different Methods

May 29, 2014

I've been experimenting with char arrays and getting user input through different methods.

int main() {
char userInput[21];
/*I understand that over here, a maximum of 20 letters can be input, and only letters before a space will be stored in userInput*/
std::cin >> userInput;
std::cout << userInput << std::endl;

[Code] ....

As I was testing, whenever I would input a single word for userInput (for example "hi"), the program would work as expected: it would output "hi" and I'd be able to input a sentence of sorts for userInput2 (for example "hello world") and have it outputted.

But if I were to input more than one word for user Input (for example "hi how are you"), the program would output "hi" as expected, but it wouldn't let me input anything for userInput2 and would just output the rest of the first input; in this case, "how are you" would be outputted and the program would end. I am not aware of the logic error at play.

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