The problem occurs in here, I get access violations, is there a way to this while keeping Display const or is this code valid and my problem is somewhere else and not being caught in the debugger? I tried to make the return types const - but that didn't work .....
//Getters need const twice for this to work? const char* Player::GetName() const {return m_name;} const int Player::GetGrade() const {return m_grade;} const double Player::GetGPA() const {return m_gpa;}
I'm redesigning some code and I'm wondering what the best ways to store and access certain data is. The characteristics are as followed:
1) Based on data from a file, a distance matrix (N x N) is calculated. 2) Once the matrix is complete, the data will never change (unless a new file is read, but I can work around that by iteratively calling the problem with a new datafile on as command line parameter). 3) The data from the matrix is accessed billions of times from pretty much every other line of code.
In my old version, I had a class "Data" which a sub-class "Data::Distance" and I would put a reference in every other class that needed it. Now, my class hierarchy will be much flatter (basically all logic will be in one class; other classes will be POD structs).
Given the characteristics of the Distance table, is there a way to store them in a very efficiently-accessible way? Does it matter if it's stored in the main class where all the action happens in contrast to being a different class? Does making it static improve the performance? Casting it to const? Anything?
Again, the data is accessed billions of times so even minor differences can save a lot of time.
I get a problem with the vector as a private class member: When I did't initialize the vector in constructor(which means the size of the vector would be 0), I used a class function to add two elements to the vector and it worked (because I added a "printf" to output the size of the vector and the elements within that function). However, when I used another class function to visit that vector, no element was in and the size became 0.
Then I tried to add two elements to the vector during the construction, and it turned out that these two elements could be stored in the vector while other elements added through class functions could not.
I guess there may be some problems on the scope of the function. But I feel the class member should not be effected by the scope of the class function.
This question is more from a design point-of-view rather than coding it to be a fully functional.
So here it goes:
I have multiple files which each require their own object of same class type (ref. First Class). File contents are read from a file to a unordered_map<std::string, std::vector<std::string>> which is either private or protected member inside First Class. First Class does not need any public functions to add, remove or change the data during runtime, but changes are only being made by checking if the file size has changed during the day, if the size is not equal to the last check, map gets updated.
Now, I have a Second Class which is a data handler class. It has public member functions with arguments that needs to be get from First Class's unordered_map using const_iterator. Which way to go with design and implementation.
I know there's two methods to do this. Re-doing handler class is also not out of the question. These two methods I'm aware of are:
1. Declare these maps to local scope, build few global functions and here we go. (Probably the easiest way.)
2. Create public member functions to a First Class which either return a pointer or a reference to a protected/private member. (I'm under the impression that I really shouldn't be doing this because of a bad coding practice.)
Note that I don't need any code here, just some other point-of-views regarding the subject itself for learning better coding practices.
I've created a class called Voter with a private member variable ID, also I have a variable in my main function to be ID as well. I'm trying to compare the two ID's but when I do so:
if (ID == V.ID)
I get the error - 'std::string Voter::ID' is private within this context.
I know that because it's private I can't access it, but how do I?
I have a this program of storing students in a 2-3-4 tree. I have a template class called hw6_234tree and another class called Student. Now my private member variable (m_root) keeps being reinitialized every time I process a new line. For example the first student I run through my m_root->A = Student A...(m_root is a private variable of type Node* inside of the 2-3-4tree class).The next pass through now my m_root->A == Student B. So essentially my first run through m_root->A = Student A. Then the next run m_root->A = Student B. My question is how can I keep this variable the same and stop it from reinitializing m_root->A to student B.
Error10error C2248: 'std::thread::thread' : cannot access private member declared in class 'std::thread'c:program files (x86)microsoft visual studio 11.0vcincludexmemory06061ConsoleApplicationa
But then the 2nd part of the question itself says that "Acno entered by the user". So we need to identify/search for an account with that Account Number. How can we do this without comparing Acno with S.Acno? I know that S.Acno is not accesible as it is a private member but then how to compare Acno without even using a member function(public) that can return the value of Acno?
I just happened to find that a nested private template class can be accessed directly outside the enclosing class using a using alias:
namespace ns { class __wrapper { private:
[Code].....
I was hoping to see a "__wrapper::__tklass is private" error message in the first using statement as well as during the instantiation of ns::tklass, but no error is issued. I tried this on gcc-4.9.2, clang-3.5.0 and visual_studio 2013 express.
why exactly doesn't the compiler flag tklass as an error? Is it allowed by the standard? If so, wouldn't that be a serious access violation?
Am trying to write table object into file. Here's the source code
.hpp file
class Table { private: int table_no; std::string table_type; bool engaged; std::time_t start_time; double total_sec;
[Code] ....
When i compile the above code i get the following error...
table.hpp: In function ‘std::ifstream& operator>>(std::ifstream&, Table&)’: table.hpp:19:7: error: ‘int Table::table_no’ is private table.cpp:91:12: error: within this context table.hpp:20:15: error: ‘std::string Table::table_type’ is private table.cpp:92:12: error: within this context ...........
The question is: Define the class Counter. An instance of this class is used to count things, but the counter should never be less than 0 (non negative number). The member variable should be private. I realize what I'm suppose to be using but can't implement the member functions needed..
int main(){ int value; cin >> value; Counter myCounter(value); for (int i = 1; i <= MAXLOOP; i++) { myCounter.increment();
When I put boost::thread Thread; in my struct I get the error error C2248: 'boost::thread::thread' : cannot access private member declared in class 'boost::thread'
I am currently doing the assignment about linked list. Here are some details information about what I am doing.. This program is C++ and should run on Visual Studio 2010. And it contains three file, two datastructure header and one main cpp file.
This program is trying to arrange and show some sports records. The main program which contain the functions such as reading the result text file(each result text file contain several records of athletes), removing a file, arranging the totalresult and printing it out. And the main program is already given and I cannot overwrite it.
But when I finished and try to build the solution and run it, I am not able to run the program and it give me somethings like these...
warning C4172: returning address of local variable or temporary error C2248: 'Datastructure1::Datastructure1' : cannot access private member declared in class 'Datastructure1' see declaration of 'Datastructure1::Datastructure1' see declaration of 'Datastructure1' This diagnostic occurred in the compiler generated function 'Result::Result(const Result &)'
And I have tried to comment each function part of the header file and see if can run or not. But I still fail to do so. Here are my codes...
#ifndef DATASTRUCTURE1_H #define DATASTRUCTURE1_H class Datastructure1 { Public: Datastructure1( );
[Code] ....
There are two header files and look quite long. They are all some linked list functions . I have read and learn linked list data structure before I complete this programs. However, when I complete the functions required, the function cannot be compile....
Code: std::ostrstream oss; oss << "path for " << unit << " " << path; puts(oss.str());
[Code] .....
Today, I just received this new fresh error, I was constantly using them, but just come to know it is a private access violation as the last error of my program. Did I use it in the wrong way?
i have private data look like Peiceorder peiceOrders[20]; it looks like a array but does not have name type like int or char? why is that and what should I use the data should I write Peiceorder peiceOrders[20]=........ like that? or?
Basically, I've got one object which has to access private data in another object... and can't.
Here's the specifics: I'm writing a little war game program where players deploy units (soldiers, tanks, planes, etc.) onto a gameboard. Players and Units are modeled as objects:
Code: class GameUnit { public: string GetName() {return Name;} protected: string Name; }; class Player {
[Code] ....
Here's the problem: In the above code, Player's ListUnits() function doesn't work because Player can't access GameUnit's GetName() function.
Specifically, here's the compiler's error message:
Code: In file included from Main.cpp:18: Player.h: In member function 'void Player::ListUnits()': Player.h:47: error: 'GetName' undeclared (first use this function) Player.h:47: error: (Each undeclared identifier is reported only once for each function it appears in.)
I've tested enough to realize that the problem is the GameUnit::GetName() function is a public function within the GameUnit object. Why can't a Player call this function? Making both friend classes of each other doesn't work.
So I have an ImageManager class, Board class, and Box class. In Board.h I can declare ImageManager imgr; and in Board's constructor I can use imgr and its functions and such. However, in Box.h when I try and declare ImageManager imgr; I get the error "cannot access member declared in class ImageManager". Both declarations are under private, and exactly the same, but one doesn't work. Also, is there a way to only have one instance of ImageManager?
I have a header file that declares some fields as private, I then have a class that I need to compare two of the objects' information for equality but neither of them are the calling objects. I cannot alter the header file. How would I go about comparing private data fields? I will enter a brief bit of code for clarity.
Code: // Header File // stuff.h
class stuff { private: int* arr[20]; int size; }; bool equal (const stuff& a, const stuff& b);