C++ :: How Could Object Access Its Private Data Members From Outside
Nov 12, 2013
How does an object access its private data members in copy constructor.
The relevant part of the code: Code: C::C(const C &obj)
{
x = obj.x;
y = obj.y;
}
Normally the object1 called "obj" cannot access its private data members outside. But in this situation it can access. How can it be explained?
Here are the complete code:
Code:
#include <iostream>
using namespace std;
class C{
public:
C(int,int);
C(const C &);
[Code] .....
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Sep 9, 2013
if we don't provide the acces modifiers for base class and we need to manipulate the private data of base class in derived class. Is there anyway to acces the private data members? Here's a coding example
class A {
private :
int a;
};
class B : public class A {
public :
void displayA() { cout<<a<<endl; }
};
how i can acces the a of base class A in derived class B without acces modifiers.
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Nov 21, 2013
I'm unable to access private variables belonging to the object class Date, which my overloaded >> operator is a friend of. I can't see anything in my code that would be causing this error. The .h file and the definition of the problematic overloaded operator from the implementation file are below:
#ifndef DATE_H
#define DATE_H
#include <string>
using namespace std;
class Date {
public:
// Initializes a date to the default value of January 1, 1970.
[Code] .....
The error message states that the vars (month, day, year) are declared as private in the header file and then a reference is made to the lines where I attempt to access these in the .cpp file and it reads: "in this context".
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Feb 26, 2012
Basically, I've got one object which has to access private data in another object... and can't.
Here's the specifics: I'm writing a little war game program where players deploy units (soldiers, tanks, planes, etc.) onto a gameboard. Players and Units are modeled as objects:
Code:
class GameUnit {
public:
string GetName() {return Name;}
protected:
string Name;
};
class Player {
[Code] ....
Here's the problem: In the above code, Player's ListUnits() function doesn't work because Player can't access GameUnit's GetName() function.
Specifically, here's the compiler's error message:
Code:
In file included from Main.cpp:18:
Player.h: In member function 'void Player::ListUnits()':
Player.h:47: error: 'GetName' undeclared (first use this function)
Player.h:47: error: (Each undeclared identifier is reported only once for each function it appears in.)
I've tested enough to realize that the problem is the GameUnit::GetName() function is a public function within the GameUnit object. Why can't a Player call this function? Making both friend classes of each other doesn't work.
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Mar 19, 2014
#include <iostream>
#include <string>
using namespace std;
class book {
private:
string bookname;
double bookprice;
public:
book(string k="calculus",double b=25.5)
{ bookname=k;
bookprice=b;
}
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Jun 26, 2012
I am to first increment data members of object that has not created dynamically (i have done with this part),now i have created object dynamically and how to increment its data which i have passed as argument as:
obj3 = new manage(35 , 36)
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Oct 17, 2014
My code is here [URL]
void Player::Display() const
{
cout << "
Player Name: " << GetName() <<
"
Grade: " << GetGrade() << "
G.P.A. " << GetGPA() << endl;
}
The problem occurs in here, I get access violations, is there a way to this while keeping Display const or is this code valid and my problem is somewhere else and not being caught in the debugger? I tried to make the return types const - but that didn't work .....
//Getters need const twice for this to work?
const char* Player::GetName() const {return m_name;}
const int Player::GetGrade() const {return m_grade;}
const double Player::GetGPA() const {return m_gpa;}
[Code].....
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Apr 17, 2013
From my book:
"A static function might have this prototype:
static void Afunction(int n);
A static function can be called in relation to a particular object by a statement such as the following:
aBox.Afunction(10);
The function has no access to the non-static members of aBox. The same function could also be called without reference to an object. In this case, the statement would be:
CBox::Afunction(10);
where CBox is the class name. Using the class name and the scope resolution operator tells the compiler to which class Afunction() belongs."
Why exactly cant Afunction access non-static members?
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Apr 14, 2013
The reason that class members are private by default is because, in general, an object of a class should be a self-contained entity such that the data that make the object what it is should be encapsulated and only changed under controlled circumstances. Public data members should be very much the exception. As you’ll see a little later in the chapter, though, it’s also possible to place other restrictions on the accessibility of members of a class.
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Jan 10, 2013
Let's say I have the following class:
class MyClass {
private:
int m_myInt;
public:
int myInt() {return this->m_myInt;};
int myFunc();
};
Which of the following is to prefer;
int MyClass::myFunc() {
return 2*this->m_myInt;
}
or
int MyClass::myFunc() {
return 2*this->myInt();
}
The second one seems better? Are both OK? What's the best practice?
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Dec 27, 2013
i have seen many c++ programs, where the private members from a header file are accessed in the source file. why is happening? As to my knowledge a private member cannot be accessed until it is friend function or member.
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Mar 26, 2013
I've been reading the tutorials on Friendship and Inheritance [URL] ..... but I still don't understand why I can't access members of the same struct type.
bool wordBeginsAt (int pos) {
if (pos == 0)
return true;
///use the 'message' string
Message go;
return isAlphanumeric(go.messageText[pos]) && (!isAlphanumeric(go.messageText[pos-1]));
}
The code above is located in a source file, where the function isAlphanumeric passes a char value, and Message is the struct containing the string I want to access. Below is the declaration of the struct and string located in the corresponding header file.
struct Message{
.
.
.
private:
std::string messageText;
};
My frustration comes when I try to call and assign messageText like the tutorial does to its private members, but I keep getting an error saying I can't access the string because it is a private member. Is there a way to access the string without having to pass it through the function wordBeginsAt?
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Jan 21, 2014
I have two puzzling issues I am dealing with.
Issue 1: I am using a stringstream object in a block of my program that needs to be visited repeatedly depending on a user's selection from a menu. I want the contents of this stringstream object to be cleared any time control gets to this part of the program. I have tried the clear and flush functions to no avail.
Issue 2: I am reading data from a source text file that would be regularly changed during the course of program run. After the program run is over, I am supposed to save the results(which is basically the source text file AND all updates) in a destination file. This destination file would then serve as the source file when next the program is run. In other words, I want a scenario where my results overwrite the original contents of the source file; implying that my source and destination files are now one, pretty much. How can I do this?
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Sep 8, 2014
How to access the name and file name members on line 42 and 43?
Code:
typedef struct {
char * name;
char * filename;
} FILES;
FILES * files[256];
}
[code]...
How to access the name and filename from within function?
*files[count].name = chTmp;
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Aug 11, 2014
I've written a simple class given below. I had set the values through setab() function but the add()function didn't work.
Compiler shows CPP/class.cpp|20|error: ‘int Calc::add()’ is private|
#include <iostream>
using namespace std;
class Calc
[Code]....
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Sep 11, 2014
files.c
Code:
#include "include/types.h"
#include "include/gaussian.h"
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
[Code]....
I need to access the members .name and .filename to allocate memory and copy strings in there.
Code:
files[count]->name=malloc(64);
files[count]->filename=malloc(64); SIGSEGV error
How to make the reference working?
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Jul 12, 2013
It's hard to give a precise title but here is the question in detail: I have a class, something like this:
Code:
class classA{
public:
void fnA();
...
};
and another class that contains objects of classA:
Code:
class classB{
public:
classA A1;
classA A2;
classA A3;
vector<classA*> vA;
...
};
classB B1;
Now is it possible to access B1.vA from B1.A1.fnA() through some kind of pointer chain like this->parent->vA ? If so
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Oct 24, 2013
This question is more from a design point-of-view rather than coding it to be a fully functional.
So here it goes:
I have multiple files which each require their own object of same class type (ref. First Class). File contents are read from a file to a unordered_map<std::string, std::vector<std::string>> which is either private or protected member inside First Class. First Class does not need any public functions to add, remove or change the data during runtime, but changes are only being made by checking if the file size has changed during the day, if the size is not equal to the last check, map gets updated.
Now, I have a Second Class which is a data handler class. It has public member functions with arguments that needs to be get from First Class's unordered_map using const_iterator. Which way to go with design and implementation.
I know there's two methods to do this. Re-doing handler class is also not out of the question. These two methods I'm aware of are:
1. Declare these maps to local scope, build few global functions and here we go. (Probably the easiest way.)
2. Create public member functions to a First Class which either return a pointer or a reference to a protected/private member. (I'm under the impression that I really shouldn't be doing this because of a bad coding practice.)
Note that I don't need any code here, just some other point-of-views regarding the subject itself for learning better coding practices.
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Apr 3, 2013
I've created a class called Voter with a private member variable ID, also I have a variable in my main function to be ID as well. I'm trying to compare the two ID's but when I do so:
if (ID == V.ID)
I get the error - 'std::string Voter::ID' is private within this context.
I know that because it's private I can't access it, but how do I?
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Oct 22, 2014
I am doing C++ data structures exercises, and I am still learning some of the more basic concepts. I have a parent class:
template<class T>
class linkedListType {
public:
protected:
int count;
nodeType<T> *first;
nodeType<T> *last;
private:
};
Derived class:
#include "linkedListType.h"
template<class T>
class orderedLinkedList: public linkedListType<T> {
public:
void mergeList(orderedLinkedList<T> &list1, orderedLinkedList<t> &list2) {
first = list1.first;
...
} private:
};
There is more code in my mergeList() function, but I included the line that is giving me problems. The error that my CodeBlocks compiler is giving me is that 'first' was not declared in this scope.
Strangely enough, if I change it to this->first, the error disappears.
1. Why does it not recognise 'first'?
2. Why would this->first work at all? Is the 'this' object a smart pointer?
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Feb 5, 2015
Code:
template <size_t s>
class foo {
public:
foo()
{
}
template <size_t l, size_t r>
[Code] .....
The above doesn't want to compile.
error C2995: 'foo<l+r> operator *(const foo<s> &,const foo<r> &)' : function template has already been defined
see declaration of 'operator *'
see reference to class template instantiation 'foo<s>' being compiled
with
[
s=4
]
If I change the operator to return a foo<s> it does compile (but that's not the behaviour I need).
if I move the operator to outside the class (removing the 'friend') it does compile and behaves how I need, but I can't access non-public members so I can't write the implementation correctly.
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Aug 22, 2013
I have a method:
int filetodb(std::wstring szwf, SQLHANDLESTR *h);
I want to use it, in a thread.
std says, use thread, as:
std::thread second (bar,0); // spawn new thread that calls bar(0)
How can I do this, for my method, that uses more than one, i.e., two, parameters?
My code is:
std::thread thread = std::thread(filetodb, filesP->at(i), h);
compiler says:
Error10error C2248: 'std::thread::thread' : cannot access private member declared in class 'std::thread'c:program files (x86)microsoft visual studio 11.0vcincludexmemory06061ConsoleApplicationa
How, can I do this?
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Jan 21, 2015
Am trying to write table object into file. Here's the source code
.hpp file
class Table {
private:
int table_no;
std::string table_type;
bool engaged;
std::time_t start_time;
double total_sec;
[Code] ....
When i compile the above code i get the following error...
table.hpp: In function ‘std::ifstream& operator>>(std::ifstream&, Table&)’:
table.hpp:19:7: error: ‘int Table::table_no’ is private
table.cpp:91:12: error: within this context
table.hpp:20:15: error: ‘std::string Table::table_type’ is private
table.cpp:92:12: error: within this context ...........
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Feb 25, 2013
When I put boost::thread Thread; in my struct I get the error error C2248: 'boost::thread::thread' : cannot access private member declared in class 'boost::thread'
The whole struct is
struct Player {
bool key[256];
char nameString[64];
bool lMouseButton;
bool rMouseButton;
double mouseX;
double mouseY;
[Code] ....
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Apr 1, 2014
I am currently doing the assignment about linked list. Here are some details information about what I am doing.. This program is C++ and should run on Visual Studio 2010. And it contains three file, two datastructure header and one main cpp file.
This program is trying to arrange and show some sports records. The main program which contain the functions such as reading the result text file(each result text file contain several records of athletes), removing a file, arranging the totalresult and printing it out. And the main program is already given and I cannot overwrite it.
But when I finished and try to build the solution and run it, I am not able to run the program and it give me somethings like these...
warning C4172: returning address of local variable or temporary
error C2248: 'Datastructure1::Datastructure1' : cannot access private member declared in class 'Datastructure1'
see declaration of 'Datastructure1::Datastructure1'
see declaration of 'Datastructure1'
This diagnostic occurred in the compiler generated function 'Result::Result(const Result &)'
And I have tried to comment each function part of the header file and see if can run or not. But I still fail to do so. Here are my codes...
#ifndef DATASTRUCTURE1_H
#define DATASTRUCTURE1_H
class Datastructure1 {
Public:
Datastructure1( );
[Code] ....
There are two header files and look quite long. They are all some linked list functions . I have read and learn linked list data structure before I complete this programs. However, when I complete the functions required, the function cannot be compile....
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Sep 22, 2014
Code:
std::ostrstream oss;
oss << "path for " << unit << "
" << path;
puts(oss.str());
[Code] .....
Today, I just received this new fresh error, I was constantly using them, but just come to know it is a private access violation as the last error of my program. Did I use it in the wrong way?
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