C/C++ :: How To Increment Data Members Of Dynamically Created Object

Jun 26, 2012

I am to first increment data members of object that has not created dynamically (i have done with this part),now i have created object dynamically and how to increment its data which i have passed as argument as:

obj3 = new manage(35 , 36)

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C++ :: How Could Object Access Its Private Data Members From Outside

Nov 12, 2013

How does an object access its private data members in copy constructor.

The relevant part of the code: Code: C::C(const C &obj)
{
x = obj.x;
y = obj.y;
}

Normally the object1 called "obj" cannot access its private data members outside. But in this situation it can access. How can it be explained?

Here are the complete code:

Code:
#include <iostream>
using namespace std;
class C{
public:
C(int,int);
C(const C &);

[Code] .....

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C++ :: Size Of Dynamically Created Array

Dec 2, 2013

I have declared an array like:

/***********Creating an m*p array**********************/
B = new int *[m];

for(row=0;row<m;++row)
B[row] = new int[p];

How to find the number of elements in it?

The statement

cout << "number of elements in array B equals " << sizeof(B) << endl;

returns 4 each time the program runs

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C++ :: Will Copy Constructor Does Object Initialization Using Another Already Created Object

Mar 16, 2013

will copy constructor does object initialization using another already created object? I understand that it can be applied for object initialization and not for assignment.Is it correct?

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C Sharp :: How To Remove Dynamically Created Buttons In Gridview

Dec 31, 2013

I'm trying to find a way to remove an item that has been dynamically added when I change my drop down list selected user. The way this works is I add an edit and delete button dynamically when I select a user. I need to have the existing one be removed when I change users. Here is the code I'm using to build the two buttons. How do I remove them? Do I wipe out the columns and then add the columns again?

try {
    dgvBG.DataSource = this.bgDataTableAdapter.GetData(cbPatientID.SelectedItem.ToString());
    try  {
        Image editBGImg = Properties.Resources.editor;
        Image delBGImg = Properties.Resources.del;
        DataGridViewImageColumn btnBGEdit = new DataGridViewImageColumn();

[Code] ....

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C++ :: Text Based RPG - Object Not Being Created?

Oct 24, 2013

I'm currently creating a text-based RPG, to get myself back into learning C++ again. The problem seems to be with the if-else ladder of statements, the user selects which race they wish to play as, which as a result creates the appropriate object for that race.

This is the character selection option code:

std::cout << "Please select a race: Human [1], Elf [2], Dwarf [3] or Orc [4]
";
std::cout << "Race selection: ";
std::cin >> race_selection;
std::cin.ignore();
switch (race_selection) {

[Code] .....

The problem here is, regardless of which race I use using the above switch statement, the Human object always seems to be created, instead of the object for the desired race.

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C/C++ :: Make Class That Can Only Have One Object Of It Created?

Oct 7, 2014

make a class that you can make only one Object of it.

For example if you have Class A.
Let's say you create one object A* a=new A();

Now the next time you, try to create another object. For example:

A* b=new A(); What will happen is that b will get the same object (or reference) as a. In other words hey'll be pointing towards the same place. So basically you'll only have one object of it created. I tried doing it but I couldn't quite make it.

Here is what I tried: (but couldn't complete the exercise)

class God
{
public:
static int num;
static God* god;

[Code]....

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C++ :: Heap Object Created On The Stack Isn't Cleaned Up Properly

May 21, 2013

Code:

m_vRenderObjects.push_back(new Objects(mOperatorMesh));
/// this is never called
~Objects(void) {
OutputDebugStringA("Cleanup Objects
");
if (StateMachine != NULL)

[Code] ....

This leads to ugly memory leaks.

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C++ :: Nested Classes - How Members Be Accessed Through Object Of Enclosing Class Type

May 18, 2013

"A nested class has free access to all the static members of the enclosing class. All the instance members can be accessed through an object of the enclosing class type, or a pointer or reference to an object."

How can the members be accessed through an object of the enclosing class type? I understand the pointer and reference part because for them you dont need the full definition, but for creating a object you do?

Also it has free access to all static members because the nested class is part of the enclosed class and with static it exists in everything inside the enclosing class? Right or am I missing something?

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C++ :: How To Add / Delete Object Dynamically Run Time

Nov 27, 2014

How to add/delete object dynamically run time ?? I have a question in which i need to add/delete object dynamically dynamically how to do it ??

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C++ :: How To Put File Data Into Members Of A Class - Array Transferring

Mar 10, 2013

I'm trying to put file data into members of a class. Remember to type in the file name you want to open. Cool feature right? I just had Dbase.txt so I chose that.

Fixed stuff in the .txt. Now I need to figure out why it only does 1 set and then ends.

#include <cstdio>
#include <cstdlib>
#include <iostream>
#include <fstream>
using namespace std;
class INFO {

[Code] .....

Dbase.txt:
Bob
Guy
Programmer
M
9999.99
40
------------------
Little
Guy
Little Brother
M
0.0
3
------------------

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C++ :: Compare Data Members Of Objects Store In Vector

Mar 6, 2014

Overview of problem : I am using std::vector to hold objects of Subject. Now this vector contains lots of objects( with lots I mean 10-20 objects at max) . These objects have string member values like category and sub_category. Both category and sub_category can have string which can be same of other objects's sub_category & category.

Issue: Now I want my std::vector to have only those objects whose's sub_category are unique. If category is not unique that's not a problem .

Secondly if we found 2 objects having same sub_category then we have to delete one of them from the vector. we will delete it based on some rules example

Rules for deleting are if

i) instance of Subject ->category = " Land " OR if category = "Jungle" then delete other duplicate object ,
ii) if above condition doesn't match then delete either of them.

I am wondering , how would I compare the sub-items from the vector . For example. I have class say Subject

class Subject {
public :
// some constructors,
// functions to get ., set category and sub category
std::String get_sub_category()
std::string get_category();
private:
std::string category;
std::string sub_category;
}

I have vector which stores object of Subjects. Example : vector<Subject> copy_vector;

Now what I want is to delete the object from vector that has same sub_category I am not looking for source code buT i need a starting point,? Example:

copy_vector[0] = Animal object that has sub_category Tiger
copy_vector [1] = Animal object with Lion as sub category
copy_vector[2] = Forest object with sub_category Tiger

What I want is to based on some conditions(which I can do ) remove either Forest or Animal object containing Tiger. But for that how would I do comparison? I have written the function and have checked it.

std::vector< Subject >copy_vector;
// copy_vector contains all the objects of Subject with redundant sub_category
for( std::vector< Subject >::iterator ii = copy_vector.begin() ; ii != copy_vector.end() ; ++ii ) {
sub_category = ii->get_sub_category();

[code] ....

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C++ :: Formatted TXT File And Store Data Into Their Respective Members

Apr 16, 2014

The program is supposed to read a formatted .txt file and store the data into their respective [Class] Members. It will then output the data collected onto screen.I overloaded ifstream and istream. When I call for file>>ptr[i] to read the data, something goes wrong. It prompts me to input data (which is in istream overload).The Data in .txt file is as follows;

#ifndef STUDENTTESTSCORES_H
#define STUDENTTESTSCORES_H
#include <string>
#include <iostream>
#include <fstream>
using namespace std;

[code]....

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C++ :: Memento Pattern Failing Because Of Pointer Data Members

May 24, 2014

All the undos and redos were working fine until the pointer data members came into the picture. The problem is that the values pointed to changed, but the pointers themselves did not. So restoring gives the same pointers but they still point to the new values. I think the solution is that the classes that are the pointer data members themselves need their own Mementos (which would be a lot of work because there are many data member pointers in my program). Is that the only approach?

Here is a sample code to show what I'm talking about. You can compile and run the program to see the problem it has restoring values of pointer data members:

#include <iostream>
#include <string>
#include <memory>
#include <vector>
#include <list>
#include <cstdlib>
#include <ctime>
class FoodHistory {

[Code] ....

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C++ :: Initialize String Data Members As Nullptr Or As Zero-size Array?

Nov 4, 2014

Is it generally better to initialize string data members as nullptr or as a zero-size array?

I can understand the former is superior from a memory-use perspective and also not requiring the extra allocation step. However, many string management functions will throw an exception - wcslen for instance - if you pass them a null pointer. Therefore I am finding any performance gained is somewhat wiped out by the extra if(pstString==nullptr) guards I have to use where it is possible a wchar_* may still be at null when the function is called.

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C++ :: Dynamically Allocating Hash Table Using Data From File

Nov 5, 2013

I have an abstract based class and three derived classes. I also have a templated hash table class(using chaining as my collision resolution method, an array of stl lists), and a class to parse commands from a file, this also holds the instantiation of the hash table. My question is that since my command parsing class's constructor instantiates the hash table in the main driver(unable to modify) how can I make this dynamically allocated using data from the file?

template<class T>
class hashTable{
public:
hashTable(int size);
~hashTable();

[Code] .....

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C++ :: Do Static Functions Have Access To Non Static Data Members Of A Class

Apr 17, 2013

From my book:

"A static function might have this prototype:

static void Afunction(int n);

A static function can be called in relation to a particular object by a statement such as the following:

aBox.Afunction(10);

The function has no access to the non-static members of aBox. The same function could also be called without reference to an object. In this case, the statement would be:

CBox::Afunction(10);

where CBox is the class name. Using the class name and the scope resolution operator tells the compiler to which class Afunction() belongs."

Why exactly cant Afunction access non-static members?

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C++ :: Reading All Data For Object

Apr 15, 2014

All i need is to create a "read" function to read all the data for a Player Object.

So Far i made a display function to display all the data for the "Player" object, but i don't know how to make a read function.

Here is my program:

#include <iostream>
#include <string>
#include <vector>
#include <cmath>
#include <cstdlib>
#include <ctime>
#include <iomanip>
#include "player.h"

[Code] .....

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C++ :: Object That Contains 2 Types Of Data

May 24, 2014

How do you create an object (like in the title) something more simple than a struct? I wanna know that cuz I'm writing a function that could return a boolean and an integer at the same time.

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C# :: Using The Sage Data Object?

Jan 29, 2015

I've downloaded a Sage 50 2014 data object and added a reference to it in my project. I'm able to connect to the Sage Account package using:

SDOEngine sdoEngine = new SDOEngine();
WorkSpace workSpace = sdoEngine.Workspaces.Add("MyCompany Limited");
try

[Code].....

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C++ :: Object Data Not Updating Correctly

Dec 14, 2013

I am writing a program that manages a group of tool bins. This group is handled as an object that is an array of two element structures called InvBin. I initialize the bins with data from a file which contains the descriptions and initial quantities. I also have functions to add or subtract items from a bin and a function to display a report of the description and quantity of all of the bins.

The add and remove functions work correctly based on the cout statement in the functions, however when I display the report, it displays the initial quantity instead of the new quantity. In addition, when I use the add and remove functions again on the same bin, they use the initial quantity.

These are the add and remove functions and the report function from the main program.

Code:
//Adds an item to a bin
void addItem(HANDLE screen, BinManager tools, int &count) {
int binNum;
int addNum;
system("cls");

[Code].....

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C++ :: Copying Data Allocated By New Object

Dec 21, 2013

I have an abstract class Base, with derived classes Derived1, Derived2, etc. I don't know how many there are. So, I have declared an object of Derived like so:

Base* der1 = new Derived1(/* constructor details */);

That gets passed to a function, which modified the data contained by this pointer. However, I need to keep the data from the object, which means that I need to copy the data somehow. The problem is, this copying needs to be done within the function, due to the requirements of the program. I do not know what type the object is, This function will need to reset this data potentially hundreds of times, so I can't just provide lots of objects, as either the function will run out of objects to call or I will run out of space in memory.

How would I create a copy of this, so that I would be modifying a temporary object that could be deleted and I would keep the data that I started with?

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C++ :: One Object Accessing Private Data Of Other?

Feb 26, 2012

Basically, I've got one object which has to access private data in another object... and can't.

Here's the specifics: I'm writing a little war game program where players deploy units (soldiers, tanks, planes, etc.) onto a gameboard. Players and Units are modeled as objects:

Code:
class GameUnit {
public:
string GetName() {return Name;}
protected:
string Name;
};
class Player {

[Code] ....

Here's the problem: In the above code, Player's ListUnits() function doesn't work because Player can't access GameUnit's GetName() function.

Specifically, here's the compiler's error message:

Code:
In file included from Main.cpp:18:
Player.h: In member function 'void Player::ListUnits()':
Player.h:47: error: 'GetName' undeclared (first use this function)
Player.h:47: error: (Each undeclared identifier is reported only once for each function it appears in.)

I've tested enough to realize that the problem is the GameUnit::GetName() function is a public function within the GameUnit object. Why can't a Player call this function? Making both friend classes of each other doesn't work.

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C++ :: Size Of Object If There Is No Data Member In Class

Aug 20, 2013

What is the size of object in c++ , if there is no data member in the class ?

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C/C++ :: Object Of Arrays As A Private Data Member?

Mar 19, 2014

#include <iostream>
#include <string>
using namespace std;
class book {
private:
string bookname;
double bookprice;
public:
book(string k="calculus",double b=25.5)
{ bookname=k;
bookprice=b;
}

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Visual C++ :: Object As Data Member Having Error

Sep 20, 2012

class CPop {
CBSVector<CTour> pop;
CBSVector<double> probability;
int popsize;
double TotalFitness;
CTour Elite;
CTspGAParams GAParameters;
}

error C2059: syntax error : 'constant'
error C2238: unexpected token(s) preceding ';'

I don't know y these errors, it runs fine in simple c++ environment

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