C++ :: Heap Object Created On The Stack Isn't Cleaned Up Properly

May 21, 2013

Code:

m_vRenderObjects.push_back(new Objects(mOperatorMesh));
/// this is never called
~Objects(void) {
OutputDebugStringA("Cleanup Objects
");
if (StateMachine != NULL)

[Code] ....

This leads to ugly memory leaks.

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C :: Uninitialized Value Was Created By A Heap Allocation / Memcheck With Valgrind

Aug 2, 2014

I discovered valgrind and started using it for my c code. But I get following error message at almost every malloc position, :

==19505== 40 errors in context 10 of 12: ==19505== Use of uninitialised value of size 8 ==19505== at 0x10000416E: my_method (main.c:662) ==19505== by 0x10000159E: main (main.c:182) ==19505== Uninitialised value was created by a heap allocation ==19505== at 0x47F1: malloc (vg_replace_malloc.c:302) ==19505== by 0x100001C21: my_method (main.c:333) ==19505== by 0x10000159E: main (main.c:182)

and I really don't understand what it means. I already googled it but I didn't find out what is my mistake.SO here i just put one example:

Code:

int main(int argc, char** argv) {

//i declare my variables at this position
Uint *used, *forbidden_jumps, *forbidden_jumpsV,
*forbidden_jump;

/*now i want to allocate one of them, this is my line 333 from the error message*/

//a_num is set during the execution of the program,
ALLOC(used, Uint, a_num);
}

[code].....

Is there any support page for the output of valgrind? I found it on the homepage.

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C# :: Are Methods Stored In Heap Or Stack?

Jan 29, 2012

I know that memory addresses in the stack can contain either values or references to other memory addresses, but do these memory addresses also contain methods or are the methods themselves located in the heap?

The confusion comes from the fact that in C# a delegate variable can be assigned either a method's identifier, an inline function, a lambda expression, or a new instance of the delegate type with the method's identifier passed as an argument to the constructor. My guess is that assigning the method's identifier directly to the delegate variable is just a simplified way of calling the delegate type's constructor with the method's identifier as an argument to the parameter, something that the compiler handles for you.

But even in this last case, the delegate variable is said to point toward the method itself. In that case, does it mean that methods are stored in the heap, just as reference type values are?

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C++ :: Will Copy Constructor Does Object Initialization Using Another Already Created Object

Mar 16, 2013

will copy constructor does object initialization using another already created object? I understand that it can be applied for object initialization and not for assignment.Is it correct?

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C++ :: Text Based RPG - Object Not Being Created?

Oct 24, 2013

I'm currently creating a text-based RPG, to get myself back into learning C++ again. The problem seems to be with the if-else ladder of statements, the user selects which race they wish to play as, which as a result creates the appropriate object for that race.

This is the character selection option code:

std::cout << "Please select a race: Human [1], Elf [2], Dwarf [3] or Orc [4]
";
std::cout << "Race selection: ";
std::cin >> race_selection;
std::cin.ignore();
switch (race_selection) {

[Code] .....

The problem here is, regardless of which race I use using the above switch statement, the Human object always seems to be created, instead of the object for the desired race.

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C/C++ :: Make Class That Can Only Have One Object Of It Created?

Oct 7, 2014

make a class that you can make only one Object of it.

For example if you have Class A.
Let's say you create one object A* a=new A();

Now the next time you, try to create another object. For example:

A* b=new A(); What will happen is that b will get the same object (or reference) as a. In other words hey'll be pointing towards the same place. So basically you'll only have one object of it created. I tried doing it but I couldn't quite make it.

Here is what I tried: (but couldn't complete the exercise)

class God
{
public:
static int num;
static God* god;

[Code]....

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C/C++ :: How To Increment Data Members Of Dynamically Created Object

Jun 26, 2012

I am to first increment data members of object that has not created dynamically (i have done with this part),now i have created object dynamically and how to increment its data which i have passed as argument as:

obj3 = new manage(35 , 36)

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C++ :: Object Creation On Stack In Loop?

Apr 29, 2014

have a piece of code

for (int i = 0; i<5; i++)
{
CMyStackObject sobj;
//
...
}

Does standard guarantees that instances of sobj will be different for different i?

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Visual C++ :: Modeless CMFCPropertySheet Not Being Cleaned On App Exit

Oct 20, 2013

I have a Modeless CMFCPropertySheet created and opened from the main frame. if I open the Modeless CMFCPropertySheet and close it then it's fine all the cleanup is performed through the destructor and the this pointer gets deleted. If I exit the app while the Modeless CMFCPropertySheet is open then the Modeless CMFCPropertySheet gets destroyed but the cleanup is not performed resulting in memory leaks for the pages. How can I make sure the cleanup is performed in that given scenario?

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C++ :: Do A Recursive Implementation Of A Heap

Apr 19, 2013

So I'm going through and trying to do a recursive implementation of a Heap. I keep getting access violations for some reason on my sifts (_siftUp) - even though I'm trying to insert into sub[0] (currSize = 0 in the constructor). I don't think either of my sifts are implemented correctly, are they?

Here's my Heap:

Code:
#ifndef HEAP_H
#define HEAP_H
//**************************************************************************
template<typename TYPE>

[Code].....

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C++ :: Array To Heap Tree

Jun 3, 2012

If I have an array, and want to make a heap tree out of it using make heap and sort heap, how would I do it? I'm struggling because I didn't take any course in data structure.

I tried googling stuff and I got to the following:

Code:
#include <algorithm> // for std::make_heap, std::sort_heap
template <typename Iterator>
void heap_sort(Iterator begin, Iterator end) {
std::make_heap(begin, end);
std::sort_heap(begin, end);
}

The thing is, I don't know what's the "Iterator" doing exactly and what's begin/end, how can I use arrays with the former piece of code?

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C++ :: How To Take Size Of Array And Initialize It On Heap

Feb 6, 2014

I am creating a class that has a private array on the heap with a constructor that takes the size of the array and initializes it on the heap. Later I have to make a deconstructor delete the space and print out free after.In my code, I was able to heap a private array and make a deconstructor, but I don't know how to take the size of the array and initialize it on the heap. My guess is this:

int* size = new int();

Also when you initialize size on the heap, don't you also have to delete it too? If so, where, in the code, do you do that? Here is my code so far.

Class Student {
private:
int size;
int* array = new int[size];
public:
Student(); // Constructor
~Student(); // Deconstructor

[code]....

How do you make a constructor that takes the size of the array and initializes it on the heap

Student::~Student()
{
delete[] array;
cout << "Free!" << endl;
}

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C++ :: Build Min Heap With No Repeating Values

Jul 10, 2013

10,11,20,1512,22,24,19,22

i want to write a c++ program to build min heap which gets above values from user. remember this program should not alloduplicate values to enter. it should discard duplicate values.

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C++ :: Creating A Heap Template Class

Sep 16, 2014

I recently posted a question related to creating a heap template class. The ultimate goal is to create a series of classes that serve a purpose that was overlooked in the Qt library that I need for my current project.

The current "end goal" is a PriorityQueue template that uses a comparer class which is inherited from a "template interface". Basically a pure virtual class template. Perhaps that is the mistake to begin with but hopefully not. (Is this a valid approach?)The problem I am getting is that when I compile the code, it says my derived comparer class is abstract.

I will include all related classes here. I doubt it is relevant but the templates and the classes based off them are in different namespaces.Here is the comparer "template interface":

// in global namespace
template<class T>
class IIMQOBJECTS_EXPORT IQComparer {
virtual int compare(T& a, T& b) = 0;
virtual bool equals(T& a, T& b) = 0;
virtual bool isGreaterThan(T& a, T& b) = 0;
virtual bool isLessThan(T& a, T& b) = 0;
};

Here is the class that is supposed to be non-abstract but isn't recognized as such:

// in the application namespace AND IN SAME project that has the NetEventInfo class
// all functions ARE defined/implemented in a cpp file
class APPCORE_EXPORT NetEventInfoComparer : ::IQComparer<NetEventInfo*> {
public:
NetEventInfoComparer();
~NetEventInfoComparer();

[code].....

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C++ :: Binary Tree Heap Destructor Failing?

Feb 5, 2014

I get a runtime error when I add a destructor to my code.

Code:
#include <iostream>
#include <array>
using namespace std;
struct nodes { int* elements; };
class heap

[code]....

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C++ :: Way To Use Debugger To Log Addresses Of Data It Allocated On Heap

Sep 19, 2014

I used a heap viewer to check for memory leaks. I have many of them and its hard to find out where it is not being freed. Is their a way to use the debugger to log the addresses of the data it allocated on the heap. This way I can trace it back. Or is their any other way to fix memory leaks properly.

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C++ :: How Single Dimensional Arrays Are Stored On The Heap

Aug 14, 2013

I've got a VERY experimental function which takes data stored to a file and assigns it to a multidimensional array on the heap. It's designed for infinite dimensions by recalling itself with updated information but I don't think this is very safe.

The template function creates a heap array using a TYPE**, and recalls itself to create the new dimensions. I want to replace this with the much safer method of assigning just a single heap memory array and then only assign using the recalling method (unless I can find anything else).

To do this though I need to know how single dimensional arrays are stored on the heap, as well as multi-dimensional (for n dimensions). Where I can find this information?

btw I only need this for the Windows operating system, 32bit, I'm not exactly sure what 'C++ style' this is but I'm using Microsoft's Visual Studio Express 2012 as my IDE, so whatever that uses.

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C++ :: Heap And Priority Queue (Array Not Storing Digit)

Feb 27, 2015

This assignment is about Heap and PQ's to sort out jobs inside a printer. I'm far from finishing the assignment but the most important part isn't working. My issue is that nothing is getting stored inside the array. I keep getting crashes and at this point I'm not sure what to do. I notice that my destructor runs right after my "addJob" Function finishes, which is destroying the memory. Which might be why nothing gets stored inside OR I think my implementation of Heap/PQ is wrong.

Functions inside my test.cpp aren't properly done, they are made just to see if something is stored inside.

1. Check if I created the array correctly [PQtype.cpp / Heap.h/ PQType.h]
2. Am I even using/storing into the array. [Test.cpp "addJob" Function]
3. I'm also new to working with Class Templates.

PQType.h
template<class ItemType>
class PQType {
public:
PQType(int);
PQType(const PQType&); /

[Code] .....

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C++ :: Heap Sort Algorithm Crashing After 4100 Entries?

Nov 18, 2013

I developed the following heap sort algorithm code, and for some reason anytime it goes above 4100 entries, the algorithm completely crashes. It works perfectly up until that point but I can't see why it would crash?

void heap_from_root(MVector &v, int i, int n) {
int end=n,j=0;
// Identify the lowest root and how many sons it has. If it only has one son, set j=1.
if (n==1) { n = 0; j = 1; }
else if ((n-2) % 2 == 0) { n = (n-2)/2; }
else if ((n-1) % 2 == 0) { n = (n-1)/2; j=1; }

[Code]...

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Visual C++ :: MFC CRecordset Heap Corruption Detected At Close

Oct 28, 2013

I recently upgraded my operating system from Windows XP to Windows 7 SP1 64 bit. We are using Visual Studio 2008 Professional Edition and Oracle Database 11g Enterprise Edition Release 11.2.0.2.0 - 64bit Production.

When I try to execute this code I am getting the below exceptions

HTML Code:
try {
CDatabase *pDatabase = CDatabaseConnection::getDatabaseConnectionProcessLog();
ORSProcessLog rsProcessLog(pDatabase);

[Code] .....

Where rsProcessLog is the CRecordset object using a successfully connected database pointer pDatabase

In 32- bit Debug version I get a message box at rsProcessLog.Close(); with the below text Debug Error

Program: ......Test.exe

HEAP CORRUPTION DETECTED: after Normal block (#506) at 0x0087F628. CRT detected that the application wrote to memory after end of heap buffer.

Memory allocated at f:ddvctoolsvc7libsshipatlmfcsrcmfcdbcore.cpp(2626)

(Please Retry to debug the application)

In 32- bit Release version I get a message box at rsProcessLog.Close(); with the below text Windows has triggered a breakpoint in Test.exe

This may be due to a corruption of the heap, which indicates a bug in Test.exe or any of the DLLS it has loaded.

This may also be due to the user pressing F12 while Test.exe has focus.

The output window may have more diagnostic information.

The above code was a working code in Windows XP with the rest of the env remaining the same and it continues to run in Windows XP but not in Windows 7.

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Visual C++ :: Open QuickTime VR Image Into MFC Dialog - Heap Corruption?

May 17, 2013

I need to write a piece of code that opens a QuickTime VR image into an MFC Dialog. I drew a Dialog and put an "Apple QuickTime Control 2.0" into it. Then I created a Control variable in my Dialog class, called QtControl. In the OnInitDialog I set the file to open, calling the put_FileName of the control.

I tested it by:

- opening a dialog --> worked
- closing it --> worked
- opening again --> crashed. The error was:

"Windows has triggered a breakpoint in TestOcx.exe.

This may be due to a corruption of the heap, which indicates a bug in TestOcx.exe or any of the DLLs it has loaded.

This may also be due to the user pressing F12 while TestOcx.exe has focus.

The output window may have more diagnostic information."

I tried many things and googled a lot, but the only way that I found to avoid this crash was hardcoding a valid URL in the QtControl resources at compile time. In other words, if I write a valid absolute path to a .mov into the URL property of the QtControl from Visual Studio and compile it, then it works. Obviously, I can't do this because the absolute Path is valid only on my PC.

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C++ :: File Created But Empty

Jul 22, 2013

A file is created but its empty. And when I first create an entry and then display all the entries, it does nothing.

#include<iostream>
#include<fstream>
#include<iomanip>
#include<string>
using namespace std;

class comp {

[Code] ....

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C++ :: Use 3D Graphics Obj Files Created With UDK?

Jan 6, 2013

How do I use 3D graphics .obj files created with UDK in a C++ project?

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C++ :: Processing Buttons Created At Runtime

Oct 7, 2014

I am developing a small game using MFC in which the game options like new game, save, open, exit etc. can be selected from the menu as well as from the buttons inside the window. I have no problems with the menu but the buttons do not seem to work at all.

The buttons are created at runtime using CButton class. To associate the buttons with the corresponding functions, I just used the same resource ID for the buttons as the menu options, but that did not work. When I click on the buttons, nothing happens. If I assign different resource IDs to the buttons, how do I handle the message map entries? Do I have to write different message map entries for the menus and the buttons while their function is exactly the same?

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C++ :: Size Of Dynamically Created Array

Dec 2, 2013

I have declared an array like:

/***********Creating an m*p array**********************/
B = new int *[m];

for(row=0;row<m;++row)
B[row] = new int[p];

How to find the number of elements in it?

The statement

cout << "number of elements in array B equals " << sizeof(B) << endl;

returns 4 each time the program runs

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C++ :: Arrays Are Actually Created With A Size Indication?

Jan 14, 2014

Reading Effective C++ by Scott Meyers, and Item 16 claims that when an array is created, the compiler reserves a block of memory at the very beginning to indicate how many objects are in the array.

n = number of objects
|n|index0|index1|...etc

Scott Meyers wrote:This is just an example, of course. Compilers aren't required to implement things this way, though many do.

Supposedly, this how delete knows how many objects to destruct. And if you were to do something like:

int* foo = new int;
//Stuff
delete[] foo;

Then delete would interpret the first block as the number of items to destruct, then continue on and destruct that many blocks of memory onward, causing UD behavior.

Is there any truth to this?

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