C++ :: Do A Recursive Implementation Of A Heap

Apr 19, 2013

So I'm going through and trying to do a recursive implementation of a Heap. I keep getting access violations for some reason on my sifts (_siftUp) - even though I'm trying to insert into sub[0] (currSize = 0 in the constructor). I don't think either of my sifts are implemented correctly, are they?

Here's my Heap:

Code:
#ifndef HEAP_H
#define HEAP_H
//**************************************************************************
template<typename TYPE>

[Code].....

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Visual C++ :: Algorithm Recursive Version Implementation?

May 19, 2013

I have a problem to implement a recursive version of an algorithm that I made, I get different values. Here is the code so Iterative (OK) and Recursive code form that is not OK.

The data sets do not give equal:

The algorithm is given two source and target positions on a board, find the number of paths between them...

Input Example: 5
2 3
4 4

Output Example: 5

Iterative Algorithm ( OK )

Code:
#include <iostream>
#include <stdio.h>
#include <cmath>
#include <algorithm>
#include <string.h>
#include <vector>
#include <queue>
using namespace std;
int n , dp [1000][1000], x, y, xx, yy;

[Code] ....

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C++ :: Array To Heap Tree

Jun 3, 2012

If I have an array, and want to make a heap tree out of it using make heap and sort heap, how would I do it? I'm struggling because I didn't take any course in data structure.

I tried googling stuff and I got to the following:

Code:
#include <algorithm> // for std::make_heap, std::sort_heap
template <typename Iterator>
void heap_sort(Iterator begin, Iterator end) {
std::make_heap(begin, end);
std::sort_heap(begin, end);
}

The thing is, I don't know what's the "Iterator" doing exactly and what's begin/end, how can I use arrays with the former piece of code?

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C# :: Are Methods Stored In Heap Or Stack?

Jan 29, 2012

I know that memory addresses in the stack can contain either values or references to other memory addresses, but do these memory addresses also contain methods or are the methods themselves located in the heap?

The confusion comes from the fact that in C# a delegate variable can be assigned either a method's identifier, an inline function, a lambda expression, or a new instance of the delegate type with the method's identifier passed as an argument to the constructor. My guess is that assigning the method's identifier directly to the delegate variable is just a simplified way of calling the delegate type's constructor with the method's identifier as an argument to the parameter, something that the compiler handles for you.

But even in this last case, the delegate variable is said to point toward the method itself. In that case, does it mean that methods are stored in the heap, just as reference type values are?

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C++ :: How To Take Size Of Array And Initialize It On Heap

Feb 6, 2014

I am creating a class that has a private array on the heap with a constructor that takes the size of the array and initializes it on the heap. Later I have to make a deconstructor delete the space and print out free after.In my code, I was able to heap a private array and make a deconstructor, but I don't know how to take the size of the array and initialize it on the heap. My guess is this:

int* size = new int();

Also when you initialize size on the heap, don't you also have to delete it too? If so, where, in the code, do you do that? Here is my code so far.

Class Student {
private:
int size;
int* array = new int[size];
public:
Student(); // Constructor
~Student(); // Deconstructor

[code]....

How do you make a constructor that takes the size of the array and initializes it on the heap

Student::~Student()
{
delete[] array;
cout << "Free!" << endl;
}

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C++ :: Build Min Heap With No Repeating Values

Jul 10, 2013

10,11,20,1512,22,24,19,22

i want to write a c++ program to build min heap which gets above values from user. remember this program should not alloduplicate values to enter. it should discard duplicate values.

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C++ :: Creating A Heap Template Class

Sep 16, 2014

I recently posted a question related to creating a heap template class. The ultimate goal is to create a series of classes that serve a purpose that was overlooked in the Qt library that I need for my current project.

The current "end goal" is a PriorityQueue template that uses a comparer class which is inherited from a "template interface". Basically a pure virtual class template. Perhaps that is the mistake to begin with but hopefully not. (Is this a valid approach?)The problem I am getting is that when I compile the code, it says my derived comparer class is abstract.

I will include all related classes here. I doubt it is relevant but the templates and the classes based off them are in different namespaces.Here is the comparer "template interface":

// in global namespace
template<class T>
class IIMQOBJECTS_EXPORT IQComparer {
virtual int compare(T& a, T& b) = 0;
virtual bool equals(T& a, T& b) = 0;
virtual bool isGreaterThan(T& a, T& b) = 0;
virtual bool isLessThan(T& a, T& b) = 0;
};

Here is the class that is supposed to be non-abstract but isn't recognized as such:

// in the application namespace AND IN SAME project that has the NetEventInfo class
// all functions ARE defined/implemented in a cpp file
class APPCORE_EXPORT NetEventInfoComparer : ::IQComparer<NetEventInfo*> {
public:
NetEventInfoComparer();
~NetEventInfoComparer();

[code].....

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C++ :: Binary Tree Heap Destructor Failing?

Feb 5, 2014

I get a runtime error when I add a destructor to my code.

Code:
#include <iostream>
#include <array>
using namespace std;
struct nodes { int* elements; };
class heap

[code]....

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C++ :: Way To Use Debugger To Log Addresses Of Data It Allocated On Heap

Sep 19, 2014

I used a heap viewer to check for memory leaks. I have many of them and its hard to find out where it is not being freed. Is their a way to use the debugger to log the addresses of the data it allocated on the heap. This way I can trace it back. Or is their any other way to fix memory leaks properly.

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C++ :: How Single Dimensional Arrays Are Stored On The Heap

Aug 14, 2013

I've got a VERY experimental function which takes data stored to a file and assigns it to a multidimensional array on the heap. It's designed for infinite dimensions by recalling itself with updated information but I don't think this is very safe.

The template function creates a heap array using a TYPE**, and recalls itself to create the new dimensions. I want to replace this with the much safer method of assigning just a single heap memory array and then only assign using the recalling method (unless I can find anything else).

To do this though I need to know how single dimensional arrays are stored on the heap, as well as multi-dimensional (for n dimensions). Where I can find this information?

btw I only need this for the Windows operating system, 32bit, I'm not exactly sure what 'C++ style' this is but I'm using Microsoft's Visual Studio Express 2012 as my IDE, so whatever that uses.

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C :: Uninitialized Value Was Created By A Heap Allocation / Memcheck With Valgrind

Aug 2, 2014

I discovered valgrind and started using it for my c code. But I get following error message at almost every malloc position, :

==19505== 40 errors in context 10 of 12: ==19505== Use of uninitialised value of size 8 ==19505== at 0x10000416E: my_method (main.c:662) ==19505== by 0x10000159E: main (main.c:182) ==19505== Uninitialised value was created by a heap allocation ==19505== at 0x47F1: malloc (vg_replace_malloc.c:302) ==19505== by 0x100001C21: my_method (main.c:333) ==19505== by 0x10000159E: main (main.c:182)

and I really don't understand what it means. I already googled it but I didn't find out what is my mistake.SO here i just put one example:

Code:

int main(int argc, char** argv) {

//i declare my variables at this position
Uint *used, *forbidden_jumps, *forbidden_jumpsV,
*forbidden_jump;

/*now i want to allocate one of them, this is my line 333 from the error message*/

//a_num is set during the execution of the program,
ALLOC(used, Uint, a_num);
}

[code].....

Is there any support page for the output of valgrind? I found it on the homepage.

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C++ :: Heap And Priority Queue (Array Not Storing Digit)

Feb 27, 2015

This assignment is about Heap and PQ's to sort out jobs inside a printer. I'm far from finishing the assignment but the most important part isn't working. My issue is that nothing is getting stored inside the array. I keep getting crashes and at this point I'm not sure what to do. I notice that my destructor runs right after my "addJob" Function finishes, which is destroying the memory. Which might be why nothing gets stored inside OR I think my implementation of Heap/PQ is wrong.

Functions inside my test.cpp aren't properly done, they are made just to see if something is stored inside.

1. Check if I created the array correctly [PQtype.cpp / Heap.h/ PQType.h]
2. Am I even using/storing into the array. [Test.cpp "addJob" Function]
3. I'm also new to working with Class Templates.

PQType.h
template<class ItemType>
class PQType {
public:
PQType(int);
PQType(const PQType&); /

[Code] .....

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C++ :: Heap Sort Algorithm Crashing After 4100 Entries?

Nov 18, 2013

I developed the following heap sort algorithm code, and for some reason anytime it goes above 4100 entries, the algorithm completely crashes. It works perfectly up until that point but I can't see why it would crash?

void heap_from_root(MVector &v, int i, int n) {
int end=n,j=0;
// Identify the lowest root and how many sons it has. If it only has one son, set j=1.
if (n==1) { n = 0; j = 1; }
else if ((n-2) % 2 == 0) { n = (n-2)/2; }
else if ((n-1) % 2 == 0) { n = (n-1)/2; j=1; }

[Code]...

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C++ :: Heap Object Created On The Stack Isn't Cleaned Up Properly

May 21, 2013

Code:

m_vRenderObjects.push_back(new Objects(mOperatorMesh));
/// this is never called
~Objects(void) {
OutputDebugStringA("Cleanup Objects
");
if (StateMachine != NULL)

[Code] ....

This leads to ugly memory leaks.

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Visual C++ :: MFC CRecordset Heap Corruption Detected At Close

Oct 28, 2013

I recently upgraded my operating system from Windows XP to Windows 7 SP1 64 bit. We are using Visual Studio 2008 Professional Edition and Oracle Database 11g Enterprise Edition Release 11.2.0.2.0 - 64bit Production.

When I try to execute this code I am getting the below exceptions

HTML Code:
try {
CDatabase *pDatabase = CDatabaseConnection::getDatabaseConnectionProcessLog();
ORSProcessLog rsProcessLog(pDatabase);

[Code] .....

Where rsProcessLog is the CRecordset object using a successfully connected database pointer pDatabase

In 32- bit Debug version I get a message box at rsProcessLog.Close(); with the below text Debug Error

Program: ......Test.exe

HEAP CORRUPTION DETECTED: after Normal block (#506) at 0x0087F628. CRT detected that the application wrote to memory after end of heap buffer.

Memory allocated at f:ddvctoolsvc7libsshipatlmfcsrcmfcdbcore.cpp(2626)

(Please Retry to debug the application)

In 32- bit Release version I get a message box at rsProcessLog.Close(); with the below text Windows has triggered a breakpoint in Test.exe

This may be due to a corruption of the heap, which indicates a bug in Test.exe or any of the DLLS it has loaded.

This may also be due to the user pressing F12 while Test.exe has focus.

The output window may have more diagnostic information.

The above code was a working code in Windows XP with the rest of the env remaining the same and it continues to run in Windows XP but not in Windows 7.

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Visual C++ :: Open QuickTime VR Image Into MFC Dialog - Heap Corruption?

May 17, 2013

I need to write a piece of code that opens a QuickTime VR image into an MFC Dialog. I drew a Dialog and put an "Apple QuickTime Control 2.0" into it. Then I created a Control variable in my Dialog class, called QtControl. In the OnInitDialog I set the file to open, calling the put_FileName of the control.

I tested it by:

- opening a dialog --> worked
- closing it --> worked
- opening again --> crashed. The error was:

"Windows has triggered a breakpoint in TestOcx.exe.

This may be due to a corruption of the heap, which indicates a bug in TestOcx.exe or any of the DLLs it has loaded.

This may also be due to the user pressing F12 while TestOcx.exe has focus.

The output window may have more diagnostic information."

I tried many things and googled a lot, but the only way that I found to avoid this crash was hardcoding a valid URL in the QtControl resources at compile time. In other words, if I write a valid absolute path to a .mov into the URL property of the QtControl from Visual Studio and compile it, then it works. Obviously, I can't do this because the absolute Path is valid only on my PC.

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C++ :: Dequeuing Integer Values From Heap Results In Garbage Values

Apr 8, 2015

I've been working on a homework assignment that randomly generates integers and populates them into an array (array1). The program is then supposed to:

1.) copy those values to a second empty array (array2)

2.) sort the values already in array1 (using an inline function)

3.) enqueue the unsorted integers from array2 into a heap vector

4.) a third empty array (array3) is supposed to be populated with those unsorted integers (by dequeuing them from the heap), sorted in reverse order.

But no matter what I do, I always get garbage values like these:

I've tried using both a standard random number generator:

array1[i] = rand()%100+1;

And the d_random.h file my instructor gave us, but nothing works.

Here's the code from all 3 files:

HeapTester.cpp

Code:
#include <iostream> // Provides cin, cout
#include <cstdlib> // Provides EXIT_SUCCESS, rand, srand
#include "d_random.h"//Provides random number generator
#include "Heap.h"
using namespace std; // Use C++ Standard namespace
//Elements in each array.
const int arrayLength = 15;//100;

[Code] ....

Why I'm getting those garbage values?

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C :: RSA Implementation And N Modulus

Aug 18, 2013

I have to develop minimalistic implementation of RSA algorithm in C for an embedded device.

I'm doing that for two days but I have run into a problem. The N modulus is the limitation for the maximum message value to be encrypted with RSA.

For example theoretically RSA-1024 can encrypt/decrypt messages 1024 bits long but I still cannot understand how to choose p and q values to produce N == pow(2, 1024).

Is it possible to encrypt/decrypt 1024 bits long messages in practice if the N < pow(2, 1024)?

So far I'm getting the following results

Code:
Encrypting with RSA
d=15689981, e=21, n=16484947
In=16484942, Encrypted= 6074492, Out=16484942 (OK)
In=16484943, Encrypted= 5468920, Out=16484943 (OK)

[Code] ....

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C++ :: Big Integer Implementation?

Aug 8, 2013

I was trying to implement Big Integer Implementation. I wanted to start with the basic operation of addition. I am having some problems with operator overloading part

/**
BigInteger implementation
*/
#include "conio.h"
#include "iostream"

[Code]....

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C# :: RSS Reader MVC Implementation

Apr 19, 2014

I was looking at this tutorial: [URL] ..... And I was wondering if implementing it in MVC would be pretty much the same way? How would I display feed items in the views page using?

I tried something like:

ReaderModel Reader = new ReaderModel();
Collection<Rss.Item> List;
List = Reader.GetFeed();
ViewData["RssItems"] = List;

// then in index.cshtml
@foreach(Collection<Rss.Item> items in ViewData["RssItems"]) {
<h3>items.Title</h3>
...
}

I don't think this is right as I'm getting those red error lines...

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C++ :: Operator New Without Implementation?

Aug 5, 2013

Here is the code,

Code:
class A {
private:
void* operator new(size_t size);
};
int main() {
return 0;
}

The code above compiles fine without errors. But operator new might not have implementation body?

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C++ :: Gravity Simulator Implementation

Jul 9, 2013

I've been working on creating a simulator to crash two galaxies together as part of a project to stress test a CUDA super computer. I've got a long way to go and am currently just working on correctly simulating n-body gravity functions. First I will use this to simulate the cores of the galaxies (the black holes) and eventually the stars.

So long story short I'm working on the beginnings of a gravity simulator. At this point I found some basic code that works well but doesn't quite give the effect I'm looking for.

The code below only pulls each object towards each other like a spring faster and faster until they shoot off into infinity. I try to give one of my bodies an initial velocity to get it to orbit another, but it always just shoots straight at the other body. I'm thinking I need to factor in inertia so that the initial velocity doesn't just get calculated away really fast by the other calculations.

I'm really looking for a bit of direction to get a real gravity simulator with orbits and such working right so eventually I can scale it up to a galaxy, throw in 100B stars and let the CUDA run for a month..

Code:
void update_galaxies(GLdouble elapsedTime) {
//Calculate gravity simulations
GLdouble r1, r2, r3;
r1 = r2 = r3 = 0.0;

for(unsigned int i = 0; i < galaxies.size(); i++)

[Code] ....

As you can see, I'm calculating all the bodies in a vector called "galaxies" with each other, and doing a basic gravity calculation to it. The update_position function simply takes the calculated acceleration and uses it to calculate the velocity and position based on the "elapsedTime".

I think I need to use the Varlet or Runge-Kutta integration methods, after doing a bit more research.

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C :: Depth First Search Implementation

Mar 12, 2013

I'm having problems with implementing depth first search.

Code:
6 10 //6vertices 10edges
0 2 //vertex and its adjacent vertex
1 0
1 2
2 3
2 4
3 1
4 1
4 3
4 5
5 3

Output to terminal: 0 2 3 1 4 5
but it should be: 0 2 4 5 3 1

Here's my code:

#include<stdio.h>
#include<assert.h>
/* maxVertices represents maximum number of vertices that can be present in the graph. */
#define maxVertices 100
void Dfs(int graph[][maxVertices], int *size, int presentVertex,int *visited)

[Code] ....

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C :: Stack Implementation Using Arrays

May 31, 2014

Code:

#include <stdio.h>#include <unistd.h>
#include <stdlib.h>
#define STACKSIZE 100
struct stackk
{
int top;
int items[STACKSIZE];
};
typedef struct stackk *s;

[Code]...

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C++ :: Stack Implementation With Struct

Apr 7, 2014

I am trying to implement a stack class which has struct data type as its private member. I am getiing the following error ,

bash-3.2$ g++ stack_str_arr.cpp
stack_str_arr.cpp: In member function ‘void stack::push(int)’:
stack_str_arr.cpp:39: error: ‘top’ was not declared in this scope
stack_str_arr.cpp: At global scope:
stack_str_arr.cpp:43: error: no ‘void stack::display()’ member function declared in class ‘stack’

Code:

#include<iostream>
using namespace std;
#define MAX 5
class stack {
public :
stack();

[Code] ....

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C++ :: 4x4 Matrix Inverse Implementation

Sep 19, 2013

I'm implementing a 4x4 matrix class and all is going well until the inverse function turned up. I'm trying to implement the inverse function, but I can't seem to get my head around it.

I've tried the internet, but found nothing useful. Also, I've looked into source code of other programs/libraries that implement a matrix class, but the code is unreadable.

How I can implement this damn 4x4 inverse function? I know the process of inversion, but putting that process into code is proving quite a challenge.

In addition, I do have some code, but it's unmanageable and inefficient at the moment. If you want to see it, just ask.

Additional question(s): What applications does the inverse matrix have in 3-D?

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