C :: RSA Implementation And N Modulus

Aug 18, 2013

I have to develop minimalistic implementation of RSA algorithm in C for an embedded device.

I'm doing that for two days but I have run into a problem. The N modulus is the limitation for the maximum message value to be encrypted with RSA.

For example theoretically RSA-1024 can encrypt/decrypt messages 1024 bits long but I still cannot understand how to choose p and q values to produce N == pow(2, 1024).

Is it possible to encrypt/decrypt 1024 bits long messages in practice if the N < pow(2, 1024)?

So far I'm getting the following results

Code:
Encrypting with RSA
d=15689981, e=21, n=16484947
In=16484942, Encrypted= 6074492, Out=16484942 (OK)
In=16484943, Encrypted= 5468920, Out=16484943 (OK)

[Code] ....

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C++ :: How To Use Modulus

Mar 16, 2013

if i have 4 intergers for example :

1378 2496 3587 5389

how can i use the modulus operator to disect them so i can get the first number of each integer .what i mean is how can i take 1 form 1378 and 2 from 2496 etc...

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Oct 23, 2013

Code:
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y++;
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I liked that the above code does not put the result into a variable and then test the variable which would use more memory, and more lines of code. Is this thinking bad?

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C# :: RSA Decryption With Only Modulus And Exponent

Nov 26, 2014

How to perform RSA decryption with just the modulus and public exponent. I know that in RSA the private key does the decrypt, but thats not what I need to do. It is actually more of a verify used to recover information for the purposes of integrity (stupid I know) but its the problem I have to solve. Basically I need to do an RSA operation with the modulus and public key. When I try it I receive the error:

System.Security.Cryptography.CryptographicException: Key does not exist.
at System.Security.Cryptography.CryptographicException.ThrowCryptographicException(Int32 hr)
at System.Security.Cryptography.RSACryptoServiceProvider.DecryptKey(SafeKeyHandle pKeyContext, Byte[] pbEncryptedKey, Int32 cbEncryptedKey, Boolean fOAEP, ObjectHandleOnStack ohRetDecryptedKey)
at System.Security.Cryptography.RSACryptoServiceProvider.Decrypt(Byte[] rgb, Boolean fOAEP)
at IssuerPublicKeyRecoveryApp.Form1.PerformVerification() in C:devMarvinDevIssuerPublicKeyRecoveryAppIssuerPublicKeyRecoveryAppForm1.cs:line 543.

My Code is as follows:
try{
//Create a new instance of RSACryptoServiceProvider.
using (RSACryptoServiceProvider RSA = new RSACryptoServiceProvider()) {
//Build the RSA key parameters to perform decrypt
RSAParameters RSAKeyInfo = new RSAParameters();

[Code] ....

I have verified that my values are good on : [URL] ....

This example is strait off the MSDN website, and I realize it says that you need the private key information on the RSA import. For what I am doing, I do not have that, since I am doing a decrypt(not really). Since I know that the Math of an RSA operation is actually identical weather you are doing encrypt or decrypt, and it is just a convention of length for the exponent, I tried to do an Encrypt operation to decrypt the data, and the error checking caught that it was the wrong length in stead of performing the operation.

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C++ :: Modulus And Random Number Generation?

Apr 13, 2014

I am making a random number generator. I have fixed all issues except for one. I am supposed to ask the user for how many digits the user wants the numbers to have. How many numbers does the user want. Then randomly generate numbers according to what the user entered. So if the user said 2 digits and wanted 4 numbers then it would output 4 random numbers in the range of 10 to 99.

My notes from class show this working correctly. And it does work correctly. But I don't understand the math here or how the modulus effects it. I was able to get 1 and 2 digits to work but once I get to 5 it doesn't generate numbers correctly. it will only generate number s

Code: int min =1;
int max = 9;int number1 = rand();
cout << number1 % max + min << " "; h

Here is the 3 digit code I have. I also need to figure out how to make it unique so no number generates more then once. I think the issue may be that the numbers are not unique and it is generating the same number and that is somehow effecting the numbers it is outputting. It is either that or my math is wrong.

Code:
if (intLength == 5) {
for (int i = 0; i<intQuantity; i++) {

[Code]....

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Jan 31, 2013

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Mar 21, 2013

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Oct 18, 2014

where are operators defined in C/C++? in headers or compiled code?

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Mar 13, 2013

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Say I wanted to overload the modulus operator to return the remainder of a division between two floating point numbers. Why isn't a custom double operator%(double, double) allowed even though that function isn't available in the standard anyway?

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Aug 8, 2013

I was trying to implement Big Integer Implementation. I wanted to start with the basic operation of addition. I am having some problems with operator overloading part

/**
BigInteger implementation
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[Code]....

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Apr 19, 2014

I was looking at this tutorial: [URL] ..... And I was wondering if implementing it in MVC would be pretty much the same way? How would I display feed items in the views page using?

I tried something like:

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I don't think this is right as I'm getting those red error lines...

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Aug 5, 2013

Here is the code,

Code:
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The code above compiles fine without errors. But operator new might not have implementation body?

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Jul 9, 2013

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So long story short I'm working on the beginnings of a gravity simulator. At this point I found some basic code that works well but doesn't quite give the effect I'm looking for.

The code below only pulls each object towards each other like a spring faster and faster until they shoot off into infinity. I try to give one of my bodies an initial velocity to get it to orbit another, but it always just shoots straight at the other body. I'm thinking I need to factor in inertia so that the initial velocity doesn't just get calculated away really fast by the other calculations.

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Code:
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[Code] ....

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I think I need to use the Varlet or Runge-Kutta integration methods, after doing a bit more research.

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Code:
6 10 //6vertices 10edges
0 2 //vertex and its adjacent vertex
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1 2
2 3
2 4
3 1
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4 3
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Here's my code:

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[Code] ....

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here is the structure that I've defined:

typedef struct  {
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I believe I have serious problems with pointers, values and dereferencing a pointer.

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The below code

Code:
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[Code] ....

Till now it is fine. suppose DocProcessor and ExcelProcessor uses two big algorithm to process these file types then I still can have subclasses like :

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[Code] ....

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Here everything looks fine to me. [ I have not used the bridge pattern to separate the abstraction and implementation]. The only thing i can achieve using bridge is that the number of classes will be reduced if new class like jpgProcessor is introduced or new algorithim is introduced.

Then why it is recommended that always separate the abstraction and implementation...

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