C++ :: Array To Heap Tree

Jun 3, 2012

If I have an array, and want to make a heap tree out of it using make heap and sort heap, how would I do it? I'm struggling because I didn't take any course in data structure.

I tried googling stuff and I got to the following:

Code:
#include <algorithm> // for std::make_heap, std::sort_heap
template <typename Iterator>
void heap_sort(Iterator begin, Iterator end) {
std::make_heap(begin, end);
std::sort_heap(begin, end);
}

The thing is, I don't know what's the "Iterator" doing exactly and what's begin/end, how can I use arrays with the former piece of code?

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C++ :: Binary Tree Heap Destructor Failing?

Feb 5, 2014

I get a runtime error when I add a destructor to my code.

Code:
#include <iostream>
#include <array>
using namespace std;
struct nodes { int* elements; };
class heap

[code]....

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C++ :: How To Take Size Of Array And Initialize It On Heap

Feb 6, 2014

I am creating a class that has a private array on the heap with a constructor that takes the size of the array and initializes it on the heap. Later I have to make a deconstructor delete the space and print out free after.In my code, I was able to heap a private array and make a deconstructor, but I don't know how to take the size of the array and initialize it on the heap. My guess is this:

int* size = new int();

Also when you initialize size on the heap, don't you also have to delete it too? If so, where, in the code, do you do that? Here is my code so far.

Class Student {
private:
int size;
int* array = new int[size];
public:
Student(); // Constructor
~Student(); // Deconstructor

[code]....

How do you make a constructor that takes the size of the array and initializes it on the heap

Student::~Student()
{
delete[] array;
cout << "Free!" << endl;
}

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C++ :: Heap And Priority Queue (Array Not Storing Digit)

Feb 27, 2015

This assignment is about Heap and PQ's to sort out jobs inside a printer. I'm far from finishing the assignment but the most important part isn't working. My issue is that nothing is getting stored inside the array. I keep getting crashes and at this point I'm not sure what to do. I notice that my destructor runs right after my "addJob" Function finishes, which is destroying the memory. Which might be why nothing gets stored inside OR I think my implementation of Heap/PQ is wrong.

Functions inside my test.cpp aren't properly done, they are made just to see if something is stored inside.

1. Check if I created the array correctly [PQtype.cpp / Heap.h/ PQType.h]
2. Am I even using/storing into the array. [Test.cpp "addJob" Function]
3. I'm also new to working with Class Templates.

PQType.h
template<class ItemType>
class PQType {
public:
PQType(int);
PQType(const PQType&); /

[Code] .....

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C/C++ :: Find Maximum Element From A Tree (not A Binary Tree)

Oct 31, 2014

I want to find maximum element from a tree (not a binary tree ) ???? ...using c language...

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C/C++ :: Implementing Tree From Array - Use Of Pointers?

Jan 23, 2015

I'm trying to implement a tree from an array an first I used add_left_node() and add_right_node methods (as requested in the problem I have). But I'm a bit confused about the use of pointers in this. Is using &node the same as defining *pointer=node and then using "pointer" in place of &node?

I get only the value of the first node I created. For the node's left and right values I get long numbers displayed, so I think I have interfered with the addresses.

This is my main method:-

int main(){
bintree_node q = bintree_node(1);
bintree_node *poin=NULL;
poin = &q;
add_left_child(poin, 5);
add_right_child(poin, 6);

[Code] ....

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C++ :: Do A Recursive Implementation Of A Heap

Apr 19, 2013

So I'm going through and trying to do a recursive implementation of a Heap. I keep getting access violations for some reason on my sifts (_siftUp) - even though I'm trying to insert into sub[0] (currSize = 0 in the constructor). I don't think either of my sifts are implemented correctly, are they?

Here's my Heap:

Code:
#ifndef HEAP_H
#define HEAP_H
//**************************************************************************
template<typename TYPE>

[Code].....

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C++ :: Basic Array Based Binary Tree

Oct 20, 2013

I've been working on this assignment and but I know that I'm not handling my array properly.

#include<conio.h>
#include<iostream>
#include<stdio.h>
using namespace std;
class binaryTree {

[Code] .....

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C++ :: How To Convert Array To Balance Binary Tree

Jul 2, 2014

So if I have an array how do I convert it to a balance binary tree?

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C# :: Are Methods Stored In Heap Or Stack?

Jan 29, 2012

I know that memory addresses in the stack can contain either values or references to other memory addresses, but do these memory addresses also contain methods or are the methods themselves located in the heap?

The confusion comes from the fact that in C# a delegate variable can be assigned either a method's identifier, an inline function, a lambda expression, or a new instance of the delegate type with the method's identifier passed as an argument to the constructor. My guess is that assigning the method's identifier directly to the delegate variable is just a simplified way of calling the delegate type's constructor with the method's identifier as an argument to the parameter, something that the compiler handles for you.

But even in this last case, the delegate variable is said to point toward the method itself. In that case, does it mean that methods are stored in the heap, just as reference type values are?

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C++ :: Build Min Heap With No Repeating Values

Jul 10, 2013

10,11,20,1512,22,24,19,22

i want to write a c++ program to build min heap which gets above values from user. remember this program should not alloduplicate values to enter. it should discard duplicate values.

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C++ :: Creating A Heap Template Class

Sep 16, 2014

I recently posted a question related to creating a heap template class. The ultimate goal is to create a series of classes that serve a purpose that was overlooked in the Qt library that I need for my current project.

The current "end goal" is a PriorityQueue template that uses a comparer class which is inherited from a "template interface". Basically a pure virtual class template. Perhaps that is the mistake to begin with but hopefully not. (Is this a valid approach?)The problem I am getting is that when I compile the code, it says my derived comparer class is abstract.

I will include all related classes here. I doubt it is relevant but the templates and the classes based off them are in different namespaces.Here is the comparer "template interface":

// in global namespace
template<class T>
class IIMQOBJECTS_EXPORT IQComparer {
virtual int compare(T& a, T& b) = 0;
virtual bool equals(T& a, T& b) = 0;
virtual bool isGreaterThan(T& a, T& b) = 0;
virtual bool isLessThan(T& a, T& b) = 0;
};

Here is the class that is supposed to be non-abstract but isn't recognized as such:

// in the application namespace AND IN SAME project that has the NetEventInfo class
// all functions ARE defined/implemented in a cpp file
class APPCORE_EXPORT NetEventInfoComparer : ::IQComparer<NetEventInfo*> {
public:
NetEventInfoComparer();
~NetEventInfoComparer();

[code].....

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C++ :: Way To Use Debugger To Log Addresses Of Data It Allocated On Heap

Sep 19, 2014

I used a heap viewer to check for memory leaks. I have many of them and its hard to find out where it is not being freed. Is their a way to use the debugger to log the addresses of the data it allocated on the heap. This way I can trace it back. Or is their any other way to fix memory leaks properly.

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C++ :: How Single Dimensional Arrays Are Stored On The Heap

Aug 14, 2013

I've got a VERY experimental function which takes data stored to a file and assigns it to a multidimensional array on the heap. It's designed for infinite dimensions by recalling itself with updated information but I don't think this is very safe.

The template function creates a heap array using a TYPE**, and recalls itself to create the new dimensions. I want to replace this with the much safer method of assigning just a single heap memory array and then only assign using the recalling method (unless I can find anything else).

To do this though I need to know how single dimensional arrays are stored on the heap, as well as multi-dimensional (for n dimensions). Where I can find this information?

btw I only need this for the Windows operating system, 32bit, I'm not exactly sure what 'C++ style' this is but I'm using Microsoft's Visual Studio Express 2012 as my IDE, so whatever that uses.

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C :: Uninitialized Value Was Created By A Heap Allocation / Memcheck With Valgrind

Aug 2, 2014

I discovered valgrind and started using it for my c code. But I get following error message at almost every malloc position, :

==19505== 40 errors in context 10 of 12: ==19505== Use of uninitialised value of size 8 ==19505== at 0x10000416E: my_method (main.c:662) ==19505== by 0x10000159E: main (main.c:182) ==19505== Uninitialised value was created by a heap allocation ==19505== at 0x47F1: malloc (vg_replace_malloc.c:302) ==19505== by 0x100001C21: my_method (main.c:333) ==19505== by 0x10000159E: main (main.c:182)

and I really don't understand what it means. I already googled it but I didn't find out what is my mistake.SO here i just put one example:

Code:

int main(int argc, char** argv) {

//i declare my variables at this position
Uint *used, *forbidden_jumps, *forbidden_jumpsV,
*forbidden_jump;

/*now i want to allocate one of them, this is my line 333 from the error message*/

//a_num is set during the execution of the program,
ALLOC(used, Uint, a_num);
}

[code].....

Is there any support page for the output of valgrind? I found it on the homepage.

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C++ :: Heap Sort Algorithm Crashing After 4100 Entries?

Nov 18, 2013

I developed the following heap sort algorithm code, and for some reason anytime it goes above 4100 entries, the algorithm completely crashes. It works perfectly up until that point but I can't see why it would crash?

void heap_from_root(MVector &v, int i, int n) {
int end=n,j=0;
// Identify the lowest root and how many sons it has. If it only has one son, set j=1.
if (n==1) { n = 0; j = 1; }
else if ((n-2) % 2 == 0) { n = (n-2)/2; }
else if ((n-1) % 2 == 0) { n = (n-1)/2; j=1; }

[Code]...

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C++ :: Heap Object Created On The Stack Isn't Cleaned Up Properly

May 21, 2013

Code:

m_vRenderObjects.push_back(new Objects(mOperatorMesh));
/// this is never called
~Objects(void) {
OutputDebugStringA("Cleanup Objects
");
if (StateMachine != NULL)

[Code] ....

This leads to ugly memory leaks.

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Visual C++ :: MFC CRecordset Heap Corruption Detected At Close

Oct 28, 2013

I recently upgraded my operating system from Windows XP to Windows 7 SP1 64 bit. We are using Visual Studio 2008 Professional Edition and Oracle Database 11g Enterprise Edition Release 11.2.0.2.0 - 64bit Production.

When I try to execute this code I am getting the below exceptions

HTML Code:
try {
CDatabase *pDatabase = CDatabaseConnection::getDatabaseConnectionProcessLog();
ORSProcessLog rsProcessLog(pDatabase);

[Code] .....

Where rsProcessLog is the CRecordset object using a successfully connected database pointer pDatabase

In 32- bit Debug version I get a message box at rsProcessLog.Close(); with the below text Debug Error

Program: ......Test.exe

HEAP CORRUPTION DETECTED: after Normal block (#506) at 0x0087F628. CRT detected that the application wrote to memory after end of heap buffer.

Memory allocated at f:ddvctoolsvc7libsshipatlmfcsrcmfcdbcore.cpp(2626)

(Please Retry to debug the application)

In 32- bit Release version I get a message box at rsProcessLog.Close(); with the below text Windows has triggered a breakpoint in Test.exe

This may be due to a corruption of the heap, which indicates a bug in Test.exe or any of the DLLS it has loaded.

This may also be due to the user pressing F12 while Test.exe has focus.

The output window may have more diagnostic information.

The above code was a working code in Windows XP with the rest of the env remaining the same and it continues to run in Windows XP but not in Windows 7.

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Visual C++ :: Open QuickTime VR Image Into MFC Dialog - Heap Corruption?

May 17, 2013

I need to write a piece of code that opens a QuickTime VR image into an MFC Dialog. I drew a Dialog and put an "Apple QuickTime Control 2.0" into it. Then I created a Control variable in my Dialog class, called QtControl. In the OnInitDialog I set the file to open, calling the put_FileName of the control.

I tested it by:

- opening a dialog --> worked
- closing it --> worked
- opening again --> crashed. The error was:

"Windows has triggered a breakpoint in TestOcx.exe.

This may be due to a corruption of the heap, which indicates a bug in TestOcx.exe or any of the DLLs it has loaded.

This may also be due to the user pressing F12 while TestOcx.exe has focus.

The output window may have more diagnostic information."

I tried many things and googled a lot, but the only way that I found to avoid this crash was hardcoding a valid URL in the QtControl resources at compile time. In other words, if I write a valid absolute path to a .mov into the URL property of the QtControl from Visual Studio and compile it, then it works. Obviously, I can't do this because the absolute Path is valid only on my PC.

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C++ :: Create Binary Search Tree Template To Be Used To Create AVL Tree

Feb 10, 2013

For my data-structures class, I am attempting to create a binary search tree template to be used to create an AVL tree. I've written a Generic_Tree template for the BST to inherit from, and before I jump into implementing the AVL tree I'm testing the BST member functions. Everything was compiling fine until I added the BST insert() function. Now, I'm getting the following error message from my linker:

undefined reference to 'BST<void>::insert(int, void*)'

Stemming from the call in main line 16.

my makefile compiles with:
g++ -Wall -g Generic_Tree.cpp BST.cpp barfing.cpp main.cpp

Generic_Tree:

template < typename NODE_DATA, unsigned MAX_KIDS >
class Tree {
protected:
struct NODE {
NODE_DATA* contents;
Tree* child[MAX_KIDS];
Tree* parent;

[Code] ....

I'm use to c and havn't used classes or templates before (except for declaring instances of them). The whole syntax is mystifying to me,.

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C++ :: Dequeuing Integer Values From Heap Results In Garbage Values

Apr 8, 2015

I've been working on a homework assignment that randomly generates integers and populates them into an array (array1). The program is then supposed to:

1.) copy those values to a second empty array (array2)

2.) sort the values already in array1 (using an inline function)

3.) enqueue the unsorted integers from array2 into a heap vector

4.) a third empty array (array3) is supposed to be populated with those unsorted integers (by dequeuing them from the heap), sorted in reverse order.

But no matter what I do, I always get garbage values like these:

I've tried using both a standard random number generator:

array1[i] = rand()%100+1;

And the d_random.h file my instructor gave us, but nothing works.

Here's the code from all 3 files:

HeapTester.cpp

Code:
#include <iostream> // Provides cin, cout
#include <cstdlib> // Provides EXIT_SUCCESS, rand, srand
#include "d_random.h"//Provides random number generator
#include "Heap.h"
using namespace std; // Use C++ Standard namespace
//Elements in each array.
const int arrayLength = 15;//100;

[Code] ....

Why I'm getting those garbage values?

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C/C++ :: Implementing T9 Using A K-ary Tree?

Dec 17, 2014

I'm trying to implement a T9 (predective text) project in c++ using k-ary Tree.

I would like to understand how can I add the words in the Tree and how can I display them later.

inside each node of the tree I have a linked list (for the words) and a vector of pointers to access the next node

Here are my structs :

struct NodeList{
string data;
NodeList * next;
};
struct List{
NodeList *head;

[code].....

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C++ :: Printing A Binary Tree?

Feb 1, 2014

It only prints out the root in an infinite loop.

Code: void Btree::printTree(Node* tree)
{
tree=root;
if (tree != NULL)
{
std::cout<<" "<< tree->key;
printTree(tree->left);
printTree(tree->right);
}
}

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C++ :: Search Binary Tree

Aug 12, 2014

It has been a while since I built a binary tree from scratch so I decided to do it. Everything works fine but this one function. When I enter a number to search it just keeps running and allowing me to keep enter numbers.

Code:
void tree::search(int key,Node* leaf) {
if (leaf == NULL) {
std::cout<<"The tree is empty

[Code] ......

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C :: Function Max In Binary Tree

May 28, 2013

I have a problem with the C code . I created two functions, one that runs through the tree inorder, the other that returns the maximum value in the tree. The problem is when I use in the main the method "max", which goes in a loop and not print anything on the screen . If I remove the call to method "max" it works fine. Here's the code:

Code:

#include<stdio.h>
#include<stdlib.h>
#define bool int
/* A binary tree tNode has data, pointer to left child
and a pointer to right child */
struct tNode {

[Code]...

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C :: Using File Handling With Tree

Apr 8, 2014

I'm given a project in college to use trees(AVL tree, to be specific) and file handling(not very conversant with it). But I'm not able to relate the two.

I only know that files can be used to store data. But in what way can trees and file handling be connected? I know how to implement trees but how to store it as such in files?

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