[URL] This program is creating an outline for each of the tall rectangular prisms that will eventually make up terrain in a game I am making. As you can see in the middle of the picture, the line is not fully connected, and it has smaller lines making up the bigger line like a dotted line. However, this only occurs when two objects overlap (in the part with the dotted lines, the two prisms are touching, as two of their vertices are the same).
How would I make the dotted line go a away and give me a solid line?
Here is my rendering code: [spoiler] glDepthFunc(GL_LESS); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glBegin(GL_QUADS);
After i set the value in the first structure owners name, i set the cats name equal to it. but when i change the value in the first structure it doesn't change the value in the second structure.
So i need the dogs owners name to be equal to the cats owners name
So if i change the value of the dogs owner it also changes the value of the cats owner.
Code: typedef struct _a { int id; } a; typedef struct _b { a my_a; my_a.id = 1; // error: expected specifier-qualifier-list before "my_a" } b;
I get error: expected specifier-qualifier-list before "my_a"
I must set the id for the kind of struct created inside the struct def because main() will be casting based on this id. Thats how I will know which structure b contains by it's id, there could be hundards of different structs with different values I will cast to the correct one and know it's members by it's id. How do I ?
My program is designed to read input from the user and then store that input in a structure variable. Whenever i use the cin.getline() function, it comes up with a semantic issue. Here is the code:
I am not able to assign value into struct addrinfo variable through struct sort_result structure variable.
struct addrinfo { int ai_flags; /* Input flags. */ int ai_family; /* Protocol family for socket. */ int ai_socktype; /* Socket type. */ int ai_protocol; /* Protocol for socket. */
I created a class (let call it X) which contains the structure to store the data from my data base. Them I have a class (call Y) which will contain a list for each row in my data base. Third, I have a class with thousands variables (Z). What I am trying to do is to take the list of objects (Y) that contains the data to initialize Z. What I want to now if I can do something like that.
Imaging that one of my rows contain the following data: Type Nameofvariable etc... "static const double; MNFAIL ; 0; 0; 0,25"
In my list I have a node with contain this data
I want to use the field Nameofvariable to initialize the variable called MNFAIL contained in my class Z.
I am having trouble compiling my interface. I am trying to store a reference variable as a member variable of the interface object. Compiler says that the variable has not be initiated correctly.
LCD inherits from VisualInterface which is expecting a DisplayDriver object to be passed in (DisplayDriver is another interface, but thats not important).
I pass the displayDriver object in when LCD is instantiated in maininterfaces.zip
I was pasing it before as a pointer but was told that this could cause me problems with memory leaks and a reference was better, but now I cant seem to get it to compile.
I have to write a loop assigning a variable x to all positions of a string variable and I'm stuck. I don't have extensive experience with arrays and I'm also a bit confused about C-String. The problem is below.
"Given the following declaration and initialization of the string variable, write a loop to assign 'X' to all positions of this string variable, keeping the length the same.
char our_string[15] = "Hi there!";
(Please note this is a 'C-string', not C++ standard string.)"
I need to transform a local variable into a global variable so I can use it in one of my functions. I thought about passing the value as a parameter to this function but I can do this since the function is called inside the while loop and this variable counts how many times the while loop does (so the final value is outside the loop). Example to visualize better:
I want to store few different functions to a variable for different structs/classes and then call it later using that variable, is it possible? something like
struct item { int ID; int special; // for function };
item Key; Key.special = UseKey(KEY_KING);
// now when I want to call function "UseKey(KEY_KING)" I want to use "Key.special", like this
I've been experimenting with pointers and am getting the below error.
'error: cannot convert 'int**' to 'int*' in assignment'
I thought it was ok to assign a variable address to another variable. Line 18 is where I get the error.
I am trying to show the progression of memory as I increment it as I have done on line 17 and again, I don't know why I don't see a progression through memory locations when output to the console on line 20.
Here's the code: #include <iostream> #include <cstring> #include <cstdlib> using namespace std; int main() {
Any way to create a variable using a variable in the name? So E.g. if you wanted to create an int named nr(x), and x was 1, you would get an int variable named nr1? How would you do this?
So I have a class object that contains the private member variable spot and the public member function MoveLock. Within MoveLock, is a member variable called numbers that holds the place where a user is on a "lock knob". Now, what I'm trying to accomplish is that whenever the user turns the "knob" in the wrong direction, the position is updated with that current numbers so that the clicks needed to unlock the first state is also updated. But I get these errors:
Error E2096 C:Users...switchtest.cpp 34: Illegal structure operation in function main() Error E2294 C:Users...switchtest.cpp 39: Structure required on left side of . or .* in function main()
Ultimately, what I have in main() is a piece of what I'm going to implement in a class member function. I'm also thinking about moving the if else statements out of the for and creating a second one for the else portion.
I'm trying to use a structure in union in the following format:
Code: union data { unsigned char All[10] ; struct data_pkt { unsigned char ack; unsigned short status; unsigned short data_length; unsigned char Data[5]; }format; }adb; adb.
All has 10 bytes which is equivalent to the structure bytes. ie 6 bytes if unsigned char and 2 short i.e 4 bytes. Thus total 10 bytes is given to adb.All. When I print the struct size I get 12 bytes. This creates problem in obtaining data in union. According to the program:
adb.format.ack should have the address of adb.All[0] adb.format.status should have the address of adb.All[1] adb.format.data_length should have the address of adb.All[3] adb.format.Data[0] should have the address of adb.All[5]
But in actual case this is how memory is allocated:
adb.format.ack assigned to the address of adb.All[0] adb.format.status assigned to the address of adb.All[2] adb.format.data_length assigned to the address of adb.All[4] adb.format.Data[0] assigned to the address of adb.All[6]
i'd like to ask if it's possible to fill every array in structure to zero. (Without using too much cycles)Something like this (I know that it doesn't work):