Visual C++ :: Lstbox Counter - Loop Through Unordered List
Nov 28, 2014
I am trying to make a basic app that will loop through an unordered list with repeats and count how many times a specific item repeats. Example would be I select a state from the list box and it will tell me how many times it is listed.
This is the code I have up so far, trying to keep it basic. I am missing something, something related to the counter? I think I have some of the better half up but I am not sure...
Code:
Private Sub ListBox1_SelectedIndexChanged(sender As Object, e As EventArgs) Handles lstBox.SelectedIndexChanged
Dim wins As String = lstBox.SelectedIndex
Dim foundwins As Boolean = False
Dim i As Integer = -1
[Code] ....
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Jan 2, 2014
The program should be print the numbers 0 through 10, along with their values doubled and tripled. The data file contains the necessary variable declarations and output statements.
Example the output:
Single Double Triple
1 2 3
2 4 6
3 6 9
4 8 12
here my code tell me if correct
#include <iostream>
#include <cstdlib>
using namespace std;
int main () {
int x, double, triple;
[Code] .....
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Feb 20, 2014
After searching, it seems that I've finally arrived at the good old traditional "Random Number Game". I've been presented with solving this problem in the context of Visual C#.
I've solved the first part of the problem: Have the user enter a random number, display "Too high" or "Too Low" depending on the entry. If user guesses, let the user know. That part of the problem I was able to solve with only 3 IF statements. In it's current version, instead of using all IF statements, I saw where 3 test conditional weren't needed. (If it's not greater nor lesser it's equal or,.... "otherwise do this").
An enhancement to the problem ask that the user be notified of how many guesses it took to get the number correct. I reasoned that number of guesses could be translated to mean " number of iterations ".
I'm having trouble using the counter variable to track the iterations, then display the total iterations. I'm not seeing how to increment that value with each loop. I've basically reached two results no matter how I've used counter and written the while loop. The first one returns back to me "the guessed number". Example, if I guessed 10 times and the lucky number was 58, the display statement in the ELSE clause became: "Congrats. You guessed the number in 58 tries!".
The other result is what's returned by the code in it's current form. I think it'll be clearer for me to debug from this point then the previous. Here, I can see how I reach "Congrats. You guessed the number in 2 tries!". It's apparent that counter is being incremented by one regardless how many guesses the user makes. On the contrary, it's not so apparent to me how previously, the value returned by the counter variable at the end of the loop was actually the value for the random number generated and the user's entry (hence, the correct number) and NOT the total loop iterations.
Here's the code :
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
[Code] .....
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Aug 27, 2013
I'm trying to make an unordered_map with a key of std::string and a data type of my own class, "Variable". This is my code that I've done:
#include <iostream>
#include <sstream>
#include <string>
#include <unordered_map>
class Variable { // The class that I want to have as data type
public:
Variable(double value) : _value(value) {}
[Code] .....
This code works just fine when I use double instead of "Variable", but the moment I put in the class "Variable" instead it gives my this massive error:
(cut for clarity)main.cpp|25|error: conversion from 'std::_Hashtable<std::basic_string<char>, std::pair<const std::basic_string<char>, Variable>, std::allocator<std::pair<const std::basic_string<char>, Variable> >, std::_Select1st<std::pair<const std::basic_string<char>, Variable> >, std::equal_to<std::basic_string<char> >, std::hash<std::basic_string<char> >, std::__detail::_Mod_range_hashing, std::__detail::_Default_ranged_hash, std::__detail::_Prime_rehash_policy, true, false, true>::_Insert_Return_Type {aka std::pair<std::__detail|
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Jun 17, 2013
typedef tr1::unordered_map <string, pin *> pin_cmp;
pin_cmp _pin_cmp;
_Pins[_num_pins] = new pin (pin_id, _num_pins, s, n, d);
_pin_cmp[_Pins[_num_pins]->get_name ()] = _Pins[_num_pins]; //performance profiling
What actually the code doing?
_pin_cmp[_Pins[_num_pins]->get_name ()] = _Pins[_num_pins]; //performance profiling
I am not familiar with unordered_map which still can use with array[].I am confuse unordered_map just need key and value why will have array[]?
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Sep 19, 2013
how to create an unordered map of fixed size vectors?
Code:
unordered_map<string, vector<int>> x;
x["mumb 5"][7] = 65; // this does not work since my vector size is not set.
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Jan 2, 2015
I am trying to solve some random puzzles so I do not lose/forget c++. I never used hashtables in C++ and decided I needed to brush up. I am having in creating a hashmap that holds objects with a string as a key:
Code:
#pragma once
#include <iostream>
#include <unordered_map>
class WordCount
[Code] .....
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Aug 29, 2013
I was trying to implement Floyd's cycle finding algorithm to find loops in linked list. I implemented my code using 2 pointers but I am not able to figure out why my output is always is 0 even though a loop exists in the code.
#include "iostream"
using namespace std;
struct Node{
[Code]....
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Apr 22, 2013
Having trouble with concatenating a linked list.. When I call the display function for the concatenated list, it loops endlessly?
#include <iostream>
#include <cstdlib>
using namespace std;
#ifndef Null//Null is being defined to 0 here
#define Null 0
#endif
[Code] ....
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Jan 14, 2014
I am getting and infinite loop for loop pointer variable current which points to head and is incremented by current->next in while loop. I use the pointer variable the same way in my display routine and it works. Here is listing of code.
#include "stdafx.h"
#include<iostream>
struct node{
int data;
node *next;
[Code] .....
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Mar 18, 2013
im using a for loop to find the index values of the tied high scores and store them into string list then reference list in the second for loop to output it to screen however it isnt letting me use an array with index i as an index its self.
void printHighest(Student s[], int length){
int index;
string list[10];//you're never going to have more than 10 people with a tieing highscore.
index = findMax(s, length);
[Code] ....
For the time being I simply removed the idea of string list and just put the contents of the second for loop into the if statement above it. However, I am still curious as to if I can reference an index of an array in an index of another array.
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Jun 23, 2014
I am getting an error with my while loop(feels dumb) when running this code that I am allowed to modify. It is to remove all instances of an element within the list.
The loop is whithin this function:
void arrayListType<elemType>::removeAll(int location)
I have attached both the header file and main function file in .txt format.
void arrayListType<elemType>::removeAll(int location)*
Attached File(s) :
header.txt (12.23K)
main function.txt (2.95K)
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Aug 19, 2012
I am grabbing data from three entities and want to grab a field value in each of the entites and place it in an arraylist. What I would like to do is loop through the arraylist for all the values and do something for each value only once. If the value in the array list is repeated, I want to not do anything for it and continue till the end. Basically, I loop through all the values do something for each value and skip over the repeated value if I already did something.
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Apr 27, 2013
How do I add a counter for the comparisons so that it increments every time the two array value are compared?
// Session5.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
using namespace std;
const int NMAX =10;
[code].....
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Jul 30, 2014
int counter won't reset to 0 when I click the start over button.
protected void startOverButton_Click(object sender, EventArgs e)
{
gameOverLabel.Visible = false;
[Code]....
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Feb 17, 2015
I am not sure why this is happening but I am simply trying to make rounds with my code and have it stop when one of two things, or both, happen.
#include <iostream>
#include "Classes.h"
#include "RNG.h"
#include "select.h"
#include "Fitnesschk.h"
using namespace std;
/*Global Variables************************************/
const int column = 32;
[Code] ....
I've tried resetting and renaming all variables but I don't see any conflict. I tried declaring in different areas but no dice. The other issue I have is that fittest always returns 0 even if the function returns 1. So it infinitely loops. When I go through looking at the variables. the fittest variable never changes even if the function returns 1 and round seems to reset after reproduce is called.
Here is the supporting code.
For Fittracker:
int fittracker(person man[], int row, int column){
for (int y = 0; y < row; y++){
int fit = 0;
for (int z = 0; z < column; z++){
if (man[y].data[z] == 1){
[Code] ....
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Apr 14, 2013
One that fills different char arrays the idea is to use a single char to represent a char such as 255 but if more than it then use a char array of two chars to represent the next char 00 because if only one is needed it would take less disk space than 0,255 as it would in an array.
My goal is to do this all the way up to an array that can hold 255,255,255,255 but only use the more complex array if needed Example: a char of 255 takes much less space than a char array of 4 chars so that instead of 0,0,0,255 it is written to disk as a single char whereas a char array of 200,0,0,1 would be written as a 4 byte char array. use single char to represent values from 0 to 255 use two char array to represent 0,1 to 255,255 three for 0,0,1 to 255,255,255 and four for 0,0,0,1 to 255,255,255,255
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Jun 18, 2013
I am trying to make a program which reads a text file, separates the strings into words, then finally saving and counting each different word.
When I comment out the code where it is supposed to search for the same word in the table, the program doesn't work.Am I doing something wrong with strcmp or the loop? The 'break' just exits out of that 'for' loop right?
Code:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define WORD_MAX 500
#define LIST_MAX 500
int main(){
int i, j, find;
[Code]...
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Oct 14, 2014
I'm trying to write a small brute force application in C on Ubuntu 14.04.1 using Code::Blocks with gcc-4.8.2. It's nothing special and just for practice.The focus is on a parallel procedure that generates strings by use of OpenMP. Every time a string is generated, the counter variable should be incremented. At the end, regardless of whether the search string was matched or not, it outputs the correct number of all generated strings (counts).It works fine so far.Here is my source code example:
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <omp.h>
/* Global variables */
const char Literals[] = "abcdefghijklmnopqrstuvwxyz";
const int NLiterals = sizeof( Literals ) - 1; // NLiterals = 26 Bytes.
const char SearchString[] = "test"; // I.e. until 'test' there are 355414 counts.
char MatchString[16];
}
[code]...
This should speed up the process of generating strings. But if I do so, always when the program has a match the number of counted strings is wrong. Here are some possible "wrong" outputs: Code: Match: 'test'! 40710 tries. <-- number of tries (counts) is wrong! or Code: Match: 'test'! 40375 tries. <-- number of tries (counts) is wrong! But if the program doesn't have a match (i.e. when I change SearchString to something like the following line), then the number of counts is correct: Code: const char SearchString[] = "test0"; The only thing I have to do before, is to change the follow line from:
Code:
printf( "
No match! %u tries.
", Count / 8 ); to Code: printf( "
No match! %u tries.
", Count );
But also it can happen that there is no output. Like an infinite or endless loop. How can I improve the source code in order that the correct number of counts is always displayed and what can be the reason for the endless loops time after time? Both issues appears only by the use of Code: #pragma omp for schedule( dynamic ).
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Oct 4, 2014
I need to get up to speed in Embedded systems. I need to create a 3led binary counter, when an input is operated the it needs to count up using these leds from 0 to 7. I have written this so far and how to pulse a counter or interger to 7 and then reset back to 0.
int main (void) {
LED_Init_1();
LED_Init_2();
LED_Init_3();
[Code]......
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Feb 23, 2014
I have to write a program that asks the user to input a positive integer, counts how many primes there are before this integer, then divide the number of primes by the integer. Here's what I have so far:
int n;
int counter = 0;
cout<<"Enter a positive integer n.";
cin>>n;
[Code]....
the value of the integer counter is supposed to increase whenever a prime number is identified but it's increasing n times
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Jul 26, 2014
I am trying to make a parenthesis counter using stack in C. But my code is always returning that my expression is invalid.
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<unistd.h>
#define SIZE 100
#define True 1
#define False 0
struct stack {
int top;
char items[SIZE];
[Code] ....
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Jun 3, 2012
How can i form a counter of say 30 elements so that to meet following requirement,
I need to access 5 elements out of 30 elements and out of these 5 elements once the one value is printed (i.e now access for remaining 4 element will be left) other one should get added immediately to this 5 element set, from remaining total 25 elements. In this way 5 element count will be there always.
I am trying this as follows, by forming vector of 30 elements accessing its 5 elements as :
for (iter = vector1.begin(); it < vector1.end();it++) {
for(int count = 5; count >= 1 ; count--) {
cout << "Print value<" <<count<<"> : "<< *it <<endl;
it++;
}
}
This displays 5 elements at a time but counter "count" waits for to finish off its remaining 4 elements however i want to maintain this counter to 5 elements always.
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Apr 6, 2015
I am trying to modify a PerformanceCounter I have created in C#. But it doesn't seem to be that it is being changed. This counter needs actualy to be a flag : 0 or 1.
I took the following code from the web. It created the collectors category along with the counters well. But the RawValue always shows 0!
I am working on Win7/64.
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace PerformanceCounterSample
[Code] ....
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Oct 22, 2014
I have a method that changes a canvas color after set intervals, e.g. start timer, 5 seconds green, 3 seconds red, then stop. This functionality is provided in the interval method. The problem I'm trying to achieve is getting this sequence to repeat for a set number of iterations.
I tried to solve this by setting up a counter after the timer is stopped but the code keeps repeating indefinitely by starting and stopping over and over instead of the max of 6 iterations I had set. In debugging the problem, I watched the value of 'i' and when the 'if' statement is set to false. The 'if' statement gets set to false after 7 iteration as expected but the start(); keeps getting called.
void myTimer_Tick(object sender, EventArgs e) {
//Assign text box string value to a time span variable.
TimeSpan workTm = TimeSpan.ParseExact(wrkString, @"hh : mm : ss : fff", CultureInfo.InvariantCulture);
TimeSpan restTm = TimeSpan.ParseExact(rstString, @"hh : mm : ss : fff", CultureInfo.InvariantCulture);
// update the textblock on the display
// with hh, mm, ss, ms
ms = myStopwatch.ElapsedMilliseconds;
[Code] .....
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Jul 28, 2014
I have a counter that onclick should increment 1 and it does that on click, but if I click the button again, it won't increment again. Instead it will be stuck at 1. How can I make it go up if the button is clicked more than once? Also this is a web application.
protected void submitAnswerButton_Click(object sender, EventArgs e) {
int counter = 0;
if (mathAnswerTextBox.Text == answer.ToString()) {
answerStatus.Text = "Correct!";
[Code] ....
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