C# :: How To Correctly Use Counter Variable In WHILE Loop
Feb 20, 2014
After searching, it seems that I've finally arrived at the good old traditional "Random Number Game". I've been presented with solving this problem in the context of Visual C#.
I've solved the first part of the problem: Have the user enter a random number, display "Too high" or "Too Low" depending on the entry. If user guesses, let the user know. That part of the problem I was able to solve with only 3 IF statements. In it's current version, instead of using all IF statements, I saw where 3 test conditional weren't needed. (If it's not greater nor lesser it's equal or,.... "otherwise do this").
An enhancement to the problem ask that the user be notified of how many guesses it took to get the number correct. I reasoned that number of guesses could be translated to mean " number of iterations ".
I'm having trouble using the counter variable to track the iterations, then display the total iterations. I'm not seeing how to increment that value with each loop. I've basically reached two results no matter how I've used counter and written the while loop. The first one returns back to me "the guessed number". Example, if I guessed 10 times and the lucky number was 58, the display statement in the ELSE clause became: "Congrats. You guessed the number in 58 tries!".
The other result is what's returned by the code in it's current form. I think it'll be clearer for me to debug from this point then the previous. Here, I can see how I reach "Congrats. You guessed the number in 2 tries!". It's apparent that counter is being incremented by one regardless how many guesses the user makes. On the contrary, it's not so apparent to me how previously, the value returned by the counter variable at the end of the loop was actually the value for the random number generated and the user's entry (hence, the correct number) and NOT the total loop iterations.
Here's the code :
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
[Code] .....
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Oct 14, 2014
I'm trying to write a small brute force application in C on Ubuntu 14.04.1 using Code::Blocks with gcc-4.8.2. It's nothing special and just for practice.The focus is on a parallel procedure that generates strings by use of OpenMP. Every time a string is generated, the counter variable should be incremented. At the end, regardless of whether the search string was matched or not, it outputs the correct number of all generated strings (counts).It works fine so far.Here is my source code example:
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <omp.h>
/* Global variables */
const char Literals[] = "abcdefghijklmnopqrstuvwxyz";
const int NLiterals = sizeof( Literals ) - 1; // NLiterals = 26 Bytes.
const char SearchString[] = "test"; // I.e. until 'test' there are 355414 counts.
char MatchString[16];
}
[code]...
This should speed up the process of generating strings. But if I do so, always when the program has a match the number of counted strings is wrong. Here are some possible "wrong" outputs: Code: Match: 'test'! 40710 tries. <-- number of tries (counts) is wrong! or Code: Match: 'test'! 40375 tries. <-- number of tries (counts) is wrong! But if the program doesn't have a match (i.e. when I change SearchString to something like the following line), then the number of counts is correct: Code: const char SearchString[] = "test0"; The only thing I have to do before, is to change the follow line from:
Code:
printf( "
No match! %u tries.
", Count / 8 ); to Code: printf( "
No match! %u tries.
", Count );
But also it can happen that there is no output. Like an infinite or endless loop. How can I improve the source code in order that the correct number of counts is always displayed and what can be the reason for the endless loops time after time? Both issues appears only by the use of Code: #pragma omp for schedule( dynamic ).
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Jan 2, 2014
The program should be print the numbers 0 through 10, along with their values doubled and tripled. The data file contains the necessary variable declarations and output statements.
Example the output:
Single Double Triple
1 2 3
2 4 6
3 6 9
4 8 12
here my code tell me if correct
#include <iostream>
#include <cstdlib>
using namespace std;
int main () {
int x, double, triple;
[Code] .....
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Sep 15, 2014
I am writing a program that minicks the library reserve system at my university and the problem is that when i run the code and reserve a room i am to keep track of the amount of times the room has been visited. To do this i set up a array roomcount and I count up by one every time i assign a room, The bug lies with when you reserve a room, then run option three, it will show that the previous visits is at 1, which is good. but then if i leave the room(option 2) and then run option 3 again to view the status of the rooms, the previous visits is set back to 0, which is not good. Ive been staring at this for hours and asked numerous people by we can't seem to figure out why the roomcount variable resets.
#include <stdio.h>
#include <math.h>
int main (void) {
int choice;
int roomchoice;
int i = 0;
[Code] .....
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Oct 23, 2014
The question is: Define the class Counter. An instance of this class is used to count things, but the counter should never be less than 0 (non negative number). The member variable should be private. I realize what I'm suppose to be using but can't implement the member functions needed..
int main(){
int value;
cin >> value;
Counter myCounter(value);
for (int i = 1; i <= MAXLOOP; i++) {
myCounter.increment();
[Code] ....
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Nov 28, 2014
I am trying to make a basic app that will loop through an unordered list with repeats and count how many times a specific item repeats. Example would be I select a state from the list box and it will tell me how many times it is listed.
This is the code I have up so far, trying to keep it basic. I am missing something, something related to the counter? I think I have some of the better half up but I am not sure...
Code:
Private Sub ListBox1_SelectedIndexChanged(sender As Object, e As EventArgs) Handles lstBox.SelectedIndexChanged
Dim wins As String = lstBox.SelectedIndex
Dim foundwins As Boolean = False
Dim i As Integer = -1
[Code] ....
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Dec 8, 2014
The while loop part of my program isn't working right. stringOriginal is an array. If a large amount of characters passed the max 80 im processing is typed, it goes into a infinite loop. Also the condition doesn't work i type in quit and the loop continues.
while(stringOriginal != "quit"){
std::cout << "Enter a string of characters you would like to reverse
";
cin.getline(stringOriginal,79,'
');
}
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May 12, 2014
So, I have the beginnings of a rock paper scissors game which i have created before in Java, and i am attempting to create it in c++.
Problem is, the function "int checkConvertInput" containing a loop to make sure input is valid, is not exiting the loop. As far as i can see the two strings are not comparing. Is there a library function for this? I know C had strcmp but i am not sure if it applies here.
#include <iostream>
#include <string>
#include <vector>
using namespace std;
int checkConvertInput(int playerSign, string signs[]);
[Code] ....
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Jan 17, 2015
I just started learning programming. I tried using this but the loop is not working ....
Code:
#include<stdio.h>
#include<ctype.h>
#define PI 3.1416
void main(void) {
char choice;
float r, area;
[Code] ....
However when i removed this portion below, and replacing it with choice='Y';, the loop works just fine although my intention is to continue the loop only when 'y' is entered.
Code:
printf("Continue? Y/N:");
fflush(stdin);
scanf_s("%c", &choice);
choice = toupper(choice);
I think that I'm using the code wrongly but i'm not sure where the mistake lies in
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Sep 8, 2013
I have to write a loop assigning a variable x to all positions of a string variable and I'm stuck. I don't have extensive experience with arrays and I'm also a bit confused about C-String. The problem is below.
"Given the following declaration and initialization of the string variable, write a loop to assign 'X' to all positions of this string variable, keeping the length the same.
char our_string[15] = "Hi there!";
(Please note this is a 'C-string', not C++ standard string.)"
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Feb 6, 2013
I'm writing a program to sum up the even numbers in between 1 and 100, using a while loop. At the beginning of my program, I initialize a variable "sum" to 0, and a variable "temp" to 1. Afterwards I enter a loop where I determine if "temp" is even or not, and if so add it to sum. However, at the end of my program, when I print "sum", I get a result of 0. Below is my code.
Code:
#include <stdio.h>
int main(void)
{
int sum = 0, temp = 1;
}
[code]...
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Jan 19, 2014
for (int raw1=0;raw1<4;raw1++){
for (int column2=0;column2<4;column2++){
unsigned char temp=0x00;
for (column1=0;column1<4;column1++){
int z1=7;
int p1[8]={00000000};
unsigned char temp2;
[Code] ....
When I print the variable output_mix_column inside the for loop as shown in the code, it prints the right output, but when I print it outside the for loop, it changes its value ....
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Aug 1, 2013
Code:
#include <stdio.h>
int main(void){
int a=0;
for(;a<=10;)
int b;
return 0;
}
I have got a code like this. I don't expect to get an output but just assumed I would see the command screen until I terminated it. What I want to do is just declare a variable b in a endless loop. But what I got from the compiler is this error: error: expected expression before 'int'. I am using Code::Blocks and I think the compiler is GCC.
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Apr 28, 2013
I have a problem with my code which I can't work out:
double Mi = 200*pow(10,30);
cout << "
Enter accreted mass increment in solar masses
";
cin >> dm;
cout << "
[Code] ....
Basically the loop works, but gives the wrong results.
I need, at the end of the loop, to sort of "redefine" Mi as "Mi + Macc". I then need it to repeat the loop, and at the end add another Macc so that Mi becomes "Mi + Macc + Macc", etc.
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Mar 25, 2013
This code is used in scientific calculation for optimization problem.
Basically a particle is moving in a three dimensional space, its position is (x,y,z).
At each position, there is a fitness value associated with that position.
The fitness value is given by fitness(x,y,z) (code line 12~19).
We need to find out, when the particle moves around randomly, what is the highest possible fitness value.
To solve this, below code is used, and it produces correct result.
#define DIMENSION 3
#define MAXX 4
#define MINX 0
#define MESHsize 1
#include <iostream>
using namespace std;
float maxValue = 0.0;
[Code] ....
The output of the code:
[ fitness(0,0,0) = 0] [ fitness(0,0,1) = 1] [ fitness(0,0,2) = 4] [ fitness(0,0,3) = 9]
[ fitness(0,1,0) = 1] [ fitness(0,1,1) = 2] [ fitness(0,1,2) = 5] [ fitness(0,1,3) = 10]
[ fitness(0,2,0) = 4] [ fitness(0,2,1) = 5] [ fitness(0,2,2) = 8] [ fitness(0,2,3) = 13]
[ fitness(0,3,0) = 9] [ fitness(0,3,1) = 10] [ fitness(0,3,2) = 13] [ fitness(0,3,3) = 18]
..... so on
Answer: highest fitness = 27
Note: In this case, the values of x,y and z is integers from 0 to 3 inclusive.
For 3-dimensional space above, actually the code had run through 3 nested "for" loops.
Question: Above code works for 3-dimensional space. How to generalize the code, so that it works also for N-dimensional space, where N is an arbitrary integer?
( Note: possibly N = 30 )
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Feb 7, 2015
I want to create a loop that that generates a random number set and gives the user the option to run the loop again for a new number. I have that working but when the loop ends the variable value does not leave the loop. I tried a posttest and pretest loop.
Is it possible to declare/create/alter a variable in a loop and have that value exit the loop to use in the code later? I am still learning about global variables.
#include <iostream>
#include <cstdlib>
#include <ctime>
#include <string>
int oneDiceSix() // Roll 1d6
{int oneDiceSix = 1+(rand()%6);
return oneDiceSix;} //end function
[code]....
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Apr 4, 2013
I've been messing around with loops/functions and basic logic and come up with a small maths program. Here it is:
Code: #include <iostream>
#include <string>
float divide (float x, float y) //function to divide numbers {
return x / y;
[Code] ....
Would initializing the string 'anotherGo' to a value that makes the loop run at least once be a suitable way of doing this rather than using a do/while loop? I read that a do/while loop is a black sheep but I have come across a number of uses for it. Maybe it is just preference which one you should/could use?
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Sep 4, 2013
I ran into a problem while using while loop.T he declared and initiated local int variable works well with its specified value while running through the 1st run of a while loop. It is set zero while entering the 2nd run and the following unexpectedly. However, the variable still exits. The following is the code with problem.
Code:
#include <stdio.h>
int main(void){
const int x=6;
char c='y';
[Code]....
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Sep 3, 2013
If a variable is declared in a block or for loop block, we all know the scope of a variable are usually in that block. But how about life span?
for example the following code
while(condition) {
....
for(;;) {
int i;
....
}
...
}
if we repeat while loop, every time when we get into the for loop, an i will created and used? but what about the old i? Is is destroyed? I am worrying about the memory will be used up if I do this.
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Jan 19, 2015
#include <iostream>
#include <iomanip>
using namespace std;
int main(){
float rate, hours, overtime, tax_calculated;
float tax = .15;
[Code] ....
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Nov 15, 2013
I have an exam in C programming I'm a little stuck on loops..I have to make a program that multiplies the loop variable by 2 then takes away 1... easy, that was a for loop no problem
for (x=3; x<=65; x=x*2-1)
that should print out 3 5 9 17 33 65 however, my lecturer has given the task for it to reverse, but not to display the number 17 on the way back down using an if statement...however, this time it must be a do while loop... This is what I have so far.
Code:
#include <stdio.h>
#include <stdlib.h>
int main()
{
int x = 129;
}
[code]....
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Sep 10, 2013
What is difference (memory allocation or any) between declaring a variable inside or outside the variable
program1:
#include<stdio.h>
int main() {
int i;
for (i=0;i=<100;i++) {
[Code] .....
Difference b/w program1 and program2. Its look both are same. but my compiler shows something difference.
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Aug 11, 2014
I'm writing a delete function for a linked list, and I'm having issues with this bit of code:
void deleteNode(int data){
node* del = NULL;
t = h;
n = h;
while(n != NULL && n->_data != data){
t = n;
n = n->next;
}
}
Or more precisely, this portion:
&& n->_data != data
n is my new node variable, _data is the storage variable in the private section of my class, and data is the information being searched for that needs to be deleted. Everything works without this section of the code. My assumption is that n->_data is somehow wrong, but I don't see how. I've tried everything I can think of- using parenthesis, using the variable rather than the pointer, I've tried expressing the pointer in a different way, I've tried using my t variable rather than n, and I've found examples online that use this exact same expression without any issues.
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Feb 3, 2013
I got the following lines of code from a book. The variable char c is being used here to demonstration local variable declaration.
while(char c = cin.get() != 'q') {
cout << c << " wasn't it" << endl;
if(char x = c == 'a' || c == 'b')
cout << "You typed a or b" << endl;
else
cout << "You typed " << x << endl;
}
It compiles and runs. There are two issues when I try to run it.
1) It seems to loop through two times for every entry. If I insert cin.ignore() just before the closing bracket, it seems to work better.
2) the variable c does not seem to have the character I entered when examined in the if statement.
What is happening with the variable c inside the while loop scope?
Does c actually get initialized?
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Feb 20, 2015
I'm using an animation program. In this program I've simulated a particle system. The particles are flying around at different and varying speeds. I've attached birds to the particles and I want to be able to control each bird's flapping animation based on its velocity; so birds moving faster will be flapping faster.
Initially, the bird's flapping animation is controlled by a parameter that goes from 0 to 100%. So not only do I need to drive the speed at which the animation goes from 0 to 100%, I need to set it on a loop so once it reaches 100%, it loops back to 0%. I'm extremely new to code so I don't think it would be wise for me to even provide a jumping off point, not that I could.
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Jan 14, 2014
I am getting and infinite loop for loop pointer variable current which points to head and is incremented by current->next in while loop. I use the pointer variable the same way in my display routine and it works. Here is listing of code.
#include "stdafx.h"
#include<iostream>
struct node{
int data;
node *next;
[Code] .....
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