Visual C++ :: Winsock - Accepting Multiple Clients On A Server?

Jun 16, 2013

My problem is that I've created a Client and Server program in which they communicate. The Client is an SDL Application that allows you to play as a movable character IF YOU ARE CONNECTED TO THE SERVER. If not, You're unable to play. THIS WORKS!

However, Only one client is able to play on my server?? Anyone elses' window freezes and they are not allowed to play (As if not connected to the server). Here is my server code.

Code:
#include <iostream>
#include <winsock2.h>
#include <vector>
#include <process.h>
#include "Included/pthread.h"
#define MAX_THREADS 5
bool gamerunning = true;

[Code] ....

I'm having troubles allowing more than one client to play on the server.

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C++ :: Accepting Multiple Clients?

Apr 14, 2013

I'm still having troubles connecting multiple clients to my server.To break down what I have going:I have a server that is supposed to accept multiple clients.. Currently, It works with one person.While the server is running, One person is allowed to play the game (While connected to the server). If the server is down, the player cannot play (This shows that the server and client responde and work).

However, While the server is running and the client joins, the first player is allowed to play. Everyone else's window goes black and says "Not Responding" (Like any other game in which isn't working).While these players are in "Not Responding", It still says the client has connected onto the server (But they're not able to play?).My client code is working perfectly, But i'm having troubles accepting multiple clients onto my server.

#include <iostream>
#include <winsock2.h>
#include <vector>
#include <process.h>
#include "Included/pthread.h"
//Some things i'm using or will be using in the future

[code]......

I had set notes by things to tell what they do!

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Oct 19, 2014

Basically i want to make a chat application , but in this application i want to have a CENTRAL SERVER , by this SERVER all clients communicate with each other.

Suppose there are 2 Clients , if C1 wants to send message to C2 ,first message will sent to SERVER then SERVER will check if C2 is online if he online then message will be delivered to him else SERVER will store message in a buffer when C2 gets online SERVER will deliver message to him.

Basically here i want to do implement INDIRECT COMMUNICATION between different all clients through SERVER...

clients could be on other computers and server on other computer and connect to SERVER through IP ADDRESS.

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C++ :: How To Make Two Clients Apps Communicate With Each Other Through Server

May 12, 2013

I've coded this client/server application and it works fine becuase a client can send a message to the server, so is the server to the client and mutiple clients can be connected to the server at the same time. But my problem is that I want two client to be able to communication with each other through the server. What I don't know how to do is to relay a message in the server from one client to the other. Is there a way to do this? By the way this is a chat application i'm creating.

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C/C++ :: Multiple Client In Winsock

May 29, 2014

I have make a code for simple chatting for single client but i want to make it for multiple client. what i need to modify in the code?

server.c
int main(int argc, char *argv[]) {
struct sockaddr_in localaddr,remoteaddr;
SOCKET s,ns;
char send_buffer[80],receive_buffer[80];
int n,bytes,addrlen;
memset(&localaddr,0,sizeof(localaddr));

[Code] .....

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Visual C++ :: Interaction Between Algorithm And Winsock

Jul 24, 2013

Code:
#include <algorithm>
#include <winsock.h>
void some_func() {
int result = std::min (0, 16384);
}

Okay, but the above code consistently gives me error C2589: '(' : illegal token on right side of '::'. I'm building with VC8. If I don't #include <winsock.h> the code compiles correctly but it doesn't matter if I #include <winsock.h> before or after including <algorithm>

I guess it might be due to one of my #defines but I've tried the code in a very minimal program and I still get the error.

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C/C++ :: TCP Server / Multiple Client With Select Process And Forking

Sep 12, 2014

I have created a Server that can handle multiple users with the select function. The server seems to be operating just fine on every new request of a client even on the case of termination connection. The problem appears on the client side. I am applying forking process to be able to hear and write at the same time while the user is typing a message to the rest of the clients. By doing so I discovered that when the client is initialized it send a blank message to the server. The server then send this blank message to all the clients. I have discovered a "trick" not to display the message on the client side but I really would like to know if there is an alternative solution instead of my solution. I mean why it dose not wait for the client to first start typing a message before to send it.

The communication that will apply on each new connection is:

Client Server
Connect() −− >
< −− Hello version
NICK nick −− >
< −− OK/ERROR text
MSG text −− >
< −− MSG nick text/ERROR text

Sample of the Server.c code:

#include <stdio.h> /* stderr, stdout */
#include <errno.h> /* errno.h - system error numbers */
#include <stdlib.h> /* memory allocation, process control etc. */

[code].....

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C Sharp :: How To Display Multiple Images From SQL Server 2005 Into C# At Runtime

Mar 26, 2013

I stored multiple images in MySQL SERVER 2005. Now I want to retrieve particular category of images into multiple picturebox at runtime in C# Windows application. i used the following code in my final result form at form_Load using c# windows apps.. But it displays only one picture at run time.

SqlConnection con = new SqlConnection(@"Data Source=ttt-PC;Initial Catalog=Query_Image;Integrated Security=True");
SqlCommand cmdnew = new SqlCommand("select pic from Image_Category 
where IMG_Cat='" + searchvalue.ToString() + "'", con);
con.Open();

[Code] ....

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C :: Reading And Accepting Full Name

Feb 6, 2013

I am having trouble in reading my full name in just a single variable and some kind of authentication. this is my code by the way.

Code:

#include <stdio.h>
int main(void)
{
char NAME_MINE1[40];

void clrscr();
}

[code]....

if i enter my full name i will be able to go on to the next statement/command but when i put on some name (which is not mine) i will automatically get an error and exit the program.If i type "Qwerty You Tube" EXACTLY and not just the first string before the whitespace i will be able to proceed but when i enter "Qwerty Tube You" or "Qazse Qop Queen" i will get an error and the program will exit.

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Dec 12, 2014

i recently started programming. i mean I've been exposed to programming for the first time about a week ago. I've been following the tutorial here and playing around with my own code. For some reason, this code works while receiving decimals but not fractions.

Code:

#include <stdio.h>
int main()
{
float kd;
float kd_2;
printf("Please enter your k/d
");
scanf("%f", &kd );
}

[code]....

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Apr 7, 2014

how would one Be able to accept input for a function, for example:

#include <iostream>
using namespace std;
int numSubtract (int x){
if (x==1)
return 1;
else
return numSubtract (x-1);
}
int main (){
cout << numSubtract (5) ;
}

how would I be able to have the user input their own number instead of 5 in this example, and then output that?

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Jan 13, 2015

I would like to know in which way is the best to make ActiveX control for video. ActiveX control will need at least show picture and be able to go back in past, change resulation of picture and similar. How complex it is to do something like that? Is MFC best way to make it? Is there somewhere similar code?

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Visual C++ :: Getting Indexes Information From SQL Server?

Jan 6, 2014

Trying to get table indexes information in SQL Server 2012 I identified a strange situation for one scenarion.I have a table that contains two indexes referenced to some fields: Field_1 and Field_3 mapped over int, null columns (the number means the existing field order into the table designed few years ago...).

I am trying to get information about these indexes like this:

Code:
nRetCode = ::SQLStatistics(hstmtAux, NULL, 0, NULL, 0, (TCHAR*)(LPCTSTR)strTempTable, SQL_NTS, SQL_INDEX_ALL, SQL_ENSURE);
if (nRetCode == SQL_SUCCESS || nRetCode == SQL_SUCCESS_WITH_INFO)
{
nRetCode = ::SQLBindCol(hstmtAux, 4, SQL_C_SHORT, &swNonUnique, sizeof(SWORD), &cbNonUnique);
nRetCode = ::SQLBindCol(hstmtAux, 5, SQL_CHAR, szIdxQualif, sizeof(CHAR) * 130, &cbIdxQualif);
nRetCode = ::SQLBindCol(hstmtAux, 6, SQL_C_CHAR, szIdxName, sizeof(CHAR) * 130, &cbIdxName);
nRetCode = ::SQLBindCol(hstmtAux, 7, SQL_C_SHORT, &swType, sizeof(SWORD), &cbType);
nRetCode = ::SQLBindCol(hstmtAux, 8, SQL_C_SHORT, &swSeqInIdx, sizeof(SWORD), &cbSeqInIdx);
nRetCode = ::SQLBindCol(hstmtAux, 9, SQL_C_CHAR, szIdxColName, sizeof(CHAR) * 130, &cbIdxColName);

[code]....

Becasuse SQLExtendedFetch() is deprecated I used SQLFetchScroll() but the behavior is the same from my interest point of view.

Usally, I get the right information about indexes but in one situation I encounte a strange behavior. It's about having a clustered index into a scenario.
When Field_1 is Non-Unique, Non-Clustered and Field_3 is Clusted index I get the right information.

But if the index Field_1 is Clustered and the Field_3 is Non-Unique, Non-Clustered I get no information about Field_1 index (eg. szIdxName and szIdxColName are "" and their length is -1 that means SQL_NULL_DATA). So, I have no Index information. Within while loop, with the next iteration I get correct information about the second index Field_3.

I'm not sure whether the problem is with SQLStatistics, the bindings or SQLFetchScroll (they all always return SQL_SUCCESS). It looks like a problem with the driver when the first index is clustered.

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Visual C++ :: Creating A Virtual Mini Server?

Jul 28, 2014

Is it possible to create a virtual mini server (like IIS) that takes http request? I have a toolbar that queries an DLL using http request, and then that DLL stores some arguments in some XML file, which is read by an anti-malware.

Now every customer can't have an IIS server installed. Most of the end users uses Windows XP home edition. So is there a way i can create a virtual mini server that can be used in these PCs for placing http request?

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C :: Transaction Program - Show Balance Of Clients After Withdrawals / Deposit

Jun 13, 2014

I am running a little business on the side, any program I could use that will show me the balances of clients after withdrawals, deposits. For example, if i had a data file like this :

Code:
e 5 Elden
c 3 Felipe 55342.51415
e 3 Leonardo
e 1 Yong

[Code] ....

Lines beginning with 'e' will have an integer employee ID and an employee name.
Lines beginning with 'c' will have an integer customer ID, customer name, and a floating point account balance.
Lines beginning with a 't' will have a customer ID, employee ID, a 'w' or 'd' representing withdrawal or deposit,
and a floating point transaction amount.

Now, obviously the program doesn't have to be exactly like this but something along these lines.

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C :: Prototype For A Function Accepting Variable Arguments

Dec 6, 2014

what should be the prototype for the following function.

Code:void addition(int x, ...);

I am getting compilation errors. I have written the prototype as :

Code: void addition(int, va_list);

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Jan 25, 2015

How to insert and read images to/from database (sql server) using MFC ?

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Visual C++ :: Change HTTP Request Server Response - Proxy?

Nov 19, 2013

Is there anyway to make when browser request some file from server than browser to load another file. Example:

I open [URL] ....

So now the browser send http request to load image [URL] ....

so when browser want to load that image to load this image [URL] ....

I do this now with [URL] ....

I think this can be done with Wininet.dll and WinHTTP.dll

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Visual C++ :: How To Retrieve Remote Desktop User Domain Name On Win2008 Server

Oct 9, 2012

How can I do this??

Suppose I have Win2008server and many users from defferent domains log in, so every user has its own session.

How can I obtain from the session the domain name of the user who logged in to server??

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Visual C++ :: Excel Automation - Window Doesn't Come To Foreground In Windows Server 2008

Feb 10, 2014

We have a C++ 5.0 app that does something like this:

Creates the excel dispatch, exports the data, etc...
...
then calls these functions:

xlsApp.SetDisplayAlerts(TRUE);
xlsApp.SetVisible(TRUE);
xlsApp.SetUserControl(TRUE);

This has always worked to display the excel spreadsheet in the foreground, most recently on Windows Server 2003.

Now, testing on Windows Server 2008, the excel spreadsheet is created, but in the background. How to force it to the foreground?

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C++ :: Winsock - Receive / Send Sequences

Oct 25, 2013

I'm trying to understand winsock with c++. Let's assume I have a 2 working applications, one is the client and one the server:

Client: I can enter a command, for example chat or filetransfer, it will then switch into this specific mode where I can enter commands like uploading a file, send a message etc.

Client
Code: ....
while (rc != SOCKET_ERROR) {
printf("
#");
gets(buf);
if (strcmp(buf, "CHAT") == 0){
// start chat mode

[Code] .....

I'm in a recv/send loop and I'm using streams...so basically all the data is being sent/received there. Now, if I want to upload a file, I send a FILETRANSFER String to the server. Then I will probably need another loop that receives file requests from the client. The server will need more details about the file, like the path, name, size...

Now, my question is, what's the best practise for something like that? I'm having problems understand how I can send 3 different values from the server to the client and how he will receive them in the right order store them in variables. And also, after sending something to the server, in some cases, the client will have to wait for the server to answer.

Is there a good example of a similar application?

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C++ :: Sending Data From A File Via Winsock?

May 11, 2013

I want to send data from a file via winsock. The problem is that the only first line in the file is send.

Client

#include <iostream>
#include <winsock2.h>
#include <fstream>
#include <string>
#pragma comment(lib,"ws2_32.lib")
#define SERVER "127.0.0.1" //ip address of udp server

[Code] ....

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C/C++ :: Winsock Sending X264 Nal Unit

Mar 13, 2015

I am currently trying to send a x264 nal unit using WINSOCK with a reliable multicast socket. It isn't decoding properly, and my initial thought is I am not receiving all the bytes correctly. I was hoping some fresh eyes can provide insight on errors or any improvements. I have seen some topics about this subject, and they showed sending entire structs with the socket. However, I am concerned about endianess so I am trying to stay away from that approach. I have commented out the decoding part, until I am confident that I am receiving the nal unit properly.

Server:

#include <WinSock2.h>
#include <WS2tcpip.h>
#include "wsrm.h"
#include <Windows.h>
#include <stdio.h>
#include <stdint.h>
#include <iostream>
#include "x264Encoder.h"

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C++ :: Sending Variable Amount Of Data Over Winsock?

Oct 31, 2013

Client:

Code: ....
string cmd = "dir c:filequeue > ";
string outputFilePath;
outputFilePath.append(getTempPath());
outputFilePath.append(" est.txt");
cmd.append(outputFilePath);
system(cmd.c_str()); // dir c:filequeue > %temp% est.txt
string content = get_file_contents(outputFilePath.c_str());

send(s, content.c_str(), content.length(), 0); I'm executing the "dir" command to get a listing of Folders/files of one Folder. Then I read the Output of the file and send it over winsock to the Server.

Now, the Problem is, I don't know how I can handle the recv properly, cause I have to set the buffer size without knowing, how much data is actually transfered. Sometimes maybe no files are in c:filequeue, sometimes a 100k.

So I tried to make recv as a Loop:

Server:

Code: ...

while (rc != SOCKET_ERROR) {
printf("
#");
gets(buf); //please no discussion about gets, I will Change this later ;)
if (strcmp(buf, "ls") == 0){
send(connectedSocket, "LIST", 4, 0);

[Code] .....

now it works, but as the recv blocks, it will never leave the Loop, even when the Transfer is finished.What should I do?

I believe I could make unblocking sockets, but that's a bit complicated. Isn't there an easier solution, with malloc'ing the buffer or a Signal when to leave the recv Loop?

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Nov 21, 2013

send(sConnect, (userinput, key), 256, 0);

sConnect is already predefined as a socket

Key is a character array of [32]

Userinput is a character array of [256]

How can you send both of them at the same time using the send function without having to create a separate connection?

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C/C++ :: Winsock Sending Packet Header With Data

Apr 16, 2015

This question is kind of a continuation of Winsock Sending X264 Nal Unit. I was finally able to solve that problem, turns out in the end I was missing a memcpy(). Now my current issue is, when I try to decode the received packets, I am shown a bunch of errors. I have attached a picture with my decoding errors. So since I am using a reliable multicast socket, which doesn't guarantee order of delivery. My initial thought is that I am getting packets out of order.

So my question is, how would I attach a packet header to my current data? Could I get away with sending the header separately? Similar to what I am doing with the nal length. If I do attach my header to the packet data, what is a good way to delimit the two?

Server:

#include <WinSock2.h>
#include <WS2tcpip.h>
#include "wsrm.h"
#include <Windows.h>
#include <stdio.h>
#include <stdint.h>
#include <iostream>
#include "x264Encoder.h"

[Code] ....

My client is just reading packets into a vector, because decoding it right away was too slow. So I thought that might have been an issue, so I decided to read in 200 packets just for testing purposes.

Attached image(s)

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