C++ :: Winsock - Receive / Send Sequences

Oct 25, 2013

I'm trying to understand winsock with c++. Let's assume I have a 2 working applications, one is the client and one the server:

Client: I can enter a command, for example chat or filetransfer, it will then switch into this specific mode where I can enter commands like uploading a file, send a message etc.

Client
Code: ....
while (rc != SOCKET_ERROR) {
printf("
#");
gets(buf);
if (strcmp(buf, "CHAT") == 0){
// start chat mode

[Code] .....

I'm in a recv/send loop and I'm using streams...so basically all the data is being sent/received there. Now, if I want to upload a file, I send a FILETRANSFER String to the server. Then I will probably need another loop that receives file requests from the client. The server will need more details about the file, like the path, name, size...

Now, my question is, what's the best practise for something like that? I'm having problems understand how I can send 3 different values from the server to the client and how he will receive them in the right order store them in variables. And also, after sending something to the server, in some cases, the client will have to wait for the server to answer.

Is there a good example of a similar application?

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C++ :: Send Two Or More Char Arrays Over TCP Socket (winsock)

Nov 21, 2013

send(sConnect, (userinput, key), 256, 0);

sConnect is already predefined as a socket

Key is a character array of [32]

Userinput is a character array of [256]

How can you send both of them at the same time using the send function without having to create a separate connection?

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C# :: Socket TCP Send / Receive

Jun 28, 2014

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace test {

[Code] ....

I don't know if this is a bug in Winsock or the .NET Framework but i need to fix this or workaround. Recently I was working on a networking class and this error is breaking everything.

If you add Thread.Sleep(1) after Send() call then "TCP Bug detected" doesnt get executed but its not a reliable fix.

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C++ :: Streambuf For Socket - Send / Receive Data

Mar 27, 2014

I am trying to make a streambuf for a socket, which will use either WinSock or POSIX sockets depending on OS. I understand about how to send and receive data via sockets, but I don't really understand how to put that into a 'streambuf'. What functions do I need to override?

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C++ :: Using Same Socket For Second Send / Receive Giving No Result?

Jul 28, 2013

when I want to use the same socket connected to the host to send() and recv() for the second time, recv() will return 0 without anything in buffer. Basically I am doing:

1. connect to the website
2. send packets
3. receive packets
4. send packets again (I think this one is working since it's not giving me SOCKET_ERROR)
5. receive packets again (this one is returning 0 so as "connection closed")

source code: [URL] ....

as you can see, I have sock2, which when I use for second send/recv it's working fine, however I will do more communication, and having sockets for all of that and connecting them.

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C# :: How To Send And Receive Data From Serial Port

Aug 13, 2014

private void button1_Click(object sender, EventArgs e) {
serialPort1.PortName = "COM1";
serialPort1.BaudRate = 9600;
serialPort1.DataBits = 8;
serialPort1.Parity = Parity.None;
serialPort1.StopBits = StopBits.One;

[Code]...

In my project i have a serialport control and a button, there is no error but i want to know how actually this works, i want to send and recieve the data from the serial port don't know how to do it..

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Visual C++ :: Send Message - Receive / Respond

Jan 2, 2014

I have a problem in a c++ project. I have created a .dll file and hooked to an .exe

I want this .dll to make a ping or to send a message like hello somewhere, and IF ping or message doesn't receive an answer that's means the user has suspended-terminated this dll from the exe then the exe will close. How can i do that?

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C :: HTTP Packet Generation And Send / Receive Via Socket

Dec 26, 2014

I have Build code for sending/receiving TCP Traffic over c Socket . Now I want t add HTTP Protocol to it .

After searching out on google ,one method I found which is by GET method to send a query to a server like google.com and request a page .

But ,Suppose I saved a HTML page in my directory how can I send HTTP packet via client/server in socket using this HTML page .

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C# :: Access SIM Cards And Send / Receive Messages Through PC Interface

Nov 2, 2013

I'm gonna start a project for my own purpose. In my project I need to access GSM sim cards and send & receive messages through a PC interface. What kind of GSM Interface support for my Requirements and in feature may extend Requirements. what kind of programming language will be simple for write an pc interface to access that GSM interface device.

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C/C++ :: HTTP Packet Generation And Send / Receive Via Socket

Dec 27, 2014

I have code for sending/receiving TCP traffic over C socket. Now I want to add HTTP protocol to it. After searching the web, one method I found which is by GET method to send a query to a server like google.com and request a page.

But, suppose I saved a HTML page in my directory how can I send HTTP packet via client/server in socket using this HTML page.

Server side code:

sockfd = socket(AF_INET, SOCK_STREAM, 0);
bind(sockfd, (struct sockaddr *) &serv_addr,sizeof(serv_addr)) < 0)
listen(sockfd,5);
newsockfd = accept(sockfd, (struct sockaddr *)&cli_addr,&clilen);
while (1)

[Code] .....

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C :: Send Information And Receive From External Command Prompt From Program?

Jan 10, 2014

How can I send information and receive from external command prompt from my program??. I want to run an external command prompt, a code that's is not mine, to send information to this command prompt, then make my program hit enter at the command prompt and then receive back information from the command prompt.

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C++ :: Character Sequences - Declaring Arrays?

Apr 1, 2014

According to [URL] ....

" char myword[] = { 'H', 'e', 'l', 'l', 'o', '' };
char myword[] = "Hello";

In both cases, the array of characters myword is declared with a size of 6 elements of type char: the 5 characters that compose the word "Hello", plus a final null character (''), which specifies the end of the sequence and that, in the second case, when using double quotes (") it is appended automatically."

However there are examples where word array is declared as :

char myword[] = { 'H', 'e', 'l', 'l', 'o' };

Is syntactically correct?? If yes, what is the size of myword? and does '' append by compiler automatically?

And is char myword[] = "abc" same as char myword[] = {'a','b','c',''} or is it same as char myword[] = {'a','b','c'} ??

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C++ :: Parallel Scan Of Sorted Sequences?

Feb 4, 2015

I need to take an unknown amount of sorted files and then output any number that is in at least half of them... I know I need to read in the files to a vector and then iterate through them all at the same time looking at the lowest number first and so on. But I am stuck at the point of taking an unknown amount of files and putting them in a container.

This is what I have so far but the vector isn't working and I think I should be putting each file into its own vector.

string get_file(string filename)
{
ifstream in(filename);
if (in)

[Code]....

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C++ :: How To Use Templated Varadic Sequences And Integral Sequence Wrappers

Jul 15, 2013

I've been studying the heck out of the boost metafunction libraries. I understand a good deal of what things like varadic functions and integral sequence wrappers are, but I am having a hard time putting everything together to get working functions, such as performing arithmetic operations or functions like that of std::vector.

Here is an example of what I'm talking about:

// Sequences
template<typename T... N> struct seq;
template<typename T, T... N> struct seq_c;

// Integral constant wrapper
template<int T> struct int_

[Code] .....

My knowledge of all of this is pretty scattered and I've really been trying hard to put it all together. Is this correct? How can I apply this and use it to do more?

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C# :: Filtering Invalid Byte Sequences For UTF8 Encoding For A Postgre?

Jun 25, 2014

Basically, I am inserting data from an ODBC connection into a PostgreSql database using the COPY query, but the COPY query stops and returns this error...

Quote
ERROR: invalid byte sequence for encoding "UTF8": 0x92
CONTEXT: COPY [TableName], line 1: "189572|1-00-1202|1-|00-|1202||AP||1...
STATEMENT: COPY [TableName] FROM STDIN (DELIMITER '|', NULL '')

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C/C++ :: Multiple Client In Winsock

May 29, 2014

I have make a code for simple chatting for single client but i want to make it for multiple client. what i need to modify in the code?

server.c
int main(int argc, char *argv[]) {
struct sockaddr_in localaddr,remoteaddr;
SOCKET s,ns;
char send_buffer[80],receive_buffer[80];
int n,bytes,addrlen;
memset(&localaddr,0,sizeof(localaddr));

[Code] .....

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C++ :: Sending Data From A File Via Winsock?

May 11, 2013

I want to send data from a file via winsock. The problem is that the only first line in the file is send.

Client

#include <iostream>
#include <winsock2.h>
#include <fstream>
#include <string>
#pragma comment(lib,"ws2_32.lib")
#define SERVER "127.0.0.1" //ip address of udp server

[Code] ....

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C/C++ :: Winsock Sending X264 Nal Unit

Mar 13, 2015

I am currently trying to send a x264 nal unit using WINSOCK with a reliable multicast socket. It isn't decoding properly, and my initial thought is I am not receiving all the bytes correctly. I was hoping some fresh eyes can provide insight on errors or any improvements. I have seen some topics about this subject, and they showed sending entire structs with the socket. However, I am concerned about endianess so I am trying to stay away from that approach. I have commented out the decoding part, until I am confident that I am receiving the nal unit properly.

Server:

#include <WinSock2.h>
#include <WS2tcpip.h>
#include "wsrm.h"
#include <Windows.h>
#include <stdio.h>
#include <stdint.h>
#include <iostream>
#include "x264Encoder.h"

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Visual C++ :: Interaction Between Algorithm And Winsock

Jul 24, 2013

Code:
#include <algorithm>
#include <winsock.h>
void some_func() {
int result = std::min (0, 16384);
}

Okay, but the above code consistently gives me error C2589: '(' : illegal token on right side of '::'. I'm building with VC8. If I don't #include <winsock.h> the code compiles correctly but it doesn't matter if I #include <winsock.h> before or after including <algorithm>

I guess it might be due to one of my #defines but I've tried the code in a very minimal program and I still get the error.

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C++ :: Sending Variable Amount Of Data Over Winsock?

Oct 31, 2013

Client:

Code: ....
string cmd = "dir c:filequeue > ";
string outputFilePath;
outputFilePath.append(getTempPath());
outputFilePath.append(" est.txt");
cmd.append(outputFilePath);
system(cmd.c_str()); // dir c:filequeue > %temp% est.txt
string content = get_file_contents(outputFilePath.c_str());

send(s, content.c_str(), content.length(), 0); I'm executing the "dir" command to get a listing of Folders/files of one Folder. Then I read the Output of the file and send it over winsock to the Server.

Now, the Problem is, I don't know how I can handle the recv properly, cause I have to set the buffer size without knowing, how much data is actually transfered. Sometimes maybe no files are in c:filequeue, sometimes a 100k.

So I tried to make recv as a Loop:

Server:

Code: ...

while (rc != SOCKET_ERROR) {
printf("
#");
gets(buf); //please no discussion about gets, I will Change this later ;)
if (strcmp(buf, "ls") == 0){
send(connectedSocket, "LIST", 4, 0);

[Code] .....

now it works, but as the recv blocks, it will never leave the Loop, even when the Transfer is finished.What should I do?

I believe I could make unblocking sockets, but that's a bit complicated. Isn't there an easier solution, with malloc'ing the buffer or a Signal when to leave the recv Loop?

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C/C++ :: Winsock Sending Packet Header With Data

Apr 16, 2015

This question is kind of a continuation of Winsock Sending X264 Nal Unit. I was finally able to solve that problem, turns out in the end I was missing a memcpy(). Now my current issue is, when I try to decode the received packets, I am shown a bunch of errors. I have attached a picture with my decoding errors. So since I am using a reliable multicast socket, which doesn't guarantee order of delivery. My initial thought is that I am getting packets out of order.

So my question is, how would I attach a packet header to my current data? Could I get away with sending the header separately? Similar to what I am doing with the nal length. If I do attach my header to the packet data, what is a good way to delimit the two?

Server:

#include <WinSock2.h>
#include <WS2tcpip.h>
#include "wsrm.h"
#include <Windows.h>
#include <stdio.h>
#include <stdint.h>
#include <iostream>
#include "x264Encoder.h"

[Code] ....

My client is just reading packets into a vector, because decoding it right away was too slow. So I thought that might have been an issue, so I decided to read in 200 packets just for testing purposes.

Attached image(s)

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Visual C++ :: Winsock - Accepting Multiple Clients On A Server?

Jun 16, 2013

My problem is that I've created a Client and Server program in which they communicate. The Client is an SDL Application that allows you to play as a movable character IF YOU ARE CONNECTED TO THE SERVER. If not, You're unable to play. THIS WORKS!

However, Only one client is able to play on my server?? Anyone elses' window freezes and they are not allowed to play (As if not connected to the server). Here is my server code.

Code:
#include <iostream>
#include <winsock2.h>
#include <vector>
#include <process.h>
#include "Included/pthread.h"
#define MAX_THREADS 5
bool gamerunning = true;

[Code] ....

I'm having troubles allowing more than one client to play on the server.

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C :: Can't Seem To Receive UDP Packets

Jun 2, 2013

I'm trying to get a UDP server working and just can't seem to get it to read in any UDP packets. I can see the packet coming in on the correct interface and port from tcpdump, but my program never logs that it got the data.

I just keep getting a log showing that my recvfrom timed out. I'm pretty sure I'm setting everything up correctly.

Code:
int create_listen_socket() {
struct sockaddr_in si_me;
int sock_fd;
struct ifaddrs * ifAddrStruct=NULL;
struct ifaddrs * ifa=NULL;
void * tmpAddrPtr=NULL;
struct timeval tv;

[Code] ....

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May 18, 2014

I make a simple c++ http post request using socket and it is working fine. But how to get only the message of the response. Here is my receive code:

char buffer[1028];
recv(socket, buffer, sizeof(buffer), 0);
printf("%s", buffer);

Then here is the response that the http send back.

HTTP/1.1 200 OK
Data: Mon, 19 May 2014 12:46:36 GMT
Server: Apache/2.4.9 (Win32) OpenSSL/0.9.8y PHP/5.4.27
X-Powered-By: PHP/5.4.27
Coneten-Length: 28
Content-Type: text/html

All done! Do some stuff now. So what I want to try is get 3 things in this response and put them to string vector but how to do this. What I need is to parse the response and the 200 OK, 28 and All done! Do some stuff now. then put them to string vector.

expected result

response[0] = 200 OK;
response[1] = 28
response[2] = All done! Do some stuff now

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C/C++ :: Receive 20 Numbers Or Less And Find Average?

Apr 27, 2015

I made a program that is suppose to receive 20 numbers or less and find the average, then show all numbers entered but my average does not show. It shows as 0 and a line pops up after every number returned. I am stuck and dont know how to fix the logical errors.

#include <iostream>
#include <cmath>
using namespace std;
int main() {
float num[20];
int amount_num;

[Code] ....

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Sep 24, 2014

I need to write an interface program in C++ to receive occasional data being sent to me from a different company from across the internet. The company says they will send the data using POST. They have given me a document that lists their data specific parameters and their meaning.

How do I receive this data in my C++ program?

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