Visual C++ :: What Is The Correct Behavior Of List Control
Aug 29, 2014
There is a list control in Windows.
When I create a list control I can assign an image list to it with the ListView_SetImageList().
By default, when just created there is no image list assigned as can be checked with ListView_GetImageList().
Now, what should happen when I do following call:
Create list control.
Create an image list
Get the current image list
Assign an image list to list control
Display some items
Assign an old image list to list control.
Does strings on the list control should be indented?
How would I go about selecting a subitem in a listview control with just pure Win32 API? I know it's possible with MFC... but I can't use MFC for this project. Right now, when you click on a subitem , it selects only the first column of the row . I used the following by referring internet. But its not working.
HTML Code: iSlected=SendMessage(hList,LVM_GETNEXTITEM,-1,LVNI_FOCUSED|LVNI_SELECTED); ListView_SetItemState(hList,iSlected,LVIS_FOCUSED|LVIS_SELECTED,0x000F);
There was an "impovement" since Windows 7 in algorithm for selecting the initial directory, which is described here OPENFILENAME structure. Briefly:
Windows 7:
If lpstrInitialDir has the same value as was passed the first time the application used an Open or Save As dialog box, the path most recently selected by the user is used as the initial directory. Otherwise, if lpstrFile contains a path, that path is the initial directory.
Otherwise, if lpstrInitialDir is not NULL, it specifies the initial directory. If lpstrInitialDir is NULL and the current directory contains any files of the specified filter types, the initial directory is the current directory. Otherwise, the initial directory is the personal files directory of the current user. Otherwise, the initial directory is the Desktop folder.
The problem that this behavior is not what users of my program expect. Another constraint is that I need to use old CFileDialog dialog, not Common File Dialogs. I've tried to use advises described on StackOverflow and on MSDN. This solution by EllisMiller works perfectly:
Specifying a full path (including filename) in lpstrFile. The filename of course shows up in the filename box which is annoying. I ended up using a filename of "." and adding a bit of code to clear the filename combobox once the dialog is open.
BUT I can't figure how to clear the filename combobox. I've tried to add hook procedure, enumerate windows and clear text, but this didn't work for me. So, my question is: how can I clear text in the filename combobox of CFileDialog?
I have a WordRecord that contains a LinkedList (both my doing). I have rigorously tested my LinkedList class, and know that it works (heck, I used it in the last project I had!). The problem is that undefined behaviour seems to happen when using the WordRecord, which has a std::string and a LinkedList<unsigned>. (The problem happens with the LinkedList.)
Here is the code:
main.cpp #include <iostream> #include "BinaryTreeNode.h" // here for test purposes #include "LexicographicTree.h" #include "LinkedList.h"//also for test purposes #include "OutputStream.h" #include "WordRecord.h" using namespace std; int main() { // setup the OutputStream to print to "test.txt" OutputStream stream("test.txt"); // create a sampleWordRecord (make it have the word "I" on line 1)
[code]....
One of the requirements for the project is that it must compile on Unix server (I am using Windows, and have tested it in both environments.) I get a core-dump in the Unix environment. On the other hand, the output on-screen in the Windows environment looks right. However, when I open up the text file, I get the following
Sample word record:
WordLines I{14} /* I have no what is happening to sampleWordRecord's LinkedList; I am not trying to modify it, except for where I created the sampleWordRecord! */
I am having one issue with my project. We are making a game of Nim code.I'm 99% done with it, i worked hard on it and i feel like i did a good job, however my project is not displaying the matches i want. For example, it display's the inital number of them 23. But once the first player subtracts a number, it doesn't display matches for player 2, just the number of matches remaining. Then as i keep running the program the same thing happens. This is what it's supposed to output:
"Input/Output sample WELCOME TO NIM ------- -- --- Enter the starting player's name (no spaces)-->John Enter the second player's name (no spaces)-->Mary There are 23 matches. ooooooooooooooooooooooo ||||||||||||||||||||||| Player John please enter the number of matches to remove-->2 There are 21 matches. ooooooooooooooooooooo ||||||||||||||||||||| Player Mary please enter the number of matches to remove-->3 There are 18 matches. oooooooooooooooooo |||||||||||||||||| Player John please enter the number of matches to remove-->1 "
This is entire code.
#include <iostream> #include <string> using namespace std; int main() { // Holds variables.
The following program takes user input into two arrays and should then determine how many items are different by comparing them with a loop. The comparison always show zero correct answers.
#include <iostream> using namespace std; const int QUESTION = 20; //class for testing grades class TestGrader {
I get a task: to color the control scrollbar (a gridctrl scrollbar, whatever). In the first attempting I didn't succeded ... So, I started to trying coloring a CListBox scrollbar ... I developed a derived CListBox where I override OnCtlColor:
I'm have a bitmap that's about 4000x2000. But I want to put it all into a picture control. I attempted to use stretchBlt() to shrink it. But it did not work.
Code:
HBITMAP originalImage = CreateDIBitmap(m_picture1.GetDC()->m_hDC, m_bmiHeader, CBM_INIT, (unsigned short *)m_OriginalBits,
In a MDI-app with some toolbars and statusbar I created also a controlbar which can be docked to the left side. My problem now: how do I get the exact height of the controlbar?
In CalcDynamicLayout I set the height for the docked state to the height of the mainframe. This value is too big, but it will work basically.
But how can I get the exact height of the controlbar?
I'm writing an ActiveX control. In one of the functions I'd like the user to be able to pass me a pointer to a buffer that they created which I can then fill with data and return a success/error code. What's the appropriate way to do this? I was thinking about just using an OLE_HANDLE type for the parameter and then casting that to pointer inside the OCX but I'm not sure if that's safe or the right way to do it.
I am using a slider control on a dialog box. I have handled OnLButtonDown for Slider control. But I wonder its not getting called whenever I click on the slider thumb, instead it gets called when I click anywhere on the dialog.
I want to handle OnLButtonDown when I click on the slider thumb.
Here is an imgur link to my current homework. [URL] .....
As you can see on there I have them listed on which ones are supposed to be sentinel and which ones are supposed to be count control loops. This is currently what I have:
Code: #include <iostream> #include <cmath> #include <iomanip> #include <fstream> using namespace std; void main() { int count = 0; int sum = 0;
[Code] ....
This class has me stumped currently and I am having a hard time breezing through the class at my instructors speed. So I don't want to get too far behind.
Right now this program is giving me an error that opens CMD and gives me infinite lines of "0's".