Visual C++ :: Runtime Check Failure - Variable Used Without Being Initialized
Nov 10, 2014
Under visual studio, this is a typical run time error,
Code:
void func(int x){
x = 3;
}
int main() {
int x;
func(x);
}
When x is passed to the function func, it is not initialized. But my question is that why it should be an error? On the other hand, if I change the definition of func a little bit like this,
Code:
void func(int& x) {
*x = 3;
}
int main() {
int x;
func(&x);
}
Now in main, x is still not initialized, but this time there isn't a run time error like "the variable is being used without being initialized. Why?
run-time check failure #0 - the value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention
when i try to run my code. It has compiled fine on another computer, but it simply will not work on this one. This is the part of code where it is receiving the error. it has to do with the stoi
Code: #include <string> // for use of string #include <fstream> //for file handling #include <iostream> // for file handling #include <cstdlib> #include <iomanip> //for the setprecision used further below using namespace std; struct MasterData //struct created named 'MasterData' to hold one line from master file
I get an error when i try to compile this code. I tried to allocate memory in main function and that works. But why it doesn't work in function? I think that there is something wrong with function argument, but not sure.
Code:
#include <iostream> #include <fstream> using namespace std; struct Word
in a header file and the header file is included in several C files.
Questions:
At run time,
Is there just one copy of the const variable my_fl_dark_gray or are there multiple copies for the multiple C files?If a function uses the const variable, does the initialization statement "my_fl_dark_gray=fl_color_cube(...);" run every time the function is called or does it just run once and then when the function is called it just uses the value stored in memory?
I am writing a program to calculate a rectangle's area.
Eg. Enter top left point: 1 1 (User input) Enter bottom right point: 2 -1 (User input) Top Left x = 1.000000 y: 1.000000 Bottom Right x = 2.000000 y: -1.000000 Area = 2.000000 (Program output)
It keeps on prompting me my variable r is being used without being initialized, when I think I already did so.
I've created a program meant for submission for my final project but when i ran it, it shows that the variable being used without being initialized for quite a few time. My program is below.
when i compile my code i get this error : "error : variable-sized object 'largeArray2' may not be initialized"
Code:
float give_coefficients_routh_table_and_fill_two_first_lines(int denominator_degree) { float largeArray2[20][20] = {0}; int l = 0; int c = 0; int e = denominator_degree ; for ( e = denominator_degree; e>=0; e--)
I am trying to write a program that would convert numbers of base 10, decimal numbers, to binary or hexidecimal numbers, base 2 and base 16. I want the program to run a loop through the various numbers input and store each number converted to the new type in a separate variable with the same basic name but different last letters/digits to differentiate between them and add them to the total.
Basically, I'm saying that i have the user input a number and letters. Let's say 15, d, b. So they want to convert 15 of decimal type to binary.
The program would then take the variable used to hold that number, and the other to variables to decide what function to perform on the number.
Then I will already have a variable initialized for the 3 possible conversions (binaryKey[], decimalKey[], hexideciKey[])
Then I want it to convert it and store the number at different places in the array to form the final number. Although, there is no way to predict what number the user will input, so there is no way of knowing initially where the converted place-value will need to be placed in the array.
I was wondering if there was a way to have the program run a loop where as the progression continues, it appends a number to the end of a universal name for the variables and then adds them together in the correct order creating the sequence that means that number.
In simpler terms:
Input a number: 15 Input type of base: d Input converted type: b
Program then continually divides the number by 2, storing the remainder in a new variable
Such as: for(int i=1, i < (str(number).len), i++){ when i = 1, you would get int number1;
Depending on the message ID different messages represent different values for one project.For example msg with ID 10 can include in the 8 bytes something like:
Printing the message is no big deal. But here comes the tricky part. I want to print out the specific information hidden in the 8 bytes. I can define the structures for every msg ID and compile the program with this "special" header file, but I want to do it during runtime of the program, loading the information regarding the msgs, because i can have different projects where the information for different msg IDs can differ.
I've a non-C file, where basically all the information is written. Lets stay frame named
GetStatus{ bit 0 - 7 width bit 8 - 15 height . . } etc.
How to read it on runtime and decode the messages? On runtime I'm not able to create variables and structures anymore!
I want to ask for a number as an input during runtime and then create an 2-dimensional array of size as specified by user. i.e. if the user inputs 3, the array should be of size 3X3, and likewise...
I am writing a console program for a class. I have satisfied the assignment, but I want to clear up what is mostly a cosmetic problem. The program prints a form to the console and places the cursor at a location on the form where the user inputs data. The problem occurs when the user presses the enter key without entering data. The cursor goes to the beginning of the next line. If the user enters data after this, the program functions correctly. I want to know how I can reposition the cursor if the user enters no data.
While running a Doc/View SDI, is there any way to switch from text mode to rtf mode during runtime? Search reveals nothing.
Say I have an editor and I want the app to use text, I can set the ctor as follows.
Code:
CEditorDoc::CEditorDoc() { // TODO: add one-time construction code here m_bRTF = FALSE; }
But once I've done that and compiled the app, while it's running, is there a way for the user (or programmer) to change the mode back to RTF? One solution that occurred to me is to use 2 document classes, but that's a hassle.
Ii made one string variable and called it email_confirm. I used cin to get the users email but i don't know to check if the email is real.(without being connected to the internet).
For example,in PHP you can use ereg() or eregi() to see if the email is real, I mean you can see how many characters the email_confirm is made off or how many characters is used after the @ or . is used. is there any functions for this?
I was created a dynamic library (Used win32 App) & compiled with no error.
Then i was created my main application (MFC) & paste the .h,.lib,.dll files from the source path(dll App Path) to destination path(Main App Path). If i used the below command in my app means the project working good.
Code: #include "Alg.h" #Progma Command(lib, "VTAlg.lib") & also paste the VTAlg.dll in my app path.
here Alg.h contains the some methods , In future i will edit the function like below for my client requirement but no function name & Arguments change. The changes made in inside function(Logically changed) only.
My client contains only .exe file + .dll file.
My requirement, So after change the method i will send only .dll file to my client
If i change my lib file name VTAlg2.lib instead of VTAlg1.lib (But Same Function name & Arg type)means how can i edit the code below
Following function is causing run-time assertion. I am using VC6.0 professional version. My OS is Win7.0. I am calling the function from OnDraw. OnDraw does not contain any other code other than the function call code:
Code: void CMoireUseCirclesView::UseCircle(CDC* pDC){ int x1, y1, x2, y2; x1=20; y1=100; x2=200; y2=280; int color1=0; int color2=0;
Loaded 'ntdll.dll', no matching symbolic information found. Loaded 'C:WindowsSysWOW64kernel32.dll', no matching symbolic information found. Loaded 'C:WindowsSysWOW64KernelBase.dll', no matching symbolic information found. Loaded symbols for 'C:WindowsSysWOW64MFC42D.DLL'
how to change the mouse tracking icon during runtime. I wish to emulate the Microsoft Paint app behavior with respect, for example, to click on a toolbar button such as the 'Fill With Color' bucket and have the mouse pointer icon change to a little bucket. I wish to do this in an MFC SDI app.
Here's a bit of code that does nothing that I can tell, although it compiles and runs. (m_hIcon2 is a member HANDLE, IDI_FLOODFILL is an existing icon in the app resources). I have come across numerous other examples that do not work and/or will not compile using VS 2010 Win7(64).
I want to know how to list the all the symbols in the shared library(dll or .so file). I dont want commands like nm or objdump or depends.exe . I want to get the list of functions available in shared library programmatically at runtime (after calling loadlibrary/dlopen and GetProcAddress/dlsym). Is there a way to get the complete signature of functions in a shared library?
I'm using Visual C++ 6.0 and I'm trying to use fstream to open and read a file that is created only during runtime. This file is written by another function running on another thread, and my program will keep trying to "open" the file until it can be opened, i.e. after it's created, then read 3 numbers from it and execute the rest of its code.
The file test.txt has the content
Code: 1 3 4
My program that polls and opens the file is as follows:
Code: ifstream fin; std::string tfile, snum1, snum2, snum3; long int num2, num3; tfile.assign(argv[1]); printf("Begin prog %s ", tfile.c_str());
[code]....
I executed the program by
Code: test_prog.exe "C: est.txt"
and waited about 3 seconds before putting the test.txt file into C:
My output was
Code: Begin prog C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt fin is open snum1 = num2 = 0 num3 = 0 End of prog
The test.txt file disappears after I refresh the C: folder.
So the values for snum1, num2 and num3 are all wrong, as if the file was not read correctly.
If I put a while fin.good() loop after printf("fin is open "); for that entire block (until printing the values of num2 and num3), then I get
Code: Begin prog C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt fin is open End of prog
How can I correctly read a file that is only created during runtime?