C++ :: Error / Variable-sized Object (largeArray2) May Not Be Initialized
Feb 28, 2013
when i compile my code i get this error : "error : variable-sized object 'largeArray2' may not be initialized"
Code:
float give_coefficients_routh_table_and_fill_two_first_lines(int denominator_degree)
{
float largeArray2[20][20] = {0};
int l = 0;
int c = 0;
int e = denominator_degree ;
for ( e = denominator_degree; e>=0; e--)
I get an error when i try to compile this code. I tried to allocate memory in main function and that works. But why it doesn't work in function? I think that there is something wrong with function argument, but not sure.
Code:
#include <iostream> #include <fstream> using namespace std; struct Word
in a header file and the header file is included in several C files.
Questions:
At run time,
Is there just one copy of the const variable my_fl_dark_gray or are there multiple copies for the multiple C files?If a function uses the const variable, does the initialization statement "my_fl_dark_gray=fl_color_cube(...);" run every time the function is called or does it just run once and then when the function is called it just uses the value stored in memory?
I am writing a program to calculate a rectangle's area.
Eg. Enter top left point: 1 1 (User input) Enter bottom right point: 2 -1 (User input) Top Left x = 1.000000 y: 1.000000 Bottom Right x = 2.000000 y: -1.000000 Area = 2.000000 (Program output)
It keeps on prompting me my variable r is being used without being initialized, when I think I already did so.
I've created a program meant for submission for my final project but when i ran it, it shows that the variable being used without being initialized for quite a few time. My program is below.
Under visual studio, this is a typical run time error,
Code: void func(int x){ x = 3; } int main() { int x; func(x); }
When x is passed to the function func, it is not initialized. But my question is that why it should be an error? On the other hand, if I change the definition of func a little bit like this,
Code: void func(int& x) { *x = 3; } int main() { int x; func(&x); }
Now in main, x is still not initialized, but this time there isn't a run time error like "the variable is being used without being initialized. Why?
This code worked perfectly fine in Xcode earlier today, but when I got home on visual studio 2012 express it is having an error. It's saying that the local function definitions are illegal and has a red mark under the '{' only?
I am having trouble compiling my interface. I am trying to store a reference variable as a member variable of the interface object. Compiler says that the variable has not be initiated correctly.
LCD inherits from VisualInterface which is expecting a DisplayDriver object to be passed in (DisplayDriver is another interface, but thats not important).
I pass the displayDriver object in when LCD is instantiated in maininterfaces.zip
I was pasing it before as a pointer but was told that this could cause me problems with memory leaks and a reference was better, but now I cant seem to get it to compile.
The app just blocks. Could it be due to a lack of RAM (since its inside a massive loop and I'm currently using an old-ass pc with 1GB RAM) or is it bad programming? If I remove that line everything runs smoothly.
Is there any way in sfml version 2 that I can get objects in a graphics window to retain there relative positions and sizes when the window is resized? I have tried looking in the documentation for version 2 but with no luck.
As an example suppose the window is 800x600 and there is a line running right across the window at 3/4 of the way down (i.e at y=450). If the window is then made larger say 1280x1024 how would I keep the line in the same relative position (i.e all the way across 1280 and 3/4 of the y setting down).
I'm having to do a little c++ (coming from java) and don't understand the syntax of the following declaration
Code: SensorBase* const sensor(mSensors[i]);
It looks like it's declaring a const pointer to a SensorBase object but I don't understand how that applies to sensor(mSensors[i]) which looks like a function??
I am getting a compilation error from the code below. It is when i am naming a variable with my user defined type.
#include<iostream> #include<cstring> #include<cstdlib> using namespace std; class person {
[Code] .....
C:Dev-CppTRIAL.PASS.!!!.cpp In function `int main()': 66 C:Dev-CppTRIAL.PASS.!!!.cpp expected primary-expression before "p" 66 C:Dev-CppTRIAL.PASS.!!!.cpp expected `;' before "p" 74 C:Dev-CppTRIAL.PASS.!!!.cpp `p' undeclared (first use this function) (Each undeclared identifier is reported only once for each function it appears in.) 83 C:Dev-CppTRIAL.PASS.!!!.cpp `X' undeclared (first use this function)
This does not allow me to initialize _listRef as something like NULL when it is not applicable.Also, i must change all my constructors and its child class to include an initialization of _listRef!!
What is the alternative? Is pointer the nearest? which of the following should be used?
Code: const QList<QSharedPointer<Data>> * _listRef; or const QList<QSharedPointer<Data>> *const _listRef; or const QSharedPointer<QList<QSharedPointer<Data>>> _listRef; ????
Write a program that computes how many feet an object falls in 1 second, 2 seconds, etc., up to 12 seconds.
1.Have a procedure called FallingDistance which has one input parameter, seconds, and one output parameter, distance. 2. Compute the distance in feet an object falls using this formula: d = ½ gt2 (where g = 32.2) 3. The main program should call FallingDistance within a loop which passes the values 1 through 12 as arguments. 4. Print a table with seconds and falling distance in feet.
In C++, the procedure is called a function. Instead of using an output parameter, your C++ function FallingDistance should return a result of type double. This is what I created:
#include <iostream> #include <cmath> #include <string> using namespace std; const double g =32.2; double fallingDistance(double);
This actually should work, because it is passing address of polymorphisms object.I have tried changing prototype of test in Data.h, but failed.passing object address/pointers in C++.
This is my question : Define a class named HOUSING in C++ with the following descriptions:
Private members REG_NO integer(Ranges 10 - 1000) NAME Array of characters(String) TYPE Character COST Float
Public Members -Function Read_Data( ) to read an object of HOUSING type -Function Display() to display the details of an object -Function Draw Nos( ) to choose and display the details of 2 houses selected randomly from an array of 10 objects of type HOUSING Use random function to generate the registration nos. to match with REGNO from the array.
Now I' trying to do this by this way
Code: #include <iostream.h> #include <conio.h> #include <stdlib.h> class housing { private: int REG_NO; char NAME[10];
[Code] .....
I am trying to pass the entire array of object in DrawNos(). but getting compilation error -
32: 'housing:rawNos(housing * *)' is not a member of 'housing' 48: Structure required on left side of . or .*
What is the problem? How can I pass the array of object in function and use it.