This is my question : Define a class named HOUSING in C++ with the following descriptions:
Private members REG_NO integer(Ranges 10 - 1000) NAME Array of characters(String) TYPE Character COST Float
Public Members -Function Read_Data( ) to read an object of HOUSING type -Function Display() to display the details of an object -Function Draw Nos( ) to choose and display the details of 2 houses selected randomly from an array of 10 objects of type HOUSING Use random function to generate the registration nos. to match with REGNO from the array.
Now I' trying to do this by this way
Code: #include <iostream.h> #include <conio.h> #include <stdlib.h> class housing { private: int REG_NO; char NAME[10];
[Code] .....
I am trying to pass the entire array of object in DrawNos(). but getting compilation error -
32: 'housing:rawNos(housing * *)' is not a member of 'housing' 48: Structure required on left side of . or .*
What is the problem? How can I pass the array of object in function and use it.
Write a program that computes how many feet an object falls in 1 second, 2 seconds, etc., up to 12 seconds.
1.Have a procedure called FallingDistance which has one input parameter, seconds, and one output parameter, distance. 2. Compute the distance in feet an object falls using this formula: d = ½ gt2 (where g = 32.2) 3. The main program should call FallingDistance within a loop which passes the values 1 through 12 as arguments. 4. Print a table with seconds and falling distance in feet.
In C++, the procedure is called a function. Instead of using an output parameter, your C++ function FallingDistance should return a result of type double. This is what I created:
#include <iostream> #include <cmath> #include <string> using namespace std; const double g =32.2; double fallingDistance(double);
This actually should work, because it is passing address of polymorphisms object.I have tried changing prototype of test in Data.h, but failed.passing object address/pointers in C++.
when i compile my code i get this error : "error : variable-sized object 'largeArray2' may not be initialized"
Code:
float give_coefficients_routh_table_and_fill_two_first_lines(int denominator_degree) { float largeArray2[20][20] = {0}; int l = 0; int c = 0; int e = denominator_degree ; for ( e = denominator_degree; e>=0; e--)
I'm trying to convert dicom .dcm file to .jpeg using Imebra in C++ app using QT Creator as dev environment.
I've downloaded Imebra and was able to run QT project example for Dicom2Jpeg conversion successfully. But when I tried to copy same code to my C++ app it failed to run with following error msg:
malloc: * error for object xxxxxx: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug
I have followed steps on adding Imebra files to my project as it was shown on Imebra site. Also used their qt project as example. My main.cpp open dicom file, then loads it to dataset, then calls my dialog window. It crashes on loading dataset.
#include "QApplication.h" #include "QHBoxLayout.h" #include "mydialog.h" #include "iostream.h" include "library/imebra/include/imebra.h" int main( int argc, char ** argv ){
[Code] ....
Deeper debugging showed that source of error is in JpegCodec.cpp file readStream() function when checking JpegSignature to see if it's in wrong format with resulting internal PUNTOEXE error "detected a wrong format".
Interesting thing is that while running same test dcm file using given dicom2jpeg example (which has exact same code of opening file and loading it) gives no errors and converts to jpeg successfully. So I know it's not the file issue, but the way imebra code is integrated into my C++ app.
My dev environment: macbook pro with Lion OS, QT Creator, QT project, C++ code, ITK library added, Imebra files are completely integrated as part of the Qt project.
So, my question is how do I work/link/reference/call Imebra functionality in QT project? Am I forgetting to link something, or some object is not instantiated/deleted on time?
i am just making some new programmings and testing it. But every time after compile and run The dos window is closing and again I have to compile And run command so i want The dos windows should prompt me for next input rather than closing.
I need to have an object of class A that doesn't have a default constructor in another class, B:
Code: class A; //This is in a separate header file class B { private:A a;};
The problem is that it won't compile without a default constructor. I'm not allowed to define a default constructor, and the A object in class B has to be private so I can't initialize A a in public.
I also can't change the prototype in the interface to something like
A(int a = 0, int b = 0);
since one of the requirements is that if an object of class A is declared in main, it must not compile due to not having a default constructor. So what can I do to make class B work and compile?
Another question I have is why is this valid:
Code: class A; //#include "A.h" is in the implementation file so it compiles. class B { private:A* a;}; But not this: Code: class A;
class B { private:A a;};
This is for a project that I probably won't be able to turn in on time, but I care more about how to do this right than turning it in for full points.
I am working on one application that requires extensive logging so I want to create a log file of each day during execution.
I tried easylogging++ but i am unable to use into multiple files. If i try to use in other file. I get compilation errors of using same functions or methods already defined.
How can i use macro to hide the implementation of logging in one class to other ??
I've been writing a game engine in C++ for a little over a year now, and its been really fun so far. I've been focusing on windows support for now (using Visual Studio and MSVC) but I'd like to leave the possibility of Linux and Mac support open. As a test, I recently compiled a small portion of my reflection system in Clang, to make sure it all still worked (since I consider that the most advanced portion of my codebase, though I'm pretty sure its all standard C++11). Anyway, I got some strange errors regarding undefined identifiers in template functions, and I managed to isolate the issue in the code below:
Clang throws an error about 'TypeInfo' being undefined when 'DoSomething()' is compiled. However, MSVC compiles the code above without so much as a warning.
This goes against my understanding of how template functions/classes were compiled. I always thought that Undefined symbols were not an issue in templates, as long as they were defined by the time the template was instantiated. Whats the issue here? If in fact MSVC has been doing some non-standard stuff, that's pretty unfortunate for me if I want Linux support, as I'll have to do some serious backflips to resolve all the issues with this in my headers and stuff (I can't be the only one in thinking the current state of C++ with headers and forward-decelerations is just awful to work with).
I want to do conditional compilation based on whether it is windows 7 or windows 8. Here is the code below.
#if (_WIN32_WINNT >= 0x0602) //Condition to check whether it windows 7 or 8 .Based on this we can load msxml 3 or 6. #import <msxml6.dll> #else #import <msxml3.dll> #endif
Im building the above code in windows 8 machine.
Issue here is _WIN32_WINNT should have a value 0x0602, it means it is running in windows 8 machine.Instead it has a value 0x0601 (Means it is taking windows version as windows 7 defined in sdkddkver.h).Im not sure after installing windows 8 sdk im not able to see any include or lib files in the path below C:Program Files (x86)Microsoft SDKsWindowsv8.0A . but i can see all include and lib files of sdk version v7.0A available although i did not installed it.
Today I experienced a very strange compiler issue. I started the compilation and it outputted that a member object of a class was undefined. After about 4 hours of trying the find the bug I commented and then uncommented said line of code that was undefined. Sure enough the compilation worked just from commenting and uncommenting.
I am using Microsoft visual studio 2012 express. Due to the size of the project, I should know the cause because it may cause more problems further down the line. I feel that it might have something to do with the compiler not having a proper order of compilation for the header files and that I might need something to solidify the way that the header files are processed. The below code is a fragment of a header file.
I'm parsing a text file, and I'd like to detect when a certain Compilation Condition - i.e. #ifdef - begins. The challenge is, that the condition can take any of the following patterns:
#ifdef (FLAG) #if defined (FLAG) #if (defined (FLAG))
(And perhaps I missed more)
I'd of course need to treat them all the same, as they are indeed the same. How would you know to treat them all the same?
I am trying to write a generic linked list in c, but for some reason i keep getting errors saying "incompatible pointer type. This is the code and erros:
#include <stdio.h> main() { int c, n1; n1 = 0; while ((c = getchar()) != EOF) if (c == '') ++n1; printf("%d", n1); }
I have a more complicated program I'm wishing to have display the output, however, to save some time I'm using an example of a shorter version. count the lines in input and display the output in terminal when ./program is executed after compilation. To count and compute lines, words and within arrays.
will copy constructor does object initialization using another already created object? I understand that it can be applied for object initialization and not for assignment.Is it correct?
I have a method to take a Tile object and make an instances of it based on some data from the original object. Than it is suppose to manipulate the a specific instance and save the results. The first loop through it works but it changes all instance as well as the base.
public static int recurse(int count, Tile[,] b,Huristic h,int check) { if (check==1) { boardState.Add(B)/>; return check; } if (check == 0)