Visual C++ :: How To Change Client Area Icon During Runtime
Feb 23, 2015
how to change the mouse tracking icon during runtime. I wish to emulate the Microsoft Paint app behavior with respect, for example, to click on a toolbar button such as the 'Fill With Color' bucket and have the mouse pointer icon change to a little bucket. I wish to do this in an MFC SDI app.
Here's a bit of code that does nothing that I can tell, although it compiles and runs. (m_hIcon2 is a member HANDLE, IDI_FLOODFILL is an existing icon in the app resources). I have come across numerous other examples that do not work and/or will not compile using VS 2010 Win7(64).
I have QTextEdit in mainWindow. I'm trying to resize QTextEdit so height = mainwindow.height and width = height/2. That should change when I change the size of mainWindow during runtime. How can I do that?
tell me the EASIEST way to create a button with an image on it.
I am not interested in using the owner draw property with CBitmapButton and then have to create a whole lot of bitmaps for all the different button states.
There must be a way to simply create an ordinary button which displays an image rather than or as well as a caption....?
I have a MFC dialog project, I move all the icons including the IDR_MAINFRAME icon into a resource-only DLL, so there is no icon embedded in the executable file. In the dialog initialization, the dialog loads the icons using LoadIcon(hResdll, MAKEINTRESOURCE(IDI_MYICON))). The icons shows correctly on the dialog.
But in the Windows Explorer, the icon of the .exe file is not the icon of IDR_MAINFRAME, I check the resource file in the resource-only dll project, the ID number of the IDR_MAINFRAME is the lowest one of all icon ID numbers. I also try
I'm developing a software for Windows using MSVC 2010. My employer sent me 2 png files: 16x16 and 32x32 for the icons.
What I would like to do is to use them as a MSVC icon resource and don't use any code hacks. In the past all I had was an ico file and I just included it in the resource (rc) file for Visual Studio and that was it.
Now my question is: how do I make one ico file out of those 2 png files that will be accepted by MSVC? Is there a tool (preferably free) for it or some online service?
Where in registry the Explorer stores tray icons visibility settings? (Always show, show only notifications, or always hide.)
I know that Microsoft doesn't want us to change these from a program, which may be OK for a home computer, but it becomes a major pain in the ___ for an enterprise environment (as there seems to be no GPO to do this either.) I've seen couple commercial products that were able to do this, so I'm sure there's a "hack" somewhere...
I made a dialog to have a customizable msgbox. (custom icon, custom caption on buttons). This is how I try to display an icon on the dialog but it is not working.
If I don't assign the icon to my executable file (f.e. it's a DOS application), or I have some unknown extension in the file, Windows Explorer assigns the icon to this file.
Is there a way to somehow get this icon? Either from the registry or by any other means.
I am trying to make kind of a messenger using Socket/Network Programming
My program should allow clients to register or sign in, after they are signed in they should see a list of the other signed in people whoever I select from that list I should be able to implement using multiple threads as well.
I am developing a MDI application that will contain a RibbonBar and a Properties Pane window. The MDI documents are not tabbed. I am finding that when I try to move the client window around, it gets clipped by the RibbonBar and the Properties Pane window (shown in image). I know the client window cannot go outside the client area, but can the client window be on top of the ribbon bar and the properties pane window?
I need to create a TCP/IP program using visual studios MFC that displays all client's IP addresses that are connected to the client.
The MFC application just has a list box and a button. The client can be a simple console application. When the button is clicked, the list box gets populated with all ip addresses of connected clients.
While running a Doc/View SDI, is there any way to switch from text mode to rtf mode during runtime? Search reveals nothing.
Say I have an editor and I want the app to use text, I can set the ctor as follows.
Code:
CEditorDoc::CEditorDoc() { // TODO: add one-time construction code here m_bRTF = FALSE; }
But once I've done that and compiled the app, while it's running, is there a way for the user (or programmer) to change the mode back to RTF? One solution that occurred to me is to use 2 document classes, but that's a hassle.
I have had experience in programming from python (slightly related, html/css) and the computercraft from minecraff (basic i think it is).
My question is mainly about the C and past experience with the computercraft.
1. Is it possible to split the command console into 2 parts (a visual area and a text area) 2. Is it possible to use any form of pixel art or custom characters within any command console using C.
I am using new operator, I don't recall what the allocator's name is. But what is the corresponding Exception (or derived classes) any try-catch block can cope with?
I was created a dynamic library (Used win32 App) & compiled with no error.
Then i was created my main application (MFC) & paste the .h,.lib,.dll files from the source path(dll App Path) to destination path(Main App Path). If i used the below command in my app means the project working good.
Code: #include "Alg.h" #Progma Command(lib, "VTAlg.lib") & also paste the VTAlg.dll in my app path.
here Alg.h contains the some methods , In future i will edit the function like below for my client requirement but no function name & Arguments change. The changes made in inside function(Logically changed) only.
My client contains only .exe file + .dll file.
My requirement, So after change the method i will send only .dll file to my client
If i change my lib file name VTAlg2.lib instead of VTAlg1.lib (But Same Function name & Arg type)means how can i edit the code below
Following function is causing run-time assertion. I am using VC6.0 professional version. My OS is Win7.0. I am calling the function from OnDraw. OnDraw does not contain any other code other than the function call code:
Code: void CMoireUseCirclesView::UseCircle(CDC* pDC){ int x1, y1, x2, y2; x1=20; y1=100; x2=200; y2=280; int color1=0; int color2=0;
Loaded 'ntdll.dll', no matching symbolic information found. Loaded 'C:WindowsSysWOW64kernel32.dll', no matching symbolic information found. Loaded 'C:WindowsSysWOW64KernelBase.dll', no matching symbolic information found. Loaded symbols for 'C:WindowsSysWOW64MFC42D.DLL'
I want to know how to list the all the symbols in the shared library(dll or .so file). I dont want commands like nm or objdump or depends.exe . I want to get the list of functions available in shared library programmatically at runtime (after calling loadlibrary/dlopen and GetProcAddress/dlsym). Is there a way to get the complete signature of functions in a shared library?
I'm using Visual C++ 6.0 and I'm trying to use fstream to open and read a file that is created only during runtime. This file is written by another function running on another thread, and my program will keep trying to "open" the file until it can be opened, i.e. after it's created, then read 3 numbers from it and execute the rest of its code.
The file test.txt has the content
Code: 1 3 4
My program that polls and opens the file is as follows:
Code: ifstream fin; std::string tfile, snum1, snum2, snum3; long int num2, num3; tfile.assign(argv[1]); printf("Begin prog %s ", tfile.c_str());
[code]....
I executed the program by
Code: test_prog.exe "C: est.txt"
and waited about 3 seconds before putting the test.txt file into C:
My output was
Code: Begin prog C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt fin is open snum1 = num2 = 0 num3 = 0 End of prog
The test.txt file disappears after I refresh the C: folder.
So the values for snum1, num2 and num3 are all wrong, as if the file was not read correctly.
If I put a while fin.good() loop after printf("fin is open "); for that entire block (until printing the values of num2 and num3), then I get
Code: Begin prog C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt Cannot open file C: est.txt fin is open End of prog
How can I correctly read a file that is only created during runtime?
Under visual studio, this is a typical run time error,
Code: void func(int x){ x = 3; } int main() { int x; func(x); }
When x is passed to the function func, it is not initialized. But my question is that why it should be an error? On the other hand, if I change the definition of func a little bit like this,
Code: void func(int& x) { *x = 3; } int main() { int x; func(&x); }
Now in main, x is still not initialized, but this time there isn't a run time error like "the variable is being used without being initialized. Why?
run-time check failure #0 - the value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention
when i try to run my code. It has compiled fine on another computer, but it simply will not work on this one. This is the part of code where it is receiving the error. it has to do with the stoi
Code: #include <string> // for use of string #include <fstream> //for file handling #include <iostream> // for file handling #include <cstdlib> #include <iomanip> //for the setprecision used further below using namespace std; struct MasterData //struct created named 'MasterData' to hold one line from master file
Is it possible to create a program like Robocode, a game controlled at runtime by an external source file in visual c ++? For example create a checkers game where there would be an external source file, read at runtime, which would play automatically, with artificial intelligence. You can? If yes, how?