In the below code I'm having trouble calculating the algebraic equation on the line marked with &&&. I attempt to calculate it both within the member function Energy(x) and within find_kin_en(x), but in the latter I find the result equal to zero, which is wrong and disagrees with the correct value calculated in Energy(x). I think the problem might be having multiple nested member functions, i.e. operator() calls Energy(x) which calls find_kin_en().
#include "/u7/tolsma/Numerical_Recipes/nr_c304/code/nr3.h" // these are numerical recipes libraries, not important for the problem below I believe.
#include "/u7/tolsma/Numerical_Recipes/nr_c304/code/mins.h"
#include "/u7/tolsma/Numerical_Recipes/nr_c304/code/mins_ndim.h"
I have two classes, a Package class and a Person class. The Package class has two Person objects has member variables, a Sender and a Receiver. While overloading the << operator for the Package class so that it will make an output label from everything in the Package class. Here is my code...
class Package{ public: Person Sender; Person Reciever; int weight; double cost; friend ostream &operator<<(ostream &out, Package &pack);
[Code] .....
So my problem is on that last output line, I am unable to call Sender.getName()... etc. Is there a proper syntax so that I can access the members of the Person class while overloading the << operator for the Package class?
I get the following error in XCode whenever I try to access the member I created 'randomGen' in a separate class in a different header file. I have made sure to include the header file and have tried to access it through an object.
This is the code I enter when trying to access the method from randomiser.h in main.cpp. It is also an overloaded function with doubles and integers:
RandomG randomiser; randomiser.randomGen(); // 'Call to member function 'randomGen' is ambiguous'
This is the code inside randomiser.h:
#include <string> #include <iostream> using std::string; using std::cout; using std::endl; class RandomG {
[Code] ....
This is the error inside xcode: [URL] ....
I have tried seperating the code for the functions in another class (main.cpp) and then running and it seems to works, so I'm not sure why I can't put everything in the .h file and then access it?
I would like it in a seperate file so it doesn't clutter my main. I am writing a game with SDL so that might be confusing and I would like the window to have a random title and other random properties, so it would be easier to use a function.
I have to implemente the to_string method. Whats the fastest way? Stringstreams. But I have to use C++ without any headers, so I need to implement the stringstream class. How can an stringstream hold one float? An double? Hoq cqn I implement an strigstream myself?
#include <iostream> class Hello { public: void Test() {
[Code].....
As i know a non-constant member function cant be called inside a constant member function but how the above code has been compiled successfully and giving the expected result .
I've been able to write the program completing all requirements except for one... creating a function that accepts a nested structure array. Here's the program:
And came across the following error during link stage: "/usr/include/c++/4.6/bits/stl_vector.h:1080:4: error: no matching function for call to ‘std::vector<cv::Point_<int> >::_M_fill_initialize(std::vector<cv::Point_<int> >::size_type, int&)’ "
I wrote this code, and everything was working well, but part of the assignment is that it must include nested loops. Once I added the nested while loop, which is basically an if statement, my life was ruined. I am trying to nest a loop in the code that will basically tell the compiler that if the value "loopVol" were to exceed the value of "final" after adding an increment, to run the program for the "final". How can I do that?
Example:
initial = 10 final = 123 increment = 10
as of now, the program would stop at 120, but I want to nest a loop that will tell the compiler to calculate at the final if this happens.
I can't get this code to compile (using VS2010 and gcc4.6.1):
Code: #include <string> #include <vector> #include <algorithm> #include <boost/bind.hpp> class X { public: void foo( const std::vector<std::string>& v ){
[Code] ....
VS2010 presents an error message like "member function already defined or declared" and gcc something like "... function can not be overloaded" (very cryptic error message).
If I change the vector to foo to std::vector<int> and let bar() take an int, it works perfectly fine. And if I use boost
I mount a function (parameter - numeric vector; returns a string). However, this same function is used in several classes. To avoid that I keep duplicating the same code within these classes there is a way to do that as the code below?
std::string func( const vector<int> vec ) { //processamento return result; } class A {
I have an assignment in my OOP c++ class and I had to create a class called date and one of the member functions is a compare function that compares two dates that are taken in. It is suppose to be something like this:
Date d1(12,25,2003);// Dec 25, 2003 Date d2(5,18,2002);// May 18, 2002
d1.Compare(d2);// returns 1 (since d2 comes first) d2.Compare(d1);// returns -1 (calling object is d2, comes first)
Then if d1 and d2 are equal then it returns 0.
This is what he gave us to start with the function:
I am trying to use "remove_if" with a predicate function inside a class. The code intends to remove the grid cells which an agent cannot move into (from among all possible cells).
That code would work if it was not in a class and the predicate was not a member function. However, now I receive long error messages which I guess refer to incompatibility of remove_if template with the predicate parameter (one error includes : error C2064: term does not evaluate to a function taking 1 arguments).
In the private part of a class and it is giving me the error "Member function prototypes not supported". How do I fix this and what is a member function prototype exactly?
why can't << operator be overloaded as a member function is it because that is the way c++ is written and you just can't or is there another reason because I'm confused.
I want to have a template function that is a member of a class. Is this possible? This code snippet is how I would think the syntax would go, although it doesn't compile. How would I achieve the same effect?
Code: class myclass { public: int member ; } ; template <typename T> void myclass::func( T& arg )
I'm writing a small c++ program which will be able to do a few things with a matrix. I have a class called Matrix and a member function in it called getSor() which returns an integer value about the number of lines in the matrix. When I call this getSor() function the program says: error: request for member ‘getSor’ in ‘matrix’, which is of non-class type ‘Matrix*’
- 'matrix' is an existing Matrix object here - I called the function like this: "cout << matrix.getSor() << endl;"
I need to keep a static variable in a member function of a class that I have many objects of. I've had some trouble with it, and when I read up I found that such variables are static across all instances. Is there any way around this?
i am trying to describe the unusual situation where you declare a class member function with this format:
bool class::function_name(void) const
Specifically where the 'const' follows the parameter list. It is my understanding this is a very useful way of ensuring that whatever code you put in the function definition cannot change any data members of its class.
However I have recently read that this form of declaration should not be used as it leads to less optimized and slower code. Is this correct?