C++ :: modifying Several Variables Via Header File
Feb 18, 2014
I'm trying to split up my game (about 1300 lines) into header files, but I'm coming up with a problem whenever I try and put a function in a header file, when that function was modifying some variables that were defined before int main in the .cpp. For example:
int variable1 (0);
int variable2 (0);
void increasevariables() {
variable 1 = variable1 + 1;
variable2 = variable2 + 1;
[code].....
If it only modified one variable then I could just pass that variable and the return it:(return variable1 + 1;)But I don't know how to make a function in a header file modify several pre-existing variables. In the actual program, the variables are dependant on each other and the modifying is a lot more complicated, so I'd rather not split it into several functions and run one at a time if there's another way.
I try to access one of the variable in its corresponding cpp file but I get an error message saying it's undefined. I did #include the header file. Why is this?
I need to write a C++ program, that extracts certain variables, x y z, from a file that is continuously being updated x y z. These variables are going to be used to recalculate a new answer.
My question is to see if it is possible to have an include .h file that is always being updated so that I can extract these three variables from it, and always have the newest venison of each variable, so that the answer to the equation is always the newest updated. Should I use fopen or fwrite to do this.
I am trying to modify a user control while modifying the main form. For example i have my main form open in one visual c# window and my user controls in another. However it seems that in order for my code changes in my user control to have any effect on the main form i need to close all my c# windows and then re-open them and even then that sometimes doesn't work am i doing anything wrong or is this supposed to happen??
Also yes i am saving and clicking build solution on my user controls.
How would I change the private variables in the header files and the code in the cpp files for the primary indexes so they use a dynamic array or vector instead. For the primary index, the initial vector size will be 8.
I have written my program and it works when I keep everything in the header files, and then have my main. I am now splitting them up into implementation files, but Eclipse keeps giving me errors. It gives me error at every opening brace of the constructor and functions. It says on all of them "Redefinition of (name of constructor or method), Previously declared here." What am I doing wrong, because it works in the header file?
I wanted to share the value of a variable from Sender Program to Receive after program and want to calculate difference between send and receive. After studying Header file concept I program following three.
Now I am struck. How to to compile? I link all these file. I used following method:
Then I run Sender and after that Receiver.I per my knowledge, Receiver should give difference but it gives error :
Code: Receiver.c: In function "main": Receiver.c:10:42: error: "Send" undeclared (first use in this function) printf(" Total Receive is %d ",Receive-Send);
Code: Sender.c #include <stdio.h> int Send ; void main(){
I have been working a project in C++. I have TTTMain.cpp file that has all the function calls, TTTFuntions.cpp that has all the functions, I have TTT.h file that has all the prototypes and variables and additionally I have Winner.h that has enum class Winner declaration in it. Here is my block of codes:
Winner.h file:
#ifndef winner #define winner enum class Winner {
[Code]....
My question is when I compile this gives me error on
I have a class that loads the contents of a XML file into their respective object types and stores those objects in a list. Each object has its own list of objects with properties the program will later modify.
The problem I am currently having is that after looping through the objects and modifying the necessary properties the modifications do not persist. This leads me to believe I am modifying a copy of the object rather than the object I think I am modifying. I am not sure why this is happening as I believe I should be modifying the object that is referenced in the collection.
What I have tried, I started using LINQ to get the object I am looking to modify. After a little more research I don't think this can work properly due to the LINQ query returning a new object(copy of the object). Currently I am using nested foreach loops which still are not behaving the way I expect as the properties I am setting are not making their way back to the original object.
The PopulateLogSheet() in the following class is where the problem loop is.
class ChillerCheckCollection { public List<Chiller> chillers = new List<Chiller>(); public void LoadChillers(string filePath) { var availableChillers = (from chiller in Xdocument.Load(filePath).Descendants("chiller") select new Chiller
[Code] ....
And here are the other classes referenced in the above class.
class Chiller { public IEnumerable<LogSheet> chillerLogSheet = new List<LogSheet>(); public int chillerID;
I have an array of char representing pixels in a bitmap, which I want to modify. I don't think I can just iterate over the array and pass chars into a function individually, because the function needs to take into account the neighboring pixels, too.
I thought of two ways to do this. The first would be to pass the array to the function as an argument, then have the function change it and return it. The trouble is I'm not exactly sure what happens internally when you pass an array to a function and return it. Is it the same array, modified? Or is it a copy of the array, so now you're using twice as much memory?
Alternatively I guess I could have a function with a void return type and pass a pointer to the array. I'm somewhat new to this, but the way I understand it is that a pointer is like the address of a house, while the array is the actual house. So if I give the function the address, it can go to that address and rearrange the furniture inside the house. Then, after the function returns, I can go to that address myself and see all the rearranged furniture, even though the function has already returned.
Is there a problem with the second way? It seems a bit neater, but maybe I'm understanding pointers wrong.
error C1083: cannot open: '[!output PROJECT_NAME].h': No such file or directoryd:program files (x86)autodesk3ds max 2012maxsdkhowto3dsmaxpluginwizard emplates1033atmospheric_type_atmospheric.cpp1513dsmaxPluginWizard
I made my header file. If cpp file with definitions is in project compiler knows it has to be linked, but if it's not compiler doesn't know. If I include standard library or boost I don't have to manually link cpps. How to do so including my header automatically links cpp? Maybe problem is with something else?I use VS 2013.
My socket.cpp program got error. it showed "socket.h: no such file or directory". I had put my header file (socket.h) in the same place with my source file.
I am having trouble modifying a linked list. I am writing a function to delete the last node from the linked list, but it gave me incompatible types error.Here is my struct:
It gives me the following errors: initialization from incompatible pointer type at line: PCB_p temp = process_list assignment from incompatible pointer type at line: process_list = temp