I am trying to modify a user control while modifying the main form. For example i have my main form open in one visual c# window and my user controls in another. However it seems that in order for my code changes in my user control to have any effect on the main form i need to close all my c# windows and then re-open them and even then that sometimes doesn't work am i doing anything wrong or is this supposed to happen??
Also yes i am saving and clicking build solution on my user controls.
I want to make an object, which moves from x1,y1 to x2,y2 in a straight line, also make a sinus over the line (so the x,0 is the line itself, and cux,cury is the object. So the object will move as a sinus over the line. How do I do this in c++?
Create a script that lets you rotate an image through some number of degrees(out of a maximum of 360 degrees). The script should let you specify that you want to spin the image continuously. It should let you adjust the spin speed dynamically.
When i click the back button, I like to skip some old pages & rotate pages view in my property sheet.
I have 5 pages, when i clicked the User button in my MainDlg the below function called like, User Button Clicked -> Page1 Opened Next Button Clicked -> Page2 -> Page3 -> Page4 -> Page5 Back Button Clicked Page1 <- Page2 <- Page3 <- Page4 <- Page5
My requirement is, User Button Clicked -> Page1 Opened Next Button Clicked -> Page2 -> Page3 -> Page4-> Page5 -> Page1(Again called 1st page automatically - rotate pages view) Back Button Clicked(Cur Page loc is Page5) (Start the prev Process)Page5 <- Page1 <- (Skip the Page2 & 3)Page4 <- Page5
I'm trying to split up my game (about 1300 lines) into header files, but I'm coming up with a problem whenever I try and put a function in a header file, when that function was modifying some variables that were defined before int main in the .cpp. For example:
int variable1 (0); int variable2 (0); void increasevariables() { variable 1 = variable1 + 1; variable2 = variable2 + 1;
[code].....
If it only modified one variable then I could just pass that variable and the return it:(return variable1 + 1;)But I don't know how to make a function in a header file modify several pre-existing variables. In the actual program, the variables are dependant on each other and the modifying is a lot more complicated, so I'd rather not split it into several functions and run one at a time if there's another way.
I have a class that loads the contents of a XML file into their respective object types and stores those objects in a list. Each object has its own list of objects with properties the program will later modify.
The problem I am currently having is that after looping through the objects and modifying the necessary properties the modifications do not persist. This leads me to believe I am modifying a copy of the object rather than the object I think I am modifying. I am not sure why this is happening as I believe I should be modifying the object that is referenced in the collection.
What I have tried, I started using LINQ to get the object I am looking to modify. After a little more research I don't think this can work properly due to the LINQ query returning a new object(copy of the object). Currently I am using nested foreach loops which still are not behaving the way I expect as the properties I am setting are not making their way back to the original object.
The PopulateLogSheet() in the following class is where the problem loop is.
class ChillerCheckCollection { public List<Chiller> chillers = new List<Chiller>(); public void LoadChillers(string filePath) { var availableChillers = (from chiller in Xdocument.Load(filePath).Descendants("chiller") select new Chiller
[Code] ....
And here are the other classes referenced in the above class.
class Chiller { public IEnumerable<LogSheet> chillerLogSheet = new List<LogSheet>(); public int chillerID;
I have an array of char representing pixels in a bitmap, which I want to modify. I don't think I can just iterate over the array and pass chars into a function individually, because the function needs to take into account the neighboring pixels, too.
I thought of two ways to do this. The first would be to pass the array to the function as an argument, then have the function change it and return it. The trouble is I'm not exactly sure what happens internally when you pass an array to a function and return it. Is it the same array, modified? Or is it a copy of the array, so now you're using twice as much memory?
Alternatively I guess I could have a function with a void return type and pass a pointer to the array. I'm somewhat new to this, but the way I understand it is that a pointer is like the address of a house, while the array is the actual house. So if I give the function the address, it can go to that address and rearrange the furniture inside the house. Then, after the function returns, I can go to that address myself and see all the rearranged furniture, even though the function has already returned.
Is there a problem with the second way? It seems a bit neater, but maybe I'm understanding pointers wrong.
error C1083: cannot open: '[!output PROJECT_NAME].h': No such file or directoryd:program files (x86)autodesk3ds max 2012maxsdkhowto3dsmaxpluginwizard emplates1033atmospheric_type_atmospheric.cpp1513dsmaxPluginWizard
I am having trouble modifying a linked list. I am writing a function to delete the last node from the linked list, but it gave me incompatible types error.Here is my struct:
It gives me the following errors: initialization from incompatible pointer type at line: PCB_p temp = process_list assignment from incompatible pointer type at line: process_list = temp
I have this code which performs the analysis part of discrete wavelet transform. It works pretty well. However, I wish to reduce the time that it consumes even further. I did use reserve() and it worked upto few msec.
int rows = signal.size(); int cols = signal[0].size(); int cols_lp1 =(int) ceil( (double) cols / 2); vector<vector<double> > lp_dn1(rows, vector<double>(cols_lp1)); vector<double> temp_row; temp_row.reserve(512);
I am working on a small game and I have the following problem. I need to get the colour of a particular position in an image. Say I'm given coordinates (5,5) I need the colour of the part in the image. I think I can do the colour picking myself, but I don't know how to point at coordinates inside the image.
Night now I'm working on part of a function that scans in two sets of coordinates. Is there a way I can scan both sets of coordinates in with the same scanf?
Code: printf("What are the first coordinates for destroyer: "); scanf_s("%d%d", &destroyer_1, &destroyer_2); gameboard[destroyer_1][destroyer_2] = 'd'; printf("What are the second coordinates for destroyer:
I use the AS/400 warehouse system, and I need to be able to automate typing one letter in several different locations to speed things up.
My thoughts are: 1. Find out how to make a program that will determine x, y coordinates of mouseclicks, and then use software to use macros to change information. 2. Build a program that will complete a single process by repeating set mouse clicks and keystrokes.
We recieve HUGE transfers from a warehouse across the country, and have to change the first character of the name of bin locations - and after a few pages it gets VERY tedious.
Below is what i have so far. My main issue is outputting the area and perimeter of the given coordinates as i need the final coordinate to connect up to the first coordinate. I've tried doing that using numberOfcorners but it says "the expression must have integral or enum type"
#define _USE_MATH_DEFINES #include <iostream> #include <cmath> #include <math.h> using namespace std; int main() {
Essentially the problem is that when I click the mouse, the program doesn't seem to record the coordinates. So the if statements are never executed. The problem could also be with the if statements, I'm not sure.
One thing I noticed was that when the do while loop is running and the left mouse button is not pressed then X and Y of dwMousePosition are both 0. But then if I press the left mouse button then the coordinates become x = 1 and y = 0.
NOTE I'm on Windows 7, 64 bit, using Visual Studio Express 2013 for Windows Desktop