C# :: Modifying User Controls While Modifying Main Form?
Jul 10, 2014
I am trying to modify a user control while modifying the main form. For example i have my main form open in one visual c# window and my user controls in another. However it seems that in order for my code changes in my user control to have any effect on the main form i need to close all my c# windows and then re-open them and even then that sometimes doesn't work am i doing anything wrong or is this supposed to happen??
Also yes i am saving and clicking build solution on my user controls.
I'm trying to split up my game (about 1300 lines) into header files, but I'm coming up with a problem whenever I try and put a function in a header file, when that function was modifying some variables that were defined before int main in the .cpp. For example:
int variable1 (0); int variable2 (0); void increasevariables() { variable 1 = variable1 + 1; variable2 = variable2 + 1;
[code].....
If it only modified one variable then I could just pass that variable and the return it:(return variable1 + 1;)But I don't know how to make a function in a header file modify several pre-existing variables. In the actual program, the variables are dependant on each other and the modifying is a lot more complicated, so I'd rather not split it into several functions and run one at a time if there's another way.
I have a class that loads the contents of a XML file into their respective object types and stores those objects in a list. Each object has its own list of objects with properties the program will later modify.
The problem I am currently having is that after looping through the objects and modifying the necessary properties the modifications do not persist. This leads me to believe I am modifying a copy of the object rather than the object I think I am modifying. I am not sure why this is happening as I believe I should be modifying the object that is referenced in the collection.
What I have tried, I started using LINQ to get the object I am looking to modify. After a little more research I don't think this can work properly due to the LINQ query returning a new object(copy of the object). Currently I am using nested foreach loops which still are not behaving the way I expect as the properties I am setting are not making their way back to the original object.
The PopulateLogSheet() in the following class is where the problem loop is.
class ChillerCheckCollection { public List<Chiller> chillers = new List<Chiller>(); public void LoadChillers(string filePath) { var availableChillers = (from chiller in Xdocument.Load(filePath).Descendants("chiller") select new Chiller
[Code] ....
And here are the other classes referenced in the above class.
class Chiller { public IEnumerable<LogSheet> chillerLogSheet = new List<LogSheet>(); public int chillerID;
I have an array of char representing pixels in a bitmap, which I want to modify. I don't think I can just iterate over the array and pass chars into a function individually, because the function needs to take into account the neighboring pixels, too.
I thought of two ways to do this. The first would be to pass the array to the function as an argument, then have the function change it and return it. The trouble is I'm not exactly sure what happens internally when you pass an array to a function and return it. Is it the same array, modified? Or is it a copy of the array, so now you're using twice as much memory?
Alternatively I guess I could have a function with a void return type and pass a pointer to the array. I'm somewhat new to this, but the way I understand it is that a pointer is like the address of a house, while the array is the actual house. So if I give the function the address, it can go to that address and rearrange the furniture inside the house. Then, after the function returns, I can go to that address myself and see all the rearranged furniture, even though the function has already returned.
Is there a problem with the second way? It seems a bit neater, but maybe I'm understanding pointers wrong.
is there a difference when creating a graphic user interface dragging and dropping controls in the form and coding on source code, difference in a sense that the code will appear differently if the control is dragged then the code appears automatically on the source code as compared to typing it on source code?
error C1083: cannot open: '[!output PROJECT_NAME].h': No such file or directoryd:program files (x86)autodesk3ds max 2012maxsdkhowto3dsmaxpluginwizard emplates1033atmospheric_type_atmospheric.cpp1513dsmaxPluginWizard
I am having trouble modifying a linked list. I am writing a function to delete the last node from the linked list, but it gave me incompatible types error.Here is my struct:
It gives me the following errors: initialization from incompatible pointer type at line: PCB_p temp = process_list assignment from incompatible pointer type at line: process_list = temp
I have this code which performs the analysis part of discrete wavelet transform. It works pretty well. However, I wish to reduce the time that it consumes even further. I did use reserve() and it worked upto few msec.
int rows = signal.size(); int cols = signal[0].size(); int cols_lp1 =(int) ceil( (double) cols / 2); vector<vector<double> > lp_dn1(rows, vector<double>(cols_lp1)); vector<double> temp_row; temp_row.reserve(512);
This is more of a Application Design question, Let's say I have Form1(Login), this is opened from Program.cs, when the user enters details, the Event Handler makes a instance of a class, adds the data and stores the instance within Program.cs class.
So the best thing to do here, is to close the Form1(Login) and open Form2(Main) via Program.cs so that I can send the List<Login> object with my Login instance objects to said form. This form will remain open throughout the applications use as it's like the main GUI for all the programs functions.
When I close this form, I may want to save some information before the application is terminated, so I may as well store the Login instances in Program.cs anyway.
Main stepping stone: Multiple (usually around 3 max) users can login this system if need be, which will mean closing Form2(Main) and then opening Form1(Login) so that once Form1 is closed it can recreate the From2(Main) form and pass the new List<Login> to that form.
What's the best way to do this, at the moment i'm creating the Form2 instance like so:
//.... //Detect the Login form being closed loginForm.Closed += new EventHandler(OnLoginClosed); //... //Open the main form when the login is closed private void OnLoginClosed(object sender, EventArgs e)
[Code] .....
This seems like it will work and do the job, but is there a better and cleaner way? The List<Login> will be passed to Forms which are created via Form2(Main) as this information will be needed. It's just that ive been told not to use Forms for too much data containment.
I created a simple calculator in Win App. When I played it, the form is displayed blank. Not a single control is shown.
The only thing I've done differently is adding a Coded UI Test in my test project. This is the first time I'm going to try to add a coded UI test so I wonder if that's the cause for this.
I made one application in Visual Studio 2008. The main form is maximized, and contains many panels with different controls (like buttons, listboxes, etc,). All the controls have the dock option fixed as true in panels, and the panels occupied the whole area of form.
Now, when I try to run this application in a machine, with different resolution of the screen, the form is maximized (naturally), but the panels are not resizing, so the form has many null area. How can I resize the panel so, that they fill the whole form area?
I have a form with a picturebox and some buttons to move the picturebox. I don't want the user to guide the picturebox out of the form even by dragging the form border picturebox moves just in the form border, and also there is a button to guide the picturebox to the start position (start choose by user). What can i do?
This is a tutorial that I have gone through completely with success, but now I am trying to create a different project using the same sort of setup.
When I add my usercontrol to the MainWindow it has none of the buttons/TextBlocks on which I have put on the UserControls - It is just a blank box. What could be causing this?
I have changed the name of the project to [snip] because it has a company name in it...
I'm trying to write a program that takes input from the user (thats a char) and outputs it to the monitor in hex form.The program is meant to continuously take input from the user then output to the monitor in hex form until an EOF is detected this triggers the program to close.The following code does this except that I get a lower case 'a' at the end of each output.I think the 'a' has to do with the enter key and if that is the case how can i tell the program to ignore this input from the user.
Example: input from user: ABC output to monitor: 41 42 43 a
My program was to allow the user to enter a value as a C string in the form: xxx,xxx,xxx,xxx,xxx.xx, where x can be any digit. Well, so far here is my attempt. I think the question is, would I have to implement a switch statement for the digits, the comma, and the decimal, so that when a user inputs, let say 52,000.00 the switch statements would read the 1st digit, checks for decimals/commas and if not, proceed to read 2nd digit, and repeat?
Code: #include <iostream> #include <string> int main() { using namespace std; char buffer[256]; char tempBuff[256] = {'
Create a program that will let the user input an amount in the form (367). The Program should determine the no. of coins for each dominations : 50,25,10,5,1. (using Turbo C)
What I want is just to make a validation of the users and passwords already set within my array and go to the other form. By the way this form I already made it my start up form on program.cs with the same command I am trying to back to MainForm.
I am a beginner with C++, taking a class right now. The lab this week is to create a user defined class and have it accesses in a separate .h header file from the main.
I think I'm finding my way through it, but I'm getting a complie error that makes no sense to me:
I have a non form class. I want to update label/ check status of check box etc.. in non form class ( here resides functions that contains logic). How can i do that ?