C++ :: Make Object Rotate Until It Looks At The Sprite?

Oct 10, 2013

Is there a way to make an object rotate until it looks at the sprite?

View 1 Replies


ADVERTISEMENT

C++ :: How To Rotate Single 3D Object By Modifying Its Coordinates

Jun 20, 2014

I would like to understand how to rotate a 3D Object around it's Center, by modifying it's Vertex Coordinates. N

The reason is that I need to keep track of the new coordinates because of my collision system, which is based on Vertex Coords.

Here is the Code for an Object

void DrawHouse(GLfloat x1, GLfloat x2, GLfloat y1, GLfloat y2,
GLfloat z1,GLfloat z2, GLfloat u1, GLfloat u2, GLfloat v1, GLfloat v2, GLuint textid) {
glBindTexture(GL_TEXTURE_2D, textid);
glBegin(GL_TRIANGLES);
glNormal3f( 0.0f, 0.0f, 1.0f);
glTexCoord2f(u1,v1); glVertex3f(x1,y1,z2);

[code]....

View 7 Replies View Related

C++ :: How To Make Object Wrap Around The Screen

Apr 2, 2013

How to make an object wrap around the screen?

View 1 Replies View Related

C/C++ :: Make Class That Can Only Have One Object Of It Created?

Oct 7, 2014

make a class that you can make only one Object of it.

For example if you have Class A.
Let's say you create one object A* a=new A();

Now the next time you, try to create another object. For example:

A* b=new A(); What will happen is that b will get the same object (or reference) as a. In other words hey'll be pointing towards the same place. So basically you'll only have one object of it created. I tried doing it but I couldn't quite make it.

Here is what I tried: (but couldn't complete the exercise)

class God
{
public:
static int num;
static God* god;

[Code]....

View 2 Replies View Related

C/C++ :: How To Make Object Move In A Maze

Apr 29, 2013

What c++ code can be used to make an 'X' move through a maze. I have some code, but I'm not sure where to go from there. I have divided the program into three files, A header file, a main file and a .cpp implementation file.

In my implementation file I have:

#include "Maze.h"  
Maze::Maze() {  
} void Maze::mazeTraversal(char maze[][COLS], int row, int col, int direction) {
    enum Direction {DOWN, RIGHT, UP, LEFT};  
    switch(option)

[Code] ....

View 1 Replies View Related

C Sharp :: How To Make Object In Form1 Work In Form2

May 20, 2012

I've got a calendar in Form 1 in my code, and buttons in Form2. I need these buttons to send codes for this calendar in Form1. How may I make these work? My friend told me to do a function as a new class, but I'm not sure how can I do this.

View 5 Replies View Related

C/C++ :: Rotate Array By 2 Places?

Jul 25, 2012

input: array[] = {0,1,2,3,4};
output should be {3,4,0,1,2};

View 1 Replies View Related

C :: How To Emulate Object Orientation With Multiple Files And Make File

Feb 13, 2013

how to structure my classes so that they all "wire together" and inherit the proper functions and data that I want them to. I want to have a Car.c and car.h which are "wired" with body.c/body.h, which in turn is wired with a frame.c/frame.h, wheel.c/wheel.h, and driver.c/driver.h.

Each part of the car holds some type of data, mostly ints: The car has a (total) mass and car_name. The body has a mass and color. The frame has a mass. The wheel(s) have a mass and force. [There will be 4 instances of wheel] The driver has a mass and driver_name. Each of these functionalities must come from their respective .c and .h files, and be amalgamated in the car.c and car.h (which should contain all the functionality of its parts). Then, in my main test program, I am to make an instance of car and hardcode in its values of: mass (which comes from the total mass of all of its parts, this is where i start to lose it.

How will I access its parts' masses in the test program?), color (a character array), current position (an integer), current velocity (an integer), and current acceleration (which comes from the total newton force of the 4 wheels, again this is where I start to get very confused). (Then in the test program I am to print out a simulation of this car over a period of 100 seconds, and show its position, velocity, and acceleration at each point (based on the mass, total newton force, and starting position). This part is of course a simple while loop, and is somewhat trivial.)

From what I understand, I will need to allocate memory for all of the data each class holds. Then, using function pointers, as well as #include "X.h" , I will need to somehow link up all of the classes together so that car has access to all of the parts' functions which set, for example, the newton force of each wheel.

We have learned a slight bit about structs, malloc, sizeof, and pointers, but I have not used them to link functionality or data from separate classes together.

View 4 Replies View Related

C++ :: Rotate Left And Right Functions For A Treap

May 23, 2013

I have the following code for a treap but I don't know how to make roate_left and rotate_right functions to balance it.

Code:
#include<iostream>
#include<utility>
#include<stdlib.h>
#include<time.h>
#include<stdio.h>
using namespace std;
template<typename T> class Treap{

[Code] ....

View 1 Replies View Related

C++ :: Make Object Coordinates Moving In Straight Line With Angle Have A Sinus?

Sep 22, 2013

I want to make an object, which moves from x1,y1 to x2,y2 in a straight line, also make a sinus over the line (so the x,0 is the line itself, and cux,cury is the object. So the object will move as a sinus over the line. How do I do this in c++?

View 3 Replies View Related

C++ :: Creating Script That Can Rotate Image Through Some Number Of Degrees

Dec 3, 2014

Create a script that lets you rotate an image through some number of degrees(out of a maximum of 360 degrees). The script should let you specify that you want to spin the image continuously. It should let you adjust the spin speed dynamically.

<!DOCTYPE html>
<html>
<head>
<meta charset = "utf-8">
<title>Final</title>
</head>
<body>
<canvas id = "drawRectangle" width = "200" height = "200"
style = "border: 5px solid black;">
</canvas>

[code]....

View 2 Replies View Related

Visual C++ :: Skip And Rotate View A Page In Property Sheet

Feb 19, 2015

When i click the back button, I like to skip some old pages & rotate pages view in my property sheet.

I have 5 pages, when i clicked the User button in my MainDlg the below function called like,
User Button Clicked -> Page1 Opened
Next Button Clicked
-> Page2 -> Page3 -> Page4 -> Page5
Back Button Clicked
Page1 <- Page2 <- Page3 <- Page4 <- Page5

This work done. working good.

Code:
void MainDlg:: onButtonUserClicked()
{
CSheet oSht(this);
Page1 p1;

[Code]...

My requirement is,
User Button Clicked -> Page1 Opened
Next Button Clicked
-> Page2 -> Page3 -> Page4-> Page5 -> Page1(Again called 1st page automatically - rotate pages view)
Back Button Clicked(Cur Page loc is Page5)
(Start the prev Process)Page5 <- Page1 <- (Skip the Page2 & 3)Page4 <- Page5

View 9 Replies View Related

C++ :: 2D Sprite Shakes While Being Followed By Camera

Jan 28, 2013

I'm making my view follow around my players ship, so it is always in the center, however at any angle other than 0/90/180/270 the player sprite starts shaking, more so when speed is increased and when the angle is closer to 45/135/225/315

I'm using SFML2, I would take a screenshot but it only captures one frame, which doesn't actually show it shaking.

void ViewFollowPlayer(sf::View& View, sf::RenderWindow& Window, double Delta)
{
double pSpeed = Player.getSpeed();

[Code].....

View 3 Replies View Related

C++ :: Getting Sprite To Animate With SFML

Dec 10, 2013

So this is my first try animating on my own, without a reference right in front of me. It's not working, I did check some of the projects I've made in the past, but for one those were done with Allegro, and really it should be able to move over to SFML quite easily, but it's not. It does display on the window in the correct place, but there are 3 pictures in the file and I want it to cycle through them, but it shows all three at the same time, and it only works once. if I press space a second time, only one of the pictures shows up, and it doesn't cycle at all. Here is my .cpp file :

#include "headers.h"
#include "SwordSprite.h"
int top = 0;
int left = 88;
int right = 132;
int bottom = 35;
SwordSprite::SwordSprite() {

[Code] .....

View 2 Replies View Related

C++ :: How To Move Sprite Depending On Rotation

Jan 13, 2015

how I want my sprite movement to work: if my sprite is faced upwards and i press W, it will move up. If my sprite is faced to the right and i press W, it will go right. etc. // It doesn't work like that right now and how to do it.The sprite's rotation works fine.

if(sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) {
playerSprite.rotate(-0.08 * dt);
} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::E)) {
playerSprite.rotate(0.08 * dt);

[code]....

My question is how do I move the character depending on the rotation?

Also, you might see the "if(havePlayersCollided == false) {playerSprite.move(yadiyada)}" . yes i dont need the haveplayerscollided function because it doesnt work the way I want it to. I might make a thread for it in the future, but right now I need to get the rotation movement fixed before I move onto the collision detection between players.

View 7 Replies View Related

C++ :: Allegro Sprite Is Not Showing Up In Right Spot

Jun 8, 2013

So I have a small game I'm making using OOP principles, I know it's a little bit of overkill but it's just for educational purposes. I have a sprite character that can be moved around with no problems, but I made a sword for him as a separate sprite that doesn't follow him. The sword sprite is supposed to cover his arm and his body as it swings, but it just stays in the upper left corner.

I messed around with the initialization of the sword in the main.cpp and I changed in sword.cpp and sword.h and it still is showing up in the same place. I even looked at the GetX() and GetY() statements I made and they seemed to work fine and when I debugged it, the variable values showed up correctly, but the sword doesn't move.

View 3 Replies View Related

C++ :: Draw The Same Sprite Multiple Times (SDL)?

Sep 7, 2014

I have a question about SDL and drawing sprites (SDL surfaces). My idea is that the user can create a wall of separate sprites by create one sprite each time in the current mouseX and mouseY position, when the user push down the e-key. The problem is that I have no idea how I could draw the same sprite multiple times without to delete the previous one.

View 3 Replies View Related

C++ :: 2D RPG Game - Smooth Sprite Movement (SDL)

Feb 7, 2015

I'm making a 2D rpg game, but I have some problem with the sprite movement. The sprite movement feels choppy. That's because I move the sprite 5 pixels per seconds. I now that I need somthing that have to do with SDL_getTicks and deltatime, but I dont know how to use/implement it.

Here is a little part of my code:

float spriteDstY;
float spriteDstX;
float speed = 5;
while(SDL_PollEvent(&event)!= 0) {
if (event.type == SDL_QUIT)

[Code] ....

View 8 Replies View Related

C++ :: How To Get Smooth Sprite Movement In SDL By Using Delta Time

Nov 30, 2014

I'm trying to get smooth sprite movement in SDL by using delta time. The way I'm calculating it is

long last = 0;
float deltaTime = 0.0;
...
long now = SDL_GetTicks();
//deltatime is in seconds
if (now > last) {
deltaTime = ((float)(now - last)) / 1000;
last = now;
}

And I'm updating the sprite like this:

virtual void update(float deltaTime) {
float dx = 100*deltaTime;
transform->position.x += dx;
}

But the movement is still noticeably jerky. Also, if I'm correct, my sprite should move 100 pixels to the right every second using this method, so it should take the sprite 8 seconds to reach the end of my window, since it's 800 pixels wide, but it takes it way longer than that. In other words the delta time I'm calculating can't be correct. Am I doing something horribly wrong? I'm guessing it has something to do with rounding, but I'm not sure.

View 2 Replies View Related

C/C++ :: Draw Sprite On The Window Of Third Party Application

May 8, 2014

How can I draw a sprite/graphic on the window of an third party application? E.g. I want to draw a graphic beneath each tab of Firefox for additional information. The position of the sprite needs to be relativ to the position of firefox, so if you move firefox, the sprite moves with it.

The solution needs to work on mac and pc. So I'll use a crossplatform framework like c++ boost or something.

Of course I can get the position and then just redraw it. But what's the best way to draw it?

Just found a tool which does what I need. Basically a HUD like this: [URL] .... The boxes with the numbers are what I need.

View 2 Replies View Related

C++ :: Will Copy Constructor Does Object Initialization Using Another Already Created Object

Mar 16, 2013

will copy constructor does object initialization using another already created object? I understand that it can be applied for object initialization and not for assignment.Is it correct?

View 10 Replies View Related

C# :: Method Is Overwriting Both Instance Of Object And Original Object

Jul 3, 2014

I have a method to take a Tile object and make an instances of it based on some data from the original object. Than it is suppose to manipulate the a specific instance and save the results. The first loop through it works but it changes all instance as well as the base.

public static int recurse(int count, Tile[,] b,Huristic h,int check) {
if (check==1) {
boardState.Add(B)/>;
return check;
} if (check == 0)

[Code] .....

View 6 Replies View Related

C++ :: Importance Of Static Object In A Class And How They Are Different From General Object

Dec 13, 2012

#include "B.h"
class A {
public :
A()
{
s_b = new B();
b = new B();

[Code] ....

In my project i have seen static object as above . But not able to know what is the exact use of it and how they are different from general object .

View 2 Replies View Related

C++ :: What Can't Non-const Object Receive Temporary Object

Sep 11, 2014

a function returns a temporary object like

int myfun(){
int x = 0;
return x;
}

this function will return a temporary integer now void fun1(const int & num); this function can receive from myfun().BUT void fun2(int & num); this function cannot receive from myfun() Why is that, Moreover what is lifetime of a temporary object like one returned in myfun() ???

View 7 Replies View Related

C# :: Constructor Object Reference Not To Set Instance Of Object

Mar 28, 2014

I am trying to use web api in order to return custom json response keys. For this i have return a custom class to return json response

Custom Class:

using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;

[Code].....

View 2 Replies View Related

C Sharp :: Object Reference Not Set To Instance Of Object?

May 4, 2013

I have a combobox with Items 1024
2048
4096
8192

String cach = form.comboCache.SelectedItem.ToString();

I am using the above code to retrive an item selected by user,But this line is giving an exception "Null Reference Exception, Object reference not set to an instance of an object"

View 1 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved