C++ :: How To Make Object Wrap Around The Screen

Apr 2, 2013

How to make an object wrap around the screen?

View 1 Replies


ADVERTISEMENT

C# :: How To Make Screen Splitter

Feb 8, 2015

Screen Splitter will allow main screen to be split into two or more sections. It will be useful for the active program's window to be resized properly to one part of the screen. Using this utility, User will be able to do a split system desktop into two or more areas....

Attached image(s)

View 2 Replies View Related

C++ :: Make Output Print Out To Screen In Reverse?

May 26, 2013

How can I make the output print out to the screen in reverse?

Code: #include <iostream>
#include <iomanip>
using namespace std;
int getnum();
void Fibonacci(int n);

[Code].....

View 7 Replies View Related

C# :: How To Make Controls Adjustable To Maximize Screen

Dec 19, 2014

I'm trying to find out how i can adjust my C#.net controls adjust to the screen. my laptop screen is 1024 and i want to make the design that it should adjust any size if it is maximized on big screens. and controls will adjust to the screen. How do i achieve that.

View 3 Replies View Related

C++ :: Make Terminal Screen Bigger In NCurses Program?

Jun 29, 2013

I wanted to make the terminal screen bigger in my NCurses program. Let's say if the defaults are 25 LINES and 80 COLS, I want to set them to 40 LINES and 120 COLS.

I've tried resizing all windows, but that did not work, because the actual terminal (console) was not resized. Then I found functions resizeterm and newterm, but they did not work. As far as my understanding goes resizeterm only updates NCurses information with the current configuration, while the window itself is not actually modified.

NCurses man page wrote:The function resizeterm resizes the standard and current windows to the specified dimensions

If I haven't made myself clear ( I sometimes make a mess of things... ), another example would be that I want my program to be fullscreen when I start it. Is this possible? It should be, I found a fullscreen NCurses program once, but the code was too confusing for me to understand.

Having read about things like SIGWINCH, I assume you must define a method for resizing the terminal screen yourself, I don't know where to start?

View 11 Replies View Related

C/C++ :: Make Basic Snake Game Using Command Window And Screen Refreshes?

Apr 15, 2015

I am trying to make a basic Snake game using the command window and screen refreshes. So far I have a board, snake, food, and no walls. Basically I have it so the snake moves like the traditional snake in the game, when it eats the food once it grows. However when it eats the food a second time the game crashes. I think I have narrowed the issue down to the grow array that I have (below) but I am not sure if the issue could be a result of something else.

Grow Array

cord growArray (cord *p_values, int *size)
{
*size = *size + 1;
cord *p_new_values = new cord[ *size ];

[Code]....

View 7 Replies View Related

C++ :: How To Wrap Numbers Between 0 And 9

Mar 1, 2014

I am writing an encryption program and I want there to be only numbers and letters in the encryption. My offset is going to be a random number between 8 and 15, so I need to figure out how to wrap numbers on the interval [0,9]. I have been playing around with this for a while now and can't seem to get it to work, although it seems like it should be fairly straight forward. Here is what I have been trying:

#include <iostream>
#include <string>
#include <ctime>
#include <stdlib.h>
using namespace std;

[code]...

View 3 Replies View Related

C++ :: Make Object Rotate Until It Looks At The Sprite?

Oct 10, 2013

Is there a way to make an object rotate until it looks at the sprite?

View 1 Replies View Related

C/C++ :: Make Class That Can Only Have One Object Of It Created?

Oct 7, 2014

make a class that you can make only one Object of it.

For example if you have Class A.
Let's say you create one object A* a=new A();

Now the next time you, try to create another object. For example:

A* b=new A(); What will happen is that b will get the same object (or reference) as a. In other words hey'll be pointing towards the same place. So basically you'll only have one object of it created. I tried doing it but I couldn't quite make it.

Here is what I tried: (but couldn't complete the exercise)

class God
{
public:
static int num;
static God* god;

[Code]....

View 2 Replies View Related

C/C++ :: How To Make Object Move In A Maze

Apr 29, 2013

What c++ code can be used to make an 'X' move through a maze. I have some code, but I'm not sure where to go from there. I have divided the program into three files, A header file, a main file and a .cpp implementation file.

In my implementation file I have:

#include "Maze.h"  
Maze::Maze() {  
} void Maze::mazeTraversal(char maze[][COLS], int row, int col, int direction) {
    enum Direction {DOWN, RIGHT, UP, LEFT};  
    switch(option)

[Code] ....

View 1 Replies View Related

C Sharp :: How To Make Object In Form1 Work In Form2

May 20, 2012

I've got a calendar in Form 1 in my code, and buttons in Form2. I need these buttons to send codes for this calendar in Form1. How may I make these work? My friend told me to do a function as a new class, but I'm not sure how can I do this.

View 5 Replies View Related

C/C++ :: Declaring Map Global Or Wrap In Singleton Class

Jul 13, 2014

#include <map>
#include <iostream>
#include <stdexcept>

[Code]....

SuperSmartPointer<int> ptr4((int*)ch); this line gives error error as double deletion will occur.

Solution :
1) make the reference map global variable.
2) wrap the map in a non-template singleton class.

View 1 Replies View Related

C :: How To Emulate Object Orientation With Multiple Files And Make File

Feb 13, 2013

how to structure my classes so that they all "wire together" and inherit the proper functions and data that I want them to. I want to have a Car.c and car.h which are "wired" with body.c/body.h, which in turn is wired with a frame.c/frame.h, wheel.c/wheel.h, and driver.c/driver.h.

Each part of the car holds some type of data, mostly ints: The car has a (total) mass and car_name. The body has a mass and color. The frame has a mass. The wheel(s) have a mass and force. [There will be 4 instances of wheel] The driver has a mass and driver_name. Each of these functionalities must come from their respective .c and .h files, and be amalgamated in the car.c and car.h (which should contain all the functionality of its parts). Then, in my main test program, I am to make an instance of car and hardcode in its values of: mass (which comes from the total mass of all of its parts, this is where i start to lose it.

How will I access its parts' masses in the test program?), color (a character array), current position (an integer), current velocity (an integer), and current acceleration (which comes from the total newton force of the 4 wheels, again this is where I start to get very confused). (Then in the test program I am to print out a simulation of this car over a period of 100 seconds, and show its position, velocity, and acceleration at each point (based on the mass, total newton force, and starting position). This part is of course a simple while loop, and is somewhat trivial.)

From what I understand, I will need to allocate memory for all of the data each class holds. Then, using function pointers, as well as #include "X.h" , I will need to somehow link up all of the classes together so that car has access to all of the parts' functions which set, for example, the newton force of each wheel.

We have learned a slight bit about structs, malloc, sizeof, and pointers, but I have not used them to link functionality or data from separate classes together.

View 4 Replies View Related

C++ :: Make Object Coordinates Moving In Straight Line With Angle Have A Sinus?

Sep 22, 2013

I want to make an object, which moves from x1,y1 to x2,y2 in a straight line, also make a sinus over the line (so the x,0 is the line itself, and cux,cury is the object. So the object will move as a sinus over the line. How do I do this in c++?

View 3 Replies View Related

Visual C++ :: Cbutton Text Wrap Not Working With Windows Classic Theme

Oct 17, 2013

I'm programming with VS2010, for windows 7. The user likes to use the windows classic theme, and I discovered that BS_MULTILINE style isn't working as I expect. When a button is pressed in the classic theme, it looks like there is a temporary margin added that causes the text to wrap only when the button is pushed. It works fine with any other theme.

View 1 Replies View Related

C :: Function Name To Wrap Standard Strncpy Function

Nov 5, 2014

I need a function like strncpy; but, want to be sure the destination ends with a ASCII nul char.

So, I wonder what name is used by others in this case.

I have found strlcpy and it looks like a good name choice. [URL] ....

View 5 Replies View Related

C++ :: Will Copy Constructor Does Object Initialization Using Another Already Created Object

Mar 16, 2013

will copy constructor does object initialization using another already created object? I understand that it can be applied for object initialization and not for assignment.Is it correct?

View 10 Replies View Related

C# :: Method Is Overwriting Both Instance Of Object And Original Object

Jul 3, 2014

I have a method to take a Tile object and make an instances of it based on some data from the original object. Than it is suppose to manipulate the a specific instance and save the results. The first loop through it works but it changes all instance as well as the base.

public static int recurse(int count, Tile[,] b,Huristic h,int check) {
if (check==1) {
boardState.Add(B)/>;
return check;
} if (check == 0)

[Code] .....

View 6 Replies View Related

C++ :: Importance Of Static Object In A Class And How They Are Different From General Object

Dec 13, 2012

#include "B.h"
class A {
public :
A()
{
s_b = new B();
b = new B();

[Code] ....

In my project i have seen static object as above . But not able to know what is the exact use of it and how they are different from general object .

View 2 Replies View Related

C++ :: What Can't Non-const Object Receive Temporary Object

Sep 11, 2014

a function returns a temporary object like

int myfun(){
int x = 0;
return x;
}

this function will return a temporary integer now void fun1(const int & num); this function can receive from myfun().BUT void fun2(int & num); this function cannot receive from myfun() Why is that, Moreover what is lifetime of a temporary object like one returned in myfun() ???

View 7 Replies View Related

C# :: Constructor Object Reference Not To Set Instance Of Object

Mar 28, 2014

I am trying to use web api in order to return custom json response keys. For this i have return a custom class to return json response

Custom Class:

using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;

[Code].....

View 2 Replies View Related

C Sharp :: Object Reference Not Set To Instance Of Object?

May 4, 2013

I have a combobox with Items 1024
2048
4096
8192

String cach = form.comboCache.SelectedItem.ToString();

I am using the above code to retrive an item selected by user,But this line is giving an exception "Null Reference Exception, Object reference not set to an instance of an object"

View 1 Replies View Related

C# :: Object Reference Not Set To Instance Of Object?

Mar 28, 2014

I am using session to pass object from controller to custom class in MVC Web API. here is my code, i am getting error at session.

public HttpResponseMessage Get()
{
var person = db.Persons.ToList();

[Code]....

View 1 Replies View Related

C/C++ :: Get Reference To Text Object With The Name Of Object?

Aug 23, 2013

In Visual Studio 2010 C++
I have a series of existing text objects
The text properties names are
item1_lbl,
item2_lbl,
item3_lbl,
….

Based on a selection I want to change an object. I generate the name of the object I want to change in a string so from this string is there a way to get a pointer to the correct text object that is same name?

View 3 Replies View Related

C++ :: Starting Vertex Array Object At Index Of Vertex Buffer Object

Sep 22, 2014

I'm trying to figure out how I can create a vertex array object at offset of a vertex buffer object.I've created the buffer object. I'd like the "texs" idnex data to start at the texture coordinate content of the vertex_t structure.

Type definitions:

struct vertex_t {
vector3d_t position;
float s; // Texture coordinate s
float t; // Texture coordinate t
};

Code so far:

// How do I make this start at a certain spot of the VBO?!
glVertexAttribPointer(texs, 2, GL_FLOAT, GL_FALSE, sizeof(vector3d_t), nullptr;
//...

View 1 Replies View Related

C++ :: Output Displaying Out Of The Screen

Feb 11, 2014

I have turbo c++ on windows xp SP2.....whenever i compile my code in turbo c++ i am getting output outside the screen.....but when i used code::block....i get the correct output...fits to screen ...

View 7 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved