Screen Splitter will allow main screen to be split into two or more sections. It will be useful for the active program's window to be resized properly to one part of the screen. Using this utility, User will be able to do a split system desktop into two or more areas....
I'm trying to find out how i can adjust my C#.net controls adjust to the screen. my laptop screen is 1024 and i want to make the design that it should adjust any size if it is maximized on big screens. and controls will adjust to the screen. How do i achieve that.
I wanted to make the terminal screen bigger in my NCurses program. Let's say if the defaults are 25 LINES and 80 COLS, I want to set them to 40 LINES and 120 COLS.
I've tried resizing all windows, but that did not work, because the actual terminal (console) was not resized. Then I found functions resizeterm and newterm, but they did not work. As far as my understanding goes resizeterm only updates NCurses information with the current configuration, while the window itself is not actually modified.
NCurses man page wrote:The function resizeterm resizes the standard and current windows to the specified dimensions
If I haven't made myself clear ( I sometimes make a mess of things... ), another example would be that I want my program to be fullscreen when I start it. Is this possible? It should be, I found a fullscreen NCurses program once, but the code was too confusing for me to understand.
Having read about things like SIGWINCH, I assume you must define a method for resizing the terminal screen yourself, I don't know where to start?
I am trying to make a basic Snake game using the command window and screen refreshes. So far I have a board, snake, food, and no walls. Basically I have it so the snake moves like the traditional snake in the game, when it eats the food once it grows. However when it eats the food a second time the game crashes. I think I have narrowed the issue down to the grow array that I have (below) but I am not sure if the issue could be a result of something else.
Grow Array
cord growArray (cord *p_values, int *size) { *size = *size + 1; cord *p_new_values = new cord[ *size ];
I have been working with both Chris Mander's MFC grid and the Ultimate Grid.
See for details:
The Ultimate Grid Beginner's Guide By The Ultimate Toolbox, 25 Aug 2007 : [URL] ....
MFC Grid control 2.27 By Chris Maunder, 6 May 2010 : [URL] ....
Both of these grid controls work nicely in a SDI CView windows. But when I create a split window using CSplitterWnd and the following code in an attempt to create a split window with a CListView and and a CView using this code:
Code: // in CMainFrame.h // Attributes public: CSplitterWnd m_wndSplitter; //.. // in CMainFrame.cpp //.. BOOL CMainFrame::OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext)
[Code] .....
The grid in the CView window appears but is frozen in both instances. I suspect there is some notification necessary to for the grid to send and receive messages from the split CView window, but I cannot figure out how to implement this notification.
Unfortunately, even a demo application would be too large to append, but for anyone that is interested, the split method is encapsulated in the code I've presented here and the implementation of both grid controls is well explained in the links provided.
When I step into CMainFrame::OnAlohaHowAreYou(), I found m_pDoc is NULL. If I remove the split views and make CMainFrame::OnCreateClient() like below, then there is no problem.
I have turbo c++ on windows xp SP2.....whenever i compile my code in turbo c++ i am getting output outside the screen.....but when i used code::block....i get the correct output...fits to screen ...
You write a program at do below processes for above array.
You want a number 1 between 10 at user.
if user enter N value,program write to screen lowest N. number at array. For example user enter 2,program write to screen lowest secondary number of 5 value at array or user enter 10 value,program write to screen maximum number of 124 value at array.
But write the program with don't use sorting algorithm.
I have a one simple question :D. I want to output to the console some symbols. Let's say that i have a loop.
for(int i = 0; i < 10; i++) cou << "* ";
Then I want to output other symbols but I want to overwrite the previous symbols. I know I can use system("cls"); but it blinks if I try to output the same characters. For example if I have:
for(int i = 0; i < 10; i++) cou << "* "; system("cls"); for(int i = 0; i < 10; i++) cou << "* ";
After I run this code the first loop outputs ten "*". Then there is a blink and there are again ten "*" shown. How can I avoid this blink?
so im trying to make a background for a menu, but it is only so big. its not the kind of picture where i can just reapply it. is there a function to make it fill to the screen?
Is there any way I can clear only a selected part of the screen? (I'm aware of system("cls"))
For example, when you enter a date, and is wrong, could it just errase that input and only say "Wrong try again" without errasing everything else you where doing?
In this case, a function that only errases what is in the while
I had a program (on console) that uses a third-part software to draw some graphs. In order to hold the graphs on the screen, I used cin.get(); and that worked.
Now I created a GUI with Qt. The code remains generally the same. The code continues to call the software to draw graphs (during drawing graphs, there is a console opened automatically). Butcin.get(); in the code cannot hold the graphs on screen anymore. The graphs appear and disappear immediately.
I managed to write successfully my code that I have been wanting to write for some years now, but I want to align the text that is displayed in the output screen but I haven't been able to. I've tried adding and taking away numbers from the identifiers but nothing.
#define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #include <string.h> #define ARRAYSIZE 2 #define FORMAT "First Name Pago1 Pago2 Pago3 Pago4 Total Net" #define FORMATHEADER "Last Name "