C++ :: Define A Class That Only Inherits From Parent Class And Takes One Argument

Jan 5, 2015

In the project I'm currently working on I define a class that only inherits from a parent class and takes one argument.

Does this class need to be defined in the header or source file? I read different answers around the internet.

Or is it better to always split definition and logica, even for something like an operator?

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Visual C++ :: Reach Top Class Inherits From Goal Class - Linker Error

Dec 10, 2012

Linker error.

First off the error

Code:
Error1error LNK2019: unresolved external symbol "public: __thiscall ReachTop<class Character>::ReachTop<class Character>(class Character *)" (??0?$ReachTop@VCharacter@@@@QAE@PAVCharacter@@@Z) referenced in function "void __cdecl `dynamic initializer for 'gReachTop''(void)" (??__EgReachTop@@YAXXZ)Main.objDecisionTest

Reach Top class inherits from Goal Class

Goal Class

Code:
#ifndef _GOAL_H
#define _GOAL_H
#include "Action.h"
#include <list>
template <class T>
class Goal

[Code] ....

Code to create

Code:
Character* gCharacter = new Character(1, gWorld);
Goal<Character>* gReachTop = new ReachTop<Character>(gCharacter);

I can provide the character class and its inheritance aswell if you like.

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C++ :: Using Child Class As Parameter Of A Function In Its Parent Class

Aug 27, 2014

I am currently having an issue with a piece of code that I am writing in which I need to use a vector of a child class as a parameter in a function in the parent class. Below is an example of my code:

#include "child.h"
#include <vector>
class parent {
parent();
function(std::vector<child> children);
// rest of class here
}

When I do this my program doesn't compile. However if I try to forward declare, as shown in the following example, it once again refuses to compile:

#include <vector>
class child;
class parent{
parent();
function(std::vector<child> children);
// rest of class here
}

This time, it refuses to compile because it needs to know the full size of the class child in order to create the vector. How to being able to access the child is essential for my program, so what should I do?

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C++ :: Class Function That Uses Instance Of Its Child Class As Argument

Mar 1, 2013

I am facing a real-life problem, it can be simplified as below:

#include <iostream>
using namespace std;
class B;
class A {
public:
void f1(A a) {}
void f2(B b) {}

[Code]...

There is no problem at all with the f1(), it compiles and executes without any problem. But f2() gives compilation error. How to solve this?

The error message is: error: 'b' has incomplete type This is just to define the function f2() in a class, that uses an instance of its child class as one of its arguments.

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C++ :: How To Redefine A Constructor From Parent Class

Jul 14, 2014

Firstly I don't really know if this is possible.

This is my Class Diagram: [URL]...

github: [URL]...

I want to redefine the price object of the Book Class. However price is defined at Products Class.

I want the price value change according to the marker value, which is a Book attribute.

If the marker is blue, price gets a value of 10 (e.g.), if it has another value, price is equal to 20.

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C++ :: Composition - Can't Use Set Function Of Parent Class

Apr 5, 2013

From parent class, I mean the class whose obj has been made in the class after that.

#include <iostream>
using namespace std;
class a{
int x,y;
public:
a(int u = 0, int v = 0);
void setXY(int,int);

[code].....

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C++ :: Overriding Virtual Operator Of Parent Class

Mar 20, 2013

Below is simplified code consists of two classes, namely Parent and Child.

Child is inherited from Parent.

All member functions of class Parent are declared virtual, and they have been overridden in the class Child.

Code 1:

#include <cstdlib>
#include <iostream>
using namespace std;
#define QUANTITY 5
class Parent {

[Code] ....

The output of the code:

Child::showID() -- ID is 1804289383
Child::showID() -- ID is 846930886
Child::showID() -- ID is 1681692777
Child::showID() -- ID is 1714636915
Child::showID() -- ID is 1957747793

Parent::operator=() invoked.

Child::showID() -- ID is 1804289383
Child::showID() -- ID is 846930886
Child::showID() -- ID is 1714636915
Child::showID() -- ID is 1714636915
Child::showID() -- ID is 1957747793

Question:

Why is Parent::operator= invoked instead of Child::operator= ..?

Isn't it already declared virtual and hence would be overridden..?

I need to invoke Child::operator= instead. How to achieve this?

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C++ :: Cannot Access Protected Members Of Parent Class

Oct 22, 2014

I am doing C++ data structures exercises, and I am still learning some of the more basic concepts. I have a parent class:

template<class T>
class linkedListType {
public:
protected:
int count;
nodeType<T> *first;
nodeType<T> *last;
private:
};

Derived class:

#include "linkedListType.h"
template<class T>
class orderedLinkedList: public linkedListType<T> {
public:
void mergeList(orderedLinkedList<T> &list1, orderedLinkedList<t> &list2) {
first = list1.first;
...
} private:
};

There is more code in my mergeList() function, but I included the line that is giving me problems. The error that my CodeBlocks compiler is giving me is that 'first' was not declared in this scope.

Strangely enough, if I change it to this->first, the error disappears.

1. Why does it not recognise 'first'?
2. Why would this->first work at all? Is the 'this' object a smart pointer?

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C++ :: Automatically Attaching Objects To Parent Class

Jul 8, 2013

In my program, I create controls by deriving base objects of them I've made. These controls are then are attached within the OnCreate() function via a method I've created. For example:

Code:
class tChat: public TextBox {
public:
void OnKeyDown(UINT &KeyCode) {
if (KeyCode == VK_RETURN) {
MessageBox(NULL, "Pressed enter!", NULL, 0);
[Code] ....

The use of AddControl() feels quite redundant and is only their to parse a pointer to txtChat's Parent. I'm trying to see if it's possible to remove this line and automatically associate txtChat to fMain.

Currently my hierarchy looks like:

[User's derived Form] -> [MDIForm or Form] -> [FormBase] -> [Object]
[User's derived Control] -> [TextBox, etc..] -> [Control] -> [Object]

The user can then derive the Form and Controls and use their virtual OnEVENT functions to handle all the messages they expose.

So far my first concept is using the order-of-creation based on base-class constructor's being fired to determine which object is associated with what.

If I create a copy of a class (i.e. a Form-derived object), first the Form's constructor is fired, and then the constructor's of any class-based member-variables are fired. Is this a safe assumption? I imagine the only time this could be affected is by another thread creating the object of a Form or Control derivative?

If this assumption is true, I could save the 'this' pointer from the FormBase constructor, and then associate it with each Control via the base Control class' constructor? Then to ensure thread-safety, I could map the current FormBase pointer to the local thread id to ensure no conflict if multiply threads are creating forms at the same time?

I've created some mock-up code before trying to implement this into my main code. The following keeps track of the current Form being created by using a ThreadId-based map. When a control is created it gets the FormBase pointer based of it's ThreadId calling. The control then calls an Attach() function of it's parent Form using the pointer it just got, and parses a pointer to the control. The Form then adds the control's pointer to a list. When the Form eventually parses WM_CREATE, it automatically pulls the controls from the list and fires their virtual Create() functions to build them.

Mock-up:

Code:
#include <Windows.h>
#include <string>
#include <map>
#include <list>
class FormBase;// Forward declaration
class FormMap;// Forward declaration
class Object {};// Base Object

[Code] ....

Is this plausible to use? I imagine C++ does not have many "guarantees" about how it creates objects and when. But I thought it would be safe that it would never create member-variables before the class of them is first created?

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C/C++ :: Declare Parent Object Inside Class Constructor

Mar 24, 2014

This keeps giving me the error

ecg.h:18:11: error: field "next" has incomplete type

How do I do what I need? It does the same thing whether I use a class or a struct. This is C++ code

struct ECG_node {
double voltage;
clock_t time;
ECG_node next;

[Code] .....

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C++ ::  basic Polymorphism - Parent / Child Class Based Program

Oct 19, 2014

I am making a very basic parent/child class based program that shows polymorphism. It does not compile due to a few syntax errors reading "function call missing argument list. Lines 76 and 77, 81 and 82, and 86 and 87.

#include<iostream>
using namespace std;
class people {
public:
virtual void height(double h) = 0;
virtual void weight(double w) = 0;

[Code] ....

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C# :: User Class Does Not Contain Constructor That Takes 2 Arguments

Feb 10, 2014

I am having trouble creating a new User from my User Class. The error I am recieving:

Error3'HospitalSystemBL.User' does not contain a constructor that takes 2 argumentsC:UsersStudentdocumentsvisual studio 2010ProjectsHospitalSystemHospitalSystemLogin.aspx.cs2131HospitalSystem

In my User class, I have two constructors. Default and an overloaded constructor.

//default constructor
public User() {
}
//overloaded
public User(long UserName, string Password)

[Code] ....

I am trying to create my user in my Login class. Why is the error saying "does not contain a constructor that takes 2 arguments" when I have a constructor (above), User passing two arguments: UserName and Password? Here is my code for the login:

protected void btnLogin_Click(object sender, EventArgs e) {
try {
int Userid = Convert.ToInt32(txtUser.Text);
string password = txtPassword.Text;

[Code] ....

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C++ :: Define A Vector In A Class?

Aug 9, 2013

First this is my code:

#include <iostream>
#include <vector>
#include <cstdlib>

[Code].....

the blacked content got problems: the error messages are the throat_t::P or throat_t::T is inaccessible.

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C++ :: How To Define A Class Which Have Two Members

Sep 16, 2013

I want to define a class, which will have two members, for example, vaporPressureStatus and vaporPressure

enum vpStatus_t {nonesense, unknown, known, saturated};
class pore_t {
public:
vpStatus_t vpStatus;
double vaporPressure;
};

when vpStatus is nonsense and unknown, the vaporPressure should not have a value; and if I calculate out a value for vaporPressure, the vpStatus can be set as known.

I am wondering if there is any set, pair or other structure can hold this two members together, so that when I change one's value, the other guy will also change accordingly.

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C++ :: Define A Class For A Type

Apr 29, 2014

Define a class for a type called CounterType. An object of this type is used to count things, so it records a count that is a non-negative whole number.

Include a mutator function that sets the counter to a count given as an argument. Include member functions to increase the count by one and to decrease the count by one. Be sure that no member function allows the value of the counter to become negative.Also, include a member function that returns the current count value and one that outputs the count. Embed your class definition in a test program and run sufficient tests to verify it all works correctly.

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C++ :: Cannot Define Method Of Inner Nested Class If It Is Private

Jan 16, 2013

it seems that I cannot define a method of an inner nested class if it is a private class. for example:

class outter {
class nested {
void foo ( void ) {} // okay - but is this inline?
} void inner::foo( void ) {} // not okay - cannot define inside another class
} void outter::inner::foo( void ) {} // not okay - 'nested' class is private!

what I want to know is, is there another way to define an inner class's method? and if not, is it eternally doomed to be inline because it has to be declared inside it's own class declaration?

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C++ :: Define A Class Arc Which Draws A Part Of Ellipse

Apr 24, 2014

The exercise is : Define a class Arc, which draws a part of an ellipse.

Hint: fl_arc()

And the body of the class ellipse is as follows in the book (PPP):

struct Ellipse :Shape {
Ellipse(Point p, int w, int h); //center, max and min distance from center
void draw_lines()const;
Point center()const;
Point focus1()const;
Point focus2()const;

[Code] ....

And the fl_arc() probably is part of FLTK which I've installed it on my machine.

Now the problem here is that while I don't can see the full version of the body of the ellipse how to do this exercise?

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C++ :: Define A Class For A Type Called CounterType

Apr 29, 2014

Define a class for a type called CounterType. An object of this type is used to count things, so it records a count that is a non-negative whole number.

Include a mutator function that sets the counter to a count given as an argument. Include member functions to increase the count by one and to decrease the count by one.

Be sure that no member function allows the value of the counter to become negative.

Also, include a member function that returns the current count value and one that outputs the count. Embed your class definition in a test program and run sufficient tests to verify it all works correctly.

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C++ :: Function That Takes Int As Argument And Doubles It?

Jan 7, 2014

Write a c++ function that takes int as an argument and doubles it.the function does not return a value.

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C/C++ :: How To Define Default Constructor For A Template List Class

Apr 18, 2012

I was making a template list class, and using it to make list of objects of my own class.It works fine with integers, but not with other classses.

template <typename T>
class CList {
public:
    struct Node {
        T data;
        Node* next;

[code]....

While in AddElement(), it gives error - Default constructor not available.

template<typename T>
bool CList<T>::AddElement(T t) {
    bool result = true;  
    if (head == NULL) {

[code]....

what is wrong here.

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C++ :: How To Define Static Member Data In Abstract Class

Jul 11, 2012

For example, in a header file A.h, I define an abstract class,

Code:

// A.h
class A {
public:
virtual void foo() = 0;
private:
static int _x;
};

How'd I initialize static member data _x?Normally, we initialize a static member data in a cpp file. However, there is not cpp file for A.h. If I intialize _x in header file, there will be linker errors like mulitple defined symbols. What is appropriate way to do that?

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C++ :: Argument Deduction Of Function And Class Template

Jun 20, 2013

When we use a function template, we use a function template like a regular function, for example,

Code:
template<class T>
void foo(T t1, T t2)
{
}
foo(1,3);

Based on the arguments passed to foo, the compiler can deduct the type T. But on the other hand, when we use a class template, we always need to specify the type, for example,

Code:
template<class T>
struct sum {
static void foo(T t1, T t2)
{
}
};
sum<int>::foo(1,3);

Here we can't call sum::foo(1,3), otherwise we get compiler errors. My question is why the compiler can't deduct the type based on the arguments passed to foo? In addition, if we call function template foo like this,

Code:
foo(1, '3');

Then we get compiler errors. We need to specify the type like foo<int>(1.'3'). Since '3' can be always treated as integer, why we need to specify the type here?

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C++ :: Passing A Function Pointer As Template Argument To A Class

Aug 15, 2012

I have in the past written code for templated functions where one function argument can be either a function pointer or a Functor. Works pretty straightforward.

Now I am in a situation where I am actually trying to pass a function pointer as template argument to a class. Unfortunately this does not work, I can pass the Functor class but not the function pointer. Below code illustrates the issue:

Code:
#include <string>
#include <iostream>
#include <sstream>
#include <cstdlib>
// For demonstration
const char * external_library_call() {
return "FFFF";

[Code] .....

The idea is to have the definition of the Record class simple and readable and have a maintainable way to add auto-conversion functions to the class. So the lines I commented out are the desirable way how I want my code to look. Unfortunately I could not come up with any way that was close to readable for solving this.

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C++ :: Bool Operator In Class - Function Call Missing Argument List

Aug 17, 2014

I'm having trouble understanding this error I'm getting in my copy constructor and my bool operator in my class methods file.

error C3867: 'Grid::isLegalMove': function call missing argument list; use '&Grid::isLegalMove' to create a pointer to member

grid.cpp
#include <iostream>
#include "Grid.h"
#include "DUPoint.h"
#include <vector>
#include <sstream>
using namespace std;
Grid::Grid() { }

[Code] .....

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C++ :: File IO Inside A Class - No Instance Of Overloaded Function Getline Matches Argument List

Jan 24, 2012

Hey I am trying to use the getline() function to read a line from a file. For some reason Visual Studio 2010 gives me the following error. "No instance of overloaded function "getline" matches the argument list". The piece of code that produces the error is in a class in a separate .h file and is executed as a method of the object. I'm almost certain it has something to do with either the compiler thinking I am calling another getline in a different namespace or my parameters for the function are incorrect. Here is the code:

Code:
#include <iostream>
#include <string>
#include <vector>
#include <fstream>
using namespace std;
class InsultGenerator

[Code] .....

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C++ :: Create Class Vector As Template And Define Operations On Vector?

May 13, 2013

I need to create a class vector as a template and define operations on vectors.

And this is what I made.

#include<iostream>
using namespace std;
template<class T>

[Code].....

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