C++ :: Cannot Define Method Of Inner Nested Class If It Is Private
Jan 16, 2013
it seems that I cannot define a method of an inner nested class if it is a private class. for example:
class outter {
class nested {
void foo ( void ) {} // okay - but is this inline?
} void inner::foo( void ) {} // not okay - cannot define inside another class
} void outter::inner::foo( void ) {} // not okay - 'nested' class is private!
what I want to know is, is there another way to define an inner class's method? and if not, is it eternally doomed to be inline because it has to be declared inside it's own class declaration?
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Jun 25, 2014
I am having problems invoking methods in a nested class using reflection. I have the following:
A parent class, Group, that holds instances of a simple class called Signal. I want to modify the number of instances inside the group class often. So, all my code has to be dynamic and use reflection to know how many instances of signal there are inside the Group class.
class Group{
public static Signal name1 { get; set; }
public static Signal name2 { get; set; }
public static Signal name3 { get; set; }
[Code]....
I had no luck invoking the method of the instances of signal class that are inside the Group class. I tried getting the methods name using getMethods() but could not navigate through the syntax.
How could I invoke and pass parameters to the method of the instances of signal using reflection? Is there a better way of accessing the properties and methods of nested classes?
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Feb 2, 2015
I have a question similar to the one here: [URL] .....
The main difference is I would like to pass a method of derived class as a parameter to some other method in its template base class.
template <typename BaseType>
class Base {
public:
typedef void (Base::*Callback)(int A);
[Code] .....
The above is an example which does not compile. My compiler complains that the two BaseMethod() calls in DerivedMethod() are invalid uses of non-static member function.
Is this not possible to do, or is my syntax simply wrong? All I want is to be able to pass as an an argument to a method in the base class from the derived class some callback as a variable for the base class to invoke later.
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Jul 30, 2012
A class called 'sample' with the data a, b and c and two methods as defined below. Define a new member method 'term()' which calculates the value of the term (2b - 4ac) and displays it.
Define the method outside of the class definition. Write the main method to create an array of 2 objects called D of class 'sample' and display the values and find the solution to the term (2b - 4ac)
My code so far:
#include <iostream>
using namespace std;
int term(int a, int b, int c) {
int result;
result = (2*b - 4*a*c);
[Code] ....
Problem: I keep getting error messages, here is a look at the ones i'm getting.
error: ISO C++ forbids declaration of 'cout' with no type.
error: expected ';' before '<<' token.
error: new types may not be defined in a return type
error: expected unqualified-id before '{' token.
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Nov 8, 2014
Have an assignment due in a few weeks and I'm 99% happy with it My question is is there a method or process for reducing redundant code in nested loops. Ie my code compiles and runs as expected for a period of time and after a few goes it omits a part or prints an unexpected out ext so basically how to find when the redundancy occurs with out posting my code so I can learn for my self?
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Oct 17, 2014
My code is here [URL]
void Player::Display() const
{
cout << "
Player Name: " << GetName() <<
"
Grade: " << GetGrade() << "
G.P.A. " << GetGPA() << endl;
}
The problem occurs in here, I get access violations, is there a way to this while keeping Display const or is this code valid and my problem is somewhere else and not being caught in the debugger? I tried to make the return types const - but that didn't work .....
//Getters need const twice for this to work?
const char* Player::GetName() const {return m_name;}
const int Player::GetGrade() const {return m_grade;}
const double Player::GetGPA() const {return m_gpa;}
[Code].....
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Jan 5, 2015
In the project I'm currently working on I define a class that only inherits from a parent class and takes one argument.
Does this class need to be defined in the header or source file? I read different answers around the internet.
Or is it better to always split definition and logica, even for something like an operator?
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Sep 4, 2014
So I have an ImageManager class, Board class, and Box class. In Board.h I can declare ImageManager imgr; and in Board's constructor I can use imgr and its functions and such. However, in Box.h when I try and declare ImageManager imgr; I get the error "cannot access member declared in class ImageManager". Both declarations are under private, and exactly the same, but one doesn't work. Also, is there a way to only have one instance of ImageManager?
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Oct 7, 2014
How to initialize a static member of a class with template, which type is related to a nested class?
This code works (without nested class):
#include<iostream>
using namespace std;
struct B{
B(){cout<<"here"<<endl;}
};
template<typename Z>
[Code] ,....
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Jul 15, 2014
I would like to know if there's a way to make a method from a derived class a friend of its base class. Something like:
class Derived;
class Base {
int i, j;
friend void Derived::f();
protected:
Base();
[Code] ......
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Aug 9, 2014
Why do you use Private fields in a class if an outside class can change the private fields using get and set properties?
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Apr 4, 2014
I am trying to access the private member from main . The code is as follow. I wanted to call below function from main.
uint16_t Modbus::calcCRC(uint8_t u8length)
#define MAX_BUFFER 64
typedef struct {
[Code]....
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Dec 11, 2014
i have private data look like Peiceorder peiceOrders[20]; it looks like a array but does not have name type like int or char? why is that and what should I use the data should I write Peiceorder peiceOrders[20]=........ like that? or?
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Aug 9, 2013
First this is my code:
#include <iostream>
#include <vector>
#include <cstdlib>
[Code].....
the blacked content got problems: the error messages are the throat_t::P or throat_t::T is inaccessible.
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Sep 16, 2013
I want to define a class, which will have two members, for example, vaporPressureStatus and vaporPressure
enum vpStatus_t {nonesense, unknown, known, saturated};
class pore_t {
public:
vpStatus_t vpStatus;
double vaporPressure;
};
when vpStatus is nonsense and unknown, the vaporPressure should not have a value; and if I calculate out a value for vaporPressure, the vpStatus can be set as known.
I am wondering if there is any set, pair or other structure can hold this two members together, so that when I change one's value, the other guy will also change accordingly.
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Apr 29, 2014
Define a class for a type called CounterType. An object of this type is used to count things, so it records a count that is a non-negative whole number.
Include a mutator function that sets the counter to a count given as an argument. Include member functions to increase the count by one and to decrease the count by one. Be sure that no member function allows the value of the counter to become negative.Also, include a member function that returns the current count value and one that outputs the count. Embed your class definition in a test program and run sufficient tests to verify it all works correctly.
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Oct 30, 2013
I have a class (Quadtree) and three inner class inside (Node, Inner and Leaf). Inner and Leaf inherit from Node.
I have a function in the private scope of Quadtree.
All these are located in fun.h .
Then, in fun.cpp, I am implementing the function (which is named foo <- what a prototype name!), which takes as argument a pointer to an Inner object. Inner seems unable to be resolved however!
fun.h Code: class Quadtree {
private:
class Node{
public:
Node() { std::cout << "Node
"; }
};
class Inner : public Node {
public:
Inner() { std::cout << "Inner
[code]....
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Sep 30, 2014
I want to make a destructor counter...So it needs to be outside that specific instance of the class. And i want to keep it hidden. I don't want to be able to access it from outside the class...I Don't want main.cpp to have access to this variable
Is there a way to do this?
static int destructorCount;
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Feb 16, 2013
I get a problem with the vector as a private class member: When I did't initialize the vector in constructor(which means the size of the vector would be 0), I used a class function to add two elements to the vector and it worked (because I added a "printf" to output the size of the vector and the elements within that function). However, when I used another class function to visit that vector, no element was in and the size became 0.
Then I tried to add two elements to the vector during the construction, and it turned out that these two elements could be stored in the vector while other elements added through class functions could not.
I guess there may be some problems on the scope of the function. But I feel the class member should not be effected by the scope of the class function.
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Oct 24, 2013
This question is more from a design point-of-view rather than coding it to be a fully functional.
So here it goes:
I have multiple files which each require their own object of same class type (ref. First Class). File contents are read from a file to a unordered_map<std::string, std::vector<std::string>> which is either private or protected member inside First Class. First Class does not need any public functions to add, remove or change the data during runtime, but changes are only being made by checking if the file size has changed during the day, if the size is not equal to the last check, map gets updated.
Now, I have a Second Class which is a data handler class. It has public member functions with arguments that needs to be get from First Class's unordered_map using const_iterator. Which way to go with design and implementation.
I know there's two methods to do this. Re-doing handler class is also not out of the question. These two methods I'm aware of are:
1. Declare these maps to local scope, build few global functions and here we go. (Probably the easiest way.)
2. Create public member functions to a First Class which either return a pointer or a reference to a protected/private member. (I'm under the impression that I really shouldn't be doing this because of a bad coding practice.)
Note that I don't need any code here, just some other point-of-views regarding the subject itself for learning better coding practices.
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Apr 14, 2013
The reason that class members are private by default is because, in general, an object of a class should be a self-contained entity such that the data that make the object what it is should be encapsulated and only changed under controlled circumstances. Public data members should be very much the exception. As you’ll see a little later in the chapter, though, it’s also possible to place other restrictions on the accessibility of members of a class.
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Mar 10, 2013
I'm trying to make a 3d game. I just started with opengl in c++ but I ran into a problem. What I have now.
Creating the array:
std::vector<Bullet*> bulls;
In the display function:
for (unsigned int i=0; i<bulls.size(); i++) {
[Code] ....
But when I try to compile this it gives an error:
cannot convert ‘Bullet::Get_prevx’ from type ‘GLfloat (Bullet::)() {aka float (Bullet::)()}’ to type ‘GLfloat {aka float}’
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Jul 7, 2012
I've been writing my own implementation of quicksort in a .h file. I've gotten to the point where I think I'm done with the algorithm, so now I'm trying to make it so that if someone includes "quicksort.h", they will only have access to certain functions in the file. Kind of like public and private functions in a class, but without the "class" part of it. How do you do that?
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Feb 9, 2013
So I'm trying to do a homework assignment, where I read a uml about a bank program, and just create it. Here is the UML. So while working on Bank, the top one, i've come up with this so far.
Code:
#include <iostream>
#include <string>
using namespace std;
class bank
{ string name;
int routingNum;
[Code] ....
I'm assuming that's what the uml wants. However I can't seem to access that private class. Idk why. I declared it as an object in the main.
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Aug 22, 2013
I have a method:
int filetodb(std::wstring szwf, SQLHANDLESTR *h);
I want to use it, in a thread.
std says, use thread, as:
std::thread second (bar,0); // spawn new thread that calls bar(0)
How can I do this, for my method, that uses more than one, i.e., two, parameters?
My code is:
std::thread thread = std::thread(filetodb, filesP->at(i), h);
compiler says:
Error10error C2248: 'std::thread::thread' : cannot access private member declared in class 'std::thread'c:program files (x86)microsoft visual studio 11.0vcincludexmemory06061ConsoleApplicationa
How, can I do this?
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Jan 10, 2013
Let's say I have the following class:
class MyClass {
private:
int m_myInt;
public:
int myInt() {return this->m_myInt;};
int myFunc();
};
Which of the following is to prefer;
int MyClass::myFunc() {
return 2*this->m_myInt;
}
or
int MyClass::myFunc() {
return 2*this->myInt();
}
The second one seems better? Are both OK? What's the best practice?
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