C++ :: Write A Class Definition For A Fraction Class
Nov 25, 2013
Write a class definition for a Fraction class. Its member fields are num and den, both of type int. The constructor builds the default fraction 1/1. It has the following operations:
void plusEquals(Fraction second);
//Adds the second fraction to this fraction like the operator += void minusEquals (Fraction second);
//Subtracts the second fraction from this fraction void timesEquals (Fraction second);
//Divides this fraction by the second fraction void dividesEquals (Fraction second);
// Divides this fraction by the second fraction void reduce();
// Reduces this fraction to lowest terms double todecimal();
//returns the decimal value of this fraction void scan(istream&);
//scans a fraction written with a slash as in ¾ void print(ostream&);
//prints a fraction using a slash Fraction();
//constructs a default fraction with denominator 1, numerator 0 Fraction(int n, int d); //constructs a fraction given value for num and den
2. Write a menu-driven driver program designed to allow thorough testing of your Fraction class.
#include "IMyIntData.h" class MyIntData : public CPMUnknown<IMyIntData> {
I need to know what this syntax means (including MyIntData in angular brackets after parent class name) where IMyIntData is the Interface from where MyIntData is derived.
I am trying to write a Fraction class and getting the following warning when compiling my code :
Fraction.cpp: In constructor 'Fraction::Fraction(double)': Fraction.cpp:8: warning :converting to 'int' from 'double'
My Fraction.cpp class looks like :
#include "Fraction.h" Fraction::Fraction(int n, int d):num(n),den(d) { cout << This is double param constructor <<endl; } Fraction::Fraction(double d):num(d),den(0)
We're assigned a project working with classes and fractions. My goal is to display a fraction in proper from based on 2 arguments passed to a class member function proper();
My strategy was to utilize the greatest common factor between the 2 arguements, then divide both the numerator and denominator by that number and then it would display.
The program actually runs, but only seems to divide the numerator and not the denominator. This in return makes my other class member functions have incorrect comparisons and sums.
Code: #include<iostream> #include<conio.h> class Fraction { friend void compare(Fraction a, Fraction b); friend void sum(Fraction a, Fraction b);
I found way around this, but I would like to know why it shows multiple declarations.
My solution is to declare this class in function body(void LoadLevel()), just before the throw statement. But why can't I define it inside my namespace, but outside function?
vijay13@ubuntu:~/Downloads$ g++ -o test test.cpp -I /home/vijay13/Downloads/OGDF-snapshot/include/
I am getting following error:
vijay13@ubuntu:~/Downloads$ g++ -o test test.cpp -I /home/vijay13/Downloads/OGDF-snapshot/include/ /tmp/ccPE8nCu.o: In function `main': test.cpp:(.text+0x26): undefined reference to `ogdf::Graph::Graph()' ...................... so on
I changed the name of my Invoice class to 'Application' and then it generated errors such as follows
Error9'Invoice.Invoice' does not contain a definition for 'Documents' and no extension method 'Documents' accepting a first argument of type 'Invoice.Invoice' could be found (are you missing a using directive or an assembly reference?)c:userskeildocumentsvisual studio 2013projectsinvoiceinvoicewritefile.cs1840Invoice
Error3'Invoice.Invoice' does not contain a definition for 'Run'C:UsersKeilDocumentsVisual Studio 2013ProjectsInvoiceInvoiceProgram.cs1921Invoice
I have added my classes here, lso I have added the sln to this post.
using System; using System.Collections.Generic; using System.ComponentModel;
I am unable to understand how a move constructor works in this example of code. If someone could break down the process of what is taking place and explain to me on why to use a move constructor.
Code: class MyString { MyString(MyString&& MoveSource) { if( MoveSource.Buffer != NULL ) { Buffer = MoveSource.Buffer; // take ownership i.e. 'move' MoveSource.Buffer = NULL; // set the move source to NULL i.e. free it } } };
Example from "SamsTeachYourself: C++ in One Hour a Day"
#include "stdafx.h" #include <iostream> #include <math.h> using namespace std; class Calc {
[Code] ....
when i built it, it showed the following errors:
1>------ Build started: Project: rough, Configuration: Debug Win32 ------ 1> rough.cpp 1>e:c programs ough ough ough.cpp(17): error C3872: '0xa0': this character is not allowed in an identifier 1>e:c programs
"You cannot initialize the static data member in the class definition — that’s simply a blueprint for an object and initializing values for members are not allowed. You don’t want to initialize it in a constructor, because you want to increment it every time the constructor is called so the count of the number of objects created is accumulated."
Why don't you want to initialize it in a constructor?
Edit: Because every time it is called it will set it back to 0 or whatever the initializing value.
I'm having a problem when i convert from fraction to string. When I run my program it runs fine I'm supposed to get an output of the fraction ex (2/5) and the decimal 0.4 the problem is that it does not output the fraction all I get it / and 0.4
the code for converting from fraction to string is the following std::string string; char numerator[100]/* = {0}*/; char denominator[100]/* = {0}*/; _itoa_s(numerator_, numerator, 10); _itoa_s(denominator_, denominator, 10);
In my program I have WinForm and on this WinForm I have a User Control. On the User Control I have a TreeView.
So what I'm trying to do is passing a number, which is in the TreeNode Text to the WinForm. On the Winform I have a couple of Labels which I want to fill with Informations. To get those informations I have a class with a method which Needs my number from the User Controller. But I can not Access the Labels in the WinForm Method.
Here my code:
User Control private void TreeView_SelectedNode(object sender, TreeViewEventArgs e) { CwiaMain frmMain = new CwiaMain(TFS, TfsConnect); TreeNode tn = _tvWorkItemList.SelectedNode; if (tn == null) { MessageBox.Show("Error");
I'm new to coding, and I have to write a program to display a class schedule to the user (the classes are entered into the program in strings like this:
in the format of an excel file (the user picks the classes they want to have) that then displays the course title and professor in the correct cell corresponding to the day/time the class meets. I've been googling it, and from what I've read, I think I need to use a csv file, but I don't know how to input the data into the file. I know the general format for how data is entered, but I don't know how to write it into a specific file or if I even have to (we covered txt files very briefly in my class, but never touched csv files).
if i have 2 variables for which values are given by the user,then,does the information get stored into the file in the name of the variable,or just like packs of information.....if the former is true,how to extract the information of a particular variable alone from the whole file?
I need to make a program which reads multiple lines from a text file and stores that information in a vector of structs(the vector class template also needs to be custom made).
One of my requirements is to have a class dedicated for I/O for the text file. At the moment I can't seem to get a way to input the data from a file into a vector from an InputOutput class. This is my code:
This is the menu selection function in the menu.cpp where i figured i would call the Input file and store it from case 1. I think I'm doing it wrong though. Is there a better way of doing this because at the moment i am getting some errors such as error LNK2019.
I need to a simple example for writing class' objects to a text file using fstream , I tried to search the forums and I found binary examples but not for to a text file.