Visual C++ :: Syntax In Class Definition While Inheriting Another Class
Apr 21, 2014
#include "IMyIntData.h"
class MyIntData : public CPMUnknown<IMyIntData>
{
I need to know what this syntax means (including MyIntData in angular brackets after parent class name) where IMyIntData is the Interface from where MyIntData is derived.
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Dec 9, 2014
I'm making a minimal spanning tree class that inherits a graph class, both are templated. This is my mstree.h so far:
#ifndef _MSTREE_H_
#define _MSTREE_H_
#include "graph.h"
namespace MSTreeNameSpace
[Code]...
and I keep getting these errors:
mst.h:9:25: error: expected template-name before ‘<’ token
class MST : public Graph<T>
^
mst.h:9:25: error: expected ‘{’ before ‘<’ token
mst.h:9:25: error: expected unqualified-id before ‘<’ token
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Jan 30, 2014
I have a variadic base class with a pure-virtual function per type:
Code:
template <typename ... Types>
class Base;
template <typename T, typename ... Types>
class Base<T,Types...>: public Base<Types...>
{
public:
using Base<Types...>::doSomething;
[Code] ......
Now, I'd like to inherit from it using another variadic class, which provides implementations of doSomething(), but I run into trouble --- where do I indicate it derives from Base?
Code:
template <typename ... Types>
class Derived;
template <typename T, typename ... Types>
class Derived<T,Types...>: public Derived<Types...>
[code]....
I see two possible approaches:
First, virtual inheritance *might* get me what I want, but I don't know how bad a performance hit that might be.
Second, I could do some magic where the full set of types is captured in a tuple at the lowest level and continually passed up, then re-expanded in the base case to indicate Base inheritance. However, I'm not sure if that can be done in an unambigious manner; I can't have two variadic packs at once (Types... and the tuple contents), and I'm not sure if there's a way to use enable_if to check if an arbitrary template type is any kind of tuple.
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Nov 25, 2013
Write a class definition for a Fraction class. Its member fields are num and den, both of type int. The constructor builds the default fraction 1/1. It has the following operations:
void plusEquals(Fraction second);
//Adds the second fraction to this fraction like the operator += void minusEquals (Fraction second);
//Subtracts the second fraction from this fraction void timesEquals (Fraction second);
//Divides this fraction by the second fraction void dividesEquals (Fraction second);
// Divides this fraction by the second fraction void reduce();
// Reduces this fraction to lowest terms double todecimal();
//returns the decimal value of this fraction void scan(istream&);
//scans a fraction written with a slash as in ¾ void print(ostream&);
//prints a fraction using a slash Fraction();
//constructs a default fraction with denominator 1, numerator 0 Fraction(int n, int d); //constructs a fraction given value for num and den
2. Write a menu-driven driver program designed to allow thorough testing of your Fraction class.
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Mar 9, 2012
I just read and have known for a while that classes are private (members and inheritance) by default and structs are public. But my question then comes what if.. a struct inheriting from a class or a class inheriting from a struct?
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Nov 18, 2013
I have a question about multiple definition of class LoaderException.
I have such code:
LevelLoader.hpp
#ifndef LEVELLOADER_HPP
#define LEVELLOADER_HPP
[Code]....
I found way around this, but I would like to know why it shows multiple declarations.
My solution is to declare this class in function body(void LoadLevel()), just before the throw statement. But why can't I define it inside my namespace, but outside function?
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Aug 4, 2013
I have successfully built OGDF under directory undefined reference to /home/vijay13/Downloads/OGDF-snapshot/
I have following code in test.cpp under directory /home/vijay13/Downloads/ :
#include <ogdf/basic/Graph.h>
#include <ogdf/fileformats/GraphIO.h>
#include <ogdf/basic/graph_generators.h>
#include <ogdf/layered/DfsAcyclicSubgraph.h>
using namespace ogdf;
[Code] .....
while compiling as following :
vijay13@ubuntu:~/Downloads$ g++ -o test test.cpp -I /home/vijay13/Downloads/OGDF-snapshot/include/
I am getting following error:
vijay13@ubuntu:~/Downloads$ g++ -o test test.cpp -I /home/vijay13/Downloads/OGDF-snapshot/include/
/tmp/ccPE8nCu.o: In function `main':
test.cpp:(.text+0x26): undefined reference to `ogdf::Graph::Graph()' ...................... so on
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Jan 31, 2014
I changed the name of my Invoice class to 'Application' and then it generated errors such as follows
Error9'Invoice.Invoice' does not contain a definition for 'Documents' and no extension method 'Documents' accepting a first argument of type 'Invoice.Invoice' could be found (are you missing a using directive or an assembly reference?)c:userskeildocumentsvisual studio 2013projectsinvoiceinvoicewritefile.cs1840Invoice
Error3'Invoice.Invoice' does not contain a definition for 'Run'C:UsersKeilDocumentsVisual Studio 2013ProjectsInvoiceInvoiceProgram.cs1921Invoice
I have added my classes here, lso I have added the sln to this post.
using System;
using System.Collections.Generic;
using System.ComponentModel;
[Code].....
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May 5, 2013
I am unable to understand how a move constructor works in this example of code. If someone could break down the process of what is taking place and explain to me on why to use a move constructor.
Code:
class MyString {
MyString(MyString&& MoveSource) {
if( MoveSource.Buffer != NULL ) {
Buffer = MoveSource.Buffer; // take ownership i.e. 'move'
MoveSource.Buffer = NULL; // set the move source to NULL i.e. free it
}
}
};
Example from "SamsTeachYourself: C++ in One Hour a Day"
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Mar 7, 2015
I keep getting following errors:
multiple definition of `SDL2Graphics::SDL2Start()'
undefined reference to `SDL2Graphics::SDL2Graphics()'
My set up is as follows:
Main.c++:
#include <iostream>
#include "GL/gl.h"
#include "GL/glu.h"
#include "SDL2graphics.c++"
/* Global variables */
int main(int argc, char* argv[]) {
[Code] ....
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Mar 16, 2012
I'm using a singelton class ( is this coded correctly?), and from the main class, im trying to initiliaze my Direct2D class, only I do get this error:
error C2143: syntax error : missing ';' before '.'
These lines gives it:
CSingleton.GetCDirect2DInstance()->CreateDeviceIndependentResources();
singleton.hpp
Code:
#ifndef CSingleton_h__
#define CSingleton_h__
#include "CDirect2D.hpp"
class CSingleton {
public:
static CDirect2D* GetCDirect2DInstance();
[Code] ....
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Mar 3, 2013
Is this standard-compliant code?
int f() {
class C {
public:
int mf() const {return 1;}
};
C c;
return c.mf();
}
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Jan 3, 2014
#include "stdafx.h"
#include <iostream>
#include <math.h>
using namespace std;
class Calc {
[Code] ....
when i built it, it showed the following errors:
1>------ Build started: Project: rough, Configuration: Debug Win32 ------
1> rough.cpp
1>e:c programs
ough
ough
ough.cpp(17): error C3872: '0xa0': this character is not allowed in an identifier
1>e:c programs
[Code] ....
Need sorting out the errors!!!
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Jul 27, 2014
I have one base class and one derived class.
class Base
{
protected:
int a, b;
[Code]....
The two definition of the derived class constructor
(Derived(int aa, int bb, int cc) { Base(aa, bb); c = cc; }
and
Derived(int aa, int bb, int cc) : Base(aa, bb), c(cc) {}
looks identical but first one does not work.
So, I wounder what the difference between them?
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Jul 22, 2013
Can typedef and struct be put inside a class like below?
Code:
class classA {
private:
typedef void(classA::*aFnPtr_t) (); //pointer-to-member function
struct strctA {
int a;
int b[100];
};
typedef struct strctA strctA_t;
typedef void (classA::*bFnPtr_t)(strctA_t*); //pointer-to-member function
...
}
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Mar 1, 2013
Here's a bit of code:
CvClimateInfo::CvClimateInfo() :
m_iDesertPercentChange(0),
m_iJungleLatitude(0),
m_iHillRange(0),
m_iPeakPercent(0),
[Code] ....
does this means that these variables are initialized with the values between parentheses?
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Apr 17, 2013
"You cannot initialize the static data member in the class definition — that’s simply a blueprint for an object and initializing values for members are not allowed. You don’t want to initialize it in a constructor, because you want to increment it every time the constructor is called so the count of the number of objects created is accumulated."
Why don't you want to initialize it in a constructor?
Edit: Because every time it is called it will set it back to 0 or whatever the initializing value.
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May 12, 2013
I am just learning using class template but I keep getting error unable to match function definition to an existing declaration
template <typename T>
class Homework {
private:
string name;
public:
template <typename T>
void SetName(T val);
[Code] ....
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Dec 10, 2012
Linker error.
First off the error
Code:
Error1error LNK2019: unresolved external symbol "public: __thiscall ReachTop<class Character>::ReachTop<class Character>(class Character *)" (??0?$ReachTop@VCharacter@@@@QAE@PAVCharacter@@@Z) referenced in function "void __cdecl `dynamic initializer for 'gReachTop''(void)" (??__EgReachTop@@YAXXZ)Main.objDecisionTest
Reach Top class inherits from Goal Class
Goal Class
Code:
#ifndef _GOAL_H
#define _GOAL_H
#include "Action.h"
#include <list>
template <class T>
class Goal
[Code] ....
Code to create
Code:
Character* gCharacter = new Character(1, gWorld);
Goal<Character>* gReachTop = new ReachTop<Character>(gCharacter);
I can provide the character class and its inheritance aswell if you like.
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Nov 9, 2013
I am trying to access a variable from another class through another class but it is not returning its "instance"?
Example:
Class View
Code:
...
V3D_Viewer viewer;
...
Class MainWindow
Code:
...
viewer* myView;
myView = new viewer();
...
Class Test
Code:
...
MainWindow window;
window.myView->setBackgroundColor(WHITE);
...
I am new to c++ references and pointers,
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Nov 29, 2013
My program is a basic MFC AppWizard (exe) created project in VC++ 6. In MainFrm.cpp, I am trying to access some user defined CMyView member functions. However when I try to do the standard procedure to get the CMyView pointer in MainFrm.cpp, I get the " ... 'CMyView' : undeclared identifier" error. To resolve this, I add " #include myView.h " at the top of MainFrm.h which then produces the following errors:
Code:
myview.h(21) : error C2143: syntax error : missing ';' before '*'
myview.h(21) : error C2501: 'CMyDoc' : missing storage-class or type specifiers
myview.h(21) : error C2501: 'GetDocument' : missing storage-class or type specifiers
What do these errors mean? Is there a simple way to access CMyView member functions from CMainFrame?
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Oct 3, 2012
I have encountered a problem I can't see to solve. I want to access a function and can't seem to find the right combination to get me there. Here is what I am looking at:
CFoo1::CFoo2::GetStrDataC(int nRow) const
How do I call the GetStrDataC function from another class?
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Oct 12, 2013
Let me put it into the code snippet:
/**
This class build the singleton design pattern.
Here you have full control over construction and deconstruction of the object.
*/
template<class T>
class Singleton
[Code]....
I am getting error at the assertion points when i call to the class as follows:
osgOpenCL::Context *cxt = osgOpenCL::Singleton<osgOpenCL::Context>::getPtr();
I tried commenting assertion statements and then the debugger just exits at the point where getPtr() is called.
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Jul 3, 2014
There are two ways to access the members of class A inside class B:
1) Making an instance of class A in class B
2) Deriving class B from class A
So what is the basic difference in both ways as we can do same kind of work with both ways?
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Jan 21, 2013
The case is like
class B{
public:
somedata;
somefunction();
}
class A{
public:
data;
function();
}
in somefunction i want a pointer to current object of class A m new to c++
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Mar 30, 2013
Say I have 3 classes:
class Player {
public:
virtual func1();
[code]....
Say in my main class, I have a function fight(Player p1, Player p2) and I would like to do something like this in the fight function, given that p1 is the human and p2 is the computer:
//function fight()
fight(Player p1, Player p2) {
p1.func2();
}
//using function fight()
fight(human, computer);
When I compile the program, I got this: error: ‘class Player’ has no member named 'func2()' What can I do to allow p1 to call func2 inside fight()? I'm not allowed to use pointers as the parameter for fight() and have to use the signature fight(Player p1, Player p2).
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