C++ :: Class Syntax - Variables Are Initialized With Values Between Parentheses?

Mar 1, 2013

Here's a bit of code:

CvClimateInfo::CvClimateInfo() :
m_iDesertPercentChange(0),
m_iJungleLatitude(0),
m_iHillRange(0),
m_iPeakPercent(0),

[Code] ....

does this means that these variables are initialized with the values between parentheses?

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C :: Initialize Array Values With 0s Or Assume They Will Be Initialized To 0

Apr 7, 2014

The following:

Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int main(int argc, char *argv[]) {
int i;
int arr[3];

[Code] ....

Notice we didn't set a value for second index but it returns 0. Should I assume that when declaring an array with n values, those values will be initialized to 0 automatically or should I still initialize the array with all 0s doing something like this:

Code:
for(i=0;i<sizeof(arr);i++) {
arr[i]=0;
}

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Visual C++ :: Syntax In Class Definition While Inheriting Another Class

Apr 21, 2014

#include "IMyIntData.h"
class MyIntData : public CPMUnknown<IMyIntData>
{

I need to know what this syntax means (including MyIntData in angular brackets after parent class name) where IMyIntData is the Interface from where MyIntData is derived.

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C++ :: How To Copy From A Dynamic Array Initialized In A Class

Apr 3, 2013

How do I copy from a dynamic array initialized in a class but with a different memory address. For example if my array is a dynamic array initialized in a class...

Code:
const int CAPACITY=5;
class Array{
public:
Array();//constructor

[Code] .....

How would i copy this array to a another array but have a different memory address so when i deallocate array a my copy array also isn't deallocated.

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C++ :: Initializing Direct2D Class - Syntax Error

Mar 16, 2012

I'm using a singelton class ( is this coded correctly?), and from the main class, im trying to initiliaze my Direct2D class, only I do get this error:

error C2143: syntax error : missing ';' before '.'

These lines gives it:

CSingleton.GetCDirect2DInstance()->CreateDeviceIndependentResources();

singleton.hpp

Code:
#ifndef CSingleton_h__
#define CSingleton_h__
#include "CDirect2D.hpp"
class CSingleton {
public:
static CDirect2D* GetCDirect2DInstance();

[Code] ....

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C :: Program To Check For Balanced Parentheses Using Vector

Feb 21, 2014

Program is supposed to check for balanced parentheses which are (), {}, [] using a vector First read in the number of lines user wishes to testReturn Yes if balanced, No if unbalanced. Missing conditions to check for unbalanced parentheses Program doesn't catch left parentheses returns YesPairs wrong parentheses together, (} returns Yes, should be No Cases with incorrect output (}, (], ))), }}}, ]]], just a space or nothing entered. how I can correctly catch the cases I've missed

Code:

#include <stdio.h>
#include <stdlib.h>
#include "char_vector.h"
int main( int argc, char * argv []) {
int i, num;
char c;
scanf("%d", &num);
scanf("%c", &c);

[Code]...

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Visual C++ :: Find All Variables And Their Values

Oct 13, 2014

In the following code I want to iterate through "Win32_OperatingSystem" to find all variables and their values. Using GetNames() I can get the names of all the variables but the subsequent Get() call fails to return a value.

Code:
//connect to WMI
std::wstring wmiClass = L"Win32_OperatingSystem";
CComPtr< IWbemLocator > pLocator;
HRESULT hResult = pLocator.CoCreateInstance( CLSID_WbemAdministrativeLocator, nullptr, CLSCTX_INPROC_SERVER );
if ( SUCCEEDED( hResult ) )

[Code] ....

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C :: Finding Minimum Values Of Two Decision Variables?

Sep 17, 2014

I am trying to solve a MIP problem using C with Cplex linker. I need to find min value of two decision variables, as far as i know, i should write as a constraint because they are decision variables. "if" statement does not work for decision variables. here is some part of my model in C.

Code:

void TSPMIP(int Scenario, int Agency)
{
int i,j;
double tmpDouble;

[Code]....

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C++ :: State The Values Of Each Int Variables After Calculation Is Performed

May 2, 2013

Question: State the values of each of these int variables after the calculation is performed. Assumed that, when each statement begins executing, all variables have the integer value 5.

a) product *= x++;

b) quotient /= ++x;

What is the answer for a and b?

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C :: Passing Int And Float Variables From Main And Getting Values From Another Function

Feb 3, 2015

I have the main() - which has entries like

Code:

main() {
int ss, ret, z;
float yy;
ret = function1(&yy, &ss, &z);
//int function1(flat *cc, int *dd, int *k) - is it correct?

[Code]...

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C :: Read From And Store Values Of Each Line In Multiple Variables

May 6, 2013

So I have this text file that I am trying to read from and store the values of each line in multiple variables. Let's say my text file contains

AXSYZ3482 Tom 100 112 and my code below here works fine when the lines in the text file is separated by spaces.

Code:

while (fscanf(fp, "%s %s %d %d
", userID, name, &startLoc, &endLoc) != EOF) {
printf("%s %s %d %d
", userID, name, startLoc, endLoc);
}

But let's say my file was to look like this instead.

AXSYZ3482:Tom:100:112

But if i try this below...

Code:

while (fscanf(fp, "%s:%s:%d:%d
", userID, name, &startLoc, &endLoc) != EOF) {
printf("%s %s %d %d
", userID, name, startLoc, endLoc);
}

It seem to store the entire line in userID including the ":". I want to ignore the ":"'s and store everything in between in respective varibles in the order specified above.

So first string in userID, then ignore the :, then second string in name, and ignore the next :, and so forth.

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C++ :: Loop Program To Go Back Without Losing Values Of Variables?

Mar 30, 2014

I know that returning to main() is not a good idea but how will I loop the program to go back to the position selection when the voter is done voting for the last position.

when I run the program it seems fine. getting the votes from President to PRO Position is fine. The problem is how will the next voter vote without losing the vote (tally) of the previous voter?

FLOW:
SELECT POSITION (a-e) ---> SELECT A CANDIDATE (a-c) ---> (this goes on until the position of PRO) ---> ( then go back to the POSITION SELECTION)

After every vote there is a case statement for which I can choose to vote for the next position, quit, or show results (and after showing the results it will go to the next position to vote)....

#include<iostream>
#include<string>
#include <conio.h>
using namespace std;
int pca=0,pcb=0,pcc=0,ptv=0;

[Code] .....

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C++ :: Output All Prime Numbers Between Values Of StartNum And EndNum Variables

Apr 7, 2013

The code below is suppose to output all the prime numbers between the values of startNum and endNum variables. but its not working correctly instead it display all the numbers between startnum and endNumber including non-prime numbers.

void PrimeFinder::run(){
bool isPrime = false;
for(int i = startNum; i <= endNum; i++) {
for(int j = 2; j < i; j++){
if((i % j) == 0)

[Code] ....

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C++ :: Reading From File And Store Values Of Each Line In Multiple Variables

May 6, 2013

So I have this text file that I am trying to read from and store the values of each line in multiple variables.

Let's say my text file contains

AXSYZ3482 Tom 100 112

and my code below here works fine when the lines in the text file is separated by spaces.

while (fscanf(fp, "%s %s %d %d
", userID, name, &startLoc, &endLoc) != EOF) {
printf("%s %s %d %d
", userID, name, startLoc, endLoc);
}

But let's say my file was to look like this instead.

AXSYZ3482:Tom:100:112

But if i try this below...

while (fscanf(fp, "%s:%s:%d:%d
", userID, name, &startLoc, &endLoc) != EOF) {
printf("%s %s %d %d
", userID, name, startLoc, endLoc);
}

It seem to store the entire line in userID including the ":". I want to ignore the ":"'s and store everything in between in respective varibles in the order specified above.

So first string in userID, then ignore the :, then second string in name, and ignore the next :, and so forth. How I can accomplish this?

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C++ :: Returning Values Or Using Pointers To Redefine Variables Passed As Arguments?

Feb 28, 2014

Which is more efficient in functions? Returning values or using pointers to redefine variables passed as arguments?

I mean either using:

void ptr_Func(int *x)
{
*x = *x+1
}

or

int ptr_Func(int x)
{
return x + 1;
}

In terms of speed, memory use etc.I want to know general efficiency, I know it will obviously vary with different uses and circumstances.

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C++ :: Transfer Values Set In Privates Of Base Class By Object Of One Derived Class To Another

Apr 26, 2014

I have my main.cpp like this:

#include <iostream>
#include "curve1.h"
#include "curve2.h"
using namespace std;
int main() {
Curve1 curve1Obj;
Curve2 curve2Obj;

[Code]...

Base class Score has two derived classes Curve1 and Curve2. There are two curve() functions, one is in Curve1 and other in Curve2 classes. getSize() returns the value of iSize.

My base class header score.h looks like this:

#ifndef SCORE_H
#define SCORE_H
class Score {
private:
int *ipScore;
float fAverage;
int iSize;

[Code]...

You can see that I have used curve1Obj to enter scores, calculate average and output. So if I call getSize() function with cuve1Obj, it gives the right size that I took from user in enterScores() function. Also the result is same if I call getSize() in score.cpp definition file in any of the functions (obviously).
.....

The problem is when I call curve() function of Curve2 class in main (line 23) with the object curve2Obj, it creates a new set of ipScore, fAverage and iSize (i think?) with garbage values. So when I call getSize() in curve() definition in curve2.cpp, it outputs the garbage. .....

How can I cause it to return the old values that are set in curve1.cpp?

Here is my curve2.cpp

#include <iostream>
#include "curve2.h"
using namespace std;
void Curve2::curve() {
cout << "getSize() returns: " << getSize() << endl; // out comes the garbage
}

Can I use a function to simply put values from old to new variables? If yes then how?

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C++ :: Initializing Variables In Each Class

Sep 26, 2014

I am working on a homework assignment and have most of the program working, but when I try to compile it keeps telling me to initialize the coin variables in each class. However, they are supposed to be added then removed so I don't want to set them back to zero.

Rewrite the Purse program given in Page 35 with functions to perform insert and remove operations. The function insert (int p, int n, int d, int q) will initialize pennies, nickels, dimes and quarters. The function dollars() will return the dollars. The function remove (int p, int n, int d, int q) will subtract pennies, nickels, dimes and quarters. The function display() returns a new String to print the content of the purse with remaining pennies, nickels, dimes and quarters.

Code:
usingnamespace std;
int insert_money (int *p, int *n, int *d, int *q);
int remove_money (int *p, int *n, int *d, int *q);
int dollars();
int main()

[Code] ....

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C++ :: Accessing Variables Of Another Class?

Aug 3, 2013

I've been attempting to create a game with curses and I keep running into the problem of scope. I want to change or use variables of a different class in a different header file. But I don't know if I should use pointers, references or neither. Should I be programming in a manner that doesn't make it necessary to use variables outside of their class?

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C++ :: Displaying Variables From A Function Class

Feb 9, 2013

I am trying to display a variable from a class function the code works in debug but the variable is not displayed. Here is my code so far.

#include <iostream>
#include <string>
using namespace std;
class dayType {
public:
string day;
void setday(string);

[Code] .....

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C++ :: Change Value Of Instance Variables From Another Class?

May 6, 2014

I'm trying to change the values of some instance variables in my Controller Class so that when the user inserts values into main class it changes for Controller.

class Controller {
public:
Controller();
~Controller();
double PCFreq;
__int64 CounterStart;

[Code] ....

The user should be able to choose which foo the want to use. So I create an object of controller in main like this

Controller* con = new Controller()

Now my issues is, when I take user input (an integer) and try to do this

con->choice1 = choice1;

only the object of con's choice1 is = to user input.

However back at the class for Controller, choice1 hasn't received a value.

I can't initialize through Controllers constructor because I get the user input through a switch statement and the range of con would only be as far as the case.

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C++ :: Accessing Class Variables In Main

Apr 16, 2014

I am not able to access the class variable noof_vertex in the function merge , the error is the variable is private . below is the code :

#include <iostream>
#include <ctime>
#include <cstdlib>

[Code]....

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C++ :: Class Member Variables Run Out Of Scope?

Mar 21, 2012

Code:

class CObjects {
int m_CurrentTime;
int m_Steps;
AStarList* OPEN;
AStarList* CLOSED;
std::vector<AStarNode *>solution;

[code]....

CCB is derived from CrowdEntity and in turn is derived from CObjects Inside CObjects, I declared AStarList *OPEN; Why would howmany become garbage (cdcdcdcd) when I reference it in GetBestNode()

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C++ :: Access Enum Class And Its Values Outside Of The Class

Apr 23, 2013

I cannot wrap my head as to how to access my enum class Azimuth.

Code: #ifndef BOUSOLE_H
#define BOUSOLE_H
#include <iostream>
#include <string>
#include "StringHandler.h"
class Bousole{

[code]...

And here is where I am trying to access my enum for testing/understanding purposes

Code: #include "Bousole.h"
using namespace std;
int main (int argc, char *argv[]){
cout <<"Start bousole" << endl;
Bousole b;

[Code] ....

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Visual C++ :: Triangle Class With Member Variables

Apr 8, 2015

C++
Create a Triangle class that has the following member variables:
side1 - a double
side2 - a double
side 3 - a double perimeter area

The class should have the following member functions:

- default constructor that sets the value of all 3 sides of a triangle to 0.0

- a constructor with arguments that accepts values for the three sides of a triangle (member variables) as arguments

- setDimensions - a function that allows the value of the three sides to be entered by the user through the keyboard

- testSides - a function that determines if the 3 values entered can actually be the sides of a triangle. If they do not create a triangle, print the values entered and an appropriate message
--The sum of any two side lengths of a triangle must always be greater than the length of the third side: so side 1 + side 2 > side 3 and side 1 + side 3 > side 2 and side 2 + side 3 > side 1 ( all three must be true for the 3 values to make a triangle)

- getSide1 - a function that returns the value of side 1, getSide2 - a function that returns the value of side 2, getSide3 - a function that returns the value of side 3

- getArea - a function that returns the area of a triangle: The formula for the area of a triangle (when the height is not known) is: A = sqrt (p(p-side1)(p-side2)(p-side3)) where p = (side1+side2+side3)/2

- getPerimeter - a function that returns the perimeter of a triangle: Perimeter = side1 + side2+ Side 3

- A displayTriangleInfo function that displays side1, side2, side3, area, and perimeter for a triangle object.

After testing your code for a single object, create an array of 5 triangles. Use a for loop and the setDimensions function to allow the user to set the values for the 3 sides of a triangle, test the vales entered to determine if the 3 create a triangle. If they do create a triangle than use the getArea and getPerimeter functions to calculate the Area and Perimeter for the triangle and use the displayTriangleInfo function to display all of the data for that triangle. If the three values do not create a triangle then print the 3 numbers entered and an appropriate message. In either case the loop should then move on and get the data for the next triangle from the user.

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C++ :: Memory Address Of Class Member Variables?

Jun 22, 2013

Suppose I have two classes, MyClassX and MyClassY, each with two member variables, as defined below. I create an object instance of each class, and then create a pointer to each member variable for each object:

Code:
class MyClassX
{
public:
int a;
double b;
MyClassX(int _a, double _b)

[code]....

After converting the hexadecimal to decimal, it appears that with MyClassX, pxb is 8 bytes from pxa, whereas for MyClassY, pya is only 4 bytes from pyb. This makes sense for MyClassY, because the first member variable to be stored is an int, and so will occupy 4 bytes. However, why should this be any different for MyClassX, which also has an int as the first member variable, so shouldn't this also occupy 4bytes?

The reason I have come across this problem is that I am looking into streaming objects to memory and then loading them again. (I know boost can do this, but I am trying it out myself from scratch.) Therefore, this is causing an issue, because I cannot just assume that the size of memory occupied by an object is just the sum of the sizes of its member variables. MyClassX is 8 bytes larger than MyClassY, even though the intuition is that it should only occupy 4 bytes more due to a double being replaced by an int.

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C++ :: Function Does Not Update Class Variables In Recursive Call

Dec 14, 2014

I'm trying to implement Tarjan's Strongly Connected Components Algorithm in C++. Here's how I gotten so far:

void tarjan(vector<Vertex>& G){
index = 0;
while (!S.empty()) S.pop();

[Code]....

Here's an example graph for the algorithm to run: [URL]

Here's the first part of the output of the program: [URL]

all the index & lowlink values of the nodes are set to -1 in the beginning. global index value is set to 0. My problem is, the algorithm starts running on Vertex X-4. It runs the instruction X-4.index=0 & X-4.lowlink=0 then it calls itself with the paramater of node X-1. it sets X-1's index & lowlink values to 1. then it calls itself for X2. then it checks whether node X-4 has the index value <0 or not. Even though we set the value of X-4 to 0 in the first run, it still sees X-4.index as -1.

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