C++ :: Difference Between These Two Definition Of Derived Class Constructor?
Jul 27, 2014
I have one base class and one derived class.
class Base
{
protected:
int a, b;
[Code]....
The two definition of the derived class constructor
(Derived(int aa, int bb, int cc) { Base(aa, bb); c = cc; }
and
Derived(int aa, int bb, int cc) : Base(aa, bb), c(cc) {}
looks identical but first one does not work.
So, I wounder what the difference between them?
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Jan 1, 2013
Is this example correct? This example from a book
Constructor of the Base Class
Person::Person(char* n="", char* nat="U.S.A", int s=1)
{
name = n;
nationality = nat;
sex = s;
}
Constructor of the Derived Class (inherited from the base class)
Student(char* n, int s=0, char* i=""):
Person(n, s)
Why the initialized list of the base class constructor doesn't match the initialized list of the derived class constructor? I know this book is a little bit old, I'm not sure if this wrong in VC++ 2010?
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May 5, 2013
I am unable to understand how a move constructor works in this example of code. If someone could break down the process of what is taking place and explain to me on why to use a move constructor.
Code:
class MyString {
MyString(MyString&& MoveSource) {
if( MoveSource.Buffer != NULL ) {
Buffer = MoveSource.Buffer; // take ownership i.e. 'move'
MoveSource.Buffer = NULL; // set the move source to NULL i.e. free it
}
}
};
Example from "SamsTeachYourself: C++ in One Hour a Day"
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Mar 7, 2015
I keep getting following errors:
multiple definition of `SDL2Graphics::SDL2Start()'
undefined reference to `SDL2Graphics::SDL2Graphics()'
My set up is as follows:
Main.c++:
#include <iostream>
#include "GL/gl.h"
#include "GL/glu.h"
#include "SDL2graphics.c++"
/* Global variables */
int main(int argc, char* argv[]) {
[Code] ....
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May 15, 2013
I understand it is done like this
// Calling the base class constructor
explicit CCandyBox(double lv, double wv, double hv, const char* str="Candy"): CBox(lv, wv, hv)
{
...
}
But how does the compiler know that you are initializing the base "part" of the object?
Or is this the entire reason initialization lists exist, to separate this confusion?
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Feb 20, 2012
class Base
{
char * ptr;
public:
Base(){}
Base(char * str)
[code].....
Obj1 is a derived class object where base class char pointer is initialized with "singh" and derived class char pointer is initilized with "sunil". I want to create Obj2 out of Obj1. Separate memory should be created for Obj2 char pointer (base part and derived part as well) and that should be initialized with the strings contained in Obj1.
Here the problem is: Derived class part can be initialized with copy constructor. How to initialize the base class char poniter of Obj2 with the base class part of Obj1. char pointers in
both the classes are private.
I tried using initializer list but could not succeed.
Is there some proper way to do this?
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Apr 21, 2014
#include "IMyIntData.h"
class MyIntData : public CPMUnknown<IMyIntData>
{
I need to know what this syntax means (including MyIntData in angular brackets after parent class name) where IMyIntData is the Interface from where MyIntData is derived.
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Mar 30, 2013
Say I have 3 classes:
class Player {
public:
virtual func1();
[code]....
Say in my main class, I have a function fight(Player p1, Player p2) and I would like to do something like this in the fight function, given that p1 is the human and p2 is the computer:
//function fight()
fight(Player p1, Player p2) {
p1.func2();
}
//using function fight()
fight(human, computer);
When I compile the program, I got this: error: ‘class Player’ has no member named 'func2()' What can I do to allow p1 to call func2 inside fight()? I'm not allowed to use pointers as the parameter for fight() and have to use the signature fight(Player p1, Player p2).
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Jan 21, 2014
The compiler creates virtual table for the base class and also for the derived class whether we override it or not.
That means each class has separate virtual table. when we get the size of the each class with out any data members... the size of base is -- 4 bytes(64 bit) and the size of derived is -- 1
The size of base class 4 is correct since it creates the virtual pointer internally and its size is member data + virtual pointer, but it in this case I have included any data members so it has given 4 byts.
But why in case of derived is 1 byte, since it the derived class has overridden the virtual function from base, this will also contains the virtual pointer which will be pointing to derived class Vtable, it the size of the class suppose to be 4 instead of 1 byte.
#include<iostream>
class A{
public:
[Code].....
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Apr 26, 2014
I have my main.cpp like this:
#include <iostream>
#include "curve1.h"
#include "curve2.h"
using namespace std;
int main() {
Curve1 curve1Obj;
Curve2 curve2Obj;
[Code]...
Base class Score has two derived classes Curve1 and Curve2. There are two curve() functions, one is in Curve1 and other in Curve2 classes. getSize() returns the value of iSize.
My base class header score.h looks like this:
#ifndef SCORE_H
#define SCORE_H
class Score {
private:
int *ipScore;
float fAverage;
int iSize;
[Code]...
You can see that I have used curve1Obj to enter scores, calculate average and output. So if I call getSize() function with cuve1Obj, it gives the right size that I took from user in enterScores() function. Also the result is same if I call getSize() in score.cpp definition file in any of the functions (obviously).
.....
The problem is when I call curve() function of Curve2 class in main (line 23) with the object curve2Obj, it creates a new set of ipScore, fAverage and iSize (i think?) with garbage values. So when I call getSize() in curve() definition in curve2.cpp, it outputs the garbage. .....
How can I cause it to return the old values that are set in curve1.cpp?
Here is my curve2.cpp
#include <iostream>
#include "curve2.h"
using namespace std;
void Curve2::curve() {
cout << "getSize() returns: " << getSize() << endl; // out comes the garbage
}
Can I use a function to simply put values from old to new variables? If yes then how?
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Mar 21, 2015
In this book, item 3 is about never treat arrays polymorphically. In the latter part of this item, the author talks about the result of deleting an array of derived class objects through a base class pointer is undefined. What does it mean? I have an example here,
Code:
class B
{
public:
B():_y(1){}
virtual ~B() {
cout<<"~B()"<<endl;
[Code] ....
This sample code does exactly what I want. So does the author mean the way I did is undefined?
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Jan 16, 2013
Please consider the following code :
#include <iostream>
using namespace std;
class superclass;
class subclass1;
class subclass2;
[Code] ....
As you can see I want to create a dynamically allocated storage of references to a parent class each of which can then point to a child class, how ever I do not know how to extract the child class out again from that array so i may access its variable b.
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Feb 4, 2014
So I have a base class, lets call it base. In base I have a virtual function called update(), update just couts "base" then I have a class derived from base called derived;
it has a function called update(), update just couts "derived" then I create a vector called Vec it's initialised like this:
std::vector<base> Vec;
then I add an element into it like this
Derived DerElement;
Vec.push_back(DerElement);
then when I type:
for (int i=0; i<Vec.size(); i++) {
Vec.at(i).Update();
}
It outputs:
Derived DerElement2;
DerElement2.Update();
and it outputs this:
#include <iostream>
#include <vector>
class Base {
public:
virtual void Update() {
[Code] .....
and this is it's output:
Base
Derived
Press any key to continue . . .
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Jul 15, 2014
I would like to know if there's a way to make a method from a derived class a friend of its base class. Something like:
class Derived;
class Base {
int i, j;
friend void Derived::f();
protected:
Base();
[Code] ......
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Oct 12, 2013
I have an example where I have a variable belonging to a base class, but I would like to tell the compiler that it actually belongs to a derived class. How can I do this?
// base class: R0
// derived class: R1
// see function SetR1 for the problem
class R0 {
public:
int a;
[Code] .....
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Aug 28, 2013
I just wondering if a base class can call the overridden function from a Derived class?
Here's an example:
//Base Class H
class BaseClass {
public:
BaseClass();
virtual ~BaseClass();
virtual void functionA();
[Code] ....
So basically, when I am creating a new object of Derived class, it will initialize BaseClass and the BaseClass will call functionA but I want it to call the function overridden by Derived class.
I know that if I call newObj->functionA it will call the overridden function. Right now I want the base class to call the overridden function "this->functionA(); in BaseClass" during its initialization. Is it possible to do that?
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Nov 25, 2013
Write a class definition for a Fraction class. Its member fields are num and den, both of type int. The constructor builds the default fraction 1/1. It has the following operations:
void plusEquals(Fraction second);
//Adds the second fraction to this fraction like the operator += void minusEquals (Fraction second);
//Subtracts the second fraction from this fraction void timesEquals (Fraction second);
//Divides this fraction by the second fraction void dividesEquals (Fraction second);
// Divides this fraction by the second fraction void reduce();
// Reduces this fraction to lowest terms double todecimal();
//returns the decimal value of this fraction void scan(istream&);
//scans a fraction written with a slash as in ¾ void print(ostream&);
//prints a fraction using a slash Fraction();
//constructs a default fraction with denominator 1, numerator 0 Fraction(int n, int d); //constructs a fraction given value for num and den
2. Write a menu-driven driver program designed to allow thorough testing of your Fraction class.
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Dec 24, 2013
Basically, I have a base class called MainShop and it has 3 derived classes which are SwordShop, SpellBookShop and BowShop. I want the base class to be able to call a function from one of the derived classes but no matter what i do, it doesn't seem to work!
Here is my code:
#include "MainShop.h"
//BaseClass cpp
void MainShop::EnterShop(Hero& hero)
[Code]....
I have two other derived classes, but its basically the same concept. I have a function in one of the derived classes and i would like to call it from the base class. This is one my derived classes:
//SwordShop derived cpp
#include "SwordShop.h"
void SwordShop::soldierShop(Hero& hero)
{
/* some code here*/
}
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Apr 8, 2014
Base class has an array, whose size is controlled by the derived class.
I can't use the STL and use a 2003 compiler, so things like std::vector and std::array are out. I also can't use dynamic memory allocation.
So I thought of a few options:
1.
template <int N> class myBaseClass { ... int array[N]; ... }
then class MyClass: public myBaseClass<8> ... etc ...
2.
have a int **array in the base and assign in the derived class.
3.
give the base some virtual methods such as int *getArray or even int &getInt for more safety.
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Mar 30, 2013
I'm having some difficulties in understanding the topic which I stated above.
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Jan 17, 2012
If Yes, then why this syntax does not works :
class Derived : public Base {
public:
Derived& operator=(const Derived &rhs) {
operator =(static_cast<const Base&>(rhs));
[Code] ....
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Jan 1, 2013
My question is while I'm reading this book step by step line by line, I reached this example. Building classes then derived classes. How can I add derived class from a class which is already existed. In other words, I have Person Class (which is my base class) and after implementing this class, I would like to create Student Class ( which is my derived class). How can I do that from using Solution Explorer window? I can add base class and derived class together by right click on my project and then add new item then adding class + base class I know that but what if my class in this case existed and I want only to add base class? I know how to add cpp. file and h. file but I want to take advantage of using the formal style if it exists in this case.
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Nov 18, 2013
I have a question about multiple definition of class LoaderException.
I have such code:
LevelLoader.hpp
#ifndef LEVELLOADER_HPP
#define LEVELLOADER_HPP
[Code]....
I found way around this, but I would like to know why it shows multiple declarations.
My solution is to declare this class in function body(void LoadLevel()), just before the throw statement. But why can't I define it inside my namespace, but outside function?
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Mar 19, 2015
to initialize this object? Why C++ FAQ says no? Here is my code,
Code:
class A
{
public:
A(int x, char c);
A(int x);
[code] ....
I don't have any trouble to call the constructor A(int x, char c) from another constructor A(int x).
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Aug 4, 2013
I have successfully built OGDF under directory undefined reference to /home/vijay13/Downloads/OGDF-snapshot/
I have following code in test.cpp under directory /home/vijay13/Downloads/ :
#include <ogdf/basic/Graph.h>
#include <ogdf/fileformats/GraphIO.h>
#include <ogdf/basic/graph_generators.h>
#include <ogdf/layered/DfsAcyclicSubgraph.h>
using namespace ogdf;
[Code] .....
while compiling as following :
vijay13@ubuntu:~/Downloads$ g++ -o test test.cpp -I /home/vijay13/Downloads/OGDF-snapshot/include/
I am getting following error:
vijay13@ubuntu:~/Downloads$ g++ -o test test.cpp -I /home/vijay13/Downloads/OGDF-snapshot/include/
/tmp/ccPE8nCu.o: In function `main':
test.cpp:(.text+0x26): undefined reference to `ogdf::Graph::Graph()' ...................... so on
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Jan 31, 2014
I changed the name of my Invoice class to 'Application' and then it generated errors such as follows
Error9'Invoice.Invoice' does not contain a definition for 'Documents' and no extension method 'Documents' accepting a first argument of type 'Invoice.Invoice' could be found (are you missing a using directive or an assembly reference?)c:userskeildocumentsvisual studio 2013projectsinvoiceinvoicewritefile.cs1840Invoice
Error3'Invoice.Invoice' does not contain a definition for 'Run'C:UsersKeilDocumentsVisual Studio 2013ProjectsInvoiceInvoiceProgram.cs1921Invoice
I have added my classes here, lso I have added the sln to this post.
using System;
using System.Collections.Generic;
using System.ComponentModel;
[Code].....
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