C++ :: Storing Static Class Members Of Dynamic Variable Type In DLL
Oct 15, 2013
How I can implement it.
Tickable.h
#include <list>
#ifdef TICKABLE_EXPORTS //Automatically defined by MSVS
#define DLL __declspec(dllexport)
#else
#define DLL __declspec(dllimport)
#pragma comment(lib, "Tickable.lib")
#endif
class DLL Tickable{
[Code] ....
error LNK2001:
unresolved external symbol "private: static class std::list<class Tickable*,SKIPPED BITS> Tickable::subs" HUGE_SYMBOL_LIST
PATHTickable.obj
I know with such a tiny and insignificant class the dll export seems pointless but this class is actually intended to be a .lib ONLY. But it is derived from by .dll style classes, and through inheritance this error is the exact same as what appears in the derived class, I just imagine that the cut down version would be easier to work with.
Is it possible to hold either a static variable in a dll which is of a dynamic type, OR would it be possible to reference an external variable which is static throughout the instances and this variable can be chucked away in a namespace of mine somewhere?
I suppose my only other option (if this is possible) would be to define a maximum instance number and create a standard array of pointers but this could both waste so much memory when not in use and cause problems if I need more memory.
A have two classes, one inheriting the other, and the parent class being abstract (I plan on adding more child classes in the future). For reasons I won't bother mentioning, I'm making use of an STL container as a way for me to access all of the child objects in the heap. I've done so by making use of a map, with key type int and value type being a pointer to the parent class:
//PARENT.H class Parent { protected: static int n; static std::map<int, Parent*> map; public: virtual void pureVirtual() = 0;
[code]....
The Problem:In line 5 of Parent.cpp, initializing the value of the element to new Child won't work, as according to the compiler, the Child class hasn't been declared yet, and including Child.h into the Parent.h only opens an even bigger can of worms.I also can't initialize it as new Parent, seeing as the parent class is an abstract one.
The Question:Is there a way I can initialize the static map properly. Making the Parent class abstract is not an option.
A static function can be called in relation to a particular object by a statement such as the following:
aBox.Afunction(10);
The function has no access to the non-static members of aBox. The same function could also be called without reference to an object. In this case, the statement would be:
CBox::Afunction(10);
where CBox is the class name. Using the class name and the scope resolution operator tells the compiler to which class Afunction() belongs."
Im trying to make a c++ program for a school project, and i need to store the information into binary files, but I'm having some problems trying to store a class with string members, for example:
class whatever{ protected: string name; public: (List of functions) }
But if I do that, my code just dont work when I write and read a binary file, but if I change the string to char array, for example:
class whatever{ protected: char name[20]; public: (List of functions) }
It works good, so I wanted to know if there's some way to store a class wiht strings in binary files, or what am I doing wrong?
I have a little problem with template classes and their specialization. Here is a short example:
template <typename T> struct A{ // some typedefs
[Code]....
The above example is not compiling, because of the assignment of the const static double. Double needs a constructor, but that doesn't work (or seems not to work) with static.
I'm not sure, if it works at all in C++ that way. All I want is a template struct with some typedefs and a constant which is different for different specializations. Don't think it has to be static, but that would be better style, wouldn't it?
What are the workarounds for accessing the non-static member variables of some class(Say A) inside static member functions of another class(Say B)? I am coding in c++. Class A is derived with public properties of class B. Any pointers?
"A nested class has free access to all the static members of the enclosing class. All the instance members can be accessed through an object of the enclosing class type, or a pointer or reference to an object."
How can the members be accessed through an object of the enclosing class type? I understand the pointer and reference part because for them you dont need the full definition, but for creating a object you do?
Also it has free access to all static members because the nested class is part of the enclosed class and with static it exists in everything inside the enclosing class? Right or am I missing something?
I've been having a problem concerning the initialization of const static integral members with floating point calculations. I'll let his sample program do the explaining:
class Foo { public : Foo() {} const static int samplerate = 44100; const static unsigned short tempo = 120;
[Code].....
I know you can't initialize const static non-integral types on the same line on which they're declared, but I don't see why even an implicit cast to an integral type should be disallowed. I make my calculations using doubles, so I'm surprised that even though it should degenerate into an integer - it's still a problem for the compiler.
I am trying to use 'this' pointer but i am confused why 'this' pointer is not available for static member functions.
Code: #include <iostream> #include <fstream> #include <stdlib.h> using namespace std; const int MAX = 20; const int MAXPTR = 100; class name { private : char fname[MAX], mname[MAX], lname[MAX];
[code].....
I am using GNU GCC Compiler via Code::Block
Error : 'this' is unavailable for static member functions
I've been reading the tutorials on Friendship and Inheritance [URL] ..... but I still don't understand why I can't access members of the same struct type.
The code above is located in a source file, where the function isAlphanumeric passes a char value, and Message is the struct containing the string I want to access. Below is the declaration of the struct and string located in the corresponding header file.
My frustration comes when I try to call and assign messageText like the tutorial does to its private members, but I keep getting an error saying I can't access the string because it is a private member. Is there a way to access the string without having to pass it through the function wordBeginsAt?
1. Is that mean that Do() is only available for use by Dog itself because Dog is 'oryginal' Dog, and if i create new dogs - instances of oryginal Dog (dog1, dog2 ...) they cant access because Do is only available fo 'oryginal' one? Is that correct thinking?
2. If i would want to have something common (e.g value) for all dogs is that good way to create static field/method for Dog instead of non-static once then all instances of Dog would access Dog static member to get/change it? Just stupid example: static method GetAmountOfLegs() which return 4 Then all instances can take/call that value from Dog. Is that correct thinking?
there is a performance difference (e.g access time, speed, ...) between allocating static memory vs dynamic memory?
For example, if am reading data from a file, and storing them inside a huge buffer, what would be the differences between storing these data inside a static buffer vs a dynamic one?
#include<iostream> #include<ctime> #include<boost/progress.hpp> using namespace std; class parent { public: virtual void dynamic_display(){
[Code] ....
I am getting the following as output
Calculating....Static Function is called1times The number of processor clicks is0time is0 Calculating....Dynamic function is called1times The number of processor clicks is0time is0 Static Function is called2times Dynamic function is called2times Static Function is called3times Dynamic function is called3times
I am actually trying to calculate the time to execute a statically binding method and a dynamically binded one.consider only the first four lines in my output. Why am i not getting the actual result.
So i'm creating bank system. Where I have function that reads the text file (balance), and I make a deposit, which adds what was in the balance = deposit + balance.
But this is what is happening. In my text file i have number 10. Function balance works fine and reads 10 from the text file.
When I make a deposit add a value to the balance, if i add 7, the new balance is 17. And i check the text file shows me is 17. Which is correct.
The problem is here. If i make another deposit, without closing the program, for example i add 5 to the balance, the new balance should be 22 = 17(balance) + 5(deposit), because 17 was store on the text file and it was the balance that was store on the text file on the last time. But it shows me 15, it adds the balance that the program first started which was 10(balance) + 5(deposit), but should had had be 17 + 5.
When I close the program the value on the text file, is 15, that was the last sum that i did.
struct Wine { string wineName; int vintage; int rating; double price; };
how can i store the file data below in an array with the structure type???
Dow Vintage Port ;2011;99;82 Mollydooker Shiraz Carnival of Love ;2012;95;75 Prats & Symington Douro Chryseia ;2011;97;55 Quinta do Vale Meão Douro ;2011;97;76 Leeuwin Chardonnay River Art Series ;2011;96;89
when vpStatus is nonsense and unknown, the vaporPressure should not have a value; and if I calculate out a value for vaporPressure, the vpStatus can be set as known.
I am wondering if there is any set, pair or other structure can hold this two members together, so that when I change one's value, the other guy will also change accordingly.