C/C++ :: Difference Between Static And Dynamic Array?
Mar 15, 2014what is main difference between the static array and a dynamic array....also i am confused with dynamic array and dynamic allocated array?
View 3 Replieswhat is main difference between the static array and a dynamic array....also i am confused with dynamic array and dynamic allocated array?
View 3 RepliesIs there a difference between having static and dynamic cast in this scenario? The output is the same.
Code:
Base* pb = new Derived();
if(Derived* pd2 = static_cast<Derived*>(pb)) // true {
pd2->get_price(); // calls Base::get_price()
pd2->get_rate(); // calls Derived::get_rate()
[Code] ....
there is a performance difference (e.g access time, speed, ...) between allocating static memory vs dynamic memory?
For example, if am reading data from a file, and storing them inside a huge buffer, what would be the differences between storing these data inside a static buffer vs a dynamic one?
But it can the other way around
Code:
static_Array= dynamic_Array;
dynamic_Array = static_Array;
The second statement works and i'm able to print out both arrays with equal values but with the first
[code] static_Array = dynamic_Array;I get incompatible types in assignment of 'int*' to 'int [7]' is the error I get [/code]
Here is the code,
Code:
class A {
};
A& CreateObject() {
static A a;
return a;
} static A aa;
int main() {
return 0;
}
So is there any difference between a defined in CreateObject and aa?
I want to know
prog1.c
#include<stdio.c>
static int c=6;
int main() {
/*code*/
}
prog2.c
#include<stdio.h>
int main(){
static int c=10;
}
what would be the difference between these two program in the fuctioning of static keyword ?
consider the code bellow
#include<iostream>
#include<ctime>
#include<boost/progress.hpp>
using namespace std;
class parent {
public:
virtual void dynamic_display(){
[Code] ....
I am getting the following as output
Calculating....Static Function is called1times
The number of processor clicks is0time is0
Calculating....Dynamic function is called1times
The number of processor clicks is0time is0
Static Function is called2times
Dynamic function is called2times
Static Function is called3times
Dynamic function is called3times
I am actually trying to calculate the time to execute a statically binding method and a dynamically binded one.consider only the first four lines in my output. Why am i not getting the actual result.
How I can implement it.
Tickable.h
#include <list>
#ifdef TICKABLE_EXPORTS //Automatically defined by MSVS
#define DLL __declspec(dllexport)
#else
#define DLL __declspec(dllimport)
#pragma comment(lib, "Tickable.lib")
#endif
class DLL Tickable{
[Code] ....
error LNK2001:
unresolved external symbol "private: static class std::list<class Tickable*,SKIPPED BITS> Tickable::subs" HUGE_SYMBOL_LIST
PATHTickable.obj
I know with such a tiny and insignificant class the dll export seems pointless but this class is actually intended to be a .lib ONLY. But it is derived from by .dll style classes, and through inheritance this error is the exact same as what appears in the derived class, I just imagine that the cut down version would be easier to work with.
Is it possible to hold either a static variable in a dll which is of a dynamic type, OR would it be possible to reference an external variable which is static throughout the instances and this variable can be chucked away in a namespace of mine somewhere?
I suppose my only other option (if this is possible) would be to define a maximum instance number and create a standard array of pointers but this could both waste so much memory when not in use and cause problems if I need more memory.
I'm writing a program in which I have to use a matrix to represent a file in code. because it's a file, the size of the matrix is undefined, and therefore the matrix has to be dynamic. I found out that my compiler doesn't like dynamic multidimensional arrays, so I was thinking of this matrix as a dynamic (monodimensional) array of other dynamic (monodimensional) arrays. My program (and thus this example) uses unsigned chars.
unsigned char variable=something;
unsigned char**matrix=new unsigned char*[lenghtOfMainArray];
for(int rowNumber=0;rowNumber<lenghtOfArray;rowNumber++)
{
[Code].....
difference between const and static const, more effectively. I know the basic concept of const and static but I need clear explanation of declaring "const" and "static const"
Ex:
const int a;
static const int a;
i need a function that will work for both dynamic and static implementations of a function to get the transverse of a matrix. so far, i have this
Code:
matrix transpose(matrix m)
{
int row, col;
row = m.com_dim;
col= m.row_dim;
}
[code]....
this works well with my static implementation, but when i try it in dynamic it gives me errors. the function has to be the same for both dynamic and static implementation
I have just started learning C language, I have read that array name is the pointer to the first element of array.
So,technically both a and a[0] should have different memory address and a should hold address of a[0],
But when I declare an array and print the address:
int a[5]={2,4,6,8,10};
printf("The address of a and a[0] are &d and %d",&a,&a[0]);
Output is: The address of a and a[0] are 2358832 and 2358832
Why I am getting the same result, shouldn't I be getting different memory address for both a and a[0].
I have these arrays in a driver to use for testing:
insert Code:
#include <stdlib.h>
#include <stdio.h>
#include "TwoD.h"
int main() {
/* Initialization of LCV's */
[Code] ....
If I want to test these functions in this header:
insert Code:
#ifndef TWOD_H_INCLUDED
#define TWOD_H_INCLUDED
#define MAX_SIZE 50
/* Structure defenition for TwoD */
typedef struct
[Code] ....
I am trying to perform columnSum and rowSum, as well as twoDadd and twoDSubtract using the arrays defined in my driver. How would I do that using A and B in my driver?
From my book:
"A static function might have this prototype:
static void Afunction(int n);
A static function can be called in relation to a particular object by a statement such as the following:
aBox.Afunction(10);
The function has no access to the non-static members of aBox. The same function could also be called without reference to an object. In this case, the statement would be:
CBox::Afunction(10);
where CBox is the class name. Using the class name and the scope resolution operator tells the compiler to which class Afunction() belongs."
Why exactly cant Afunction access non-static members?
What are the workarounds for accessing the non-static member variables of some class(Say A) inside static member functions of another class(Say B)? I am coding in c++. Class A is derived with public properties of class B. Any pointers?
View 7 Replies View RelatedDevelop a function that finds the greatest difference between two consecutive elements stored in an array. Develop a 9 element array of doubles to test your code. Print to the screen which two numbers have the greatest difference as well as the value of the difference. Finally include an overloaded version of the function that will work if the array is composed of integers. Include your code used to test this function.
View 8 Replies View RelatedI'm trying to write a simple program that finds the minimum difference between two pairs of integers in a list/array. Of no surprise, it not work the first time I ran it so naturally i chucked in a whole bunch of print statements to debug
I encountered a peculiar error that is really stumping me.
#include <iostream>
using namespace std;
int closest_pair(int arr[]) {
int i=0;
int j=0;
int size=0;
int min=0;
[Code] .....
OUTPUT:
size_main: 20
arr_main: 80
arr[0]_main: 4
size: 2
arr: 8
arr[0]: 4
0: 34
1: -12
2: 18
3: 61
19: 75
closest_pair: 0
I'm printing the size of the array in main and inside the function...and inside the function its giving me a size = 2 which is incorrect though the size printed in main is correct (size = 20). I further narrowed down the discrepancy to this statement: sizeof(arr)
Have following code:
class Program
{
static void Main(string[] args)
{
[Code]....
My question according to what i just wrote:
1. Is that mean that Do() is only available for use by Dog itself because Dog is 'oryginal' Dog, and if i create new dogs - instances of oryginal Dog (dog1, dog2 ...) they cant access because Do is only available fo 'oryginal' one? Is that correct thinking?
2. If i would want to have something common (e.g value) for all dogs is that good way to create static field/method for Dog instead of non-static once then all instances of Dog would access Dog static member to get/change it? Just stupid example: static method GetAmountOfLegs() which return 4 Then all instances can take/call that value from Dog. Is that correct thinking?
I basically have some code that lets users register callbacks into a callback table at a specified index. There is one element in this table for each event that can trigger a callback. I basically do something like this:
In a header file
Code:
typedef struct _GMclient
{
GMcommunicator gcomm;
GMclient_callback callback_table[(int)MAX_CALLBACKS];
}GMclient;
typedef int (*GMclient_callback)(GMclient*, void*, void*);
Then I allow them to set the callback with a function that basically ends up doing this (in a .c file that includes the previous mentioned .h file):
Code:
void
GMclient_register_callback(GMclient *client,
GMclient_callback fxn,
int index)
[Code] ....
Then later when I need to invoke that callback, I pull it out of the table
Code: GMclient_callback *fxn = client->callback_table[CMD_INDEX];
However, I get compilation errors:
Code: src/gmanager_client.c:43:6:
error: a label can only be part of a statement and a declaration is not a statement...
Here's the definition of my struct:
struct Speaker {
static int numElem;
string name;
int number; // Phone
string topic;
float fee;
};
// IN main() FUNCTION
Speaker s[10];
The goal is for numElem to keep track of how many of the 10 elements are in use. However, I'm not sure the proper way to access the element, if it's even possible.
I have a function like this
void foo( int i) {
...
uint8_t buf[ i];
...
}
And I don't understand why the compiler is not complaining... I'm using g++ -c -g -Wall to compile ....
This problem just seems really strange to me because it is simple yet for some reason my class cannot pass into another class. The class PASS_OBJECT has a static array (even with 1 element this doesn't work) and when I try to pass this class (after it is initialized) I seem to lose the data inside the PASS_OBJECT. Not only that but even when I declared the class OBJECT with the type of PASS_OBJECT<int> I seem to lose the integer 99. Here's the code, note that if you comment out line 89, 92 and 93 you will notice that line 90 outputs In main 2: 99 just fine but it doesn't otherwise???
#include <iostream>
const int size = 1;
template <class T>
class PASS_OBJECT;
template <class S>
class OBJECT {
[Code] ....
Code:
Int** d = malloc( ROWS * sizeof(int*));
for (i = 0; i < ROWS; i++)
d[i] = malloc(COLS * sizeof(int));
fx(d);
My question is, in a function declaration, why do I not have to specify the number of columns. How is this different than when I pass a static 2D array to a function, in which I must declare the function parameter with the number of columns.
Code: void fx(int d[][COLS]);
VS.
Code: void fx(int **d);
I remember in C++, when a dynamic array is allocated, the size of this array is stored right before the array in memory. Therefore compiler knows exactly how long, when this array is deleted.
Do all compilers store the size this way? Is it a safe method to get the size of a dynamic array?
Here is a example code, it works fine on Visual Studio 2012.
#include <iostream>
using namespace std;
class dummy {
public:
dummy() {
cout<<"dummy created"<<endl;
[Code]...
So this is the code I have so far, I didn't know it had to be a dynamic array so how would I Utilize dynamic array allocation to size the modal array
#include <iostream>
using namespace std;
int main() {
const int arraySize = 25;
const int patternSize = 10;
[Code] ....
I need to create dynamic array or map. for example
CString *a1;
CString *a2;
CString *a3;
it minimized to using for loop.
for (int i=1;i<=3;i++) {
CString s="a"+"itoa(i)"
CString *s;
}
Something like this. its same as map concept.