Is there an easy way to compute the indexes given the value? For example, I know that the first index can be found by dividing the value by 9.0: Code: const int firstIndex = ceil(value / 9.0) - 1; What about the second and the third indexes? I couldn't find a pattern in the numbers, and I didn't want to iterate through the matrix (the indexes will be calculated many times).
The other option is to create arrays where the values will be indexes and the matrix indexes will be the values. I'm not sure if it is the best way though
here is my problem given below Input values (say 10) from user in array, if the value is even then place at even index else at odd index. Then how could i solve this problem?
Trying to get table indexes information in SQL Server 2012 I identified a strange situation for one scenarion.I have a table that contains two indexes referenced to some fields: Field_1 and Field_3 mapped over int, null columns (the number means the existing field order into the table designed few years ago...).
I am trying to get information about these indexes like this:
Becasuse SQLExtendedFetch() is deprecated I used SQLFetchScroll() but the behavior is the same from my interest point of view.
Usally, I get the right information about indexes but in one situation I encounte a strange behavior. It's about having a clustered index into a scenario. When Field_1 is Non-Unique, Non-Clustered and Field_3 is Clusted index I get the right information.
But if the index Field_1 is Clustered and the Field_3 is Non-Unique, Non-Clustered I get no information about Field_1 index (eg. szIdxName and szIdxColName are "" and their length is -1 that means SQL_NULL_DATA). So, I have no Index information. Within while loop, with the next iteration I get correct information about the second index Field_3.
I'm not sure whether the problem is with SQLStatistics, the bindings or SQLFetchScroll (they all always return SQL_SUCCESS). It looks like a problem with the driver when the first index is clustered.
I am working on the game of fifteen.Yes this is home work. I was wondering if it is possible to save the indexes of an element in a two dim array. I need to find the position of the space in the two dim array save it, find the position of the tile which is passed in as an int and swap the two if they are adjacent. Here is my code
Edit: I can do this by saving i and j in separate int variables but is there a more elegant way of doing this
int board[MAX][MAX]; void init(); void swap(int* lhs, int* rhs);
I am trying a program with that takes tree arrays of same even lengths and adds the values at odd indexes and save at even index of 3rd array and voice versa........
what will be the logic i have tried it a lot of time not worked................
How difficult would it be to program a hash-map system where each "key" can have multiple values under indexes?
For example: "Word" -> 45(index 0) , 67(index 1) , 12(index 2). What could I start with to program this or where could I find a pre-made system that does this?
I just want to know the code of the program: Write code to accept matrix as aurgument and display its multiplication matrix which return its multiplication matrix.
but if the matrix is compressed_matrix type, there's something with it. the error log as below:
Check failed in file boost_1_48_0/boost/numeric/ublas/detail/matrix_assign.hpp at line 1078: detail::expression_type_check (m, cm) terminate called after throwing an instance of 'boost::numeric::ublas::external_logic' what(): external logic Aborted
First index of the second line tells the number of non-zero entries of the first row and second index tell the column number where the non zero entry is placed
I've a code and it works on my linux laptop; however it doesnt work on a matrix server. Im getting error Code: file.c: In function CondCheck:file.c:40:3: warning: this decimal constant is unsigned only in ISO C90 [enabled by default] The code of the programme
Code:
#include <stdio.h> #include <string.h> #include <math.h> /*DECIMAL TO BINARY CONVERTER*/ int BinaryConverter (int bina) }
This is my code without malloc. I need to change the array size so there is no max size for each matrix. I must dynamically allocate space for all arrays used. So I need to use malloc to create my arrays. So I cant use int A[rows][cols].
Code:
/* This program asks the user for 2 matrices called A and B, as integers, and displays their sum, C. The max dimension of each matrix is 100. */ #include<stdio.h> // Construct function void construct() { int m, n, i, j;// Variables int first[100][100], second[100][100], sum[100][100];// Matrices variables
[Code]...
Im having a hard time understanding/using malloc. Should first, second, and sum be single pointers or double? How do I scan the matrix correctly? And how do I add them properly? Do I have to change my for loops?
Code:
/* This program asks the user for 2 matrices called A and B, as integers, and displays their sum, C. The max dimension of each matrix is 100. */ #include <stdio.h> #include <stdlib.h> // Construct function void construct()
1. Input an dimension and elements of an array from the keyboard. Count the odd elements of an array and that number join to variable K, then sort the last K elements in decreasing order.
Code: #include <stdio.h> main () { int A[100], i, n, j, K = 0; printf ("Type in the dimension of an array: "); scanf ("%d", &n);
I have a adjacency matrix. (router adjacency matrix in network). The result should be the router ID.I mean, print all the possible paths from source router to target router(ROUTER id>> 1 - 2 - 3 - 4 so there are four one router). I get the error in the output.)
Code: #include<stdio.h> #include<conio.h> /* graph: Pointer to the starting of mXn matrix i, j: Current position of the robot (For the first call use 0,0) m, n: Dimentions of given the matrix pi: Next index to be filed in path array
The method doesn't work properly, the point of the code is to tell the minimum value in the given matrix "m", it's supposed to take the first value of the matrix store it in min_ and then compare it to every value of the matrix, if the value stored in min_ is bigger than the current value in the loop then it's stored as the new min_ and at the end it's supposed to print that minimum...
Code: #include <stdio.h> #include <stdlib.h> #define SIZE 3 void minimum (int mat[SIZE][SIZE]){ int r,c; int min_; printf("
My purpose is to fill a matrix with random numbers. As you can see in the code, I defined a matrix called sim_matrix (which should be filled), but the dimensions of such matrix is given by the parameters that we introduce in the constructor. Because we don't know the size of such matrix until we give these parameters through the constructor. I'd like to know how to declare such matrix, or how to modify the size,...
The header of my file MonteCarlo.h is:
/* MonteCarlo.h */
#ifndef MONTECARLO_H_ #define MONTECARLO_H_ using namespace std; class MonteCarlo { public: MonteCarlo(int n_paths, int n_simulations);