My purpose is to fill a matrix with random numbers. As you can see in the code, I defined a matrix called sim_matrix (which should be filled), but the dimensions of such matrix is given by the parameters that we introduce in the constructor. Because we don't know the size of such matrix until we give these parameters through the constructor. I'd like to know how to declare such matrix, or how to modify the size,...
The header of my file MonteCarlo.h is:
/* MonteCarlo.h */
#ifndef MONTECARLO_H_
#define MONTECARLO_H_
using namespace std;
class MonteCarlo {
public:
MonteCarlo(int n_paths, int n_simulations);
The Question : Complete the following function that takes 2 integers m and n as parameters. The function defines a dynamic matrix of integers of size mXn, fills the matrix with information from the KB, then returns the address of the matrix.
Note: DO NOT forget to put the returned datatype in the given space(………….) ………………………. allocate (int m, int n) { }
My solution :
int allocate (int m, int n){ cin>>n>>m; int **a; a=new int *a[n]; for (int i =0; i<n; i++) a[i] = new int[m]; for (int i=0; i<n ; i++) for (int J=0; j<m ; j++) cin >> a[i][j]; }
I remember in C++, when a dynamic array is allocated, the size of this array is stored right before the array in memory. Therefore compiler knows exactly how long, when this array is deleted.
Do all compilers store the size this way? Is it a safe method to get the size of a dynamic array?
Here is a example code, it works fine on Visual Studio 2012.
#include <iostream> using namespace std; class dummy { public: dummy() { cout<<"dummy created"<<endl;
arrays with dynamic sizes. That being said, I'm working with a simple code which seems to work just fine, my only concern is that once I display the 'char array', not only displays the user's inputs but some extra data, symbols and what not.
why, if to my understanding the first user's input already sets the size of the array
#include <iostream> #include <iomanip> using namespace std;
I'm doing an exercise which involves for the user to enter the size of the dynamic array and then enter the numbers, but then it needs to create another dynamic array with the same numbers expect if the number repeats it only has one of it. I've done the first part of the exercise but I'm having trouble with creating the new array.
I am designing an application in which I need to deal with many different variables in which different sequences of bits are stored. I have very strict memory requirements so I decided to use the boost::dynamic_bitset data type which works very well in my scenario as I need to dynamically allocate/deallocate/resize the variables.
The only problem is that I am not able to change the size of the blocks in which the dynamic_bitsets are stored.
I mean, even if I specify the blocks should be "unsigned char", I always obtain 32 bytes allocation by sizeof function, even if the variable is empty.
I'm now working on a class to handle matrices and matrix operations. I dynamically allocate a two dimensional array with its size as an input. My problem is that i need to resize the matrix structure (to fit to the size of a product of two matrices or to adjust the size after deleting a row or column for example). I make the resizing by deleting the allocated 2d array after saving its first element address to another pointer to pointer, after saving the useful data in an other array, then i use new[] operator to create a new 2d array using the same address of the old deleted array.
void My_matrix ::delete_row(int a) { int i,j; int buffer_row_index = -1; //note that our work is zero based, as we acess the private member of an object of the same class we are working on and we access to the array as it is (zero based) so if this variable is -1, it will be 0 when it enters for the first time and saves the data in the right position. My_matrix buffer(number_of_rows-1,number_of_columns);
[Code] ....
I do this in a way that i think is unsafe. This code is sometimes unstable and gives an unhandled exception whose reason is unknown. I need to know whether this way is good enough or if there any other better ways.
I've been in a strange problem. Im in need to have a dynamic character size, but that increases the outputsize of my program by almost 50kb. (while the program was 11kb previously).
Dynamic memory allocation in array in c programming. I am trying to make the user to choose the size of array they want to engage in the game.
However, i have remove the global variable which contribute the error to my code previously. Now I assigned all the arr individually but not using the global variable. However, i still not get the desired board i want. i still keep getting 9x9 array board.
And i also need limit the board size only from 4 to 9. And how do i do that.
I'm a little lost with this program. The idea is to dynamically allocate an array and increase its size every time a new integer is inputted by the user. I believe it is a memory leak but as we have just started learning this I'm not sure how to recognise it. Sometimes I can input as many integers as I want other times 2 or 3 before it crashes. When I can input enough values i exit the loop and send it to the sort function and mean calculator function, all works fine there except the last number inputted becomes this huge value not hexadecimal though... As such I'm at a loss as what to look at next, so here you go:
i need a function that will work for both dynamic and static implementations of a function to get the transverse of a matrix. so far, i have this
Code:
matrix transpose(matrix m) { int row, col; row = m.com_dim; col= m.row_dim; }
[code]....
this works well with my static implementation, but when i try it in dynamic it gives me errors. the function has to be the same for both dynamic and static implementation
I just want to know the code of the program: Write code to accept matrix as aurgument and display its multiplication matrix which return its multiplication matrix.
but if the matrix is compressed_matrix type, there's something with it. the error log as below:
Check failed in file boost_1_48_0/boost/numeric/ublas/detail/matrix_assign.hpp at line 1078: detail::expression_type_check (m, cm) terminate called after throwing an instance of 'boost::numeric::ublas::external_logic' what(): external logic Aborted
I'm writing a program in which I have to use a matrix to represent a file in code. because it's a file, the size of the matrix is undefined, and therefore the matrix has to be dynamic. I found out that my compiler doesn't like dynamic multidimensional arrays, so I was thinking of this matrix as a dynamic (monodimensional) array of other dynamic (monodimensional) arrays. My program (and thus this example) uses unsigned chars.
i'm implementing a playerclass for a game.. in the game there are multiple player types, weapons ect.. i just wanted to turn my players weapons into a dynamically allocated c_str. once i added my: Destructor, Copy Constructor and Overloaded Assignment Operator. My initial values became corrupted and i cannot fix them.
comparing with screen size the height is bigger but lenght is smaller. I don't understand.
I can understand that different printers process the fonts in different way and then to have different lenghts. That's not the problem. The problem is I need to simulate in screen the same behaviour i will have on printer because these texts are being aligned in the document, and I don't want to see that the text si aligned different in text than in paper.
What can I do to render the text on screen with the same size I will have on the printer? Print preview is doing it. Should I change the font parameters? is something related with pixels per inch?
I was wondering why, in C, the sizeof of a struct is larger than the the sum of all the sizeofs of it's members. It only seems to be by a few bytes, but as a bit of a perfectionist I fine this a bit annoying.
First index of the second line tells the number of non-zero entries of the first row and second index tell the column number where the non zero entry is placed
Is there an easy way to compute the indexes given the value? For example, I know that the first index can be found by dividing the value by 9.0: Code: const int firstIndex = ceil(value / 9.0) - 1; What about the second and the third indexes? I couldn't find a pattern in the numbers, and I didn't want to iterate through the matrix (the indexes will be calculated many times).
The other option is to create arrays where the values will be indexes and the matrix indexes will be the values. I'm not sure if it is the best way though
I've a code and it works on my linux laptop; however it doesnt work on a matrix server. Im getting error Code: file.c: In function CondCheck:file.c:40:3: warning: this decimal constant is unsigned only in ISO C90 [enabled by default] The code of the programme
Code:
#include <stdio.h> #include <string.h> #include <math.h> /*DECIMAL TO BINARY CONVERTER*/ int BinaryConverter (int bina) }