C++ :: Design A Class To Store Measurements - Unresolved Externals Error
Jul 8, 2013
Assignment: Design a class to store measurements. The class should have two data items, feet and inches, both integers. The class must make sure that the number of inches never gets below zero or above 11. If inches is outside that range, adjust feet accordingly. (Yes this means feet might be a negative number.)
Create a default constructor and one which receives one integer, a number of inches.
Overload the following operators: addition, subtraction, equality, inequality, incrementation (both pre and post) (should add one to inches), and output (in the form of: F’I”)
Code:
#include <iostream>
using namespace std;
class measurements {
private:
int inches;
double feet;
[Code] ....
I am getting a LNK2019 error and an LNK1120 errors:
Error 1 error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup
I understood that GetValue<D3DXVECTOR3>::Initialize was not defined.
How can I reuse the GetValue::Initialize method in every derived classes from GetValue, such as GetD3DXVECTOR3, GetD3DXMATRIX, GetOpenGLVector3 etc ...
I am trying to add in a few 3rd party libraries to an existing project solution. I have no source code or knowledge on how the libraries were built (i.e. what run-time library was used). I have recieved the following errors and warnings:
1>CAPS_LIB.lib(PCEfunc.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance 1>libcmt.lib(getenv.obj) : error LNK2005: _getenv_s already defined in MSVCRT.lib(MSVCR90.dll) ***There are multiple of these errors 1>LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library 1>MSVCRT.lib(cinitexe.obj) : warning LNK4098: defaultlib 'libcmt.lib' conflicts with use of other libs; use /NODEFAULTLIB:library 1>libcmt.lib(crt0.obj) : error LNK2001: unresolved external symbol _main 1>C:Program Files (x86)BCI 2000 v3progRelWithDebInfo..CAPSVRInterface.exe : fatal error LNK1120: 1 unresolved externals
CAPS_LIB.lib is one of the libraries I am trying to add in and it seems to be the one causing the problem. I believe I have added in all three libraries into the project solution correctly, but I can't seem to find a solution to these errors.
I'm trying to create a public and static field in a class called ResourceManager. But when trying to access the field even from inside the class it wont work. I'm getting this error message:
Error 1 error LNK2001: unresolved external symbol "public: static int ResourceManager::num" (?num@ResourceManager@@2HA)
Here's my code: ResourceManager.h
Code:
class ResourceManager { public: static int num; static void loadContent();
Let's say we have entities like lines and circles. And each entity can have a pen attached. And a pen is a color and line width. All entities needs to be manipulated through a operations interface. All entities added to the program needs to be added through using a factory pattern.
So we end up something like (pseudo code)
class Line // for immutable objects { .. .. } class MutableLine extends Line //for mutable lines { } MutableLine line=factory->newLine(20,20,50,50); // Create a new line entity
[code]....
So, essentially I want no code to be able to operate directory on entities, unless during creation of the object (color, layer, line width etc...) so I am planning to create Mutable versions of all entities besides the immutable versions.
When requested for selected entities or all entities, I am planning to return a list of immutable objects and in fact I am planning to return a new copy so it's not possible to operate on anything directly.
The reason is that I am planning to create different storage backends swell, so I can operate on entities in a database, or shared memory... stuff like that. At least to hide the internals and provide a stable API.
My questions are:
How can I make sure that people don't do 'tricks' casts for example to a mutable version to change objects directly?
I'm trying to implement this queue class, and I don't know why it won't compile. I wrote a main function in the main.cpp file and even commented out the calls to functions add and removed and still gave me the fatal error.
I am currently working on an Account login system and when I run the program I receive this error message:
error LNK2019: unresolved external symbol
If you want to see the full code of the source file just ask
const int NUM_OF_ACCOUNTS = 1; Account *account = new Account[NUM_OF_ACCOUNTS]; int AccountSearch(int number, string password); foundAccount = AccountSearch(aNumSearch, passSearch); int AccountSearch(int n, string p); { int x = 0;
When I try to compile a program from a C book I am following I am getting these errors, I have looked for ways to resolve it but I wasn't able to.
Errors:
Error3error LNK2001: unresolved external symbol _druk_instructiesC:UsersIvoDocumentsVisual Studio 2012ProjectsConsoleApplication2ConsoleApplication2Handspel.objConsoleApplication2 Error4error LNK2001: unresolved external symbol _speler_keuzeC:UsersIvoDocumentsVisual Studio 2012ProjectsConsoleApplication2ConsoleApplication2Handspel.objConsoleApplication2 Error5error LNK2001: unresolved external symbol _machine_keuzeC:UsersIvoDocumentsVisual Studio
My program will not run because of error LNK2028 "unresolved token" and error LNK2019 "unresolved external signal" and I do not know why. My teacher says that I need to make the constructor and display functions display class variables in different formats, but I do not know what to do with that. Here are my 3 files:
Header take 2.h:
#pragma once #include <iostream> #include <string> using namespace std; class Heading { private: string company, report;
[Code] ....
Here are the errors: Error1error LNK2028: unresolved token (0A0003C9) "public: __thiscall Heading::Heading(void)" (??0Heading@@$$FQAE@XZ) referenced in function "int __cdecl main(void)" (?main@@$$HYAHXZ)c:UsersOwnerdocumentsvisual studio 2012ProjectsClassLibrary2ClassLibrary2Source1.objClassLibrary2
I am working on building a set of templated data structures for my own learning and have run in to an error when instantiating my templated linked list. I receive the following error:
error LNK2019: unresolved external symbol "public: __thiscall LinkedList<int>::~LinkedList<int>(void)" (??1?$LinkedList@H@@QAE@XZ) referenced in function _main
--LinkedList.h-- #ifndef LINKEDLIST_H #define LINKEDLIST_H template<class T> class LinkedList {
I want to write a command line parsing library that is very flexible in terms of parsing style but I'm not able to design a mechanism that satisfies this requirements.
Generally i want to have a class that contains all the necessary information about how the command line has to be parsed.
Code: // draft class style { public: enum class type { // the basic style type
[Code] ....
Need completing the draft shown above, because for every basic style type there is an own set of extensions that applies only to this one specific style type.
Code: // how a style object should be created style parsing_style(style::type::posix, style::extension::gnu|style::extension::subcommand);
How to design the class. (using c++11 features like std::enable_if is fine)
I have a Class called 'DataManager' which contains a list of my 'DataItem' objects (this are created by an XML file).
I have also created some custom controls which, among other things, has a property to link it to a "DataItem" object.
My question is, is it possible to create an instance of my DataManager class at design time (which runs all the code as it would at run time to create all the DataItems from the XML)?
I want to do this so that I can update my DataItem property in my custom controls to use a UITypeEditor which then allows me to link to a DataItem at design time.
In the following code example of the State Design Pattern, in the main code at the bottom it defines an instance of class Machine, and then calls Machine::off;. Why doesn't it instead call fsm.off;?
Machine fsm;
Machine::off;
Then I tried imitating that by adding a class Abba, and then doing:
Abba a; Abba::DoStuff();
but that didn't work. Why?
Full code example:
// StatePattern.cpp : Defines the entry point for the console application. //
#include "stdafx.h" #include <iostream> using namespace std; class Machine { class State *current;
I need to create a GlobalConfig class. But I want to derive from it in another class.
Here's an example:
public class BaseConfig { public string GlobalPath {get; set;} } public class ConfigA : BaseConfig { public string pathA {get; set;} } public class ConfigB : ConfigA { public string pathB {get; set;} }
The idea behind is that I don't want to write the code multiple times and what's more important in class ConfigA I want to set GlobalPath and have access to it in ConfigB.
In other word I want class ConfigB to have a property GlobalPath which was set in class ConfigA.
To clarify I want to have only one object of Config in memory.
When I set BaseConf.GlobalPath to 'A', I want to access it from ConfigB.GlobalPath and also get 'A'.
I always design GlobalConfig as a static class, but static classes can't be inherited. So I tried to implement Singleton Pattern, but ConfigA can't find constructor of class BaseConfig because it's private.
I have been thinking about this all day and I am yet to come up with a good solution. So, I need to design an image class which should work with various data types (int, float, double etc.) and can also be multidimensional (2, 3, 4, 5). So, what I did was generate a template image class as follows:
Code: template<typename T, int dimensions=3> class Image { private: T * data; };
Anyway, now I have various image formats that I want to support, so the easy thing to do is create a Factory sort of object which will call eventually generate the correct image.
So I want to create various image classes called ImageType1, ImageType2 etc. which will take the input image and generate the correct Image object. However, I do not want these objects to be templated because they need to be passed from functions and be used in a generic way.
So, at run time I will need to be able to do this…
Code: class ImageType { public: ImageType() { PolymorphicImage * image = new Image<float, 3>(); } private: PolymorphicImage * image; };
So, I want my ImageType classes to contain the Image object and be able to generate it with the right template arguments at run time. Is there any way to do this without having multiple specialised definitions for ImageType?
Design, implement, and test a class that represents an amount of time in minutes and seconds. The class should provide a constructor that sets the time to a specified number of minutes and seconds. The default constructor should create an object for a time of zero minutes and zero seconds. The class should provide observers that return the minutes and the seconds separately, and an observer that returns the total time in seconds (minutes x 60 + seconds). Boolean comparison observers should be provided that test whether two times are equal, one time is greater than the other, or one time is less than the other. (You may use RelationType and function ComparedTo if you choose). A function should be provided that adds one time to another, and another function that subtracts one time from another. The class should not allow negative times (subtraction of more time than is currently stored should result in a time of 0:00). This class should be immutable.
this is one of my main errors: Error1error C2653: 'Time' : is not a class or namespace namec:userskdesktop oane statecisp 1610visual studioschapter 12 assignmentchapter 12 assignmentchapter 12 assignment.cpp131Chapter 12 Assignment
I am struggling with how to efficiently design my class objects to support the outlining of a collection of items. The collection would be sorted but would also have the ability to indent and outdent individual items representing a Parent and Child relationship (see attached).
An item could indent up to 5 levels deep. A summary level would be considered a Parent while items below the summary level would be consider as children.
You are writing a program to calculate the area for 500 different measurements for a playground company in the region. The company must calculate square footage of each prospective playground, as well as the total cost to mulch each area. The cost of mulch changes frequently, so the company would like to be able to input the current cost per square foot of mulch each time they run the program. Since the quantity of data is large, the input should come from a file called “measurements.txt”. You can assume the file includes the length of each prospective playground, followed by the width. The file will be in the following format.
450300 120210 . . .
Ask the user the name of the file they would like to write to, as well as the current price of mulch per square foot. Output the area of each playground, along with the total price of mulch to the file that the user specifies. The playground company would like each column of output to be 20 characters in width. Each column should have an appropriate heading in the output file. You should format your output data appropriately. For example, for the input data displayed above, along with a $2.00 per square foot mulch price, the output would be:
Area Total Mulch Price 135000 $270000.00 25200 $50400.00