C Sharp :: How To Design / Write Global Config Class That Can Be Inherited

Jan 31, 2013

I need to create a GlobalConfig class. But I want to derive from it in another class.

Here's an example:

public class BaseConfig {
 public string GlobalPath {get; set;}
}  
public class ConfigA :  BaseConfig  {
 public string pathA {get; set;}
}  
public class ConfigB :  ConfigA  {
 public string pathB {get; set;}
}

The idea behind is that I don't want to write the code multiple times and what's more important in class ConfigA I want to set GlobalPath and have access to it in ConfigB.

In other word I want class ConfigB to have a property GlobalPath which was set in class ConfigA.

To clarify I want to have only one object of Config in memory.

When I set BaseConf.GlobalPath to 'A', I want to access it from ConfigB.GlobalPath and also get 'A'.

I always design GlobalConfig as a static class, but static classes can't be inherited. So I tried to implement Singleton Pattern, but ConfigA can't find constructor of class BaseConfig because it's private.

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How to write Algorithm / Design

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Jan 6, 2014

I have two designs for reading/writing my classes to XML. Which do you think is better:

This is my structure (Attributes are single class members, Elements are std::vector< T > members

Structure:
+ Calibrator
+ Attrib: readLabel (string)
+ Attrib: saveLabel (string)
+ Element: Device
+ Attrib: sourceLabel (string)
+ Attrib: destLabel (string)
+ Element: CalPoint
+ Attrib: sourceVal (double)
+ Attrib: destVal (double)

1. Design 1: Have an independent class to handle everything and "friend" it with the users.
Pro: Only 1 interface needed and we can switch interface easily.
Con: There is a lot of inter-class data which destroys encapsulation

class CalibratorXML;
class Device{
string sourceLabel;
string destLabel;
vector<CalPoint> calPoints;
friend class CalibratorXML;

[Code] .....

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C++ :: Operator Overloading In Inherited Class

Jun 2, 2013

So i am having troubles with operator overloading in inherited class. Basically, it doesnt work. Consider this:

Code:

class A {
public:
A() {
x=0;
z= new int;

[Code] ....

Some how the copy constructor of a is improperly executed - the pointer is copied over, not re-created. As a result, the destructors crashes due to double-free.

*/
B bb = b; //doesnt work
B bbb(b); //doesnt work
B bbbb(b, 0); //works
}

Above code shows the problem well. The "official" copy-constructor wont work - it copies over the pointer directly, and doesnt create a new one as it should. However, if i provide my own pseudo-copy-constructor that works. But ofcourse it's just a cheap work around - and wont actually work in real code (STL).

compiler is VS2008SP1.

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May 1, 2013

I am trying to pass an object to an inherited clas by a constructor. I am having Cboard my board and i need to pass it to the object Cpawn.

Here under is my code:

main
Code:
#include<iostream>#include "Cboard.h"
#include "Cpawn.h"
#include "Cpiece.h"

void main(){
char location[50];

[Code] ....

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Jun 18, 2013

I have three classes 1 base and two inherited.. problem is when I try to initialize the it says undefined reference to vtable constructor.

Code:
#ifndef QUOTE_H_INCLUDED
#define QUOTE_H_INCLUDED
#include <string>
using namespace std;

[Code] ....

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Apr 25, 2014

I have the following problem on my C++ Program and I am not sure why it is not working. I am creating a infix to postfix program through an inherited class which I am not sure it is working.

#include <iostream>
#include <stack>
using namespace std;

int in_stack_Priority(char a){
if(a == '*' || a == '/')
return 2;

[Code] .....

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Apr 30, 2013

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C++ ::  How To Access A Specific Protected Inherited Member Depending On Class

Dec 30, 2013

I have `MainShop`(base class) then `SwordShop` and `BowShop`(derived classes) and another derived class called `Inventory`. I have a vector under protected in my base class, and when I access it from my derived classes it's okay, but each one has its own value. How can I set them all to have the same value?

//MainShop.h
#pragma once
class MainShop {
private:
//some variables
protected:
vector <string> WeaponInventory;

[code]......

Here every time I run it, it goes straight to the `else` and it displays that I do not have any items. I want to just have one vector for both my bow and Sword shops because vectors take up a lot of memory and my teacher said keep them to a minimum. So I just want one vector that takes in items from my bow class as well as my sword class, but for some reason it's acting as if I have multiple vectors, each with its own set of items.

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Jun 8, 2014

I want to write a command line parsing library that is very flexible in terms of parsing style but I'm not able to design a mechanism that satisfies this requirements.

Generally i want to have a class that contains all the necessary information about how the command line has to be parsed.

Code:
// draft
class style {
public:
enum class type { // the basic style type

[Code] ....

Need completing the draft shown above, because for every basic style type there is an own set of extensions that applies only to this one specific style type.

Code:
// how a style object should be created
style parsing_style(style::type::posix, style::extension::gnu|style::extension::subcommand);

How to design the class. (using c++11 features like std::enable_if is fine)

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Apr 24, 2013

The program is supposed to design a class that can be used that can represent a parabola.

Code:

#include <iostream>
#include <iomanip>
#include <cmath>
#include <fstream>
#include <cstdlib>
#include <cstring>

using namespace std;
class Parabola {
public:
Parabola( double, double, double );

[Code] .....

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Nov 11, 2014

smart pointer class is the one that take in charge of release allocated resource when itself destroyed.

recently,i want design a smart pointer class, it take in charge of release resource allocated by new or new[].

my problem how to design destructor, you should determine the pointer ptr is pointer an array or a single object.

the structure of this smart point class may be:

template<class T>;
class smart_pointer{
public:
smart_pointer(T* p):ptr(p){};
~smart_pointer(){

[Code] ......

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Aug 7, 2014

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I have also created some custom controls which, among other things, has a property to link it to a "DataItem" object.

My question is, is it possible to create an instance of my DataManager class at design time (which runs all the code as it would at run time to create all the DataItems from the XML)?

I want to do this so that I can update my DataItem property in my custom controls to use a UITypeEditor which then allows me to link to a DataItem at design time.

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Oct 17, 2013

In the following code example of the State Design Pattern, in the main code at the bottom it defines an instance of class Machine, and then calls Machine::off;. Why doesn't it instead call fsm.off;?

Machine fsm;

Machine::off;

Then I tried imitating that by adding a class Abba, and then doing:

Abba a;
Abba::DoStuff();

but that didn't work. Why?

Full code example:

// StatePattern.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include <iostream>
using namespace std;
class Machine {
class State *current;

[Code] ....

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Sep 30, 2014

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Is there a way to do this?

static int destructorCount;

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Jul 8, 2013

Assignment: Design a class to store measurements. The class should have two data items, feet and inches, both integers. The class must make sure that the number of inches never gets below zero or above 11. If inches is outside that range, adjust feet accordingly. (Yes this means feet might be a negative number.)

Create a default constructor and one which receives one integer, a number of inches.

Overload the following operators: addition, subtraction, equality, inequality, incrementation (both pre and post) (should add one to inches), and output (in the form of: F’I”)

Code:
#include <iostream>
using namespace std;
class measurements {

private:
int inches;
double feet;

[Code] ....

I am getting a LNK2019 error and an LNK1120 errors:

Error 1 error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup

Error 2 error LNK1120: 1 unresolved externals

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Dec 2, 2013

I have been thinking about this all day and I am yet to come up with a good solution. So, I need to design an image class which should work with various data types (int, float, double etc.) and can also be multidimensional (2, 3, 4, 5). So, what I did was generate a template image class as follows:

Code:
template<typename T, int dimensions=3>
class Image {
private:
T * data;
};

Anyway, now I have various image formats that I want to support, so the easy thing to do is create a Factory sort of object which will call eventually generate the correct image.

So I want to create various image classes called ImageType1, ImageType2 etc. which will take the input image and generate the correct Image object. However, I do not want these objects to be templated because they need to be passed from functions and be used in a generic way.

So, at run time I will need to be able to do this…

Code:
class ImageType {
public:
ImageType() {
PolymorphicImage * image = new Image<float, 3>();
}
private:
PolymorphicImage * image;
};

So, I want my ImageType classes to contain the Image object and be able to generate it with the right template arguments at run time. Is there any way to do this without having multiple specialised definitions for ImageType?

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Nov 29, 2014

Design, implement, and test a class that represents an amount of time in minutes and seconds. The class should provide a constructor that sets the time to a specified number of minutes and seconds. The default constructor should create an object for a time of zero minutes and zero seconds. The class should provide observers that return the minutes and the seconds separately, and an observer that returns the total time in seconds (minutes x 60 + seconds). Boolean comparison observers should be provided that test whether two times are equal, one time is greater than the other, or one time is less than the other. (You may use RelationType and function ComparedTo if you choose). A function should be provided that adds one time to another, and another function that subtracts one time from another. The class should not allow negative times (subtraction of more time than is currently stored should result in a time of 0:00). This class should be immutable.

this is one of my main errors: Error1error C2653: 'Time' : is not a class or namespace namec:userskdesktop
oane statecisp 1610visual studioschapter 12 assignmentchapter 12 assignmentchapter 12 assignment.cpp131Chapter 12 Assignment

//The implementation file ImplFileTimeClassAsgnt.cpp:

#include "Time.h"
#include <iostream>
using namespace std;
Time::Time() {
mins = 0;
secs = 0;

[Code] ....

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Sep 9, 2013

I am struggling with how to efficiently design my class objects to support the outlining of a collection of items. The collection would be sorted but would also have the ability to indent and outdent individual items representing a Parent and Child relationship (see attached).

An item could indent up to 5 levels deep. A summary level would be considered a Parent while items below the summary level would be consider as children.

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Aug 25, 2013

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Jul 13, 2014

#include <map>
#include <iostream>
#include <stdexcept>

[Code]....

SuperSmartPointer<int> ptr4((int*)ch); this line gives error error as double deletion will occur.

Solution :
1) make the reference map global variable.
2) wrap the map in a non-template singleton class.

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May 3, 2013

I'll just tell you in short how my Problem looks like: I should implement a New Class in a SourceCode i didnt write myself. The source code is extremely sized (i think approx >100.000 Lines of Code), so i dont want to change too much in it in order to get my Implementation done.

MY problem looks simplicified like that: Starting from 3 classes and my new class the pseudo-code looks like that:

Class1(){
float* m_CalibX, m_CalibY;
.. }
Class2(){
char* m_ImageData[];

[Code] .....

So, i need Parameters from 3 different classes to insert in my NewClass. The 3 Classes dont know anyting about each other. So, i need to implement a Class-Instance from Type NewClass which is known by the other 3 Classes. I did solve it in this way:

//ClassInstance.h

#include "NewClass.h"
static NewClass ClassInstance

I just wrote a headerfile with a class-instance which is getting included by the other 3 Classes. So they all know the same Instance and writing their Parameters into it. Is this a decent solution or could it happen to get bugs/ logical mistakes with it?

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Apr 9, 2013

I wrote a small program that handles configuration files. I was wondering if this code is considered "good?" I am also wondering if there are ways to optimize it.

class configFile {
std::vector<std::string> variables;
std::vector<std::string> values;
public:
/* declare the constructor function */
configFile(std::string loc) {

[Code] ....

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Oct 30, 2012

In my code, I wanted to write log exception to some file.

So I created a Utility class & wrote a static method in that to write log message to file.

public static void WriteLog(string message) {
  using (FileStream fs = new FileStream(@"c:log.txt",  FileMode.Append)) {
     using (StreamWriter streamWriter = new StreamWriter(fs)) {
          streamWriter.WriteLine(message);
     }
  }
}  

This works fine so far but I fear if two methods call this function simultaneously.. what will happen? Also, I want to access this same Utility library in my other "WEB" projects... will it work there too?Or else.. what will be the best way to log exceptions in any project?

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