void armazenaFA( std::vector <int> &vFA) // this function only knows about vFA { vsFA[n] [m]= simTime().dbl(); OR vsFA[n].push_back(simTime().dbl()); }
I tried this syntax in both VS 2010 & VS 2012 Express For Desktop, and I get the same error in both compilers:
compiler error: non-aggregates cannot be initialized with initializer list
To put the code above in context, I'm going to have a .txt file with hundreds of thousands of string arrays, in initializer list format, such as:
{"string","string","string","","",""},{"string","string","string","","",""},{"string","string","string","","",""}...and so on
The first 3 strings in each array will be non-zero in length, and the last 3 strings in each array will be empty, as shown above.
I want to be able to cut and paste the arrays right into the declaration, either with:
string arrayOfArrays[0][6] = {{"string","string","string","","",""},{"string","string","string","","",""},{"string","string","string","","",""}...and so on }; or vector<vector<string> > vecOfVectors = {{"string","string","string","","",""},{"string","string","string","","",""},{"string","string","string","","",""}...and so on };
I know I can do the first, but apparently the second declaration method with vectors won't work. I would like to work with vectors, but I'm not sure about the initialization. The .txt file will be what it is, so the initialization will have to be able to work with its 'array-like initializer' format.
where num1 and num2 are arbitrary numbers. and Terrain is the class of objects I'm trying to store.
I want to be able to use push_back on both the main vector and the vectors within the mapArray vector but I'm unsure of how to target the inner vectors with push_back. How to dynamically store a 2D array of objects.
public class MyClass { public int age { get; set; } } static void Main(string[] args) { MyClass testing = new MyClass(); testing.age = 44; Console.WriteLine(testing.age); }
output: 44
Code using regular variable declaration:
public class MyClass { public int age; } static void Main(string[] args) { MyClass testing = new MyClass(); testing.age = 44; Console.WriteLine(testing.age); }
output: 44
Why use the auto-implemented property when you can just as equally use the second code block to achieve the same thing?
Basically, I have made a program which implements the platform specific layers (such as entry function, file loading, timing functions etc.) that gets compiled into a .exe (or platform equivalent).
But I want to make this portable and reusable across other projects, so the entry function for the platform will call the function "AppMain" which is the generic main function that is not reliant on the underlying platform etc. (i.e defined in a .h file that the project module will implement).
Ideally I would want to build the AppMain code into its own library. However, This AppMain code would want access to the Platform functions such as the functions compiled into the .exe.
This has confused me somewhat and has forced me to build both the AppMain module and the Platform Code into the same exe file so they can use each others functions.
Is there any way I can create a header file (with all the function prototypes in) but they do not get implemented in the Platform code but rather they can be 'guaranteed' to be available at runtime?
Here is what I am trying to achieve in a high level view:
win32layer.cpp: (implements all the functions defined in Platform.h)
in this scenario of course I could not compile the platform functions as the application has not been created and thus appmain cannot call the platform functions because that has not been created etc....
I have an assignment where i am required to code up in C, a program to simulate a taxi rank that is implemented as a queue via an array that can hold up to a maximum of six taxis.When a taxi arrives, it joins the rear of the queue. When a taxi departs, the first taxi in the rank is used and its departure is logged.A "rolling menu" comprising integer codes as specified below is used until 0 is entered to exit the simulation. I've done this stage but now the next stage is asking me to implement the queue as a linked list. what the difference is between an array and a linked list and what is a linked list?
This is probably a very basic question, but I need to create two vectors and then loop through the vectors and output each pair that is found.
The user will input min1 and max1 with step1 for the first vector and min2 and max2 and step2 for the second vector. Then the loops will go through and return the combinations will return each pair of the two vectors.
So if I input min1=1 and max1=10 and step1=1 and same for vector two the return would be:
[1,1] [1,2] . . . [10,10]
This is for part of a homework assignment, but I can't continue on the assignment without first getting this simple part to work.
How to output vector contents using the push_back function. My program reads in values just fine, but it does not output anything and I've been stuck on why.
here is my code:
#include <iostream> #include <array> #include <vector> using namespace std; int duplicate( vector < int > &vector1, const int value, const int counter)
I have a cpp app that reads in a number of files and writes revised output. The app doesn't seem to be able to open a file with a ' in the file name, such as,
N,N'-dimethylethylenediamine.mol
This is the function that opens the file :
Code: // opens mol file, reads in rows to string vector and returns vector vector<string> get_mol_file(string& filePath) { vector<string> mol_file; string new_mol_line; // create an input stream and open the mol file ifstream read_mol_input; read_mol_input.open( filePath.c_str() );
[Code] ....
The path to the file is passed as a cpp string and the c version is used to open the file. Do I need to handle this as a special case? It is possible that there could be " as well, parenthesis, etc.
I want to add 2 vectors to print out so that there on the same line. What I am trying to make is an inventory system that will use 2 vectors to keep the pounds of the item and list the 2 vectors on one line.
(I am using Microsoft Visual C++ 2010 Express)
Like this:
0. empty 0 1. empty 0 2. empty 0
etc...
Right now it looks like this:
0. empty 0. 0
The code:
#include "stdafx.h" #include <iostream> #include <vector> #include <string> #include <fstream> #include <cmath> using namespace std; int main() { vector<string> inv;
I have a vector I want to add book titles to, then i want to print my updated vector. This is best I have come up with but the program fails at the getline line. why?
string book; cout << "Enter book to add: "<< endl; getline(cin, book); books.push_back(book); for(int i = 0; i < books.size(); ++i) { cout << i+1 << ". " << books[i] << endl; }
I'm trying to make it like a game. You would fire your gun, then have the option of reloading. If you run out of ammo and try to fire...it will automatically come out of your cache. Anyone who played a 3rd or first person shooter knows what I mean. I thought vectors would be the best course of actions since they can remove and add elements with ease. One of the many problems I have is subtracting the Hand Guns current ammo (size) from its maximum (capacity) to see how much to A. push_back into the clip and B. pop_back out of the cache. Can size() and capacity even be subtracted? Here's the code with what I believe to be all the possibilities.
#include<iostream> #include<vector> using namespace std; int main(int argc,char** argv) { vector<int> HG_cache (36,1); vector<int> HG_clip (12,1); char user_input;
I am trying to use push back in a 2D vector but I don't know how to. This is what I have:
vector <vector <BigInt> > matr;
for (BigInt i=0;i<rij;i++) { for (BigInt j=0;j<kolom-1;j++) { matr.push_back().push_back((i+1)^(pow-j)); } }
I quickly invented something but that doesn't work obviously. it should be equivalent to this: (the only problem in the code below is that those indexes don't exist yet that's why I need push_back())
for (BigInt i=0;i<rij;i++) { for (BigInt j=0;j<kolom-1;j++) { matr[int(i)][int(j)]=(i+1)^(pow-j); } }
My program works fine with a small number of insertions to v. However, with a huge number of insertions my program stops working without telling me the reason... I guess that vectors might not grow after a certain size (im not sure)
1. What is the maximum size that a vector of vectors can grow? 2. I'm using Microsoft visual studio 2012, Is their anything I can do with the settings to increase the size of my vector? something beyond 1000000 rows?