I just started by defining a stack class (stackDouble). I need to write a program that accepts an infix calculator expression, with the following operators (**, exponentiation, /, division, and, -, subtraction. The operator precedence is exponent, division, and subtraction.I need to use a stack of doubles and a stack of strings, of which I can write two classes, or write a single stack template. The user will input the expression just via cin, and there will be a # before every number, a ! before each operator, and a . at the end of the expression. '#', '!', or '.' can be input into a char variable, numbers into a double variable and operators into a string variable.
For example, the following would output 6:
# 3 ! / # 2 ! / # .5 ! ** # 2 .
As stated above, I already made up a stackDouble class. What would I need to do to create the other class (I don't think I want to do it with a template)?
Code: #include <iostream> #include <string> using namespace std; class stackDouble{
Given a set of different types of paired symbols; determine whether it is balanced or not (the opening and closing version of each type are paired correctly). Any other type of characters may appear in the input will be neglected.
For example: (**(*[*])****) is balanced, also [{}**[]**()]** is balanced. But ((*{*)*}) is unbalanced as well as [()***[]***{*(*)}.
Write a C++ program that requires a string containing and expression as an input from the user and check for balanced bracket pairs using stack data structure.
Here is my code which give me nothing when I run it.
#include <iostream> #include <string> using namespace std; class CustomStack {
i feel like im really close to completing this but i cant seem to get the result printed out i dont think im calling my evaluate function correctly and its not performing the operations..
#include <iostream> #include <stack> //stack header file using namespace std;
How to implement the main queue functions Enque() and Deque() using two stacks S1 & S2. You allowed only to call push () and pop() functions of the two stacks to implement Enque()and Deque() functions.
#include<iostream> using namespace std; const int size=5; int arr[size]; int front=-1,rear=-1; bool isfull() { if(rear==size-1)
Any example of a graph search algorithm that uses a recursion and linked list based stacks to determine a route from a single point on a graph to another single point on a graph?
I am still new to stacks and recursion and am trying to implement two functions using recursion to get the maximum element in a stack and copying one stack into the other but it keeps repeating some elements and i dont understand why!!
I was given a task to convert infix to post fix using both linked lists and stacks in the code so this is what i have written but the problem is it is giving me same error at three different places "missing function header(old style format?)
#include <iostream> #include <string> using namespace std; const int size = 100; class stack{ private: // Declare a structure for the list
I have a struct called Array and I'm to create a function to create a dynamic array that's fill with randomly generated integers from 0 to 50 (inclusive) and a function to destroy the array for freeing its memory. Below the code that I have written so far.
Code:
* Struct */ typedef struct {int *pArray; //the dynamic array int length; //the size of the dynamic array}Array; /* Function to create a dynamic array */ Array *initializeArray (int length) {int i; }
I need to create a project that create a automated backup of a file.
i will get the file from C:/Folder/file.exe and move for a other created folder, but.. in every time that user make this backup, a folder will be created with year, month and date, like: C/Folder2/2014/April/16:42/file.exe.
For my data-structures class, I am attempting to create a binary search tree template to be used to create an AVL tree. I've written a Generic_Tree template for the BST to inherit from, and before I jump into implementing the AVL tree I'm testing the BST member functions. Everything was compiling fine until I added the BST insert() function. Now, I'm getting the following error message from my linker:
undefined reference to 'BST<void>::insert(int, void*)'
I have an assignment that asks me to implement a variant of the classic bouncing balls program.
'Each ball should start off at the top of the screen with a random speed in the x direction. Whenever a ball hits a screen boundary it should bounce off at an angle equal to the impact angle and lose some speed. Eventually each ball should come to a rest at the bottom of the screen. Five seconds after coming to a rest a ball should be removed from the screen.'
'Your code must keep track of objects (balls) by placing the object data structures in a linked list. You need to create your own linked list implementation. Below is a brief description of the object programming interface: CreateObject - Create a new object. The function accepts as input parameters a pointer to the SDL screen, a pointer to a model triangle array, and a variable telling the size of the model triangle array. The function returns a pointer to a new object data structure. The model triangle array specified as input parameter should not be shared across objects. (Not sharing the model triangle array allows e.g. objects to have different colors.)
Perform the necessary memory allocation and copying.DestroyObject - Free object. The function accepts as input parameters a pointer to an object data structure. The function should free all memory allocated to represent the object (memory allocated for the model triangle array and the object data structure itself).
Drawobject - Draw object on screen. The function accepts as input parameters a pointer to an object data structure. The function must draw the object on the screen by calling DrawTriangle on each of the model triangles. Remember to update scale, translation, etc., in each triangle data structure before invoking DrawTriangle.
Hint: Do not make the bouncing algorithm too complex. Bouncing a ball off a vertical or horizontal surface can be accomplished without resorting to calculating impact angles.'
The function I'm stuck at, is the first one - createobject.
I'm trying to make a database that stores the information without overwrite it. I want this program to store the client’s selection in somewhere that doesn't change and also that creates a new storage for the new value any time the client enters a new selection instead of overwriting it. I did something like that in my code but any time the program runs again and the client enters a new selection, the client’s selection is overwritten with the new value. I don’t know if it’s possible to do that (store the client’s selection in somewhere where doesn't change) with C++. I've been reading and I think I can create a database for my program.
THIS IS MY CODE: #include <iostream> #include <string> using namespace std; // FUNCTIONS
I am trying to create a OCX from a C++ dll., Here's the scenario I have a C++ dll and this dll needs to be called in VB.net program my boss want's me to create an OCX out of this.
C++ dll and use it in a VB.net class library, apparently I have created an OCX but it requires a form but the VB.net program is a class library.