I am having compiling issues and am looking for an explanation as to what is causing the error and how to fix it. The declaration of 'g4vuplInstanceID' seems to be global in scope in my option, however I may be wrong.
Compiler Error: error: 'class myPhysListGeneral' has no member named 'g4vupInstanceID'
I am writing a program which is using SDL library. I have two different classes which one of them is Timer Class and the other is EventHandling Class.
I need to use some member functions and variables of Timer in some Eventhandling Class member functions, Although I want to define an object of Timer in int main {} and relate it to its member function that has been used in Eventhandling member function in order that it becomes easier to handle it, I mean that I want to have for example two objects of timer and two objects of Eventhandling class for two different users.
I do not know how to relate an object of a class from int main{} to its member function which is being used in another class member function.
So I have an ImageManager class, Board class, and Box class. In Board.h I can declare ImageManager imgr; and in Board's constructor I can use imgr and its functions and such. However, in Box.h when I try and declare ImageManager imgr; I get the error "cannot access member declared in class ImageManager". Both declarations are under private, and exactly the same, but one doesn't work. Also, is there a way to only have one instance of ImageManager?
I mount a function (parameter - numeric vector; returns a string). However, this same function is used in several classes. To avoid that I keep duplicating the same code within these classes there is a way to do that as the code below?
std::string func( const vector<int> vec ) { //processamento return result; } class A {
If you are doing some big program, usually, how do you organize the files? Put the class and its member in head file, but where to declare non member functions and where to define them? I don't want to put them all in one cpp file. If not, how to make them visible to the main cpp file?
we have to make a Invoice class which has a function called computeInvoiceAmount() which multiplies the price and the quantitiy which are private member of the class.
I want to have a template function that is a member of a class. Is this possible? This code snippet is how I would think the syntax would go, although it doesn't compile. How would I achieve the same effect?
Code: class myclass { public: int member ; } ; template <typename T> void myclass::func( T& arg )
I get a problem with the vector as a private class member: When I did't initialize the vector in constructor(which means the size of the vector would be 0), I used a class function to add two elements to the vector and it worked (because I added a "printf" to output the size of the vector and the elements within that function). However, when I used another class function to visit that vector, no element was in and the size became 0.
Then I tried to add two elements to the vector during the construction, and it turned out that these two elements could be stored in the vector while other elements added through class functions could not.
I guess there may be some problems on the scope of the function. But I feel the class member should not be effected by the scope of the class function.
This question is more from a design point-of-view rather than coding it to be a fully functional.
So here it goes:
I have multiple files which each require their own object of same class type (ref. First Class). File contents are read from a file to a unordered_map<std::string, std::vector<std::string>> which is either private or protected member inside First Class. First Class does not need any public functions to add, remove or change the data during runtime, but changes are only being made by checking if the file size has changed during the day, if the size is not equal to the last check, map gets updated.
Now, I have a Second Class which is a data handler class. It has public member functions with arguments that needs to be get from First Class's unordered_map using const_iterator. Which way to go with design and implementation.
I know there's two methods to do this. Re-doing handler class is also not out of the question. These two methods I'm aware of are:
1. Declare these maps to local scope, build few global functions and here we go. (Probably the easiest way.)
2. Create public member functions to a First Class which either return a pointer or a reference to a protected/private member. (I'm under the impression that I really shouldn't be doing this because of a bad coding practice.)
Note that I don't need any code here, just some other point-of-views regarding the subject itself for learning better coding practices.
I made this code (it does nothing I am just learning about classes, I was learning about friend functions) and I don't understand what is wrong, here is the code:
#include <iostream> #include <cstdlib> #include <cstring> using namespace std; class MyClass { public: friend int add(int a, int B)/>; [Code] ....
I know i didn't need to include cstdlib and cstring for this code but as I said, it's not supposed to be something it's just for practice and I was working on char arrays. My question is about the part where i try to define the function:
int MyClass::add(int a, int B)/> {}
My compiler(Microsoft Visual C++ 2010 Express) says that class MyClass has no member "add" even though it does...
I keep getting an error saying ui.h:30: error: 'class BTree<Word>' has no member named 'prntInOrder' I have no line 30 in my ui.h but if i count the lines from the .cpp as if they were attached to the .h i find the call to the BTree printInOrder()
here is my ui.h
Code: #pragma once #include "btree.h" #include <fstream> #include <iostream> using namespace std;
[Code].....
As you can see the printInOrder() function is there so would it not see it?
Error:
Code: ui.h: In member function 'void UI::go(std::string)': ui.h:30: error: 'class BTree<Word>' has no member named 'printInOrder'
class CObjects { int m_CurrentTime; int m_Steps; AStarList* OPEN; AStarList* CLOSED; std::vector<AStarNode *>solution;
[code]....
CCB is derived from CrowdEntity and in turn is derived from CObjects Inside CObjects, I declared AStarList *OPEN; Why would howmany become garbage (cdcdcdcd) when I reference it in GetBestNode()
Error10error C2248: 'std::thread::thread' : cannot access private member declared in class 'std::thread'c:program files (x86)microsoft visual studio 11.0vcincludexmemory06061ConsoleApplicationa