So I have an ImageManager class, Board class, and Box class. In Board.h I can declare ImageManager imgr; and in Board's constructor I can use imgr and its functions and such. However, in Box.h when I try and declare ImageManager imgr; I get the error "cannot access member declared in class ImageManager". Both declarations are under private, and exactly the same, but one doesn't work. Also, is there a way to only have one instance of ImageManager?
This question is more from a design point-of-view rather than coding it to be a fully functional.
So here it goes:
I have multiple files which each require their own object of same class type (ref. First Class). File contents are read from a file to a unordered_map<std::string, std::vector<std::string>> which is either private or protected member inside First Class. First Class does not need any public functions to add, remove or change the data during runtime, but changes are only being made by checking if the file size has changed during the day, if the size is not equal to the last check, map gets updated.
Now, I have a Second Class which is a data handler class. It has public member functions with arguments that needs to be get from First Class's unordered_map using const_iterator. Which way to go with design and implementation.
I know there's two methods to do this. Re-doing handler class is also not out of the question. These two methods I'm aware of are:
1. Declare these maps to local scope, build few global functions and here we go. (Probably the easiest way.)
2. Create public member functions to a First Class which either return a pointer or a reference to a protected/private member. (I'm under the impression that I really shouldn't be doing this because of a bad coding practice.)
Note that I don't need any code here, just some other point-of-views regarding the subject itself for learning better coding practices.
Error10error C2248: 'std::thread::thread' : cannot access private member declared in class 'std::thread'c:program files (x86)microsoft visual studio 11.0vcincludexmemory06061ConsoleApplicationa
Suppose I make a class, something like having the constructor being invoked first makes sense, I don't have a problem with that. But, how could I limit access to functions until certain functions are called? Perhaps this isn't built into the language so you can't. And maybe this problem never comes up. For example if you have a set() and get() functions, if they are both public functions, there doesn't seem to be a way for the compiler at least now if set() never gets called you shouldn't call get(). I just see this as error prone if you need to use libraries, you have to know not to do it from documentation instead of something the compiler can check.
I need to set signal handler for my process. As the signal is related with the process on system level I have faced the problem. My program consists several classes. They are connected together. But it doesn't metter in this case. The problem is that I need to access to member and methods of the class from my signal handler. For instance , I have class named Foo at it has some members and methods.
So from my handler I need to call its function and change members. I understand that compiler should know that this class instances will exist during all program execution. I have tried to set static member class Foo instance in another class , but this didn't solve the problem. How to correctly implement signal handling in such case.
Here is example of my code
class MyContainer { private: std::vector<Foo> container; public: int removeFromContainer(Foo* aFoo) {
When I put boost::thread Thread; in my struct I get the error error C2248: 'boost::thread::thread' : cannot access private member declared in class 'boost::thread'
I have `MainShop`(base class) then `SwordShop` and `BowShop`(derived classes) and another derived class called `Inventory`. I have a vector under protected in my base class, and when I access it from my derived classes it's okay, but each one has its own value. How can I set them all to have the same value?
//MainShop.h #pragma once class MainShop { private: //some variables protected: vector <string> WeaponInventory;
[code]......
Here every time I run it, it goes straight to the `else` and it displays that I do not have any items. I want to just have one vector for both my bow and Sword shops because vectors take up a lot of memory and my teacher said keep them to a minimum. So I just want one vector that takes in items from my bow class as well as my sword class, but for some reason it's acting as if I have multiple vectors, each with its own set of items.
I am currently doing the assignment about linked list. Here are some details information about what I am doing.. This program is C++ and should run on Visual Studio 2010. And it contains three file, two datastructure header and one main cpp file.
This program is trying to arrange and show some sports records. The main program which contain the functions such as reading the result text file(each result text file contain several records of athletes), removing a file, arranging the totalresult and printing it out. And the main program is already given and I cannot overwrite it.
But when I finished and try to build the solution and run it, I am not able to run the program and it give me somethings like these...
warning C4172: returning address of local variable or temporary error C2248: 'Datastructure1::Datastructure1' : cannot access private member declared in class 'Datastructure1' see declaration of 'Datastructure1::Datastructure1' see declaration of 'Datastructure1' This diagnostic occurred in the compiler generated function 'Result::Result(const Result &)'
And I have tried to comment each function part of the header file and see if can run or not. But I still fail to do so. Here are my codes...
#ifndef DATASTRUCTURE1_H #define DATASTRUCTURE1_H class Datastructure1 { Public: Datastructure1( );
[Code] ....
There are two header files and look quite long. They are all some linked list functions . I have read and learn linked list data structure before I complete this programs. However, when I complete the functions required, the function cannot be compile....
I am writing my program on C++ language. I have one promblem. I need to set signal handler for my process. As the signal is related with the process on system level I have faced the problem.
My program consists several classes. They are connected together. But it doesn't metter in this case. The problem is that I need to access to member and methods of the class from my signal handler. For instance , I have class named Foo at it has some members and methods.
So from my handler I need to call its function and change members.
I understand that compiler should know that this class instances will exist during all program execution.
I have tried to set static member class Foo instance in another class , but this didn't solve the problem.
What is correct approach to do this. How to correctly implement signal handling in such case.
Here is example of my code
Code: class MyContainer{ private: std::vector<Foo> container; public: int removeFromContainer(Foo* aFoo) {
Here is the assignment: (3pts) Given the following class header file, write the class’ source code for each of the accessor and mutator functions listed. (How the functions have listed their parameters, varying between passing by reference and by value.) Don’t forget to comment your code – it counts!
class Album { private: char * artist; // band or singer’s name char * title; // title of the album
[code]....
The input will be an array. My questions: First, am I on the right track?
When using (char * a) for a function, for example, this is passing the address of a, correct? so then *artist=a; changes what the address of a points to?
also, the functions are bool when I would expect void. Why? for all of the set_" " functions, the parameter is *... but for set_record_label it is *&. That appears to be a mistake to me. Is that right?
what is the difference between *& and * as parameters?
I'm currently programming a server which uses multiple threads- I have a class for one map in the game. Each map has a thread for timed events(tile regeneration, NPC regeneration, etc.), and a thread for handling NPCs(movement, combat, etc.). A basic structure of the class looks like this:
class Region { public: /* game values are here, they are public so they can be accessed from outside of the class inside of packet-handling functions and such */ int value; void *Function();
[Code] ....
The program crashes when I use a member of the same class the function is located in- in the context I have shown about it would crash on "value++".
This project is for an embedded micro controller. In the project i wrote a class that generically services uarts. then i declare 6 objects of that class and hand them configurations for each specific uart.
internally all the objects have a send buffer of data that is still to be sent that gets populated by the object member function.
how can i make an array of function pointers that can point to the same member but of six different objects.
for example (not a working one)
class uart { private: struct myData { unsigned char data[20] int head int tail int count;
if we don't provide the acces modifiers for base class and we need to manipulate the private data of base class in derived class. Is there anyway to acces the private data members? Here's a coding example
class A { private : int a; }; class B : public class A { public : void displayA() { cout<<a<<endl; } };
how i can acces the a of base class A in derived class B without acces modifiers.
i have been fiddling with pointers but I don't understand how the proper syntax is written when I want to acces an element of an array through a pointer to a pointer...The code is all mostly just random bs for learning purposes. I marked the problem "// THIS LINE"
I've created a class called Voter with a private member variable ID, also I have a variable in my main function to be ID as well. I'm trying to compare the two ID's but when I do so:
if (ID == V.ID)
I get the error - 'std::string Voter::ID' is private within this context.
I know that because it's private I can't access it, but how do I?
Am trying to write table object into file. Here's the source code
.hpp file
class Table { private: int table_no; std::string table_type; bool engaged; std::time_t start_time; double total_sec;
[Code] ....
When i compile the above code i get the following error...
table.hpp: In function ‘std::ifstream& operator>>(std::ifstream&, Table&)’: table.hpp:19:7: error: ‘int Table::table_no’ is private table.cpp:91:12: error: within this context table.hpp:20:15: error: ‘std::string Table::table_type’ is private table.cpp:92:12: error: within this context ...........
I have a question regarding composition and accessing members "deep" inside the composed structure. For example;
class A { private: int m_myInt; public: int myInt() const {return this->m_myInt;}; void myInt(int newInt) {this->m_myInt = newInt;};
[Code] ....
Now, from somwhere I have access to an object of type B where I want to update the A::m_myInt. How would you do this without "breaking" the whole purpose of private/public members?
B myB; myB.m_a.myInt(3); // Not allowed, and not desireable
I thought about implementing access through functons kind of like;
A & B::a() {return this->m_a;}; myB.a().myInt(3);
but I'm worried that this exposes my B::m_a-object too much. This would allow
myB.a() = A(); , right?
The following is a more desireable way of acces, but doesn't work for updating;
A const & B::a() {return this->m_a;}; myB.a().myInt(3); //Disallowed? myInt(int) is non-const.
What about this? Is this a good way of doing it?
class A { private: int m_myInt; public: int myInt() const {return this->m_myInt;};
[Code] ....
I guess it works? It would lead to a lot of data shuffling in case of larger sub-components.I would really like to do the following without exposing my components so much:
I create an instance of a base class (not derived class) and assign it to base class pointer. Then, I convert it to a pointer to a derived class and call methods on it.
why does it work, if there is a virtual table?
when will it fail?
// TestCastWin.cpp : Defines the entry point for the console application.//
Code: std::ostrstream oss; oss << "path for " << unit << " " << path; puts(oss.str());
[Code] .....
Today, I just received this new fresh error, I was constantly using them, but just come to know it is a private access violation as the last error of my program. Did I use it in the wrong way?