C/C++ :: Creating A Singleton Pointer?

Jun 26, 2014

I have a class in my application that only needs to be created once, but the object needs to be available to all other classes in my application if necessary. Since declaring everything static can be restrictive (as I understand), I created a class like this:

class Foo {
// Data members
// Constructor/Destructor
// Functions
};
extern Foo* myFoo = new Foo();

And then the global variable gets deleted at the very end of the main method when everything is done:

#include "Foo.cpp" // (yes, I know this is normally bad, this is how I'm required to code)
int main() {
// do stuff
delete myFoo;
return 0;
}

These won't link, though, because I get undefined reference linking errors to myFoo wherever I use it. I'm pretty sure this means I'm creating a singleton wrong, but I'm not sure what I'm doing wrong -- there's no const conflicts and the pointer is properly initialized (to my understanding). If there's a better way to do this than extern, I'm completely open to it, as long as it's understandable and works.

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C++ :: Singleton Pattern - Delete Pointer Twice

Feb 22, 2012

environment : qt creator 4.7

code:

#include <stdio.h>
#include <stdlib.h>
#include <iostream>
using namespace std;
class singleTon {

[Code] ....

this is a singleton pattern first,it doesn't matter, why I could delete this pointer twice?because the gcc compiler?That mean in the surface, "delete pInstance1;" this movement just mark the memory pInstance1 has been deleted but not real?does any one encounter this phenomenon?

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C++ :: Creating New Pointer For A Class

Aug 2, 2013

I'm currently reading the C++ Guide for Dummies

Anyway right now I'm working with pointers and classes, and when I create a new pointer for my class it looks like this...

Pen *Pointerpen = new Pen;

But in the book they threw in this...

Pen *Pointerpen = new Pen();

Can you actually designate memory space for a function? Or was this a typo on their part? It's never come up before and they didn't explain it.

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C++ :: Creating A Pointer To Dynamic Integer Array?

Sep 15, 2013

Create in the private section of the ServerGroup class a pointer to a dynamic integer array called servers.

#ifndef ServerGroup_h
#define ServerGroup_h
class ServerGroup {
public:
private:
int *ptr = new int; // needs pointer to a dynamic integer array called servers
};
#endif

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C++ :: Getting Singleton Instance

Oct 25, 2014

Code:

class BoundingBoxTest : public DemoApplication {
public:
#ifdef DYNAMIC_CHARACTER_CONTROLLER
btCharacterControllerInterface* m_character;

[Code] ....

I am creating the object by calling : BoundingBoxTest::Create();

Do I make a getter to retrieve the demo object or do I build on the Create() method... So that it will return the instance if it is not null. and creates one if there is none?

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C++ :: Constructors In A Singleton

Apr 6, 2013

I need to implement a singleton, so I've been reading about it online and I'm still not quite sure about all the types of constructors I need to declare:

Code:
class my_singleton {
private:
my_singleton();
my_singleton(my_singleton & X);
my_singleton(const my_singleton & X);

[Code] ....

Is this OK?

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C++ :: How To Create A Singleton Class

Oct 6, 2013

I've tried to program a Singleton class. But the problem is that I don't know how to access the g_pInstance() function. Because this is not working because the constructor and deconstructor is private:

Singleton::g_pInstance()
Code: #include <iostream>
using namespace std;
class Singleton
{

[Code]....

I'm not sure of how to access any object, function, variables in the class when you are using a Singleton. How do you access that?

I'm just asking because I want to know how to do that if I have to use a Singleton sometime when I'm programming.

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Visual C++ :: How To Use Watch When Using Singleton

Aug 24, 2014

I have code like this:

Code:
if (S::I().File.isDirectory(arg, S::I().Stat.workingPath)) {
// find out if there is -r option after 1st argument to join files
src_temp.join = true;
S::I().Stat.getRegEx = true;
}

The S is singleton class and I() returns instance of Singleton; there is a Stat object too. When I debug (line by line) I would like to see what values are in the Stat object. Is it possible to do it using Watch panel in Visual Studio 2010?

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C++ :: Singleton Destruction Order

May 28, 2012

I've been upkeeping a mess of a code recently, that uses "pseudo" singletons. Basically, the current code has "Initialize_All" static functions that initializes all the singletons in a given order. At the end of the program, we call "Destroy_All", and destroy everything in the reverse order.

The code is actually heavilly dll'ed, and Initilize_All and Destory_All are referenced counted. We ask that any client who uses our code call Initialize_All first and then Destroy_All when they are finished. The first Initilize_All will initialize everything, and the last Destory_All will delete everything.

This is showing its limits.

I'd like to move us to a fully singleton design. The singleton pattern means we don't have to use an Initilize_All, and each singleton can manage construction dependencies by itself (we are mono-threaded).

Each singleton is "clean", so it is cleans itself up at dll destruction.

The big question is this one:

If there is a singleton dependency during destruction, eg: ~A requires an instance of singleton B (which is in another DLL), are we guaranteed proper behavior?

Or, is there an "Static de-initialization order fiasco"?

If yes, are there any design that can combat this fiasco, short of having each singleton register itself in a manager, that will destroy them in reverse order?

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C++ :: Singleton Class For User Settings?

Oct 11, 2014

My current idea of how to work with user settings goes like this:

1. Create a class to hold all of the user settings.
2. Use that class to load/save/hold settings in memory.
3. Create an instance of that class once in the entry point of the program (int Main or whatever).
4. Pass, by reference this same class instance around to all of the other classes that need the user settings.
5. Once all other objects deleted, save and then delete the User Settings class.

I created a psuedo-code example below of this. My question is if this is the best way or should I be doing something else. In particular, I am wondering if somehow I can avoid passing the settings class by reference all of the time. Would this be a good case scenario for a "Singleton" type class?

#include <string>
class UserSettings {
private:
std::string SettingOne;
int SettingTwo;
bool SettingThree:

[Code] ....

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C++ :: Out Of Bounds Access (Array / Singleton)

Feb 3, 2014

#include <iostream>
int main() {
int bit = 1;
int init = 0xf ^ (1 << bit);
char* c = new char(2);
sprintf(c, "%x", init);
std::string initVal = std::string("4'h") + c;
std::cout << initVal << std::endl;
}

Above code is compiling as I expect it to be.

Problem is when I run it, it prompts me the following message:

Out-of-bounds access (ARRAY_VS_SINGLETON). Passing "c" to function "operator +(HSTString const &, char const *)" which uses it as an array. This might corrupt or misinterpret adjacent memory locations.

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C/C++ :: Declaring Map Global Or Wrap In Singleton Class

Jul 13, 2014

#include <map>
#include <iostream>
#include <stdexcept>

[Code]....

SuperSmartPointer<int> ptr4((int*)ch); this line gives error error as double deletion will occur.

Solution :
1) make the reference map global variable.
2) wrap the map in a non-template singleton class.

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C++ :: Singleton Base Class - How To Implement GetInstance Function

Aug 20, 2014

I'm playing with the idea of a singleton base class, but I'm having an issue with how to implement the GetInstance() function in the base class. Since I'm trying to make this ridiculously simple for the child, I'd like to handle that in the base.

class Singleton {
private:
static Singleton* instance;
Singleton() { Construct(); } // Private to avoid other instances

[Code] .....

It would be easy to use like so:

class Hello : public Singleton {
private:
std::string hello;
void Construct() { hello = "hello"; }
public:
std::string GetHello() const { return hello; }
};

Then the instance would be handled like so:
std::cout << Hello::GetInstance()->GetHello();

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C++ :: Singleton Class - Auto Seems To Return Wrong Type

Jul 18, 2013

I am trying out a technique for a singleton class:

// access controlled singleton, accessed through function "instance()"
// singleton is constructed in this function
// so that constructor and destructor will be used
class single {
// private constructor/destructor

[Code] .....

Playing around with the code in main(), I am having trouble with auto:

single& s = single::instance(); // works fine
auto a = single::instance(); // error ~single() is private

When I make the destructor public, the output of the program is:

ctor
dtor
dtor

So I fixed this by typing auto&. I'm still confused though, why wouldn't auto know I am returning a reference?

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C++ :: Singleton Design Pattern - Not All Control Paths Return A Value

Jan 17, 2013

I have the following code where I use the singleton design pattern, but I get the warning:

warning C4715: 'CM::Instance' : not all control paths return a value

Code:
CM& CM::Instance() {
DWORD dwWaitResult = WaitForSingleObject(mutex, INFINITE);
switch(dwWaitResult) {
case WAIT_OBJECT_0:

[Code] ....

How can I fix this warning?

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C++ :: Singleton Design Pattern - Why Copy Constructor Not Made As Private

Jul 9, 2014

I was going through Singleton design pattern and get to know that objects can be created only by static function of that class and constructors are make private.

My question is, why assignment operators are not made private through which we can create a copy of already existing object.

I tried below code and assignment works, so I have new object sc3. I know that its referring to memory of sc1 but finally I was able to create object without using static function.

Also, why copy constructor not made as private.

Below is code:

#include <iostream>
using namespace std;
class Singleton {
private:
static bool instanceFlag;

[Code] .....

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C++ :: Linked List Node Passed As Parameter / Argument Pointer To Pointer Notation

Jan 17, 2014

I was having problems changing the value of my head node I passed it as an argument as head which would be the address. The parameter was defined as struct node *head. like this

bool deleteNode(struct node *head, struct node *delptr)

I tried manipultaing pointer values to change head node value but it did not work. I saw some code online which used pointer to pointers(in code below) to change head node value it worked I dont fully understand why. Would like better understanding of why.

Would also like to know why the argument call needed &head instead of just head.

remove = deleteNode(&head,found); opposed to remove = deleteNode(head,found);

#include "stdafx.h"
#include<iostream>
struct node{

[Code].....

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C++ :: Calling Defined Function Pointer From Another Pointer To Class Object?

Aug 19, 2014

I am attempting to implement function pointers and I am having a bit of a problem.

See the code example below; what I want to be able to do is call a function pointer from another pointer.

I'll admit that I may not be explaining this 100% correct but I am trying to implement the code inside the main function below.

class MainObject;
class SecondaryObject;
class SecondaryObject {
public:

[Code]....

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C :: Print Pascal Triangle And Stores It In A Pointer To A Pointer

Nov 27, 2013

I have to write a program to print pascals triangle and stores it in a pointer to a pointer , which I am not entirely sure how to do. I also have to write the file and read it, then create a binary file. Assignment is attached. I am not the best with programming and especially with pointers. I will post my code below.

Code:
#include <stdio.h>
#include <stdlib.h>
void writePascalTriangle(char *fileName, int heightOfTriangle, int **triangle) {
FILE *fp;
fp=fopen("writePascalTriangle.txt", "w");

[Code] ....

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C++ :: Get Pointer That Iterator Points To And Store In Pointer Variable?

Apr 19, 2014

I'm making a system like twitter for class called ShoutOut.com I want to be able to get the PublicShoutOut pointer pointed to by the start iterator and assign it to firstShoutOutToDisplay and secondShoutOutToDisplay because I need that in order to pass the pointers to one of my functions. When I step through the debugger the values in start are all default values like "" and so are the values in this->firstShoutOutToDisplay but the message that start points to is being output just fine.

EDIT: got rid of irrelevant code. Am I using the correct syntax to do this?

if (start != finish) {
//getting these because a shoutout needs to be passed to the function that displays
//options for a shoutout
this->firstShoutoutToDisplay = (*start);

[Code] ....

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C++ :: How To Convert Void Pointer To Int / Double / String Pointer

Mar 7, 2013

I have a function:

const void insertStuff(const void *key, const int value){
// I want to convert the void pointer into one
// of three types of pointers(int, string, or double)
switch(value){
case 0:
int *intPtr = key;

[Code] .....

But this causes an error of: "crosses initialization of int*intPtr"

What's the correct way of implementing this?

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C :: Access Element Of Array Through A Pointer To A Pointer

Dec 25, 2013

i have been fiddling with pointers but I don't understand how the proper syntax is written when I want to acces an element of an array through a pointer to a pointer...The code is all mostly just random bs for learning purposes. I marked the problem "// THIS LINE"

Code:

#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#define MAX_DATA 100
int find_average(char *iden, ...) {

[Code]...

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C :: How To Declare Two Dimensional Array Using A Pointer To A Pointer

Jul 16, 2013

This is a sample program that declares a Matrix as a structure with an array as a pointer to a pointer. The following program is supposed to store a matrix in the structure "_Matrix" and later print the matrix just entered but it fails giving me a "segmentation fault". The sample code is given below

Code:
#include <stdio.h>
#include <stdlib.h>
struct _Matrix {
int row_size;
int col_size;
int **mat;

[Code] ......

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C++ :: Pass Matrix By Reference Using Pointer Of Pointer

Jun 20, 2014

i really don't know why has a error in my code, that pass a pointer of pointer (name of a matrix with 2 dimensions). Here is the source code of a simple example where appears segmentation fault when execute (but compiles normal):

#include <stdio.h>
#define LINHAS 3
#define COLUNAS 5
float a[LINHAS][COLUNAS];
void zeros(float **p,float m, float n){
int i,j;
for(i=0;i<m;i++)

[Code]...

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C/C++ :: Copying A String From A Pointer To New Pointer

Mar 4, 2015

I need to make a copy of a string that is defined by char *full and copy it into a different pointer defined by char *duplicate. I have written code to do this however it will not work and i cannot figure it out my code is as follows:

char *duplicate = (char *)malloc(strlen(full) + 1);
strcpy(duplicate, full); /*Make second version of full*/
char *Ptr = strtok(duplicate, " "); /*Split duplicate up*/

I have a full program written but i know this is where the problem is because i have used printf statements to see where the program fails. I get no errors and it compiles successfully but it hits this point of the program and it just stops and windows automatically shuts down the program.

char *full is pointing to:
"To be, or not to be? That is the question:
Whether 'tis nobler in the mind to suffer
The slings and arrows of outrageous fortune,
Or to take arms against a sea of troubles,"

I need to duplicate the string because i need to use strtok but i will need the original string later on so i need an unaltered version.

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C++ :: Looping Through 2D Array Using Pointer To Pointer

Jan 3, 2013

I have the following code :

Code:
#ifndef TDYNAMICARRAY_H
#define TDYNAMICARRAY_H
namespace Massive {
template<class T>
T **AllocateDynamic2DArray(int nRows,int nCols)

[Code] .....

I wish to know how to traverse or loop through a dynamic 2D array using pointer to pointer as returned by the code above. Like I would in a static T[20][20] 2D array.

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