C++ :: Singleton Design Pattern - Why Copy Constructor Not Made As Private

Jul 9, 2014

I was going through Singleton design pattern and get to know that objects can be created only by static function of that class and constructors are make private.

My question is, why assignment operators are not made private through which we can create a copy of already existing object.

I tried below code and assignment works, so I have new object sc3. I know that its referring to memory of sc1 but finally I was able to create object without using static function.

Also, why copy constructor not made as private.

Below is code:

#include <iostream>
using namespace std;
class Singleton {
private:
static bool instanceFlag;

[Code] .....

View 3 Replies


ADVERTISEMENT

C++ :: Singleton Design Pattern - Not All Control Paths Return A Value

Jan 17, 2013

I have the following code where I use the singleton design pattern, but I get the warning:

warning C4715: 'CM::Instance' : not all control paths return a value

Code:
CM& CM::Instance() {
DWORD dwWaitResult = WaitForSingleObject(mutex, INFINITE);
switch(dwWaitResult) {
case WAIT_OBJECT_0:

[Code] ....

How can I fix this warning?

View 4 Replies View Related

C++ :: Singleton Pattern - Delete Pointer Twice

Feb 22, 2012

environment : qt creator 4.7

code:

#include <stdio.h>
#include <stdlib.h>
#include <iostream>
using namespace std;
class singleTon {

[Code] ....

this is a singleton pattern first,it doesn't matter, why I could delete this pointer twice?because the gcc compiler?That mean in the surface, "delete pInstance1;" this movement just mark the memory pInstance1 has been deleted but not real?does any one encounter this phenomenon?

View 7 Replies View Related

C++ :: Selecting Design Pattern For Validation

Jan 21, 2015

I am looking into some design pattern which works for validation.

I thought about using strategy but not sure whether its correct or not

View 3 Replies View Related

C++ :: Design Pattern For Function Operation

Dec 11, 2014

Any design pattern allows to describe operation like the following.

MyFunctionObject f;
//Init f...
MyFunctionObject g;
//Init g...
MyFunctionObject h = f(g) + g;

[Code] .....

I'm interested in design pattern which permits to model this kind of structure, if there's of course...

View 7 Replies View Related

C++ :: Design Pattern For Dynamic Function Parameter

Oct 26, 2014

I need to design an interface(a function prototype) that takes an argument which is used to pass information.
The information can be passed by independent modules and third party softwares and hence can vary today and in future.

Basically, the function interface(arg1, info)caters a niche service to many independent applications and needs to process based on requirements passed by applications in the argument(info, in example).

I am looking for a design pattern for the function parameter - info.

Should I use a void pointer that can be casted to respective application specific class in the function ? will this be a good C++ design ?

or should I take this parameter to be a pointer to a generic abstract class that points to the respective application specific specialization ?

Do we have some design pattern to address this so as to handle other unforeseen challenges ?

View 1 Replies View Related

C/C++ :: Design Pattern For Extensible Function Parameter

Oct 26, 2014

I need to design an interface(a function prototype) that takes an argument which is used to pass information.

The information can be passed by independent modules and third party softwares and hence can vary today and in future.

Basically, the function interface(arg1, info) caters a niche service to many independent applications and needs to process based on requirements passed by applications in the argument(info, in example).

I am looking for a design pattern for the function parameter - info.

Should I use a void pointer that can be casted to respective application specific class in the function ? will this be a good C++ design ?

or should I take this parameter to be a pointer to a generic abstract class that points to the respective application specific specialization ?

Do we have some design pattern to address this so as to handle other unforeseen challenges ?

View 3 Replies View Related

C# :: Design Pattern For Task Notification System

Feb 24, 2014

I am looking a good design pattern that takes a combination of a Observer Design Pattern and Command Design Pattern.

Observer Design Pattern:

Subject - ISystem
ConcreteSubject - "Different Types of Systems"
Observer - INotifier
ConcreteObserver - "Different Types of Notifier's"

Command Design Pattern: Used to create a task. "Different Types of Task" ....

View 4 Replies View Related

C++ :: State Design Pattern - Calling A Class Member

Oct 17, 2013

In the following code example of the State Design Pattern, in the main code at the bottom it defines an instance of class Machine, and then calls Machine::off;. Why doesn't it instead call fsm.off;?

Machine fsm;

Machine::off;

Then I tried imitating that by adding a class Abba, and then doing:

Abba a;
Abba::DoStuff();

but that didn't work. Why?

Full code example:

// StatePattern.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include <iostream>
using namespace std;
class Machine {
class State *current;

[Code] ....

View 3 Replies View Related

C# :: MVP Design Pattern On Simple Windows Form Application

Nov 1, 2014

I'm building a Windows Form Application using MVP Design Pattern; the application is quite simple, it just calculates the sum of two number; So I have a form in which are located tree textbox: number1 number2 and result, plus a button to perform the action.

interface ICalcView {
string firstN { get; set; }
string firstN {get; set;}
string result { get; set; }

[Code] ....

Do you think that is a good base to start? Any code example to understand the execution flow and how to handle events?

View 7 Replies View Related

C++ :: Create A Function That Makes A Copy Of Private Map

Nov 8, 2014

So I'm doing this project: [URL] ....

For now I've done a function that creates menus and prints them, and a function that creates the character as an object.

Now I want to be able to show the stats of the player on the main menu, the problem is that I don't know how to make a copy of the map as it's private...

Main
#include <iostream>
#include <string>
#include <time.h>
#include <stdlib.h>
#include <map>
#include <algorithm>
#include <stdlib.h>
#include "Create_Character.h"
#include "Menu.h"

[Code] ....

View 11 Replies View Related

C++ :: When A Copy Constructor Is Called

Apr 27, 2013

The following are the cases when copy constructor is called.

1)When instantiating one object and initializing it with values from another object.
2)When passing an object by value.
3)When an object is returned from a function by value.

I don't understand #2 How can and object be passed by value? when I think of passing object I think of passing by address or reference. explain

I don't understand #3 how can a function returned object by value I think of again passing by address or reference.

View 4 Replies View Related

C++ :: Constructor Array Copy

Nov 12, 2013

In the below program, how can copy the array n[] into Array[]. The below is not working..

#include <iostream>
using namespace std;

class arrayPlay {

[Code] .....

View 1 Replies View Related

C++ :: Create A Copy Constructor?

Dec 11, 2013

copy constructor. I'm not really understanding them. I have a base class called Vehicle and a derived class called Car.

class Vehicle
{
private:
int age;

[Code].....

I'm trying to test the new attributes and behavior of car but I think its not working because of the copy constructor. Its just not clicking. I also forgot that race car status is supposed to return yes or no, am I defining that right?

View 6 Replies View Related

C++ :: Copy Constructor And Destructor?

Nov 21, 2014

Class Car{
Private:
string* _ID;
bool _isFaulty;
int _location;
int _timer;
int _order;
vector<Road*> _roadPlan;
}

I want to implements Copy constructor (deep copy) and destructor, and I don't know how to treat the vector of pointers (Road is an object too)

Mor

Another thing, maybe I'll prefer using List instead of Vector, so i would like to see an implements of Copy constructor and destuctor with List too,

View 3 Replies View Related

C++ :: Copy Constructor Containing Pointer?

Nov 24, 2014

I want to copy over values from x to y, and its not possible as i cant use "y" as a index in my pointer array.

Code:

CellularPhoneStock::CellularPhoneStock(CellularPhoneStock &origObj){
this->phonez[nrOfPhones]->setColour = origObj.getColour();
/*this->model = origObj.model;
this->nrOfType = origObj.nrOfType;
this->price = origObj.price;*/
nrOfPhones++;
}

My questions is, how can I use origObj and phonez combined to use the function getColour() ?

Btw, phones = CellularPhone * phonez[30];

View 14 Replies View Related

C/C++ :: Add Copy Constructor To Class?

Nov 15, 2012

This is my class there is a problem with my copy constructor .. is that correct ??

struct Node {
    Type info;
    Node<Type> *next;
};  
template <class Type>
class Queue

[Code] ....

View 1 Replies View Related

C++ :: Why Copy Constructor Called 2 Times

Sep 15, 2013

I was wondering that why in the below code, the copy constructor is called 2 times.

Code:
class A {
private:
static int count;
int age;
public:
A()

[code].....

I think that when f(a) is called, since I am passing this as value, no copy constructor should be called. The copy constructor should called when the return object "x" is assigned to:

A b = x;

why copy constructor called 2 times?

View 9 Replies View Related

C++ :: Copy Constructor - Error In Insert Before And After

Jun 19, 2014

I can't find why it won't output the correct info for the array. I've looked until I am ready to throw the computer out the door. I'm at my wits end trying to get this to work right. I finally got it to quit killing the compiler, but it's doing this. The problem is in the insertBefore or insertAfter function calls and I don't think that my copy constructor is right.

#include <iostream>
#include <cstdlib>
#include <fstream>
#include <iomanip>

using namespace std;
typedef int eletype;
int const CAPACITY = 20;

[Code] ....

View 3 Replies View Related

C++ :: Copy Constructor And Assignment Operator?

Feb 3, 2014

How do i write main test program to test the copy constructor and assignment operator in this program...how do i know if its working as its suppose to?i just want to know about copy and assignment operator..i have figured out the test program for other things..Here my program :

ListType.h

#ifndef LISTTYPE_H
#define LISTTYPE_H
#include<iostream>
class ListType{
public:
ListType(size_t=10);
ListType(const ListType&);

[Code] ......

View 1 Replies View Related

C++ :: Copy Constructor And Assignment Operator

May 20, 2013

I've been working on some project and I got to wondering when you know you need to use a copy constructor and an assignment operator. Is there a rule of thumb? I know there is the Rule of Three, but is there something that tells you when you need those three?

View 4 Replies View Related

C++ :: Copy Constructor In Linked List

Apr 6, 2014

I have problems to put a list inside a linked list. I have the following conditions to fulfill:

- main.cpp can NOT be changed
- There must be an abstract base class 'shape'
- Methods such as area() and print() must be in code
- Constructors is as follow:

Point( double x, double y, double size)
Circle( double x, double y, double radie)
Rectangle( double x, double y, double width, double height)
Polygon( double x, double y, Vertex *varr, int num)

- There must exist a Linked list 'ShapeList':

ShapeList()
ShapeList( const ShapeList &shapes)
~ShapeList()
add( const Shape& s )
remove( const Vertex &v)
area()
print()

This is what I've created so far (Shape, ShapeList, Vertex):

main.cpp:
#include <iostream>
using namespace std;
#include "shapelist.h"
#include "vertex.h"
#include "shape.cpp"

[Code] ....

View 1 Replies View Related

C++ :: Linked List And Copy Constructor?

Mar 13, 2013

I'm trying to do deep copy for my constructor

List::List(const List& list)
{
if ( list.empty() )

[Code].....

I think I'm not really able to track the new node for this reason my app crashes.

ListNode* p = list._pFront ;
this is for the original node
p ->_data;

the data inside the original node. Each node has three pointers. One for the entire node which tracks whether the node in front or in the back. The other two for next and previous nodes.

View 4 Replies View Related

C++ :: Copy Constructor With Array Crashing

Oct 7, 2014

I know everything works except my copy constructor! There are no errors. The program crashes when it goes to access the copy constructor. why the copy constructor isn't working?

#ifdef _MSC_VER
#define _CRT_SECURE_NO_WARNINGS
#endif
#include <cstring> // access to C str functions
#include "String.h" // access String class
using namespace std;
String::String( int size )// default constructor

[code].....

View 2 Replies View Related

C/C++ :: Copy Constructor And Deconstructor In List

Nov 5, 2014

here is the list.h file

#include <iostream>
#include <iomanip>
#include <string>
using namespace std;
class Node {

[code]....

Ignore the optional part as i am not working with that at the moment. The problem is my program keeps crashing when deallocating. Not sure why.

View 3 Replies View Related

C/C++ :: Copy Constructor And Operator Overloading

Nov 5, 2014

I'm working on a project and I'm not quite sure how to implement the Copy constructor and Overloaded assignment operator.

This is what the instructions say if that matters at all: Since you have dynamic variables in your class, you should make sure that the big three are implements. You already have the destructor, but you will need to add a copy constructor and the overloaded assignment operator. This is simpler than it sounds, but it requires some thinking. You need to make sure that both the copy constructor and the assignment operator create new containers.

Here is my header file:

#ifndef CANDIDATELIST_H
#define CANDIDATELIST_H
#include "CandidateType.h"
#include <iostream>

[Code].....

I know I don't have much in these functions but I'm not sure how to apply them or if I'm even headed in the right direction.

View 14 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved