copy constructor. I'm not really understanding them. I have a base class called Vehicle and a derived class called Car.
class Vehicle
{
private:
int age;
[Code].....
I'm trying to test the new attributes and behavior of car but I think its not working because of the copy constructor. Its just not clicking. I also forgot that race car status is supposed to return yes or no, am I defining that right?
The following are the cases when copy constructor is called.
1)When instantiating one object and initializing it with values from another object. 2)When passing an object by value. 3)When an object is returned from a function by value.
I don't understand #2 How can and object be passed by value? when I think of passing object I think of passing by address or reference. explain
I don't understand #3 how can a function returned object by value I think of again passing by address or reference.
I was wondering that why in the below code, the copy constructor is called 2 times.
Code: class A { private: static int count; int age; public: A()
[code].....
I think that when f(a) is called, since I am passing this as value, no copy constructor should be called. The copy constructor should called when the return object "x" is assigned to:
I can't find why it won't output the correct info for the array. I've looked until I am ready to throw the computer out the door. I'm at my wits end trying to get this to work right. I finally got it to quit killing the compiler, but it's doing this. The problem is in the insertBefore or insertAfter function calls and I don't think that my copy constructor is right.
How do i write main test program to test the copy constructor and assignment operator in this program...how do i know if its working as its suppose to?i just want to know about copy and assignment operator..i have figured out the test program for other things..Here my program :
I've been working on some project and I got to wondering when you know you need to use a copy constructor and an assignment operator. Is there a rule of thumb? I know there is the Rule of Three, but is there something that tells you when you need those three?
I have problems to put a list inside a linked list. I have the following conditions to fulfill:
- main.cpp can NOT be changed - There must be an abstract base class 'shape' - Methods such as area() and print() must be in code - Constructors is as follow:
Point( double x, double y, double size) Circle( double x, double y, double radie) Rectangle( double x, double y, double width, double height) Polygon( double x, double y, Vertex *varr, int num)
List::List(const List& list) { if ( list.empty() )
[Code].....
I think I'm not really able to track the new node for this reason my app crashes.
ListNode* p = list._pFront ; this is for the original node p ->_data;
the data inside the original node. Each node has three pointers. One for the entire node which tracks whether the node in front or in the back. The other two for next and previous nodes.
I know everything works except my copy constructor! There are no errors. The program crashes when it goes to access the copy constructor. why the copy constructor isn't working?
#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include <cstring> // access to C str functions #include "String.h" // access String class using namespace std; String::String( int size )// default constructor
I'm working on a project and I'm not quite sure how to implement the Copy constructor and Overloaded assignment operator.
This is what the instructions say if that matters at all: Since you have dynamic variables in your class, you should make sure that the big three are implements. You already have the destructor, but you will need to add a copy constructor and the overloaded assignment operator. This is simpler than it sounds, but it requires some thinking. You need to make sure that both the copy constructor and the assignment operator create new containers.
#include<iostream> using namespace std; class Cents { public: int m_nCents; Cents(int nCents=0):m_nCents(nCents){ cout<<"Calling normal constructor with value:"; m_nCents = nCents; cout<<m_nCents<<endl;
[code].....
Question is :Why is the overloaded copy constructor that I have written not getting called here?Internally default copy constructor is getting called.Thats why we get value of obj2.m_nCents as 37.
I have the following classes and 'dreaded diamond':
A / / B C / / D | | E
Classes B & C both inherit from A using public virtual A.
E is the only concrete class. None of the classes are totally abstract.
Every class has a copy constructor.
All of the copy constructors are chained together through the initialization lists.
E correctly calls D's copy constructor.
D correctly calls B and C's copy constructors.
But neither B nor C call A's copy constructor, although A's default constructor is called. To reiterate B and C have a call to A's copy constructor in their initialization lists.
I guess A's default constructor is being called is because of virtual inheritence, but why isn't its copy constructor called (too)?
A's copy constructor includes some very important code and I could do with calling it. Should I call it from the concrete class' initialization list or is that considered bad form?
I was going through Singleton design pattern and get to know that objects can be created only by static function of that class and constructors are make private.
My question is, why assignment operators are not made private through which we can create a copy of already existing object.
I tried below code and assignment works, so I have new object sc3. I know that its referring to memory of sc1 but finally I was able to create object without using static function.
Also, why copy constructor not made as private.
Below is code:
#include <iostream> using namespace std; class Singleton { private: static bool instanceFlag;
class Base { char * ptr; public: Base(){} Base(char * str)
[code].....
Obj1 is a derived class object where base class char pointer is initialized with "singh" and derived class char pointer is initilized with "sunil". I want to create Obj2 out of Obj1. Separate memory should be created for Obj2 char pointer (base part and derived part as well) and that should be initialized with the strings contained in Obj1.
Here the problem is: Derived class part can be initialized with copy constructor. How to initialize the base class char poniter of Obj2 with the base class part of Obj1. char pointers in both the classes are private.
I tried using initializer list but could not succeed.
For now I've done a function that creates menus and prints them, and a function that creates the character as an object.
Now I want to be able to show the stats of the player on the main menu, the problem is that I don't know how to make a copy of the map as it's private...
will copy constructor does object initialization using another already created object? I understand that it can be applied for object initialization and not for assignment.Is it correct?
Im trying to create two box in this program using the default constructor. When i call to try and display the info, it says that x, y, and z are not declared in this scope. i wanted to have the user cin the length, height, and width using the void setBox function.
#include<iostream> #include<string> #include<cstdlib> using namespace std; class Box{ public:
I need to create a method (constructor) to initialize a bigint to an int value you provide [0, maxint].
Example: bigint(128).
Here is my class:
#ifndef BIGINT_H #define BIGINT_H const int MAXINT = 500; class bigint{ public: bigint();
[Code] ....
So if the user inputs (4123 for example). How would I make 4 in size[0], 1 in size [1], 2 in size [2], etc. I don't even know where to start. Im guessing I would start with a for loop. It has to be an integer. I cant use a string yet.