C++ :: Declaration Of Copy Constructor And Assignment Operator
Sep 13, 2013
Go to this link : [URL] .....
Actually I am not getting one thing in this code that why they only provide the declaration of Copy constructor and Assignment operator...??
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Feb 3, 2014
How do i write main test program to test the copy constructor and assignment operator in this program...how do i know if its working as its suppose to?i just want to know about copy and assignment operator..i have figured out the test program for other things..Here my program :
ListType.h
#ifndef LISTTYPE_H
#define LISTTYPE_H
#include<iostream>
class ListType{
public:
ListType(size_t=10);
ListType(const ListType&);
[Code] ......
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May 20, 2013
I've been working on some project and I got to wondering when you know you need to use a copy constructor and an assignment operator. Is there a rule of thumb? I know there is the Rule of Three, but is there something that tells you when you need those three?
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Nov 12, 2014
how the operator overloaded methods called in C++?
Class String {
int len;
char *str;
public:
String(const char *str1="") {
len=strlen(str1);
str=new char[len+1];
strncpy(str,str1,len+1);
[code]....
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Nov 5, 2014
I'm working on a project and I'm not quite sure how to implement the Copy constructor and Overloaded assignment operator.
This is what the instructions say if that matters at all: Since you have dynamic variables in your class, you should make sure that the big three are implements. You already have the destructor, but you will need to add a copy constructor and the overloaded assignment operator. This is simpler than it sounds, but it requires some thinking. You need to make sure that both the copy constructor and the assignment operator create new containers.
Here is my header file:
#ifndef CANDIDATELIST_H
#define CANDIDATELIST_H
#include "CandidateType.h"
#include <iostream>
[Code].....
I know I don't have much in these functions but I'm not sure how to apply them or if I'm even headed in the right direction.
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Feb 1, 2015
I have code here that uses assignment operators that doesn't return by reference and it still works. So why does my book say you need to return by reference?
Here is a quote from my book:
The return type of operator= is a reference to the invoking object, so as to allow chained
assignments a=b=c.
The code below is from my book. I simply removed '&', in the original code that has assignment operators return by reference, from IntCell & operator=. This way the assignment operator no longer returns a reference, and it still works.
#include <iostream>
using namespace std;
class IntCell {
public:
explicit IntCell( int initialValue = 0 )
{ storedValue = new int{ initialValue }; }
[Code] .....
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Apr 7, 2014
I am wondering why return type for an assignment operator cant be a void or int? Cant I write assignment operator for student class like this as we do nothing with returned value?
Student {
char name[20];
int marks;
public:
student(char*name,int marks)
[code].....
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Jan 9, 2015
The task is to use the assignment operator of a class, but change all the data except certain ones. For example, below we are to assign all Person data of 'other' except for 'name' and 'ID':
#include <iostream>
#include <string>
struct Person {
std::string name;
int ID, age, height, weight;
[Code] .....
Name = Bob
ID = 2047
Age = 38
Height = 183
Weight = 170
Name = Frank
ID = 5025
Age = 25
Height = 190
Weight = 205
Bob pretends to be Frank, but keeps his name and ID.
Name = Bob
ID = 2047
Age = 25
Height = 190
Weight = 205
But I think the way I did it is pretty lousy (note the wasted steps changing the name and ID only to revert them back? So the ideal solution should require no wasted steps, unlike the method above, and changes to what the exclusions should be should be in only one place (not two like above). Of course, we assume that Person shall have many, many data members (and constantly increasing), so that simply defining Person::operator= (const Person& other) to handle all data except for 'name' and 'ID' is out of the question.
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Apr 11, 2014
Below is exception proof approach of assignment operator shared by scott meyer. Is it safe to delete the raw pointer.
int *orig =m_p;
m_p=new int (*obj.m_p);
delete orig;
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Mar 6, 2014
Class A
{..........}
Class B:
{....
private U& u;}
I need to write the copy constructor and assignment operator for Class B above. Copy would look something like this:
B::B(conts B& bo): u(bo.u){}
is this correct ... and how will the assignment operation look like??
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May 23, 2013
I designed a class template to create unique arrays. I was able to successfully input data to and output data from my array objects, irrespective of the datatype. However, I can't for the life of me fathom why my overloaded assignment operator worked perfectly well only for integer datatype and not for double/string datatypes.
Here is the class definition:
template <class dataType>
class myArray {
public:
void setArrayData();
[code]....
And here is the definition of the overloaded assignment operator:
template<class dataType>
const myArray<dataType>& myArray<dataType>::operator=(const myArray<dataType>& rightArray) {
int i;
if(this != &rightArray) {
delete [] arrayPtr;
[Code] ....
And here is my main function that tests the operations on objects of the class:
int main(){
//object declarations
myArray<double> list(5); //a single-parameter object declaration of class myArray
myArray<double> myList(2,13); //a two-parameter object declaration of class myArray
[code]....
The problem I'm having starts from where the assignment operator is being tested: for double and string datatypes, the upper input/output section works fine, but the assignment section freezes the display until the program execution is manually terminated!
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Jul 27, 2012
/*using GENERIC_COMMAND* A; as volatile generates error. but here i have to use union object as volatile i.e. volatile GENERIC_COMMAND* A; */
#include <iostream>
using namespace std;
typedef unsigned int uint32_t;
typedef unsigned long long uint64_t;
union GENERIC_COMMAND {
[Code] .....
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Mar 30, 2013
i am trying to create the assignment operator for a class that uses a pointer for it's private variable. The error is saying expected constructor, deconstructor, or type conversion before "operator. (which is the assignment operator. I have tried everything i could think of or find online and nothing has worked. below is the code for the assignment operator in the .h file and the .cpp file.
//Assignment constructor
indexList &operator=(const indexList <T> &rhs);
template <class T>
indexList<T>::indexList operator=(const indexList <T> &rhs) {
if(this != &rhs) {
numberOfElements = rhs.numberOfElements;
[Code]...
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Apr 27, 2013
The following are the cases when copy constructor is called.
1)When instantiating one object and initializing it with values from another object.
2)When passing an object by value.
3)When an object is returned from a function by value.
I don't understand #2 How can and object be passed by value? when I think of passing object I think of passing by address or reference. explain
I don't understand #3 how can a function returned object by value I think of again passing by address or reference.
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Nov 12, 2013
In the below program, how can copy the array n[] into Array[]. The below is not working..
#include <iostream>
using namespace std;
class arrayPlay {
[Code] .....
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Dec 11, 2013
copy constructor. I'm not really understanding them. I have a base class called Vehicle and a derived class called Car.
class Vehicle
{
private:
int age;
[Code].....
I'm trying to test the new attributes and behavior of car but I think its not working because of the copy constructor. Its just not clicking. I also forgot that race car status is supposed to return yes or no, am I defining that right?
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Nov 21, 2014
Class Car{
Private:
string* _ID;
bool _isFaulty;
int _location;
int _timer;
int _order;
vector<Road*> _roadPlan;
}
I want to implements Copy constructor (deep copy) and destructor, and I don't know how to treat the vector of pointers (Road is an object too)
Mor
Another thing, maybe I'll prefer using List instead of Vector, so i would like to see an implements of Copy constructor and destuctor with List too,
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Nov 24, 2014
I want to copy over values from x to y, and its not possible as i cant use "y" as a index in my pointer array.
Code:
CellularPhoneStock::CellularPhoneStock(CellularPhoneStock &origObj){
this->phonez[nrOfPhones]->setColour = origObj.getColour();
/*this->model = origObj.model;
this->nrOfType = origObj.nrOfType;
this->price = origObj.price;*/
nrOfPhones++;
}
My questions is, how can I use origObj and phonez combined to use the function getColour() ?
Btw, phones = CellularPhone * phonez[30];
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Nov 15, 2012
This is my class there is a problem with my copy constructor .. is that correct ??
struct Node {
Type info;
Node<Type> *next;
};
template <class Type>
class Queue
[Code] ....
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Jul 14, 2013
How can I declare global 'delete' operation multiple times? Like, I've an implementation of global 'delete' operation in a file 'x' but I want a different behavior in file 'y'. However, if I override it again in file 'y' I get multiple definition error.
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Sep 15, 2013
I was wondering that why in the below code, the copy constructor is called 2 times.
Code:
class A {
private:
static int count;
int age;
public:
A()
[code].....
I think that when f(a) is called, since I am passing this as value, no copy constructor should be called. The copy constructor should called when the return object "x" is assigned to:
A b = x;
why copy constructor called 2 times?
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Jun 19, 2014
I can't find why it won't output the correct info for the array. I've looked until I am ready to throw the computer out the door. I'm at my wits end trying to get this to work right. I finally got it to quit killing the compiler, but it's doing this. The problem is in the insertBefore or insertAfter function calls and I don't think that my copy constructor is right.
#include <iostream>
#include <cstdlib>
#include <fstream>
#include <iomanip>
using namespace std;
typedef int eletype;
int const CAPACITY = 20;
[Code] ....
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Apr 6, 2014
I have problems to put a list inside a linked list. I have the following conditions to fulfill:
- main.cpp can NOT be changed
- There must be an abstract base class 'shape'
- Methods such as area() and print() must be in code
- Constructors is as follow:
Point( double x, double y, double size)
Circle( double x, double y, double radie)
Rectangle( double x, double y, double width, double height)
Polygon( double x, double y, Vertex *varr, int num)
- There must exist a Linked list 'ShapeList':
ShapeList()
ShapeList( const ShapeList &shapes)
~ShapeList()
add( const Shape& s )
remove( const Vertex &v)
area()
print()
This is what I've created so far (Shape, ShapeList, Vertex):
main.cpp:
#include <iostream>
using namespace std;
#include "shapelist.h"
#include "vertex.h"
#include "shape.cpp"
[Code] ....
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Mar 13, 2013
I'm trying to do deep copy for my constructor
List::List(const List& list)
{
if ( list.empty() )
[Code].....
I think I'm not really able to track the new node for this reason my app crashes.
ListNode* p = list._pFront ;
this is for the original node
p ->_data;
the data inside the original node. Each node has three pointers. One for the entire node which tracks whether the node in front or in the back. The other two for next and previous nodes.
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Oct 7, 2014
I know everything works except my copy constructor! There are no errors. The program crashes when it goes to access the copy constructor. why the copy constructor isn't working?
#ifdef _MSC_VER
#define _CRT_SECURE_NO_WARNINGS
#endif
#include <cstring> // access to C str functions
#include "String.h" // access String class
using namespace std;
String::String( int size )// default constructor
[code].....
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Nov 5, 2014
here is the list.h file
#include <iostream>
#include <iomanip>
#include <string>
using namespace std;
class Node {
[code]....
Ignore the optional part as i am not working with that at the moment. The problem is my program keeps crashing when deallocating. Not sure why.
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