C++ :: Multiple Declaration Of Global Delete Operator
Jul 14, 2013
How can I declare global 'delete' operation multiple times? Like, I've an implementation of global 'delete' operation in a file 'x' but I want a different behavior in file 'y'. However, if I override it again in file 'y' I get multiple definition error.
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Aug 8, 2013
Code:
#include <iostream>
using namespace std;
void f() {
int x=17;
//cout<<main::y<<endl; i want to access y from main scope
}
int main() {
int y=23;
//cout<<f::x<<endl;
I want to access x from f scope is there any way for this without global declaration? specially about function scopes...
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Nov 14, 2013
When a declare a string e.g.
Code:
char str[30]; as a global variable, the srting is initialized to NULL.
But if I declare char str1[30] INSIDE main(), then the string has garbage inside.... Why this happens??
E.g. the following code snippet...
Code:
#include <stdio.h>
char str[50];
int main(){
char str1[50];
[Code] ....
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Sep 13, 2013
Go to this link : [URL] .....
Actually I am not getting one thing in this code that why they only provide the declaration of Copy constructor and Assignment operator...??
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Jan 19, 2014
I am trying to get variables that are global to multiple files. I have mananged to make constant variables that are global but maybe not in the best way. In the header i have the constant variables being defined:
const int variable_Name = 5;
And the cpp file:
#include <iostream>
using namespace std;
#include "vars.h"
int main ( ) {
cout << variable_Name<< endl;
system ("pause");
return 0;
}
Is there a better way to do this and to make the variables able to be changed within the cpp files.
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Sep 18, 2014
We can't use the std::vector, std::map and std::lists implementations.
std::realloc doesn't call the destructor automatically.
If it is theoretically possible, we'll consider it and write lines similar to it, which should remain commented until something similar is possible.
int main(){
#define START 1000000000
#define END 10
unsigned int * array=new unsigned int[START];
delete[START-END]array;//Our suggestion to shrink the array
delete[]array;//Delete the array
return 0;
}
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Feb 27, 2013
Suppose I have the following structure
struct b
{
char fullname[100];
char title[100];
bopname
};
and i declare a pointer to the struct as follows
b* bp;
and at runtime,
bp = new b[5];
In the end, is the statement delete[ ] bp enough to release the dynamically allocated memory. Or do i need to separately delete bp[0],bp[1]...
Does delete[ ] bp indicate that the array[ ] pointed by bp has to be deleted?? [I am confused as to how this happens, since the pointer only points at the 1st struct address]
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Dec 31, 2012
I am not getting the real concept of delete operator. If it deallocates the memory, then why i am getting such output..!!
int main() {
int *a , b=5;
a = & b;
cout << *a << endl;
delete a;
cout << *a;
getch();
return 0;
}
Output:
5
5
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Sep 27, 2014
We're trying to overload the delete[] operator with specific arguments. Which is the right way to call it? We use the GNU compiler and obtain compiler errors with all of these samples:
#include<iostream>
using namespace std;
typedef unsigned int P;
[Code]....
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Jan 12, 2013
int main() {
int vnum = 0;
VEHICLE *vehiptr;
VEHICLE *dptr;
cout<<"Please enter the number of vehicle: ";
cin>>vnum;
vehiptr = new VEHICLE[vnum];
[Code] .....
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Nov 2, 2014
I have to create a program that holds three arrays one for the persons last name one for the points scored and one for the player number, now i've got all the arrays and things done but i'm confused as to how i'm going to delete an entry so far the options i've got working are create player, list player, update player, retrieve player and exit.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PlayerSystem6 {
class Program {
static void Main(string[] args){
[code].....
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Jun 14, 2013
Are there any situations to explicitly use the scope resolution operator with global scope? I can imagine a situation like:
#include <cmath>
class IntWrapper{
public:
IntWrapper& pow(char);
IntWrapper(char);
private:
int m_int;
[Code] ....
But then I would think that the writer should have used a different name, and that using the scope resolution operator in the constructor body is still pointless...
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Mar 28, 2014
look at this code:
#include <iostream>
using namespace std;
class teste
[Code]....
Each time i call "x = new teste();" the previous object is deleted? Does this code cause any sort of memory leak?
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Dec 9, 2014
I have to manage a Clinic. I need to delete a booking (for example, if John said he's coming on March 22nd at 15:30 but then he say he's not going to come, I have to delete that booking so another person can use it).
idSearched: the id of the person that is not going to come. I have a lot of specialties and each one has a list. So I ask for the speciality to delete the node (the node contains John's booking). If I don't find it, I return (-1). searchSpecByID return a pointer to the list where the speciality is. So head will point to the first node of the list. In nodeToDelete I have the node I want to delete.
The program detects OK when is the first in the list and when not, but it doesn't delete the node.
Code:
typedef struct bookingList{
tSpecialty specialty;
struct nodo* intro;
} tList;
[Code].....
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Mar 22, 2013
I'm doing a refresher for C++ and have gotten to operator overloading. I'm trying to perform an operator overload with the insertion (<<) operator, but I have encountered a problem.
Here's my class [In a header file "Shinigami.h"]
#include<string>
namespace K{
class Quincy;
class Shinigami{
friend std::ostream& operator<<(std::ostream&, const Shinigami&);
[Code] .....
If the operator function is a friend of the 'Shinigami' class, why doesn't it recognize any of it's private members? I need it to be in this file because I'm doing a bit of association with the 'Quincy' class.
I thought it was the namespace, but I included that.
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Jul 31, 2014
I want to develop an application which can host multiple views of explorer (window), where as each window is totally separate from others. So that I can have multiple desktop views through my single explorer. Any built in feature in .NET ?
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Aug 17, 2014
how to make subroutines and return multiple arrays.Before that, i wrote my program on matlab. could my program to be structured as following?
<header>
initial value of program;
subroutine1() {
calculating the first work;
return 2 or 3 arrays;
[code].....
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Mar 21, 2014
I've been working on a function that works like a pipeline of a shell but receives a directory, go over it an search for every file to send it to a filter, something like this in bash "cat dir/* | cmd_1 | cmd_2 | ... | cmd_N", The only problem i have with the code is the redirection of the pipe descriptors.
Code:
int main(int argc, char* argv[]){
char** cmd;
int Number_cmd;
cmd = &(argv[2]); /*list of cmds*/
Number_cmd = argc-2; /*number of cmds*/
}
[code]....
The code is seems to work fine except when i run it with more than one command in example ("./filter DIR wc rev") in this case it returns
wc: standard input: Bad file descriptor
wc: -: Bad file descriptor
0 0 0
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Jul 15, 2013
I'm using multiple C++ files in one project for the first time. Both have need to include a protected (#ifndef) header file. However, when I do that, I get a multiple definition error.
From what I found from research, adding the word inline before the function fixes the error. Is this the right way to do this, and why does it work? Should I make a habbit of just declaring any function that might be used in two .cpp files as inline?
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Oct 15, 2014
I have made an application and I have basically solved everything. But the only problem is that I am using global variables because it felt like the smoothest, so my program is built on it.
But now I've read around and I understand that you should not use these(?). Do you think pointers is the best think to use instead?I have previously declared my board array and some variables as global and I want them in alot of functions.I have read and understand the procedure for the use of pointers so I can use my int's in the other functions by doing like this? Code: #include <stdio.h>
int justprint();
int main()
{
int Row = 2;
int Column = 2;
int *pRow = &Row;
int *pColumn = &Column;
[code]...
But how do I do it with an array like this one? If I declare it in the main function, and then want to use it in other functions.Or are there better, easier solutions?
Code: char game[3][3]={{0,0}};
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Jan 18, 2013
if (choice ==1){
Light *myobj = new Light();
}
FlipUpCommand switchUp(*myobj);
Error: `myobj' undeclared (first use this function)
How to solve this problem without changing the Light class.
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Jun 25, 2013
On linux, I can compile DLLs (shared objects) as well as executables that use them. I can even access globals and classes that are defined in the EXE from the DLL, and vice versa, simply with the 'export' keyword. flawlessly.
The Problem: But on Windows (using MinGW), no matter what I do, I'm completely unable to access global variables which defined in the EXE, from the DLL. On Linux, this is no sweat, but what's Windows' problem?
I also need to extend classes in the dll with base class method definitions defined in the exe.
Ive heard that on Windows, you need to use declspec(dllimport) and declspec(dllexport). I can compile with CygWin+MinGW/g++4.5.3 as well as "Pure Windows" with MinGW/g++4.7.2 *without* the declspecs. So what's the decljunk for? Is this really just something for MSVC or other compilers?
Here's some Windows code to show what the problem is. The DLL's global variable is accessible to the EXE just fine, but the EXE's global variable is not accessible to the DLL - compilation complains it is an undefined reference.
main.cpp
#include "myLib.h"
#include <stdio.h>
int exe;
[Code].....
edit: I tried using --enable-runtime-pseudo-reloc --allow-shlib-undefined options when compiling the DLL and G++ complains that --allow-shlib-undefined is an unrecognized option.
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Feb 23, 2015
I am using VS2010 to develop an app which includes several windows forms that I am trying to set up global variables for, and I am getting a few errors like:
LNK2005: "wchar_t *dsn"...already defined in ....obj
I have a header file (externals.h) with:
#ifndef MY_GLOBALS_H
#define MY_GLOBALS_H
extern long dbg;
extern wchar_t dsn[50];
extern wchar_t u[30];
extern wchar_t p[30];
#endif
and 2 different forms, each with different namespaces, but both including the above header (#include "externals.h").One of the form .h files defines the values for these externally declared variables like this: namespace PWValidationTools{
wchar_t dsn[50] =_T("MDOTProjectWise");
wchar_t u[30]=_T("api_admin");
wchar_t p[30]=_T("proce55");
long dbg = 1;
public ref class ValidationSetupForm : public System::Windows::Forms::Form {
}
The other form file only uses these variables, never defines them.I am getting the above LNK2005 error only for the variables declared as wchar_t, not the "long" one. why I'm getting the link errors only for the wchar_t variables.
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Jun 23, 2014
I created a WinForm app in C# using VS 2013 Express.
I added code to create a Global Hot Key on the main form. This works fine. My hot key is Ctrl-T. I can press the hot key and make the main form show and hide.
Then I created a second form (ChecklistForm) and now I want to press ctrl-T and make that form show and hide. I do not need the main form to do this any more. I just used the main form to test my Global Hot Key code.
So I'm having trouble getting the second form to respond to the hot key. When I put a break on the WndProc(), there is no break.
namespace ChecklistFSX {
public partial class MainForm : Form {
[DllImport("user32.dll")]
public static extern IntPtr FindWindow(String sClassName, String AppName);
private IntPtr thisWindow;
private GlobalHotKeys hotkey;
public MainForm()
[code]....
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Feb 29, 2012
Let's say I've got something like this:
struct Box{
//something
};
typedef struct Box* pBox;
[Code]....
function fun recieves the address(which is NULL) and then allocates the memory for the Box; Let's say I cannot return the address of new allocated p and I can't also use that pointer p(from main) without passing it into a function.
Q: How can I make it that I could operate in function "fun" as I operate on orginal pointer p(from main), right now I'm just passing the address to my function but I can't change the 'global' pointer p ;(.
I remember in pascal it's like:
"function(var pointer:[pointer to sth])"
and all is done.
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Jan 18, 2013
if (choice ==1){
Light *myobj = new Light();
}
FlipUpCommand switchUp(*myobj);
Error: `myobj' undeclared (first use this function)
How to solve this problem without changing the Light class.
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