C++ :: Copy Constructor Not Called In Virtual Inheritance

Apr 10, 2013

I have the following classes and 'dreaded diamond':

A
/
/
B C
/
/
D
|
|
E

Classes B & C both inherit from A using public virtual A.

E is the only concrete class. None of the classes are totally abstract.

Every class has a copy constructor.

All of the copy constructors are chained together through the initialization lists.

E correctly calls D's copy constructor.

D correctly calls B and C's copy constructors.

But neither B nor C call A's copy constructor, although A's default constructor is called. To reiterate B and C have a call to A's copy constructor in their initialization lists.

I guess A's default constructor is being called is because of virtual inheritence, but why isn't its copy constructor called (too)?

A's copy constructor includes some very important code and I could do with calling it. Should I call it from the concrete class' initialization list or is that considered bad form?

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C++ :: When A Copy Constructor Is Called

Apr 27, 2013

The following are the cases when copy constructor is called.

1)When instantiating one object and initializing it with values from another object.
2)When passing an object by value.
3)When an object is returned from a function by value.

I don't understand #2 How can and object be passed by value? when I think of passing object I think of passing by address or reference. explain

I don't understand #3 how can a function returned object by value I think of again passing by address or reference.

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C++ :: Why Copy Constructor Called 2 Times

Sep 15, 2013

I was wondering that why in the below code, the copy constructor is called 2 times.

Code:
class A {
private:
static int count;
int age;
public:
A()

[code].....

I think that when f(a) is called, since I am passing this as value, no copy constructor should be called. The copy constructor should called when the return object "x" is assigned to:

A b = x;

why copy constructor called 2 times?

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C/C++ :: Why Overloaded Copy Constructor Is Not Getting Called Here

Nov 19, 2012

#include<iostream>
using namespace std;
class Cents {  
public:
  int m_nCents;
   Cents(int nCents=0):m_nCents(nCents){
       cout<<"Calling normal constructor with value:";   m_nCents = nCents;
       cout<<m_nCents<<endl;

[code].....

Question is :Why is the overloaded copy constructor that I have written not getting called here?Internally default copy constructor is getting called.Thats why we get value of obj2.m_nCents as 37.

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C++ :: Virtual Keyword In Inheritance?

Feb 19, 2014

How to put virtual keyword in the function of the base class. Will the function still be over-written properly? What will happen if I

(1) call function from base class pointer
(2) call function from derived class pointer
(3) call function from derived class object

If the virtual keyword is present, the over-written version will be called in all cases, am I mistaken?

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C++ :: Pointer-to-member Array Crashes With Virtual Inheritance?

Sep 30, 2014

I've got the following code which demonstrates a problem :

Code:
struct A {
double x[2];
double i;
};
struct B : virtual public A {
double y[2];

[code]....

I'm wondering if this is a compiler bug. Why doesn't the pointer-to-(derived)-member work for the array if it works for the non-array?

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C++ :: Copy Constructors In Inheritance

May 16, 2013

#include <iostream>
using std::cout;
using std::endl;
class CBox // Base class definition
{
public:
// Base class constructor
explicit CBox(double lv = 1.0, double wv = 1.0, double hv = 1.0) : m_Length(lv), m_Width(wv), m_Height(hv)

[Code] .....

This example produces the following output:

// Derived class copy constructor
CCandyBox(const CCandyBox& initCB): CBox(initCB) {
std::cout << std::endl << "CCandyBox copy constructor called";
// Get new memory
m_Contents = new char[ strlen(initCB.m_Contents) + 1 ];
// Copy string
strcpy_s(m_Contents, strlen(initCB.m_Contents) + 1, initCB.m_Contents);
}

It will work right? Cause when I do "CBox(initCB)" it only sends the BASE part of the derived object to the base class copy constructor, is it copy or default?

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C++ :: Pure Virtual Function Called At Runtime

Jul 12, 2014

I'm currently making a game and what happens is that during runtime, it suddenly closes and a message is shown in the console saying "Pure virtual function called at runtime".

Here is the code: [URL]

The problem seems to occur somewhere between lines 662 - 695. And it seems to only happen when the size of the vector reaches 1.

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C++ :: Destructor Is Called After Copy

Sep 17, 2013

Whenever my copy constructor is called, my destructor destroys is immediately after.

My copy constructor

CS1CStudent::CS1CStudent(const CS1CStudent& otherCS1CStudent)
{
cout << "
***************************
";

[Code]....

The copy constructor is called twice, once when you pass an object by value, and once when the object is returned from a function by value. But why is the destructor being called twice?

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C++ :: Inheritance - Using Base Class Constructor (LNK2019 Error)

Sep 16, 2014

I am trying to create a few subclasses which all use the base class constructor, according to my book this is all fine and dandy by using the "using Baseclass::Baseclass", this doesnt work for me.

class Monster {
public:
Monster(char[], char[], char[], int); //The constructor, and its implemented.
etc..
};

[Code] ....

Yet, i recieve this error:
error LNK2019: unresolved external symbol "public: __thiscall Human::Human(char * const,char * const,char * const,int)"

Why is this? Does doing it this way create const pointers somehow? The constructor works fine with Monster, i am using the same calls, just changed to create Human instead of Monster. All files are included where they should, monster and human are declared in the same header.

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C++ :: Can A Class Constructor Be Called Like A Method?

May 17, 2013

When the below is done, does it call the constroctor only, and if yes, constructors do not have return types so how does it work? is there anything behind the scene?

wxAddHandler(new wxPNG_HANDLER);
and
sf::RenderWindow(sf::VideoMode(...),...);

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C# :: Mvvm Light Constructor Not Being Called

Dec 6, 2014

I can't get my 'Front End' view model's constructor to be called. If i remove my dependency from the mvvm-light framework and use MSDN mvvm paterns then the constructor is called. What am i doing wrong. It seem like there is a data context binding issue between my XMAL and my view model backing.

ViewModelLocator.cs
using GalaSoft.MvvmLight.Ioc;
using Microsoft.Practices.ServiceLocation;
using Point_Of_Sale.Model;
using System.Collections.Generic;
namespace Point_Of_Sale.ViewModel {
public class ViewModelLocator

[Code] ......

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C/C++ :: Call To Move Constructor When Vector Pushback Is Called

Dec 29, 2014

#include <vector>
#include <iostream>
#include <iterator>

[Code]....

I am confused for first call to push_back copy constructor is called for second call I am expecting it to move class instance to new memory location there by trigering move and then inserting second class instance expected call:

Copy constructor
Move constructor
Copy constructor
but its calling
Copy constructor
Copy constructor
Move constructor

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C++ :: Constructor Exercise - Creating A Class Called Screen With Some Specifications

Feb 15, 2014

This exercise is from C++ primer 5th edition. I have not understood everything about constructors, mainly about how they function.

Work prior to the exercise was creating a class called screen with some specifications. This is the class:

Code:
class screen{
public:
using pos = string::size_type;
screen() = default;
private:
pos height = 0;
pos width = 0;
pos cursor = 0;
string contents;
};

The exercise goes as follows:

Exercise 7.24: Give your Screen class three constructors: a defaultconstructor; a constructor that takes values for height and width and initializes the contents to hold the given number of blanks; and a constructor that takes values for height, width, and a character to use as the contents of the screen.

Giving the screen a default constructor was easy. The next part is probably easy aswell, I just dont understand what they mean when they say "and initalize the contents to hold the given number of blanks" and something in the 3rd part when they say "character to use as the contents of the screen".

Think I have made a breakthrough... Would the constructor for the second part look like this:

screen(pos ht, pos wd) : contents(ht*wd) {}

or something?

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C++ :: Constructor Array Copy

Nov 12, 2013

In the below program, how can copy the array n[] into Array[]. The below is not working..

#include <iostream>
using namespace std;

class arrayPlay {

[Code] .....

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C++ :: Create A Copy Constructor?

Dec 11, 2013

copy constructor. I'm not really understanding them. I have a base class called Vehicle and a derived class called Car.

class Vehicle
{
private:
int age;

[Code].....

I'm trying to test the new attributes and behavior of car but I think its not working because of the copy constructor. Its just not clicking. I also forgot that race car status is supposed to return yes or no, am I defining that right?

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C++ :: Copy Constructor And Destructor?

Nov 21, 2014

Class Car{
Private:
string* _ID;
bool _isFaulty;
int _location;
int _timer;
int _order;
vector<Road*> _roadPlan;
}

I want to implements Copy constructor (deep copy) and destructor, and I don't know how to treat the vector of pointers (Road is an object too)

Mor

Another thing, maybe I'll prefer using List instead of Vector, so i would like to see an implements of Copy constructor and destuctor with List too,

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C++ :: Copy Constructor Containing Pointer?

Nov 24, 2014

I want to copy over values from x to y, and its not possible as i cant use "y" as a index in my pointer array.

Code:

CellularPhoneStock::CellularPhoneStock(CellularPhoneStock &origObj){
this->phonez[nrOfPhones]->setColour = origObj.getColour();
/*this->model = origObj.model;
this->nrOfType = origObj.nrOfType;
this->price = origObj.price;*/
nrOfPhones++;
}

My questions is, how can I use origObj and phonez combined to use the function getColour() ?

Btw, phones = CellularPhone * phonez[30];

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C/C++ :: Add Copy Constructor To Class?

Nov 15, 2012

This is my class there is a problem with my copy constructor .. is that correct ??

struct Node {
    Type info;
    Node<Type> *next;
};  
template <class Type>
class Queue

[Code] ....

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C++ :: Copy Constructor - Error In Insert Before And After

Jun 19, 2014

I can't find why it won't output the correct info for the array. I've looked until I am ready to throw the computer out the door. I'm at my wits end trying to get this to work right. I finally got it to quit killing the compiler, but it's doing this. The problem is in the insertBefore or insertAfter function calls and I don't think that my copy constructor is right.

#include <iostream>
#include <cstdlib>
#include <fstream>
#include <iomanip>

using namespace std;
typedef int eletype;
int const CAPACITY = 20;

[Code] ....

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C++ :: Copy Constructor And Assignment Operator?

Feb 3, 2014

How do i write main test program to test the copy constructor and assignment operator in this program...how do i know if its working as its suppose to?i just want to know about copy and assignment operator..i have figured out the test program for other things..Here my program :

ListType.h

#ifndef LISTTYPE_H
#define LISTTYPE_H
#include<iostream>
class ListType{
public:
ListType(size_t=10);
ListType(const ListType&);

[Code] ......

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C++ :: Copy Constructor And Assignment Operator

May 20, 2013

I've been working on some project and I got to wondering when you know you need to use a copy constructor and an assignment operator. Is there a rule of thumb? I know there is the Rule of Three, but is there something that tells you when you need those three?

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C++ :: Copy Constructor In Linked List

Apr 6, 2014

I have problems to put a list inside a linked list. I have the following conditions to fulfill:

- main.cpp can NOT be changed
- There must be an abstract base class 'shape'
- Methods such as area() and print() must be in code
- Constructors is as follow:

Point( double x, double y, double size)
Circle( double x, double y, double radie)
Rectangle( double x, double y, double width, double height)
Polygon( double x, double y, Vertex *varr, int num)

- There must exist a Linked list 'ShapeList':

ShapeList()
ShapeList( const ShapeList &shapes)
~ShapeList()
add( const Shape& s )
remove( const Vertex &v)
area()
print()

This is what I've created so far (Shape, ShapeList, Vertex):

main.cpp:
#include <iostream>
using namespace std;
#include "shapelist.h"
#include "vertex.h"
#include "shape.cpp"

[Code] ....

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C++ :: Linked List And Copy Constructor?

Mar 13, 2013

I'm trying to do deep copy for my constructor

List::List(const List& list)
{
if ( list.empty() )

[Code].....

I think I'm not really able to track the new node for this reason my app crashes.

ListNode* p = list._pFront ;
this is for the original node
p ->_data;

the data inside the original node. Each node has three pointers. One for the entire node which tracks whether the node in front or in the back. The other two for next and previous nodes.

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C++ :: Copy Constructor With Array Crashing

Oct 7, 2014

I know everything works except my copy constructor! There are no errors. The program crashes when it goes to access the copy constructor. why the copy constructor isn't working?

#ifdef _MSC_VER
#define _CRT_SECURE_NO_WARNINGS
#endif
#include <cstring> // access to C str functions
#include "String.h" // access String class
using namespace std;
String::String( int size )// default constructor

[code].....

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C/C++ :: Copy Constructor And Deconstructor In List

Nov 5, 2014

here is the list.h file

#include <iostream>
#include <iomanip>
#include <string>
using namespace std;
class Node {

[code]....

Ignore the optional part as i am not working with that at the moment. The problem is my program keeps crashing when deallocating. Not sure why.

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