I am making a class called "bigint" and i have to have a global constant "size". How do I make that global "size" the size of bigint? If "size" is an array and "bigint" is an object how does that work? Heres the instructions for the program..
Requirements:
-You must use the class construct to implement your ADT.
-The ADT bigint need only work for positive numbers.
-Use a global constant value for the maximum size of the bigint that is, a constant sized array.
Implementation:
-The size of the bigint must be specified by a global constant
-A method (constructor) to initialize a bigint to zero.
-A method (constructor) to initialize a bigint to an int value you provide [0, maxint]. Example: bigint(128).
-A method (constructor) to initialize a bigint to a char[] you provide. You can assume what is provided is a valid bigint. Example: bigint("299793").
-A method to write a bigint that prints at most 60 digits per line.
-A method to compare if two bigints are equal. It should return a bool - true if equal and false otherwise.
I am trying to compile a c program for sudoku. I have declare const instances as global variables, but when i try to compile the code it says that my declarations are not constant, here is some of the code.
#include <stdio.h> #include <assert.h>
const int GRIDSIZE = 3; const int GRID_SQUARED = GRIDSIZE * GRIDSIZE; //this line const int ALL_VALUES = (1<<GRID_SQUARED)-1; //and this give//the error int board [GRID_SQUARED][GRID_SQUARED];
I wanted to add that the template argument is needed because its a "special case" but if that doesn't work what would be the next best way to solve this problem. I want to be able to declare the const size of the array outside the class far removed from it actually. I'm actually going off this page
I need to create a method (constructor) to initialize a bigint to an int value you provide [0, maxint].
Example: bigint(128).
Here is my class:
#ifndef BIGINT_H #define BIGINT_H const int MAXINT = 500; class bigint{ public: bigint();
[Code] ....
So if the user inputs (4123 for example). How would I make 4 in size[0], 1 in size [1], 2 in size [2], etc. I don't even know where to start. Im guessing I would start with a for loop. It has to be an integer. I cant use a string yet.
comparing with screen size the height is bigger but lenght is smaller. I don't understand.
I can understand that different printers process the fonts in different way and then to have different lenghts. That's not the problem. The problem is I need to simulate in screen the same behaviour i will have on printer because these texts are being aligned in the document, and I don't want to see that the text si aligned different in text than in paper.
What can I do to render the text on screen with the same size I will have on the printer? Print preview is doing it. Should I change the font parameters? is something related with pixels per inch?
#include <iostream> class Hello { public: void Test() {
[Code].....
As i know a non-constant member function cant be called inside a constant member function but how the above code has been compiled successfully and giving the expected result .
I was wondering why, in C, the sizeof of a struct is larger than the the sum of all the sizeofs of it's members. It only seems to be by a few bytes, but as a bit of a perfectionist I fine this a bit annoying.
I have made an application and I have basically solved everything. But the only problem is that I am using global variables because it felt like the smoothest, so my program is built on it.
But now I've read around and I understand that you should not use these(?). Do you think pointers is the best think to use instead?I have previously declared my board array and some variables as global and I want them in alot of functions.I have read and understand the procedure for the use of pointers so I can use my int's in the other functions by doing like this? Code: #include <stdio.h>
int justprint(); int main() { int Row = 2; int Column = 2; int *pRow = &Row; int *pColumn = &Column; [code]...
But how do I do it with an array like this one? If I declare it in the main function, and then want to use it in other functions.Or are there better, easier solutions?
On linux, I can compile DLLs (shared objects) as well as executables that use them. I can even access globals and classes that are defined in the EXE from the DLL, and vice versa, simply with the 'export' keyword. flawlessly.
The Problem: But on Windows (using MinGW), no matter what I do, I'm completely unable to access global variables which defined in the EXE, from the DLL. On Linux, this is no sweat, but what's Windows' problem?
I also need to extend classes in the dll with base class method definitions defined in the exe.
Ive heard that on Windows, you need to use declspec(dllimport) and declspec(dllexport). I can compile with CygWin+MinGW/g++4.5.3 as well as "Pure Windows" with MinGW/g++4.7.2 *without* the declspecs. So what's the decljunk for? Is this really just something for MSVC or other compilers?
Here's some Windows code to show what the problem is. The DLL's global variable is accessible to the EXE just fine, but the EXE's global variable is not accessible to the DLL - compilation complains it is an undefined reference.
main.cpp #include "myLib.h" #include <stdio.h> int exe;
[Code].....
edit: I tried using --enable-runtime-pseudo-reloc --allow-shlib-undefined options when compiling the DLL and G++ complains that --allow-shlib-undefined is an unrecognized option.
I am using VS2010 to develop an app which includes several windows forms that I am trying to set up global variables for, and I am getting a few errors like:
LNK2005: "wchar_t *dsn"...already defined in ....obj
I have a header file (externals.h) with: #ifndef MY_GLOBALS_H #define MY_GLOBALS_H extern long dbg; extern wchar_t dsn[50]; extern wchar_t u[30]; extern wchar_t p[30]; #endif
and 2 different forms, each with different namespaces, but both including the above header (#include "externals.h").One of the form .h files defines the values for these externally declared variables like this: namespace PWValidationTools{
public ref class ValidationSetupForm : public System::Windows::Forms::Form { }
The other form file only uses these variables, never defines them.I am getting the above LNK2005 error only for the variables declared as wchar_t, not the "long" one. why I'm getting the link errors only for the wchar_t variables.
I created a WinForm app in C# using VS 2013 Express.
I added code to create a Global Hot Key on the main form. This works fine. My hot key is Ctrl-T. I can press the hot key and make the main form show and hide.
Then I created a second form (ChecklistForm) and now I want to press ctrl-T and make that form show and hide. I do not need the main form to do this any more. I just used the main form to test my Global Hot Key code.
So I'm having trouble getting the second form to respond to the hot key. When I put a break on the WndProc(), there is no break.
namespace ChecklistFSX { public partial class MainForm : Form { [DllImport("user32.dll")] public static extern IntPtr FindWindow(String sClassName, String AppName); private IntPtr thisWindow; private GlobalHotKeys hotkey; public MainForm()
function fun recieves the address(which is NULL) and then allocates the memory for the Box; Let's say I cannot return the address of new allocated p and I can't also use that pointer p(from main) without passing it into a function.
Q: How can I make it that I could operate in function "fun" as I operate on orginal pointer p(from main), right now I'm just passing the address to my function but I can't change the 'global' pointer p ;(.
I remember in pascal it's like: "function(var pointer:[pointer to sth])" and all is done.
I am having trouble updating my global pointer in the following code,
Code: #include <iostream> using namespace std;
struct RB{ RB()=default; RB(int clr):color(clr) { } int color;
[Code] ....
The problem is, at line where I compar y==Tnil, It is evaluating to false at the first insert. But It should be true. again, after ending the function, T again becomes equal Tnil, as a result , none of the is being inserted.
Okay so I am programming an 8051 variant to interact with an SD card. In a separate initialization routine in SD_CARD.c I pull out the vital information of the card into global variables. I then call Menu() which is in another source file but includes a header file with all of the variables declared as extern. Now here is the weird, part this is from my Menu.c
Now the output of the first printf is 16384 but the conditional evaluates to false. If I put this code in SD_CARD.c (Where VOLUME_1_SECTOR is defined) the conditional evaluates to true. I am confused why the printf works correctly in Menu.c but not the conditional.
The problem that I want to make an array " vertextDegree [nbColours] " with " nbColours " elements in it ,but the "nbColours" unknown and I have to get it get it from a file .
Code:
int nbEdges,nbVetices, nbColours ; typedef struct st_graphVertex { int index; int colour; int val ; int vertexDegree[nbColours]; // it won't work because nbColours unknown // here and I want get it from file in the main struct st_graphVertex *next; t_edgeList *out; }t_grapheVertex;
I want to make a destructor counter...So it needs to be outside that specific instance of the class. And i want to keep it hidden. I don't want to be able to access it from outside the class...I Don't want main.cpp to have access to this variable
I have a small problem with my program. It is kinda a mess but I will try to explain you what I am trying to do. I have some threads. One of it, it attempts to detect a game client. So my code is sort of like that:
DWORD ProcessID; // The process ID of the game client void test() { char* text;
[Code]....
So basically, its like the variable changes, but only inside the thread... why does that happen?
I am trying to get variables that are global to multiple files. I have mananged to make constant variables that are global but maybe not in the best way. In the header i have the constant variables being defined:
const int variable_Name = 5;
And the cpp file:
#include <iostream> using namespace std; #include "vars.h" int main ( ) { cout << variable_Name<< endl; system ("pause"); return 0; }
Is there a better way to do this and to make the variables able to be changed within the cpp files.