Visual C++ :: Utility To Check DLL Is 32bit Or 64bit?
Jul 25, 2013
I have two third party DLL files that I wanted to check if they are 32bit or 64. I searched the web and some suggested corflags, I found it under "C:Program Files (x86)Microsoft SDKsWindowsv7.0ABin" (my machine is 64bit but I didn't find the utility under "Program Files" folder), it came out with the message:
corflags : error CF007 : The specified file does not have a valid NT file header
I have a version of an app in 64bit but the problem is under program files on windows 8 64bit it doesn't have access to the programs files folder... usually virtualization will redirect it to the virtual store but with 64bit exe's this doesn't happen automatically. How do I enable it in code or in the manifest file?
From MSDN:
Virtualization is only enabled for:
32 bit interactive processes Administrator writeable file/folder and registry keys Virtualization is disabled for:
64 bit processes Non-interactive processes Processes that impersonate Kernel mode callers Executables that have a requestedExecutionLevel
My question, What happens when with the 32 bit register value exceeds 4 bytes while programming in c++? Im interested in encryption.
Im programming and doing some calculations. The hex value "0xFA062F2F" multiplied by "6D" sends it over "0x6A74A21703", which exceeds 32bit.
My problem is while programming in C++, I do some calculations such as above, and I get the hex value "0xC0000001" which should be "0x6A74A21703". I made sure that I use long long as my interger type.
For the program, you will write a utility that converts dollars to coins. It is a simple program that must have the following:
-Multiple outputs to the screen -At least one input -The use of integers and strings -Looking or repetition with Do..While, If..Else -Must have some output text to show correct value of coins that would be converted from the dollars. -Code must include comments explaining your reason for the code section or what the code is doing -Code must compile -Whole dollars only. If value is less than 1 or 0, the program should break or exit. -Turn in your source code (.cpp file) to your instructor with your filename including your first and last name and your compiled executable.
Why certain projects always roll their own data structures/utililiy classes rather than using the C++ standard libraries? such as linked lists and queues? Is there a particular reason for this?
I am working on a number of utility functions for two dimensional arrays of integers, or matrices. However I am having a problem with segmentation faults, most likely due to errors in using malloc in functions like copyMatrix.
Code: matrix_utils.h~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //This function checks if two matrices are equal int isEqual(int **A, int **B, int n);
//This function returns one row of a matrix int * getRow(int **A, int i, int n);
//This function returns one column of a matrix int * getCol(int **A, int j, int n);
The application that I ported from 32 bit linux to 64 bit linux is crashing due to unknown memory corruption Also some time teh address is printed in 32 bit only as below
I have been trying to make a very simply programme that checks if the inputted information is an integer or not (i.e: that it contains no other characters).
I have tried using the isdigit function (but this only works for single characters). I have tried cin.clear, cin.ignore (1000) but this doesn't work either..
Any effective way to check if x in the following programme has been entered correctly
#include <iostream> using namespace std; int main() { cout << "Please enter an integer (positive or negative)" << endl; int x; cin >> x; HERE I WOULD LIKE CODE TO CHECK IF THE USERS INPUT IS VALID }
Under visual studio, this is a typical run time error,
Code: void func(int x){ x = 3; } int main() { int x; func(x); }
When x is passed to the function func, it is not initialized. But my question is that why it should be an error? On the other hand, if I change the definition of func a little bit like this,
Code: void func(int& x) { *x = 3; } int main() { int x; func(&x); }
Now in main, x is still not initialized, but this time there isn't a run time error like "the variable is being used without being initialized. Why?
run-time check failure #0 - the value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention
when i try to run my code. It has compiled fine on another computer, but it simply will not work on this one. This is the part of code where it is receiving the error. it has to do with the stoi
Code: #include <string> // for use of string #include <fstream> //for file handling #include <iostream> // for file handling #include <cstdlib> #include <iomanip> //for the setprecision used further below using namespace std; struct MasterData //struct created named 'MasterData' to hold one line from master file
Just wonder is it possible that if the file exist, this function below will fail by returning non-zero value?
_access( INIFilename, 00 ) 00 - check for Existence only
I noticed that sometimes if even the file exist, the function will fail or return non-zero value. So trying to find out and duplicate this error. It tends to happen intermittently. How can I find out what causing this error?
I'm using SDL to try to create a Run and Shoot game. But I do not know how to check if a key is down while the user is HOLDING it.
I do know how to check if a key was pressed.
I have tried with the "event.key.keysym.sym" and "Uint8 *keystate = GetKeyState(NULL)" both worked to check if a key was down but I thought that the GetKeyState(); Function would even check when a key where HELD down
I want my player to move while holding down left or right arrow. So I did something like:
Code:
Uint8 *keystate = GetKeyState(NULL); if (keystate[SDLK_RIGHT]) { apply_surface(x++, y, player, screen); }
I am writing a console program for a class. I have satisfied the assignment, but I want to clear up what is mostly a cosmetic problem. The program prints a form to the console and places the cursor at a location on the form where the user inputs data. The problem occurs when the user presses the enter key without entering data. The cursor goes to the beginning of the next line. If the user enters data after this, the program functions correctly. I want to know how I can reposition the cursor if the user enters no data.
I'm currently trying to write a while loop that checks if the text file has read all the contents inside. I've tried using
while(!in.eof())
but as usual it executes my loop an extra iteration, printing my last output twice. I am reading my data in from a method inside a class, so I cannot use getline as my while test to check if the file has read input or not. Is there any way to force my loop to check if the end of file has been read before the eof() test is executed?
1. Input an dimension and elements of an array from the keyboard. Count the odd elements of an array and that number join to variable K, then sort the last K elements in decreasing order.
Code: #include <stdio.h> main () { int A[100], i, n, j, K = 0; printf ("Type in the dimension of an array: "); scanf ("%d", &n);
I wanted to check whether the input is a character or not, if a character is given then the output suppose to be "ok", but the output is always "oppppssss", where is the problem here?