Visual C++ :: Passing File Handle To DLL?

May 6, 2013

I write a small application and using the following API to open the file:

hHandle = CreateFile(lpszFileName, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);

Then I pass the hHandle to a DLL exported function, in that function, I will call

DWORD dwFlags = 0;

ASSERT(GetHandleInformation(hFile,&dwFlags) != 0)

to check if the handle is valid. However, the assert fails. And I use GetLastError to get the error code 6, which means invalid handle.

What is the problem with my codes?

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Visual C++ :: Pass A Handle To A Function

May 5, 2013

Visual C++ 2010

I'm using SFML with Visual C++ and need to pass a handle to a function. I've tried to find this on the web with no luck.

The handle happens to be a sprite defined as: sf::Sprite Numbers(MyNumbers);

Now I want to pass "Numbers" to a function.

-
-
getFrame(Numbers);
-
-
???? getFrame(??????) {
Numbers.SetSubRect(sf::IntRect(0,0,63,63));
return ????
}

How do I do this?

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Visual C++ :: How To Handle Open Document

Oct 11, 2012

I have an MFC program created from the app wizard. It is an MDI program, reading/writing text files using Serialize. I can read the document and know that the entire document was read into my buffer without any errors. This was verified by compaing the number of bytes read with the file length.

How do I get the document to display in my main/child window?

How do I read the document from the window so I can save it back to the file?

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Visual C++ :: WTL - Handle Splitter Position Changing

Sep 6, 2013

How can I handle splitter position changing?

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Visual C++ :: Free Image Library That Handle PNG Resolution

Mar 14, 2013

Need a free image library that can handle png xresolution and yresolution. I need it to be compatible with visual studio 6.0

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C++ :: How To Create CPP File That Will Handle Random Number Generators

Jul 23, 2014

How to create .cpp file (new class) that will handle all the random number generators (<random> library) that main could possibly access. When I looked for a way how to implement random generators the examples were always in the main function or in a class in the main.cpp (with no header file and the generator was not seeded as I imagine it should be = only once in a program).

Questions follows after this malfunction code.

main.cpp
#include "randomizer.h"
int main() {
Randomizer randObject(0, 10, 125); //Set bounds and seed generator
int mainVar = randObject.getRandInt(); //Store newly generated random number for future work

[Code] .....

1) So I think that I should somehow declare these generators and distribution in the header file. Is it like declaring int a;?

I tried writing std::default_random_engine defGen; into the header file which only silenced compiler's errors but defGen wasn't seeded.

I have seen some examples using auto a = randInt(defGen); (or maybe with the use of auto a = std::bind.... But what does auto represent? I can't use it in the header file.

2) Can I ensure that the randObject is seeded only once? If for examle I need randObject2 with different boundMax, can I still use the same defGen which was seeded the first time? That should ensure better "randomness" through the program, shouldn't it?

3) Is there better way (and easy too) to "interface" random number generators? The class in the end should provide "get" function to acces int, double, bool, signed/unsigned... or some other specialities like random prime numbers, etc.

If it is anyhow related I am using Code::Blocks IDE with GCC compiler (4.7.1)

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Visual C++ :: Passing 2D Array To And From A Function?

Jul 19, 2013

having problem passing arguments between main and a function.

I would like to pass three values to a function, have it calculate a 2D matrix and return it back to main. I would like it to accept variable matrix size. Here is my code:

#include "stdafx.h"
#include <cstdlib>
#include <stdlib.h>
#include <math.h>
#include <iostream>
#include <fstream>

[code]....

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Visual C++ :: Passing Class Pointer Via Socket

Oct 14, 2013

I have a function called,

App 1:
void GetImage(CImage * img) {
//Pass &img over socket to another app
}

App 2:
void DisplayImage() {
CImage * pImg = &img;
}

Is it possible to pass a class pointer as memory buffer across the socket? The above code is just an example. My question in general is, whether it's possible to pass any Classes pointer as a memory buffer across sockets.

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Visual C++ :: Passing Pointer Into ActiveX Control?

Oct 21, 2012

I'm writing an ActiveX control. In one of the functions I'd like the user to be able to pass me a pointer to a buffer that they created which I can then fill with data and return a success/error code. What's the appropriate way to do this? I was thinking about just using an OLE_HANDLE type for the parameter and then casting that to pointer inside the OCX but I'm not sure if that's safe or the right way to do it.

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Visual C++ :: Passing Variant Variable Through LPVOID

Mar 25, 2013

I have create a function which able to return value for variant of variable through a LPVOID parameter function.

Here is my coding.

Code:

void main()
{
CClassA a;
BOOL bAssign=FALSE;
CString str;

[Code].....

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Visual C++ :: String Passing Between Functions In SDI Application?

Apr 8, 2013

I am doing an project in SDI. I have two functions name sendtext(CString str) and displaytext(CString inr) both in different class. I have a pointer name pView to send the string str to function "displaytext". The problem is after some operations i get a text in str and i send that text to display text in the output screen i get the text and wen the second text comes to "displaytext" the former text disappears and the latest string only present. How can i display both the text in the output window on ClistCtrl class.

Code:
Void sendtext(CString str)
{
// do some operations
................
pView->displaytext(str);
}
void displaytext(CString inr) {
CListCtrl &ctlsde = this->GetListCtrl();
ctlsde.InsertColumn(1, _T("First "), LVCFMT_LEFT, 80);
int nItem;
nItem = ctlsde.InsertItem(0, inr);
}

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Visual C++ :: Passing A Variable From CView To CDocument?

Dec 12, 2012

I am attaching a sample project. Basically what this project does is that I initialize a variable map<CString, bool*> m_mapTest in CView::OnInitialUpdate and then pass the variable to CDocument class. On the other hand, within the function OnSaveDocument defined in CDocument I check m_mapTest. To my surprise, the CString part of m_mapTest is correct but the bool* part of m_mapTest is wrong(I pass an array of bool in CView::OnInitialUpdate).

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Visual C++ :: Passing Message Using Active Directory?

Jan 29, 2015

I have a DLL developed using pure VC++ (all unmanaged code that doesn't use .NET framework). This DLL will be deployed in different client PCs within a network and will act like an agent.

Now I have establish a communication between this DLL and a WCF web service, that will be deployed in a server PC. The Service will first get a list of PCs either name or IP Address within a network using LDAP (Active Directory) and once, we get the PCs, I have to establish a communication between the web service and the agents that reside in these client PCs,

How can I accomplish this?

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Visual C++ :: Passing As Parameters To A Function Characters Coded In UTF 8

Apr 9, 2014

I'm using the Visual C++ Express 2008 and i need to pass as parameters to a function characters coded in UTF 8. My environment is Windows 7. The editor of the VC++ write in UTF 8 or UTF 16? If it writes in UTF 16 how can i change it?

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C++ :: Calculate Something More Than A Var Can Handle?

Jan 1, 2013

Let's say I want to calculate something like PI using some algorithm, but with the number of digits I want to.

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Visual C++ :: Passing DDX Control Variables Between Dialogs (Parent->Child)

Jul 19, 2013

I have a main dialog which has (DDX?) controls for the user. eg a slider, and a combo box.

Previously, an image adjusted by these controls was in the same dialog.

I need to put this image in a New, separate dialog but it still must be controlled by the slider and combo box on the main dialog.

My question is how can I pass the control's variables between the dialogs? I have, say,

Code:
//MainDlg.cpp
DDX_Control(pDX, IDC_ComboBrightness, m_Brightness
I was told that I could do something like:

Code:
//ImageDlg.h
public:
ImageDlg(CWnd* pParent = NULL, CComboBox m_Brightness); // standard constructor

But I get errors including: Missing default parameter for parameter 2

I also need to pass the image array, is that perhaps the same method?

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C# :: How To Close Overlapped I/O Handle

Nov 6, 2012

Consider the following code which closes an overlapped I/O serial handle during application shutdown.

Code:

Win32Com.CancelIo(hPort);
Win32Com.CloseHandle(hPort);

It works fine under .NET 2.0 but after switching to .NET 4.0 it crashes on the CloseHandle. Removing CancelIO doesn't work.

What the correct way is to close an overlapped I/O handle? And why is there the difference between NET2.0 and 4.0?

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C :: Handle Cmd Line Arguments?

Jul 30, 2013

How to handle cmd line argument in c.

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C++ ::  how To Handle Async Operations

May 29, 2013

I've been thinking over this for long time... For example, when a button is clicked, print a string "clicked" after 5 seconds. (the button won't be blocked)

Thread should be the only way to do this:

btn.on_click = []() {
thread thrd([]() { sleep_5_seconds(); cout << "clicked" << endl; });
thrd.start();
};

the local variable thrd is destructed right after it starts, which may cause a crash, so use new operator:

btn.on_click = []() {
thread* thrd = new thread([]() { sleep_5_seconds << "clicked" << endl; });
thrd->start();
};

The thrd never get deleted

How would you solve problem like this?

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C/C++ :: How To Handle Exception In Constructor

Apr 14, 2012

If a class A contains an array of objects of another class B.. And in the constructor of A, while constructing objects of B, any one object throws an exception, then how can we guarantee to release all the memory acquired.. so that there is no memory leak..

class B{};
class A{
public:
  B Array[100];
  ...
};  

In the above code, if in constructor of A, suppose 99 objects of B are constructed successfully, but 100th object throws exception, then how can we guarantee to release all the memory acquired by the other 99 objects?

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C++ :: SDL Handle Mouse Motions And Clicks?

Sep 14, 2013

I have a game that I'm trying to create but I don't really know how to handle mouse motions yet. I have read the LazyFoo.net lesson 9. And I have too searched around on Google but haven't find any good article for what I want to do

But what I want is to check if the mouse is OVER the START button of the game and if the user has pressed the LEFT mouse button the game should START.

This works when I am hovering over the area there I want the mouse to do something:

Code:
else if (event.type == SDL_MOUSEMOTION)
{
if (event.motion.x == 0)
{
quit = true;
}
}

I do not know how to check this. The START and QUIT button is in the middle of the screen and I don't know how to position the mouse there either.

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C++ :: SDL - How To Handle Mouse Motion Input

Oct 19, 2013

I am using SDL 2.0. But I don't know how to handle mouse input. Do you think you can explain of how to do that? Or give me a link that explains that really great?

I know how to handle a mouse button that presses down for a sec.

Code:
if (event.type == SDL_MOUSEBUTTONDOWN){
if (event.button.button == SDL_BUTTON_LEFT){
// Do something . . .
}
}

But not how to handle the mouse input of what the mouse is hovering over and that.

Like in a start menu of a game. I want a button for example to appear blue when I hover over it and when I click on it. It should start the game for example.

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C :: How To Handle Sound And Music Files

Mar 11, 2013

I do not know any of the functions to do this, and when I looked on the internet all the functions I saw were mainly non-standard.

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C# :: How To Properly Handle Thread Failures

Feb 9, 2015

I have an application that uses an array of threads to call a method along with thread.join(). I was just wondering what would be the best way to handle the thread in case if one of the thread fails? Should I put a try catch block on the method that is being called or should I put the try catch block on the array of threads, or is there any other proper way to handle failed threads?

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C/C++ :: How To Handle Floating Point Error

Nov 7, 2013

And it is not running successfully... abnormal termination

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C++ :: How To Handle The Exceptions Not Caught By Try / Catch

Nov 2, 2014

Here is an example,

Code:

int main()
{
try{
int y = 0;
int x = 2/y;
}
catch(...)
{
cout<<"catch it"<<endl;
}
return 0;
}

If you try, you will find out that catch(...) couldn't catch exception divided by zero. How'd we catch such exceptions?

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